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Three Thousand Club
The player narrative and orders thread of Beckoncall 's Lastlands: Pawns of Muurdaan roleplay. Map will be periodically updated. Please list turn number at the top of your posts for ease of navigation.
TURN COMPOSITION:
*TWO ORDERS (Through discord or RPN Forum)
ONE FREE MOVE (one province on foot, or two if mounted, three if flighted)
*ONE INTRIGUE PLAY (to be discussed)
ONE DISCORD SCENE/INTERACTION
(+ any number of interplayer interactions)
*Orders typically involve the actions of your troops and lands, intrigue focuses more on what your character or their agents are doing.
ENTRANCES TO MAP:
(anywhere on the coast for 1 wealth -- naval transport)
ESAU, POINTE, SULPASS: (By road, free)
CHOSS, ESTMARCH (By tunnel through mountains/mines)
*TWO ORDERS (Through discord or RPN Forum)
ONE FREE MOVE (one province on foot, or two if mounted, three if flighted)
*ONE INTRIGUE PLAY (to be discussed)
ONE DISCORD SCENE/INTERACTION
(+ any number of interplayer interactions)
*Orders typically involve the actions of your troops and lands, intrigue focuses more on what your character or their agents are doing.
ENTRANCES TO MAP:
(anywhere on the coast for 1 wealth -- naval transport)
ESAU, POINTE, SULPASS: (By road, free)
CHOSS, ESTMARCH (By tunnel through mountains/mines)
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