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Fantasy Kingdom of Evil CHARACTER Thread

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Lore
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SnowStorm42

Senior Member
Accepted Characters will be posted here.

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CHARACTER SKELETON

Username:

Name:

Age:

Race:

Job/Role: (optional)

Rank: (Only if Black Knight)

Powers/Magic Specialty/Traits: (if applicable)

Weaknesses: (If applicable)

Biography:

Appearance:



**Profile Skeleton can be changed/flexible**
 
AVAILABLE SPECIAL ROLES:

The King
-King Ciaran I-

The Queen
-unassigned-

The Royal Family's Children
-Alexsi Lusis- -Nessandra Lusis- -deceased- -deceased-

The Knights

- Sir Ewald De Villiers- -unassigned- -unassigned- -unassigned-
 
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Name: Sir Ewald De Villiers

Age: 35

Race: Human

Job/Role: Knight of the Black Army

Rank: Knight

Powers/Magic Specialty/Traits:

Master the blade: Unparalleled skill in swordsmanship. His combat style is a seamless blend of precision, agility, and brute force, making him a formidable force on the battlefield. Whether engaging in one-on-one duels or leading charges into enemy lines, Ewald's swordplay is a testament to his years of rigorous training.

Heightened Reflexes: His connection to dark magic has heightened Ewald's reflexes, allowing him to react swiftly to incoming threats and attacks.

Horse Riding: Ewald is an exceptional horse rider. His mastery of horsemanship contributed to his effectiveness on the battlefield. His steed is a majestic destrier war horse named Cerberus.

Shadow Manipulation: Ewald can manipulate shadows to his advantage, using them to form illusions and phantom sounds, confusing and disorienting those who oppose him. This ability makes him a formidable tactician on the battlefield.

Life-draining Spells: With a mere touch, Ewald can drain the life force from his adversaries, sapping their strength and vitality. This not only weakens his opponents but also rejuvenates him, making him a formidable force in prolonged battles.

Increased Strength: The infusion of dark magic has granted him enhanced strength, enabling him to wield his imposing sword with ease and overpower opponents in close combat.

Enchanted Armor: Enchanted with protective spells, the darkened steel not only provides excellent defense but also grants him resistance to conventional magical attacks.

Cloak of Shadows: His crimson cloak is more than a symbol of his allegiance; it is imbued with magic that allows him to meld seamlessly into shadows, providing additional stealth when needed.

Weaknesses:

Emotional Stoicism: Ewald's emotional stoicism, while an asset in battle, can make it challenging for him to connect with others on a personal level.

Vulnerability to Light Magic: Due to his proficiency in dark magic, Ewald is vulnerable to powerful light-based spells and enchantments. Light-based or holy magic poses a significant threat to his mastery of shadows. Intense light sources can dispel or weaken the shadows he relies on for both defense and offense, limiting the effectiveness of it's abilities. Light magic can also disrupt Ewald's life-draining spells, making it difficult for him to replenish his own strength during combat.

Severe seasickness: The towering knight, who appears stoic and unyielding on the battlefield, becomes a mere shadow of himself when confronted with the undulating waves of the open sea. Ewald's discomfort begins even before he steps onto a ship. The mere sight of a vast expanse of water triggers a sense of unease, and the rhythmic rocking of a boat exacerbates his symptoms. Once aboard a vessel, he would succumbs to intense nausea and dizziness. His normally steady hand falters, and his usually sharp focus becomes clouded by the overwhelming urge to find solid ground.

Biography:
Ewald was the second son of Count Lawrence De Villiers, head of the prestigious De Villiers family, the family has a long history of loyal service to the monarchy.

From a young age, he was trained for service in the Black Army, and his prowess in combat and affinity for dark magic quickly set him apart. He gained his earliest military experiences when he was 16, under his elder half-brother William, also a soldier of renown, held a command as a Rook in the Black Army. While his brother succumbed to an epidemic not long after, young Ewald stayed at the theatre of war ever since. He commanded the Black Knight vanguard at the Battle of Besknyaz when the Kingdom was conquered.

