• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

KRONOS (An Intergalactic Role Play)

The Fourth Inkana Reign




Turn 3


Research:

  • Research the Dreadnought Warrior Classs Flagship
1024x489.resizedimage
Dreadnaughts are the bulk of Inkana's military. They are highly armed military warships protected by potent photon shields. They are equipped with 72 Colony defense guns, 25 Torrent torpedos and a central accelerator cannon used for pentrating tough defenses. Because of their scarcity, they are rarely used for offensive operations.
Research enhanced shields for Imperial Battlecruisers
endlesspace.jpg
Battlecruisers are the weaker versions of dreadnoughts. They are not nearly as armored, equipped with 30 Colony defense guns, a much weaker Central Accelerator cannon, and 5 Byte torpedos. Battle-cruisers are used to offensively escort military campaign units, as well as mobility for siege engines and MOS ships.





Research Superior Infantry Men tactics. Inkana has invested in highly qualified infantry experts to teach their own infantry about advanced battlefield topics and physical tests.
Researching Cloaking Abilities for MOS ships.
1298.jpg
Mobile OperationStarfighters are day to day versatile starships used for both aerial combat and dropping/mobilizing infantry and siege units. They are equipped with standard laser weaponry and an arsenal of heat seaking explosives.







Military:

  • Recruit and train 2 additional Royal Space Battalions. [400,000 infantry men, 1,330 Siege vehicles.]
  • Build 1.5 million photon grenades. [Grenades propelled by photon collisions that seek out heat targets after traveling a certain distance.]
  • Build 500,000 Imperial Anti Siege Catapult [Hand held rocket launchers used for taking out enemy armor]
  • Build 200,000 additional Imperial Gauss Fusiliers to account for the 400,000 extra men. [iGF's are the standard infantry rifle.]
  • Conduct mining operations on pit 69 to tap into the rich Uranium stores located deep underground. The Operation must be conducted extremely carefully so that no radiation leaks into Pit 69's surface wildlife. [Takes 1 builder]
  • Construct two additional Imperial BattleCruisers [Takes 1 builders]
  • Build 50 additional MOS.


Domestic Affairs-

  • Inform citizens of a near future massive military expansion. Given that the vast majority of citizens are Nationalists, this should please almost the entire population.
  • Build a Massive Vacation resort on Pit 69 for the satisfaction of citizens.


Economic-

  • Planetary mercantile overhaul on Effigy 68 to perfect the economy on the planet. Taxes and prices should now be more balanced, while the Divine Council has issued a public government embassy to find jobs for any unemployed citizens.


Foreign Affairs-

  • Send one scouting probe each to the BOS, the WIIC, and the Vadian Empire. Inkana scouting probes are equipped with considerably weak cloaking technology. Probes collect visual and audio information.
 
The Vadian Empire Turn 2


Internal Affairs:The Emperor issues statements defending his heavy investment in a space-capable navy, pointing out that no force within the few planets surrounding Vadia herself can resist the awe-inspiring might of the Vadian Armed Forces. This leaves the only threats to the Empire to come from the stars.


Military:


Operation: Shooting Star


Operation: Harbinger


Construct 25 LB-75 "Hellscreamer" bombers 1 more turn


Build 3 Hallings class frigate 1 more turn


Economy:


Work on improving the imperial economy and infrastructure. K


Exploration:


Send out stellar probes to attempt to check and ensure the existence of alien life.


Research:


Research Farroe Class DD 2 turns remain


Research Abondable Class Cruiser 3 turns remain


Research larger and better factories for Combat Automatons and their equipment 2 turns remain


Research energy shields that are harder to collapse and recharge quicker
 
TURN 3 BROTHERHOOD OF STEEL


Military


Recruit 6 million men


Make 1.5 million laser rifles


Make 400 Mach 2 Laser Cannon Weapons


Make 20,000 suits of T-51 C PA


Make 50,000 suits of T-60 B PA


Make 300 launchable PR Nukes


Make 20 TAC Fighters


Make 20 prototype S-01 PA suits


Make 5 Constellation-Class Explorer ships


Make 5 Miranda-Class Vessels.


