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Legacies of Atlantis - Underwater Fantasy Nation builder

Ok... your army list...

The Kith -- 3 points -- there are no unskilled workers in the faction, and these are more skilled than most. They can fight in a pinch, especially if trained/drilled as part of their work.

Elevated -- 5 points -- Elite warriors, may also do work if trained/drilled to do so -- they have been modified above the Kith to have armor, bladed edges, and a more vicious bite, which may be venomous.

Enshrined -- 7 Points -- these are your alchemist/bioengineers but also your best fighters. They have multiple enhancements and each one has the specialty of a V-skilled worker. we'll develop what your magic does/means.

You have no access to priests or unskilled workers but the troops you have are versatile regarding roles as they see being able to do everything as an advantage.

you have 200 manpower, unless you start as part of the New Atlantean Alliance -- which gives you a Bonus 100.

Give me an army list with your part two. <3
 
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1) Leader
Uleanar - Supreme Sage of the Secret Sea Dragonhold: Uleanar, as befitting his position is that largest and most impressive of his Cluster. Like all Draconis, he climbed his way up from the spawning pits of the Kith, receiving rewards of improvements that steadily upgraded his mind and body. Even a normal Kith is a grand achievement for the Cult were once humanoids bound to Surface before the Time of Ice. They have never forgotten their former weakness and teach that even to be a mere Kith is a gift. Better still that one may rise up and grow more powerful and impressive should they serve the Cult well in its everlasting journey to achieving True Dragonhood. He is contemplative and cares for his Cluster though always wary of his subordinate Enshrined that might seek to surpass and supplant him as master of the expedition. Generally though, internal politics are not violent and more just a show of power and prowess with one's personal enhancements. As Supreme Sage he is entitled to the more rare and obscure supplies first. Admittedly he seeks like any good Cluster leader to improve the whole and expand their numbers. The Atlanteans left behind things that could advance the cause of the Cult greatly.

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2) Species
The Draconis are an odd species for they are entirely engineered with the use of biomancy, alchemy and body modification. Those with long memories will know that at one time, they were not a species at all but humanoids that were dwellers upon the Surface. When the Time of Ice came, these humanoids scattered into many groups. The one that chose to flee into the waters were known as the Cult of the True Dragon. The Cult were an extremist alchemist movement the idolized the Great Dragons of the Surface even though they have long since passed into story. So it was that the Cult used pillaged all supplies they could from others and performed the Great Turning, rendering all who dared into reptilian beings who could breathe water and dwell in it. All who could follow, did so and these reptiles took up the name Draconis for themselves.

The Draconis did not cease in their personal evolution once changed. They have grown larger and more intelligent in the many years that have come and gone. They do not view menial labor as something to avoid but revel in the opportunity to train their bodies and press them to greater extremes. Life is a challenge to be surpassed. Even simple jobs are treated with an odd delight as if to test themselves. This is born out of their culture and fatih. The Cult of the True Dragon now is both government and guiding philosophy. Alchemy is the dominant science and magic utilized in their workings due to its reliability and capacity for mass use even by non-alchemists. It has lead to the creation of a three tier society.

All Draconis are born in the Spawning Pools, either from a clone vat or born of natural procreation that has created an egg. Being paranoid in their own survival, the Draconis ensured they could birth young themselves as eggs in case another great calamity drives them into exodus. The Kith are the lowest tier yet all are strong and intelligent, tested for aptitudes and taught various skills to make them useful in various tasks. It is hear the culture of competition begins for those who excel supremely when the time for Uplifting comes are tapped for evolution into Elevated. The Elevated are guardians and warriors as much as the overseers of the Kith. While a Draconis may be arrogant towards other races, all of their kind are precious to them. Each is a piece of the greater design in motion to achieve True Dragonhood.

Elevated compete just as much as their lesser kindred. Those who excel are rewarded, growing larger and more intelligent still as they are modified. This allows them to eventually be considered for another Uplifting as a member of the Enshrined. This is the ruling tier of Draconis society. They are the largest and most impressive. Often enough each has learned alchemcy and body modification as well to better further support their society even as they reign over it. They function as well as the masters of the Cult, jockeying for positions and resources to pursue their portion of the greater design of the faith. All are unified in their belief in achieve true draconic forms so that they may reign as the true masters of this world. The day when all draconis are Uplifted to their final evolution so that Dragon might roam this world again.

Most species find the Draconis a bit condescending and arrogant. The view others often as lesser but are not so foolish as to underestimate them. They simply enjoy reminding others of their superior bodies and minds at times. They tend to build vast fortress laboratories referred to as Dragonholds. The holds are highly modular and intended to protect the spawning pools and living spaces of a Draconis Cluster. Various Pods form a Cluster, generally built around jobs groups and labor tasks that help keep the Cluster a functional, growing and expanding society. Each Pod generally is lead by a single Enrshined who is a specialist in the field or work. This helps them to apprentice the Elevated and Kith under their command to spread knowledge and continue to give the community a strong knowledge base in case something should happen to the Enshrined. The Draconis have a healthy belief in redundant knowledge and find hoarding knowledge an appalling practice. It is one of the easiest ways to provoke them into hostility, denying them access to knowledge they have not yet added to their own archives. They are more reluctant to share it with 'lesser' beings but that is more out of patronizing belief they'll hurt themselves with it.

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3) Goals and Ambitions
Ulearnar views this as an opportunity for the Draconis to find new techniques and materials to use in the experiments of the Cult. His own Cluster was sent specifically for this purpose with the support of the Dragon Sage himself, master of the entire Cult and the greatest living alchemist in their society. The Kelp Forest of the north serves as a zone to conceal their Dragonhold and experiments. They wish to open trade with the others here, viewing conflict is wasteful often that burns resources that should go towards their growth and evolution as a society. It has not stopped them, but they will prefer to try to talk first in their efforts initially unless talk proves pointless. Then they will move to the next logical response.


4) Faction Demographics
The Kith -- 3 points -- there are no unskilled workers in the faction, and these are more skilled than most. They can fight in a pinch, especially if trained/drilled as part of their work.

Elevated -- 5 points -- Elite warriors, may also do work if trained/drilled to do so -- they have been modified above the Kith to have armor, bladed edges, and a more vicious bite, which may be venomous.

Enshrined -- 7 Points -- these are your alchemist/bioengineers but also your best fighters. They have multiple enhancements and each one has the specialty of a V-skilled worker. we'll develop what your magic does/means.

You have no access to priests or unskilled workers but the troops you have are versatile regarding roles as they see being able to do everything as an advantage.

The Kith (3) x 27 = 81
Elevated (5) x 14 = 70
Enshrined (7) x 7 = 49 (3 Magic Users among them)

Total = 200

Pods of the Secret Sea Cluster
-Metallurgy (1 Enshrined, 2 Elevated, 3 Kith)
-Glass Makers (1 Enshrined, 2 Elevated, 4 Kith)
-Herbalist (1 Enshrined, 2 Elevated, 4 Kith)
-Reconnaissance (1 Enshrined, 2 Elevated, 4 Kith)
-Military (1 Enshrined, 2 Elevated, 4 Kith)
-Construction (1 Ensrhined, 2 Elevated, 4 Kith)
-Provisioning (1 Enshrined, 2 Elevated, 4 Kith)

5) Blood Gem
 
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