His loyalty to the crown is rooted in a sense of duty and familial obligation rather than personal ambition. He sees the kingdom's ruthlessness as a means to an end—a necessary evil to maintain order and protect the people, as distorted as that protection might be.

Appearance:
736EF8B7-697A-4C20-9F2E-06768289ABB9.jpeg
 
Username: SnowStorm42

Name: Celeste Eleazar

Age: 138

Race: Vampire

Job/Role:
Bookstore owner/ Black Market Dealer/ Informant (for the right price)

Rank: N/A

Powers/Magic Specialty/Traits:
Shadow warping- Celeste is not as fast as many of her kind. While most are fast in speed alone, Celeste makes up for that with her magic of warping short distances, leaving a cloud of dark smoke where she was last.

Strength: Despite her small stature, as with most vampires, Celeste possesses great strength, above a human's. She could easily step into the ring with a troll, orc, or golem.

Summoning Magic: Celeste is capable of summoning creatures, or monsters. These are usually not hard to kill and vary in strength, size, and speed. The magic consumes a lot of energy though, and has its fair share of drawbacks.

Skill with a Rapier: Having devoted herself to the Rapier alone, Celeste has proven to be an expert with it. Her combat experience with swordplay is nothing to be scoffed at.

Vampirism: As a vampire, Celeste can heal most wounds by consuming blood, depending on the quality and quantity of the blood consumed. She, like most, possesses the ability to turn some non-humans into vampires, but can choose to drain blood without turning, which in turn depletes energy and health from the victim, but grants her strength and healing.

Weaknesses:
Shadow Warping- The weakness of shadow warping is that it short range. Celeste also must see the place she is warping to, and it as consuming as sprinting. This means that she usually uses it only for concealing, intimidation, escape, or when in combat, for a surprise attack or dodge. Excess Shadow Warping also increases her need for blood

Summoning Magic: In order to be able to summon a creature or monster, Celeste must first slay that specific species, and consume it's essence. Furthermore summoning these creatures and monsters is draining depending on their strength, size, if they have powers, etc. Snakes for example require very little energy, but summoning something of the sorts of a Wendigo, would require far more energy, and a spirit or wraith would be entirely draining. Again though these creatures cannot be summoned unless Celeste has first slain and "consumed" them, or performed a ritual after slaying.

Vampirism: As per most vampires, Celeste is weak to the light of the sun, certain forms of light magic, and can result in death if exposed for too long. She needs to feed on blood to maintain vitality, energy, and her powers. Quality of blood also is a factor to these things.

Biography:
Celeste was not always from Besknyaz. She was born to a drunken and abusive couple from a different region, in a poor village, far from the rule of the Merricks. For years Celeste suffered under the rule of her family, until she was able to find a way out, after which she set a goal to educate herself and travel. Along these travels, she sought to find more than she had grown to know to that point. In searching for this she had stumbled upon a man named Raphael, who seemed to share an interest in the world. Falling for him, she was blind to see what he truly was, and eventually she became the same thing as him.

For the first few years Celeste struggled to cope with having become a vampire. Her hunger was always intense, and her emotions were rampant. She vowed revenge more than anything else, on the vampire who turned her, on Raphael, and his whole clan. With time though, Celeste learned how to control herself and upon doing so exacted revenge in a calculated fashion. Something changed in her though upon slaying those who gave her this new life, and soon after she went on a warpath, with some vampires in tow. It wasn't long before her and her gang of vampires gained notoriety, to the point where they were welcomed nowhere, and wanted everywhere.