Make 10 builder ships


Make 300 Atmospheric Assault Landers


Make 1 Galaxy Class Ship


Research


Research the Assault Lander to be 3 times bigger (53.49 Meters long).




Research the extra special and rare Barrier Power Armor, with the specifications to be as strong as the T-60 PA, with shields, and a large blaster cannon mounted onto the right arm. This will be given to the mercenary known as Samus Aran, as long as she does jobs for us from time to time.

images
37c5ea84bc7fc2f5ed58f1a38c597b3e.jpg

 
@Skywalkr2003


RUS, turn 3





"...preparation for the expedition are almost complete; we'll send you a manifest in a few hours." President Alexey nodded, and dismissed the man. Sighing, he went to the next order of business; arranging who would get mining rights to their new patch of land on Mars.


Dyson Corp delivered as promised; they found a way of compressing the gasoline, allowing it to be transported in bulk. Multiple new derricks were also constructed on Titan, employing a few thousand people.


The foundation for the new Space elevator was well underway, already stretching hundreds of meters into the sky.


The expedition group was finally complete. A Slipspace capable Osiris would be their primary vehicle, equipped with probes for scanning the chemical composition of Alpha Centauri's atmosphere. They were sending 300 men on this expedition; 50 soldiers, five with power armor, 5 humvees, a sea hawk, 25 engineers, and 225 scientists of assorted types. They also had standard equipment for setting up a self sustainable base.


Industrial


Establish mining camps on new Martian territory


Exploration


LAUNCH EXPEDITION TO ALPHA CENTAURI


Research


Contract Dyson Corp to develop terraforming technology


Contract Mars Tech to produce heavy duty off world mining equipment


Contract Dyson Corp to research genetically modified plants that can survive a variety of conditions


Contract Dyson Corp to research damn good coffee beans


Internal affairs


Get some more god damn coffee
 
{New Deutschland}


Turn Three





  • Chancellor and Supreme Commander of New Deutschland: Chancellor Franz Stigler


    OberFuhrer of the ND Armed Forces:


    General Hanz Rommeli


    Admiral of First Kriegsmarine(R&R):


    Admiral Heinrich Marseille


    General of Army Group A:


    General Otto Skorenzy


    <Military>


    -Drill and train AG-A. [ / [[<-that's a rank]]] [*Moderator*]


    -


    <Domestic Policy>


    -Continue promote agricultural production in cities on Earth-like planets


    -Continue focus on extracting valuable minerals from Obj. 311 for mercantilist-style revenue with Old Deutschland


    <Economics>


    -Maintain low prices and protective tariffs for small agricultural businesses


    -Focus on high food production


    -Subsidize agriculture business


    -Freeze current domestic taxes


    <Foreign Policy>


    -[[Awaiting response from diplomat drones]] [*Moderator*]


    <Events>


    -Old Deutschland Exodus begins creating immigration into New Deutschland
 
@Hazeron


RUS, turn 3 Moderation


"...preparation for the expedition are almost complete; we'll send you a manifest in a few hours." President Alexey nodded, and dismissed the man. Sighing, he went to the next order of business; arranging who would get mining rights to their new patch of land on Mars.


Dyson Corp delivered as promised; they found a way of compressing the gasoline, allowing it to be transported in bulk. Multiple new derricks were also constructed on Titan, employing a few thousand people.


The foundation for the new Space elevator was well underway, already stretching hundreds of meters into the sky.


The expedition group was finally complete. A Slipspace capable Osiris would be their primary vehicle, equipped with probes for scanning the chemical composition of Alpha Centauri's atmosphere. They were sending 300 men on this expedition; 50 soldiers, five with power armor, 5 humvees, a sea hawk, 25 engineers, and 225 scientists of assorted types. They also had standard equipment for setting up a self sustainable base.


