Veers
Crystal Gem
Yup. Ya did.Hazeron said:But what were the results of last turn?
Did I successfully negotiate?
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Yup. Ya did.Hazeron said:But what were the results of last turn?
Did I successfully negotiate?
I don't like dice. I believe the map is a good idea, and the mods should sit down and decide which planets have natives, which don't, and keep that written down so that people can specify what planet they want to qualify and then the mods match it to the list, which will be private for mods only. The shipbuilding's practically the same thing. Training I feel like is too vague, no room for flexibility.Shepard said:[[OOC THREAD MODERATOR ANNOUNCEMENT]]
NEW Time System
Military Training(recruiting any personnel or manufacturing equipment): 10 IRL Days
Building ships (think TW, more construction yards, more ships produced per turn.): *Mods will moderate how many ships can be produced per turn (no one is making 4 million battleship style ships in one turn)*
Planet colonization:
-Roll d100 to see if the planet has natives
^50- = natives; 50+ = no natives
-Roll d10 to determine how many IRL days until the natives are defeated (you can do it militarily or by influence/integration, *this will affect later RP)
-If no natives or after defeating natives, roll d10 to determine how long until planet is fully colonized and developed.
This will be added to the rules on the first post.
NEW MAP
A roster w/ map is also coming out soon.
Lmk what yall think.
Danke.
Way too limiting. So many factors effect production. Just no.Military Training(recruiting any personnel or manufacturing equipment): 10 IRL Days
This is pretty much the current system.Building ships (think TW, more construction yards, more ships produced per turn.): *Mods will moderate how many ships can be produced per turn (no one is making 4 million battleship style ships in one turn)*
I proposed an alternate system we'll be discussing later, as I am now also a co mod.Planet colonization:
-Roll d100 to see if the planet has natives
^50- = natives; 50+ = no natives
-Roll d10 to determine how many IRL days until the natives are defeated (you can do it militarily or by influence/integration, *this will affect later RP)
-If no natives or after defeating natives, roll d10 to determine how long until planet is fully colonized and developed.
Yes please, this is crucial to my colonization system.NEW MAP
A roster w/ map is also coming out soon.
Wait, where am I?Shepard said:View attachment 316741
Roster July 16
The Elusive Shadow {YELLOW}
<South Asian Association For Inter-Galactic Cooperation(SAAIC)>
^Vishvagarbha planetary system
Lord Tacobell {RED}
<The Forerunner Empire>
^Zhystoov system
Skywalkr2003 {GREEN}
<Brotherhood of Steel>
^Polaris System
Zy That Guy {GREY}
<Warrior Insects Intergalactic Conquerors (WIIC)>
^ZenGesh system
Lordvader59 {PURPLE}
<The Vadian Empire>
^Placeholder
Blazefire2000 {BLUE}
<Osean Empire>
^Anuth System
InvalidUser {BLACK ON YELLOW}
<The United System Alliance>
^Sol II system
Shepard {YELLOW ON GREY}
<New Deutschland>
^Teutonic System
Nivi {BROWN}
<The Fourth Inkana Reign>
^Inkana Oracle Collective
[[Fixed. Please organize your CS in later RPs]]Hazeron said:Wait, where am I?
Nivi said:The Fourth Inkana Reign
Turn 3
Research:
- Research the Dreadnought Warrior Classs Flagship
Dreadnaughts are the bulk of Inkana's military. They are highly armed military warships protected by potent photon shields. They are equipped with 72 Colony defense guns, 25 Torrent torpedos and a central accelerator cannon used for pentrating tough defenses. Because of their scarcity, they are rarely used for offensive operations.
Research enhanced shields for Imperial Battlecruisers
Battlecruisers are the weaker versions of dreadnoughts. They are not nearly as armored, equipped with 30 Colony defense guns, a much weaker Central Accelerator cannon, and 5 Byte torpedos. Battle-cruisers are used to offensively escort military campaign units, as well as mobility for siege engines and MOS ships.
Research Superior Infantry Men tactics. Inkana has invested in highly qualified infantry experts to teach their own infantry about advanced battlefield topics and physical tests.
Researching Cloaking Abilities for MOS ships.
Mobile OperationStarfighters are day to day versatile starships used for both aerial combat and dropping/mobilizing infantry and siege units. They are equipped with standard laser weaponry and an arsenal of heat seaking explosives.
Military:
- Recruit and train 2 additional Royal Space Battalions. [400,000 infantry men, 1,330 Siege vehicles.]
- Build 1.5 million photon grenades. [Grenades propelled by photon collisions that seek out heat targets after traveling a certain distance.]
- Build 500,000 Imperial Anti Siege Catapult [Hand held rocket launchers used for taking out enemy armor]
- Build 200,000 additional Imperial Gauss Fusiliers to account for the 400,000 extra men. [iGF's are the standard infantry rifle.]
- Conduct mining operations on pit 69 to tap into the rich Uranium stores located deep underground. The Operation must be conducted extremely carefully so that no radiation leaks into Pit 69's surface wildlife. [Takes 1 builder]
- Construct two additional Imperial BattleCruisers [Takes 1 builders]
- Build 50 additional MOS.
Domestic Affairs-
- Inform citizens of a near future massive military expansion. Given that the vast majority of citizens are Nationalists, this should please almost the entire population.
- Build a Massive Vacation resort on Pit 69 for the satisfaction of citizens.
Economic-
- Planetary mercantile overhaul on Effigy 68 to perfect the economy on the planet. Taxes and prices should now be more balanced, while the Divine Council has issued a public government embassy to find jobs for any unemployed citizens.
Foreign Affairs-
- Send one scouting probe each to the BOS, the WIIC, and the Vadian Empire. Inkana scouting probes are equipped with considerably weak cloaking technology. Probes collect visual and audio information.
Can you please specify how big, how wide, and how tall your ship research is?
(Thanks!)Shepard said:[[Fixed. Please organize your CS in later RPs]]
Skywalkr2003 said:ALLIES!
Today, a meeting was held between two very similar nations. The Reich of Steel, and New Deutschland, have came together today to form an alliance. This all started when New Deutschland had sent a probe to find other nations. The Reich of Steel had intercepted the probe, and realized their two nations had many similarities. After hearing the news of another similar nation, the Fuhrer of the ROS hopped onto one of the newly built Galaxy-Class ship in his military, and flew to the other nations capital to talk to their leader. Both knowing the German language, they were able to communicate quite fine. An alliance was formed after a few hours, and a friendship was made.