So Celeste and her band would travel far, where their reputation wouldn't follow them. This took them to La'Khan. Celeste wasn't a fan of La'Khan though, and while her band remained, she herself found her way to Besknyaz, where she would open a bookstore. Under the Merrick's reign Celeste would have a calming of character, and for a while focused on research, learning, and making connections

After the arrival of the Dark King though, and the conflicts that followed, Celeste found herself in her old ways, but this time with class and flair in the face of opportunity. Gathering her old band and using her connections, Celeste set up a lucrative network of smugglers and informants. She made no hesitation in bowing to the new King, but if profit could be made, would secretly help his enemies as well. Now Celeste has found herself playing both sides, so that she can come out on top. She has gained a good reputation with the Black Knights, but also isn't afraid to help rebels, criminals, and escapees, for the right cost.

Appearance:

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CODE BY SEROBLISS
King Ciaran I
of House Lusis


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"Blood keeps the peace. Night brings the dawn."
Age: 47 years

Race: Human

Job/Role: King of Besknyaz, Lawmaker, Dawnbringer, and Keeper of the Peace. Often misnamed "The Dark King."

Powers/Magic Specialty/Traits:

  • Radiant magic: Long harboring a distaste for manipulators of shadows, but sometimes acknowledging their place in keeping order, King Ciaran chose a different school of magic to personally wield. Powered by any source of light, but most potent during the day when drawing from the sun, he's able to wield burning light as a weapon against all foes - though it's particularly effective against abominations like the undead and other denizens of the night.
  • Supernatural healing: King Ciaran has been noted to recover from gruesome injuries and illnesses faster than normal men. Whether through divine intervention, a magical bloodline or his own arcane skills, wounds that should have festered were healed, and normally deadly fevers passed without incident. The secret is closely guarded.
  • Expert manipulator: The Lawmaker didn't ascend the throne with only outside forces. Ciaran had numerous supporters from within Besknyaz itself before his invasion who turned cloak and rode under his sunburst banner. He understands how to play aristocrats, sellswords and merchants alike to his own ends as a peerless diplomat with a commanding presence when needed, and boundless charm when permitted. Some speculate his charisma is magical in nature.
  • Experienced Tactician: King Ciaran's conquest saw him consistently outnumbered on the battlefield, but timely maneuvers and creative tactics often carried the day. He isn't renowned as a "lead-from-the-front" warrior king, but his acumen as a commander is unquestioned, using terrain, weather, diversion and deception to the advantage of his Black Army.

Weaknesses:
  • Emotional instability: King Ciaran lost two sons in battle during the conquest, and their deaths have taken their toll as time marches on. He is often quick to snap when irritated and spends hours at a time at their tombs, reflecting somberly and mourning their loss. He will sometimes neglect his duties for days on end, isolating himself to escape the stresses of ruling his new kingdom. This can also lead to bouts of wanton cruelty.
  • Hedonism: Another coping mechanism adopted in the wake of his conquest, Ciaran is given to flights of fancy, elegant balls, lavish feasts, and excess drinking when overwhelmed.
  • Insecure: House Lusis is alleged to be a bastard branch of the former ruling House Merrick, founded by the discarded illegitimate son, King Ciaran. The Lawmaker has removed many tongues for spreading this rumor, and forbids anyone to speak of House Merrick or dispute the origins of House Lusis. The few Merricks he didn't put to the sword are kept as political pawns to occasionally bolster House Lusis' legitimacy.

Biography: The exact origins of the boy allegedly born Ciaran of the Reeds are foggy. The only living man who could recall the entire truth is the Dark King himself, but speculation on the topic is harshly policed to this day.

One commonly recited legend of King Ciaran I's origin among the smallfolk is that an orphan boy was discovered wailing on the shores of Lake Besknyaz, muddy and alone. The widowed fisherwoman who stumbled on him was well past her childbearing years, her natural children having moved on to far-flung reaches of the kingdom. She took the babe into her home and, it's presumed, raised him until her death, sometime around his 11th or 12th birthday. She passed in her humble hovel, with the orphan she saved at her side, leaving him orphaned once more.