Industrial


Establish mining camps on new Martian territory 2 turns


Exploration


LAUNCH EXPEDITION TO ALPHA CENTAURI


Research


Contract Dyson Corp to develop terraforming technology 6 turns


Contract Mars Tech to produce heavy duty off world mining equipment 2 turns


Contract Dyson Corp to research genetically modified plants that can survive a variety of conditions 3 turns


Contract Dyson Corp to research damn good coffee beans Dafuq. K. 1 turn


Internal affairs


Get some more god damn coffee
 
A MESSAGE TO EVERYONE





Okay, now, in the game, each nation can have MAXIMUM, TWO things that I call... SUPER INFANTRY! These are special, one of a kind units that nations can hire and use to be instituted into a battle to turn the tide on other players. After being used, they have a 3 turn refresh rate. These infantry men can be anything you want. Like for example, my first super infantry, is the famous Samus Aran from the Metroid series. Ya guys got it? Mkay.
 
[[OOC THREAD MODERATOR ANNOUNCEMENT]]


NEW Time System


Military Training(recruiting any personnel or manufacturing equipment): 10 IRL Days



Building ships (think TW, more construction yards, more ships produced per turn.): *Mods will moderate how many ships can be produced per turn (no one is making 4 million battleship style ships in one turn)*



Planet colonization:



-Roll d100 to see if the planet has natives



^50- = natives; 50+ = no natives



-Roll d10 to determine how many IRL days until the natives are defeated (you can do it militarily or by influence/integration, *this will affect later RP)



-If no natives or after defeating natives, roll d10 to determine how long until planet is fully colonized and developed.



This will be added to the rules on the first post.



NEW MAP





A roster w/ map is also coming out soon.



Lmk what yall think.



Danke.
 
Shepard said:
[[OOC THREAD MODERATOR ANNOUNCEMENT]]

NEW Time System


Military Training(recruiting any personnel or manufacturing equipment): 10 IRL Days



Building ships (think TW, more construction yards, more ships produced per turn.): *Mods will moderate how many ships can be produced per turn (no one is making 4 million battleship style ships in one turn)*



Planet colonization:



-Roll d100 to see if the planet has natives



^50- = natives; 50+ = no natives



-Roll d10 to determine how many IRL days until the natives are defeated (you can do it militarily or by influence/integration, *this will affect later RP)



-If no natives or after defeating natives, roll d10 to determine how long until planet is fully colonized and developed.



This will be added to the rules on the first post.



NEW MAP


A roster w/ map is also coming out soon.



Lmk what yall think.



Danke.
I don't like dice. I believe the map is a good idea, and the mods should sit down and decide which planets have natives, which don't, and keep that written down so that people can specify what planet they want to qualify and then the mods match it to the list, which will be private for mods only. The shipbuilding's practically the same thing. Training I feel like is too vague, no room for flexibility.


Breaking it down line by line:

Military Training(recruiting any personnel or manufacturing equipment): 10 IRL Days
Way too limiting. So many factors effect production. Just no.

Building ships (think TW, more construction yards, more ships produced per turn.): *Mods will moderate how many ships can be produced per turn (no one is making 4 million battleship style ships in one turn)*
This is pretty much the current system.

Planet colonization:
-Roll d100 to see if the planet has natives


^50- = natives; 50+ = no natives


-Roll d10 to determine how many IRL days until the natives are defeated (you can do it militarily or by influence/integration, *this will affect later RP)


-If no natives or after defeating natives, roll d10 to determine how long until planet is fully colonized and developed.
I proposed an alternate system we'll be discussing later, as I am now also a co mod.

NEW MAP



A roster w/ map is also coming out soon.
Yes please, this is crucial to my colonization system.
 
<p><a href="<fileStore.core_Attachment>/monthly_2016_07/image.jpg.524e67562c59683e06cf81bff595a8a6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="143448" src="<fileStore.core_Attachment>/monthly_2016_07/image.jpg.524e67562c59683e06cf81bff595a8a6.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Roster July 16


The Elusive Shadow {YELLOW}


<South Asian Association For Inter-Galactic Cooperation(SAAIC)>


^Vishvagarbha planetary system


Lord Tacobell {RED}


<The Forerunner Empire>


^Zhystoov system


Skywalkr2003 {GREEN}


<Brotherhood of Steel>


^Polaris System


Zy That Guy {GREY}


<Warrior Insects Intergalactic Conquerors (WIIC)>


^ZenGesh system


Lordvader59 {PURPLE}


<The Vadian Empire>


^Placeholder


Blazefire2000 {BLUE}


<Osean Empire>


^Anuth System


InvalidUser {BLACK ON YELLOW}


<The United System Alliance>


^Sol II system


Shepard {YELLOW ON GREY}


<New Deutschland>


^Teutonic System


Nivi {BROWN}


<The Fourth Inkana Reign>


^Inkana Oracle Collective


HAZERON {BLUE ON RED}


<The Republic of United Systems>

 