With no nearby relations and not content to continue living as an isolated subsistence fisherman, the next time the dour boy was allegedly spotted was peddling simple alchemical ingredients on the outskirts of Besknyaz proper, having gathered what was useful from the wilderness to thrust onto passing scholars, practicing wizards, natural scientists, or proper alchemists in need of legwork. He was said to be around 14 at the time.

Ciaran of the Reeds may have remained an unassuming, lonely boy had he not caught the eye of Mulder Merrick, a talented but tight-lipped magician and alchemist who was once third in line to inherit the throne.

Some versions of the story say Ciaran of the Reeds was actually Ciaran Merrick, having been Mulder Merrick's bastard son all along, exiled to live with a lowborn family until his teenage years. Other versions say Mulder Merrick never exiled his son, and simply raised the boy in secret. All tellings agree Ciaran and Mulder Merrick were exceptionally close. The former royal family members themselves puzzled over the true origins of the boy Mulder began tutoring.

Their mentor-student relationship blossomed for the next five years, Mulder proving a capable instructor and Ciaran, now 19, an astoundingly quick study. Mulder had pioneered the field of radiant magic, an infant school of the arcane that drew power directly from the sun and other light to banish darkness and the undead. Ciaran truly mastered its application. This was the pair's primary focus, though Mulder also schooled Ciaran in his alchemical excellence, it's said.

All versions of the story also agree their relationship wouldn't last. Servants that attended Mulder Merrick and other members of the royal family at a summer estate on the shores of Lake Besknyaz recall Mulder and Ciaran spending hours in a structure on the grounds dedicated to arcane pursuits. Purported eyewitness accounts from butlers and handmaids say that one day, at the height of the sun's ascent, the sky suddenly blackened. Only an instant of complete darkness, followed by repeated blasts of blinding light across the grounds, originating from Mulder and Ciaran's makeshift lab. Ciaran would later emerge. Mulder would not.

The royal family was furious that the orphan boy refused to speak on the matter, and held him in high suspicion. If not for the pity of the then-king and lack of evidence, he may likely have been executed. He was only exiled, the story goes.

Ciaran wasn't seen again until almost a decade later, at the start of his conquests. The many legends surrounding the origin of his Black Army range from necromancy to demonic summoning, but the elites of Besknayaz know that he'd been contacting discontented lords and wealthy non-aristocrats for years, planting the seeds for his usurpation. Many of his men were simple turncloaks, others hired swords from outside the kingdom.

The orphan allegedly born Ciaran of the Reeds has ruled as Ciaran I Lusis for almost 10 years. His family's banner and creed pay homage to the sacrifices made in taking the throne, but also promise a stable and prosperous future through hard rule and discipline.

"Blood keeps the peace. Night brings the dawn."

 
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Username: Willow
~~~
Name: Maithe Orwin
Age: 97
Height: 5’9”
Race: Witch
Job/Role: Black market arcana shop owner/ trader in banned goods

Powers/Magic Specialty/Traits:

Hexing:
The ability to inflict ill intent upon a person or creature. Hexing may come in the form of a series of unfortunate accidents or events, a prolonged curse upon an individual or their family, or a protection hex.

Control of Insects and Animals(Specifically Spiders):
The ability to control a number of insects and animals depending on their size. The smaller the insect or animal, the better the ability to control a larger number of them. Maithe prefers to use spiders to do her bidding and gain information.

Potion Making:
The ability to mix and create potions.
Elemental Magic:
The ability to use elemental magic. Maithe is able to manipulate all elements but specializes in fire magic and is able to use her energy to form fire within her hands. This magic may look like a simple flame used to create light in a dark area or a larger spell that creates a wall of fire.

Glamour:
The ability to change their appearance for a limited amount of time. Maithe will run her palms from her chin over her head to change her appearance to any person she has seen before.

Shadowstep:
The ability to step into the shadows and travel through the shadow realm to essentially ”teleport”. The shadow realm is a much more mailable realm that can be manipulated to change the distance and coordinates of where a person stands. If one is adept at shadow magic, they are able to use it to travel short to moderate distances by stepping into a dark or shadowed area.

Commune With Spirits:
Backed by the power of her fallen coven, Maithe draws power from the spirits of her sisters. She is able to speak with the spirits of the dead and is able to summon spirits to speak with.

Fountain of Youth:
Maithe’s coven passed down a recipe for a youth serum that extends her life force. Witches normally live for quite some time but their age will often be evident, hence the “old crone” saying. However, Maithe has tweaked the serum to maintain her body’s youthful look.

Cursed Witch Bolt:
Used mainly in combat, the cursed witch bolt induces severe pain that would bring even the strongest knights to their knees. If hit, the bolt spreads a baneful disease across the body that induces agonizing pain as it eats away at the body if not cured with a potion.

Weaknesses:

Fountain of Youth:
Maithe needs to drink the serum every month during the full moon to maintain her youthful appearance. If she doesn’t, she will rapidly begin to age and her youthful body will become that of an elderly crone.

Glamour:
Glamour magic is restricted to those Maithe has seen before. If she is not observant in details, she may miss birth marks or tattoos. Glamour magic is also time-limited, this means that she may only remain disguised for up to 6 hours.

Elemental Magic:
Although Maithe is well versed in all elements and may use them all, she uses up a substantial amount of mana and energy if the element needs to be created from her body. For example, creating fire takes more energy compared to just using fire that was already existing (so on and so forth).

Biography:
Born into a coven, Maithe lived amongst her sisters until she was 11. On one fateful night, the King’s knights gathered enough information on the magic usage of the coven and raided their homes. Fire and screams engulfed the coven as the knights raided and killed all witches except one, Maithe. Being the only witch with natural born shadow magic talents, Maithe’s mother rushed her into the shadows and she was able to hide amongst the darkness of the night as she watched her sisters be slaughtered. As the smoke and fire cleared, all that was left were the bodies of the ones she’d lost and their burnt down homes. Maithe’s birth name was Minora Ravenhart, a name she left behind with her fallen sisters. Vowing to hold her sister’s legacies close to her heart, Maithe learned to commune with their spirits and draw power from them. Over the next 20 years, Maithe built an underground black market empire that specialized in forbidden goods and teaching the practices of the forbidden magical arts. Maithe’s right hand and sole confidant is Cinoa (Si-no-wa) Steinfelt. Cinoa and Maithe met through Maithe’s black market ventures and remain inseparable, one is never seen without the other.

Appearance:
IMG_4281.jpeg
 
Name: Cinoa Steinfelt (Si-no-wa)
Age: 102
Height: 6’1”
Race: Vampire
Job/Role: Maithe Orwin’s bodyguard and confidant

Powers/Magic Specialty/Traits:

Speed
:
Like most vampires, Cinoa maintains impeccable speed that is equivalent to that of higher ranking vampires.

Strength:
Cinoa has the strength comparable to two hill giants. She is able to channel her strength into different parts of her body to perform skillfully precise attacks.

Master of the Spear:
Cinoa is a trained spear master and exhibits skills that never waver. She treats her spear as an extension of herself; she is precise, graceful, and has not lost a single match with her spear.