Attachments

  • image.jpg
    image.jpg
    91 KB · Views: 35
Last edited by a moderator:
Shepard said:
View attachment 316741
Roster July 16


The Elusive Shadow {YELLOW}


<South Asian Association For Inter-Galactic Cooperation(SAAIC)>


^Vishvagarbha planetary system


Lord Tacobell {RED}


<The Forerunner Empire>


^Zhystoov system


Skywalkr2003 {GREEN}


<Brotherhood of Steel>


^Polaris System


Zy That Guy {GREY}


<Warrior Insects Intergalactic Conquerors (WIIC)>


^ZenGesh system


Lordvader59 {PURPLE}


<The Vadian Empire>


^Placeholder


Blazefire2000 {BLUE}


<Osean Empire>


^Anuth System


InvalidUser {BLACK ON YELLOW}


<The United System Alliance>


^Sol II system


Shepard {YELLOW ON GREY}


<New Deutschland>


^Teutonic System


Nivi {BROWN}


<The Fourth Inkana Reign>


^Inkana Oracle Collective
Wait, where am I?
 
The Vadian Empire Turn 2 MODERATION


Internal Affairs:The Emperor issues statements defending his heavy investment in a space-capable navy, pointing out that no force within the few planets surrounding Vadia herself can resist the awe-inspiring might of the Vadian Armed Forces. This leaves the only threats to the Empire to come from the stars. Mkay.


Military:


Operation: Shooting Star Mkay


Operation: Harbinger Mkay


Construct 25 LB-75 "Hellscreamer" bombers 1 more turn


Build 3 Hallings class frigate 1 more turn


Economy:


Work on improving the imperial economy and infrastructure. K


Exploration:


Send out stellar probes to attempt to check and ensure the existence of alien life. Event will be out soon


Research:


Research Farroe Class DD 2 turns remain


Research Abondable Class Cruiser 3 turns remain


Research larger and better factories for Combat Automatons and their equipment 2 turns remain


Research energy shields that are harder to collapse and recharge quicker 3 turns
 
Nivi said:
The Fourth Inkana Reign




Turn 3


Research:

  • Research the Dreadnought Warrior Classs Flagship
1024x489.resizedimage
Dreadnaughts are the bulk of Inkana's military. They are highly armed military warships protected by potent photon shields. They are equipped with 72 Colony defense guns, 25 Torrent torpedos and a central accelerator cannon used for pentrating tough defenses. Because of their scarcity, they are rarely used for offensive operations.
Research enhanced shields for Imperial Battlecruisers





endlesspace.jpg
Battlecruisers are the weaker versions of dreadnoughts. They are not nearly as armored, equipped with 30 Colony defense guns, a much weaker Central Accelerator cannon, and 5 Byte torpedos. Battle-cruisers are used to offensively escort military campaign units, as well as mobility for siege engines and MOS ships.
Research Superior Infantry Men tactics. Inkana has invested in highly qualified infantry experts to teach their own infantry about advanced battlefield topics and physical tests.
Researching Cloaking Abilities for MOS ships.





1298.jpg
Mobile OperationStarfighters are day to day versatile starships used for both aerial combat and dropping/mobilizing infantry and siege units. They are equipped with standard laser weaponry and an arsenal of heat seaking explosives.


Military:

  • Recruit and train 2 additional Royal Space Battalions. [400,000 infantry men, 1,330 Siege vehicles.]
  • Build 1.5 million photon grenades. [Grenades propelled by photon collisions that seek out heat targets after traveling a certain distance.]
  • Build 500,000 Imperial Anti Siege Catapult [Hand held rocket launchers used for taking out enemy armor]
  • Build 200,000 additional Imperial Gauss Fusiliers to account for the 400,000 extra men. [iGF's are the standard infantry rifle.]
  • Conduct mining operations on pit 69 to tap into the rich Uranium stores located deep underground. The Operation must be conducted extremely carefully so that no radiation leaks into Pit 69's surface wildlife. [Takes 1 builder]
  • Construct two additional Imperial BattleCruisers [Takes 1 builders]
  • Build 50 additional MOS.


Domestic Affairs-

  • Inform citizens of a near future massive military expansion. Given that the vast majority of citizens are Nationalists, this should please almost the entire population.
  • Build a Massive Vacation resort on Pit 69 for the satisfaction of citizens.


Economic-

  • Planetary mercantile overhaul on Effigy 68 to perfect the economy on the planet. Taxes and prices should now be more balanced, while the Divine Council has issued a public government embassy to find jobs for any unemployed citizens.


Foreign Affairs-

  • Send one scouting probe each to the BOS, the WIIC, and the Vadian Empire. Inkana scouting probes are equipped with considerably weak cloaking technology. Probes collect visual and audio information.



Can you please specify how big, how wide, and how tall your ship research is?
 
SABATOGE!




Today will be known as the day that Liberty has died for the Brotherhood of Steel. It's High Elder has been assassinated today by the Head Scribe of the nation, who then continued to hijack the governments network, and rigged higher officials weapons and Power Armor, to kill them. The Scribe had already had Fascist officials picked out to come into their place. More information will be out about this new nation, for there will be a final senate meeting for the nation. There, it will be shown to the whole nation what the Scribe, and our new High Elder, has plans. Chances are, the Brotherhood will be turned Fascist. Something the nation hasn't seen for many, many years.
 
The Dorsetian Authority, Turn 3? (I think?)


Internal Affairs



The leaders of the Dorsetian Authority continue to ignore daily protests on Dorset for democratic elections.


Military



Begin production of 320,000 Battle Rifles


Recruit 80,000 Active Duty soldiers


Produce 171 Mechanized Combat Walkers


Change the size of the Teras Garrison to 20,000 Soldiers


Economy


Allocate Dorsetian funds to expanding the Orbital Dockyards around Dorset


Research


Research ACS-011 Carrier - 1,100 ft long, 250 ft at its widest, 110,000 tons; Meant to solely carry fighters or things like dropships


Research ADP-095 Dropships - Basic Dropships carrying 10 soldiers deployed on mass from spaceships in order to land large amounts of troops on hostile planets


Research EA-5 Exoskeletons - Efficient, Stable Military Exoskeletons meant for protecting soldiers against the gravity of a planet as well as increasing their strength


Secretly alter the bodies of arrested political dissidents in an attempt to adept them to the atmosphere on Teras


Exploration


Send DEC-14 Exploration Vessels to the three nearest solar systems
 
  • <Military>
    -Drill and train AG-A. [ / [[<-that's a rank]]] [*Moderator*]
    -
    <Domestic Policy>
    -Continue promote agricultural production in cities on Earth-like planets This really helps with keeping the planets "green"
  • -Continue focus on extracting valuable minerals from Obj. 311 for mercantilist-style revenue with Old Deutschland Mkay, your supply of minerals go up
    <Economics>
    -Maintain low prices and protective tariffs for small agricultural businesses This make business owners happy
    -Focus on high food production Poverty is declined
    -Subsidize agriculture business Ag business margins go up
    -Freeze current domestic taxes Makes the citizens REALLY happy. However, your government isnt getting taxes that way anymore.
    <Foreign Policy>
    -[[Awaiting response from diplomat drones]] [*Moderator*] Event will be up
    <Events>
    -Old Deutschland Exodus begins creating immigration into New Deutschland Mkay
 
Research:

  • Research the Dreadnought Warrior Classs Flagship 4
  • Research enhanced shields for Imperial Battlecruisers 2
  • Research Superior Infantry Men tactics. Inkana has invested in highly qualified infantry experts to teach their own infantry about advanced battlefield topics and physical tests. 1
  • Researching Cloaking Abilities for MOS ships. 6


Military:

  • Recruit and train 2 additional Royal Space Battalions. [400,000 infantry men, 1,330 Siege vehicles.] 1 turn
  • Build 1.5 million photon grenades. [Grenades propelled by photon collisions that seek out heat targets after traveling a certain distance.]2 turns
  • Build 500,000 Imperial Anti Siege Catapult [Hand held rocket launchers used for taking out enemy armor] 3 turns
  • Build 200,000 additional Imperial Gauss Fusiliers to account for the 400,000 extra men. [iGF's are the standard infantry rifle.] 1 turn
  • Conduct mining operations on pit 69 to tap into the rich Uranium stores located deep underground. The Operation must be conducted extremely carefully so that no radiation leaks into Pit 69's surface wildlife. [Takes 1 builder] 2 turns for doing it carefully
  • Construct two additional Imperial BattleCruisers [Takes 1 builders]
  • Build 50 additional MOS.


Domestic Affairs-

  • Inform citizens of a near future massive military expansion. Given that the vast majority of citizens are Nationalists, this should please almost the entire population. People are pleased to know that their nation will grow in the future.
  • Build a Massive Vacation resort on Pit 69 for the satisfaction of citizens. 2 turns


Economic-

  • Planetary mercantile overhaul on Effigy 68 to perfect the economy on the planet. Taxes and prices should now be more balanced, while the Divine Council has issued a public government embassy to find jobs for any unemployed citizens. Unemployment rates are stricken down


Foreign Affairs-

  • Send one scouting probe each to the BOS, the WIIC, and the Vadian Empire. Inkana scouting probes are equipped with considerably weak cloaking technology. Probes collect visual and audio information. All your probes find small information about each nation
 
TURN 4 BROTHERHOOD OF STEEL


Military


Recruit 12 million men


Make 5 million EE 40 Sub-Machine Laser Rifles


Make 5 million DLT-19 Machine Gun Laser Rifles


Make 5 million T-21 Light Repeating Laser Rifles


Make 5 million P1 Laser Pistols for officers.


Make 5 million E-9 Machine Laser Pistols


Make 5 million DL-44 Laser Pistols


Make 5 million A208 Assault Laser Rifles


Make 5 million KR 47 Assault Laser Rifles


Make 5 million D08 pistols


Make 2 million A28 Shotgun Lasers


Make 400 Mach 2 Laser Cannon Weapons


Make 20,000 suits of T-51 C PA


Make 50,000 suits of T-60 B PA


Make 300 launchable PR Nukes


Make 20 TAC Fighters


Make 20 prototype S-01 PA suits


Make 5 Constellation-Class Explorer ships


Make 5 Miranda-Class Vessels.


Make 10 builder ships


Make 300 Atmospheric Assault Landers


Make 5 Imperial Star-Destroyers


Make embassies all over the New Deutschland territory
 
Last edited by a moderator:
ALLIES!




Today, a meeting was held between two very similar nations. The Reich of Steel, and New Deutschland, have came together today to form an alliance. This all started when New Deutschland had sent a probe to find other nations. The Reich of Steel had intercepted the probe, and realized their two nations had many similarities. After hearing the news of another similar nation, the Fuhrer of the ROS hopped onto one of the newly built Galaxy-Class ship in his military, and flew to the other nations capital to talk to their leader. Both knowing the German language, they were able to communicate quite fine. An alliance was formed after a few hours, and a friendship was made.
 
Skywalkr2003 said:
ALLIES!




Today, a meeting was held between two very similar nations. The Reich of Steel, and New Deutschland, have came together today to form an alliance. This all started when New Deutschland had sent a probe to find other nations. The Reich of Steel had intercepted the probe, and realized their two nations had many similarities. After hearing the news of another similar nation, the Fuhrer of the ROS hopped onto one of the newly built Galaxy-Class ship in his military, and flew to the other nations capital to talk to their leader. Both knowing the German language, they were able to communicate quite fine. An alliance was formed after a few hours, and a friendship was made.
As a result of our new found friendship, the Republic of New Deutschland with consent of Prime Minister Franz Stigler propose the following agreements:


Trade



Be as this trade agreement is accepted by both representative governments of the nation's of New Deutschland and The Reich of Steel, let it be ordained that:


I. Trade between both nations shall be absolutely voluntary without any cause of notion of forced importation or exportation of goods that would otherwise prove harmful to either nation.