Hand to Hand Combat:
Cinoa is just as skillful in hand to hand combat as she is with her spear. Combined with her speed and strength, her hand to hand combat skills are incredibly honed.

Charismatic Trance:
Cinoa’s entrancing eyes and knowing her way with words allow her to put another person into a trance to do her bidding.

Rapid Healing:
Cinoa is able to heal rapidly from normal attacks from opponents. Her wounds will often be seen steaming as her blood coagulates and seals off the wound.

Thick Skin:
Due to her wearing an enchanted amulet made by Maithe, Cinoa has more resistance to the sun and other materials that would harm vampires like silver or crucifixes.

Demonic Wings:
Often keeping them tucked away, Cinoa possesses demonic wings that extend to a wingspan of 15 feet when spread completely apart. (See image below for visual)
IMG_4310.jpeg

Weaknesses:

Thick Skin:
Because this power comes from an enchanted amulet, the amulet must not be taken off. If the amulet is removed from her person, Cinoa becomes just as vulnerable to debilitating materials and the sun as a normal vampire would be.

Rapid Healing:
Although her wounds heal rapidly, it is still possible to defeat her through rapid attacks if the opponent is able to hit her. Cutting off limbs delays the healing process as it would take her longer to regrow them.

Charismatic Trance:
Those of very strong mental fortitude are able to thwart Cinoa’s mental attacks.

Biography:
Born as a vampire, Cinoa was abandoned by her human parents. The people of the village she was born into claimed that her mother had lain with the devil in order to explain Cinoa’s vampirism. Others believed that the family was cursed and forced them to discard their first born child. Growing up and living amongst thieves and criminals, Cinoa was trained to fight and to become a weapon for their gain until she’d met Maithe. The two met during a trading deal in which Cinoa attempted to entrance Maithe to create a more favorable deal. Maithe remained unshaken and found an impeccable interest in Cinoa. Over the course of months, Cinoa and Maithe had become inseparable as they developed a connection that one would consider fate. Since then, the two have never been seen without each other; wherever Maithe goes, Cinoa is never far behind.

Appearance:
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palette #A53860
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Nessandra Lusis
"Father... I'm grateful to be part of your majestic chapters."

  • Name
    Nessandra Lusis

    Nickname
    Nessa

    Age
    16

    Race
    Human

    Job/Role
    Princess, Youngest Daughter of King Ciaran I
 
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Name: The Mirage

Job/Role: Apothecary and Forbidden Goods Shop run by Maithe Orwin and Cinoa Steinfelt

Biography:
”The Mirage welcomes all of the good faefolk of Besknyaz to peruse to their heart’s content. We offer the finest materials and forbidden goods from all corners of the continent to allow the people to continue their races’ legacies. Allergic to the kingdom’s regulated blood? We have all blood types. Were your ears or fangs taken by the king’s army? Let us help you reattach them or create new ones for you. Anything that you can think of, we have it. Stop by with your unique word of passage and join our safe space for all faefolk.”

The Mirage is a black market shop that specializes in forbidden goods, materials, herbs, etc. Maithe founded the shop when she was 31 and built the black market world into an empire. Trading goods and services from all over the continent, Maithe and Cinoa have dedicated their efforts to providing a safe space for those who were to afraid be themselves even in their own homes. The Mirage is marked by a seemingly inconspicuous stone frog; when the unique words of passage are spoken into the frog, the shop will appear only to the individual who spoke the words. If the words are mispronounced or misspoken, the frog will not reveal the shop. If someone tries to use a word of passage given to someone else, the frog will not reveal the shop.

Inside The Mirage, a guest will notice the incredible display of potions, tinctures, herbs, books, materials, and much more. The inside of the shop smells like incense and one may also notice the periodic groaning of the shop. Some wonder if the shop itself is alive. During the times that Maithe and Cinoa are not in the shop, it is run by a friendly ghost of Maithe’s coven sister, Clover. Clover takes the form of a small girl and is seemingly harmless but will turn into a dark spirit when feeling threatened. A warning sign is placed at the entrance of the shop:
“For your safety, please do not antagonize Clover”

Exterior:
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Interior:
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Clover:
(placeholder photo)
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Dark Spirit Clover:

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Jenassa Zholzendu

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General
Age: 125

Race: Night Elf

Job/Role: Alchemist, Healer, Forager


Powers/Magic Specialty/Traits
Void Magic:
Jenassa is capable of wielding void magic in order to defend herself from foes. Usually used as an attack in the form of a launchable spear or ball of magic.

Potion Crafter: Potions can be crafted by Jenassa once she has the proper amount of reagents and tools used to treat ailments or create poisons.

Rune Maker: Jenassa is capable of crafting and enchanting runes that serve various purposes. Whether it be to heal, cast a glamor, or cause destruction.

Clairvoyance: Jenassa has the power to peer into the void and be alerted of future events or items that would benefit her. She is shown this through brief flashes of images or words.

Darkvision: When it is pitch black, Jenassa can see at night as though it were day.


Weaknesses
Void Magic:
Magic in the shadows always has its drawback. Jenassa’s void magic is based on an equivalent exchange. Every time she uses her magic she must give an acceptable blood sacrifice to power it.

Rune Maker: Runes have a very limited capacity when it comes to how long their power lasts. They serve their purpose for about 5 minutes before fizzling out. They need to be replaced to keep the constant flow of magic going. Jenassa mostly uses them for her most injured patrons, bestowing them with a healing rune while she takes the time to prepare a stronger concoction.

Clairvoyance: Clairvoyance is a randomized ability. Jenassa has no control over what the void tells her. Sometimes it’s to alert her of trouble, other times it’s to briefly show where a good stash of reagents are within the Elder Woods. Even in dire moments of stress her clairvoyance abilities might not appear at all, leaving her to react based on her own judgement.


Biography
Jenassa had no recollection of her parents. Having been just a small baby dropped off on the pristine church steps, she never knew the identity of her mother or father. The priestesses placed her into the care of their orphanage, her daily life soon consisting of minimal tasks around the church. Most of her childhood was spent at the orphanage, dabbling in her own interests and curiosities. Due to her night elven blood, she had shown signs of her connection to magic and the void. Being able to harness small sparks of magic every now and then. This caught the interest of the priestesses, who decided to take what was seen as dark magic and use it for the benefit of the church.

Healing became a specialty that Jenassa picked up from the other priestesses, yet she added her own little twists to it that were less conventional. Not soon after an orcish mage from the inner parts of the city came by the orphanage in search of a young child to become his apprentice. Witnessing the magic Jenassa possessed, the mage took her under his wing. He taught her how to create potions and heal the sick. Occasionally giving her pointers on how to do so with her own magical capabilities. She saw the old orcish mage as her father figure and eventually took on his last name once he passed as a show of honor.

Jenessa opened up a small apothecary and healing shop in the city, healing the sick and keeping the legacy of her teacher. During this time, Jenassa could recall when the kingdom was once a benevolent presence in the land. The generosity that the previous rulers had when it came to the people of Besknyaz no matter their race, was something that was to be admired from those near and far. When the previous royals were ursurped by the current ones, Jenessa had to live a life in fear of her wellbeing. Eventually, the shop her teacher had worked so hard to maintain was forced closed and she took that as her opportunity to leave the kingdom. Nowadays she spends her time away from the city and its politics, opting to focus on her skills as a healer and alchemist for the people of Veneria.

coded by archangel_
 
Alexsi Lusis

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General
Age:
18

Race: Human

Job/Role:
Prince, Son of King Ciaran I


Powers/Magic Specialty/Traits
Swordsman: Since the tragic death of his siblings, Alexsi has been training with a sword with hopes to become just as great as his elder brothers.

Enchanter: Despite his lack of the arcane arts in his blood, Alexsi uses enchantments provided by the court wizard to imbue on his blade. Flames, lightning, ice or dark magic are some of many options he can choose to place onto his weapon of choice.

Tactical Mind:
Hours spent studying with tutors and in the library made Alexsi take things in a tactical sense. He plans out his every move before actually enforcing them.

Silver Tongue:
Rising in power means knowing how to play your cards right. Alexsi is capable of twisting the truth and keeping a straight face while doing it.

Ambitious: Alexsi has a goal and nothing can get in his way when going for it. Whether it be friend or foe, he is willing to sacrifice a lot in order to raise himself up.