II. All efforts should be made by armed forces on both sides to ensure the absolute protection of trade convoys. Any instance in which the convoys are threatened or presented with a notion of violence should and ought to be countered by the immediate response and protection of armed escort forces.


III. Both nation - seeing as it may be fit for the economic integrity and stabilization of the country - maintain and preserve the right to establish import taxes (tariffs) on any and all goods. (Taxes are to be set by national regulatory administration and paid by those nation's citizens).


IV. If seen fit and necessary, any imbalance of trade shall be fully and completely sumplented by a monetary supplement of whatever amount in order to maintain fair trade.


V.Be it agreed by both nations ar a later time, amendments, additions, and revisions may be made to this agreement.


Customs



Be as this customs agreement is accepted by both representative governments of the nation's of New Deutschland and The Reich of Steel, let it be ordained that:


I. Any and all migration between both nations will and shall be legal with the consent and permission of the Customs Office of our two nations.


II. All efforts should be made by armed forces on both sides to ensure the absolute protection of migratory transport convoys. Any instance in which the convoys are threatened or presented with a notion of violence should and ought to be countered by the immediate response and protection of armed escort forces.


III. All passports and VISAs proved to be legal and legitamate shall remain so both in transit and the other nation's territory.


IV. Actions committed by citizens in foreign lands and space are the sole responsibility of the individual citizens. Citizens do not represent their home nations while in a foreign country.


V.Be it agreed by both nations ar a later time, amendments, additions, and revisions may be made to this agreement.


Military



Be as this military agreement is accepted by both representative governments of the nation's of New Deutschland and The Reich of Steel, let it be ordained that:


I. Any and all military actions that may involve territory or military operating areas shall be made known with propper notification to the other nation as to the specific details of the military action.


II. Both governments accepting, any and all military technology and research shall and ought to be open to consideration for use and manufacture by both nations.


III. In times of war, both governments accepting, and and all efforts shall and ought to be made by both nations to protect and preserve the integrity and sovereignty of both nations.


IV. Be it agreed by both nations ar a later time, amendments, additions, and revisions may be made to this agreement.


 
{New Deutschland}


Turn Four





  • Chancellor and Supreme Commander of New Deutschland:


    Chancellor Franz Stigler


    OberFuhrer of the ND Armed Forces:


    General Hanz Rommeli


    [1st KM] Admiral of First Kriegsmarine(R&R):


    Admiral Heinrich Marseille


    [AG-A {/}] General of Army Group A:


    General Otto Skorenzy


    <Military>


    -AG-A has been trained to Experience One


    -PDFs have been trained


    -Prepare AG-A to support colonization of two new planets


    <Domestic Policy>


    -Agricultural focus on Teutonica


    -Migration begins on Louisa


    -Mercantilist resource mining on Obj. 311


    <Economics>


    -Maintain low prices and protective tariffs for small agricultural businesses


    -Focus on high food production


    -Subsidize agriculture business


    -Freeze current domestic taxes


    -Charter National Bank of New Deutschland


    -Pass Balanced Budget policy for Gs


    <Foreign Policy>


    -Alliance formed with <Reich of Steel>


    -[[Awaiting response from diplomat drones]] [*Moderator*]


    <Events>


    -Old Deutschland Exodus continues immigration into New Deutschland


    -Preparations have been made for the colonization of two new planets


    -An alliance has been made between New Deutschland and the Reich of Steel.


    <Financial Summary>


    Income:


    -Taxes (50%*): 12.5 trillion credits


    -Mercantile Trade [ND>OD]: 10.7 trillion credits


    -NBoND: 0


    <23.2 trillion credits>


    Expenses:


    -Military Expenses: 6.2 trillion credits


    -Government subsidization: 3.7 trillion credits


    -Federal (Education, police, etc): 4.9 trillion


    -Research: 4.5 trillion


    -NBoND: 2.0 trillion


    -Rainy Day Fund: 2.6 trillion


    <23.2 trillion credits>






    Think of it in the Total War sense where 10% helped growth and public order and 90% lowered growth and public order


    10% - growth+++ public order+


    30% - growth++ public order


    50% - growth+ public order


    70% - growth- public order-


    90% - growth-- public order--
 

Users who are viewing this thread

Back
Top