Weaknesses
Overachiever: Middle child syndrome was not kind on Alexsi. His constant need for proving his self worth and approval from his father causes him to bite off more than he could chew.

Knight in Training: A young prince that still has a lot to learn when it comes to wielding a blade. Alexsi is adept at how he wields the weapon, yet he can easily leave himself open to be taken advantage of during combat.

Arcane Deficiency: Unlike his family, Alexsi lacks the power to possess magical skills. Whether it be of healing or destruction, he has no ties to his arcane bloodline.

Jealousy:
Jealousy is the suspicion of one’s own inferiority. Alexsi’s jealousy rears itself time and time again. Whether it be placed on his deceased brothers for still upholding the spotlight over him even in death or how his sister, as perfect as can be in his opinion, can possess arcane magic unlike he could. Alexsi’s jealousy can be his biggest downfall and cloud his judgment.

Enchanter: Enchantments can only last for a certain amount of uses before the weapon goes back to being a normal blade. Alexsi has to be aware of how many hits an enchantment on his sword has left, otherwise he’d put himself at a disadvantage. A weapon can also only take one enchantment at a time, overloading it with more than that will render the blade useless.


Biography
Prince Alexsi Lusis, the third born son of King Ciaran I. Being a middle child of the king had its drawbacks. His birth was not major news, usually being placed in the care of maids and tutors. When his younger sister was born she was the talk of the kingdom, the first girl to be born during King Ciaran’s reign. With his older brothers gaining the glory with their battles and his younger sister being doted on at every moment, Alexsi had to find his own place in the palace.

When the tragedy of his brothers happened he was a child that had a little more of an understanding about what happened to the both of them. He spent more time in training rather than in tutoring, wanting to fill in the empty shoes that the late princes had left behind. He began sitting in on some of the Black Army’s training regiments, learning off to the side with a training sword and a wooden dummy.

With the incident concerning his sister he felt like even more of an outcast. Now with everyone doting on her and her playing the role of the picture perfect princess, he immersed himself on his training more. Keeping a distance from her in order to uphold himself better than his sibling. He would be better than all of them. Obtain higher honor than his brothers, become the ideal royal than his sister. Be fit enough to one day uphold his father’s throne and title. Alexsi his future laid out before him, all he had to do now was carve the way.

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CODE BY SEROBLISS
Elyon
Brythias



"Pirate is such a nasty word."
Age: 93 years

Race: Elven

Job/Role: Former La'Khani mage, exiled to Veneria, and now in the city-state's employ as a privateer

Powers/Magic Specialty/Traits:

  • Warding magic: Elyon's galley, Banshee, is usually protected from small projectile fire by her captain's proficiency in warding spells. Arrows, crossbow bolts, rocks, harpoons and most missiles that aren't hefty enough to break through the magical barrier tend bounce back while Elyon is concentrated on warding, making capturing or crippling the ship difficult for the Black Fleet. He can replicate this feat on a smaller scale to produce a magical "shield" in melee engagements, though it is not as sturdy.
  • Exceptional duelist: Man-to-man, it's difficult to say there are many better swordsmen than Elyon. His natural Elven litheness makes him deadly evasive and able to strike almost supernaturally quickly in single combat, and his time spent swashbuckling has given him experience in live fights. While he is easily overwhelmed by numbers in close-quarters fights, against a single opponent, he is in his element.
  • Nighttime navigation: Elyon and his crew are all Elvenkind, and this isn't by coincidence. The captain prefers Elven sailors for their natural night sight, allowing his black-hulled galley to slide through the darkness undetected by ships manned primarily by men or other races without the same advantage, ships that might otherwise have to exercise more caution or move more slowly to avoid unseen enemies or obstacles.
  • Spectral weaponry: Elyon is not easily disarmed and can change his fighting style at a whim thanks to his ability to summon ethereal arms in battle. Bows, daggers, crossbows, longswords, rapiers and more can all be called upon whenever he might need them for a specific situation and fade into nothing the moment he no longer needs them. He's able to manipulate these weapons without touching them, up to 20 feet away from himself.

Weaknesses:
  • Drunkard: Not commonly seen in many Elven communities, Elyon has in the last few decades embraced the drinking cultures typically associated with Dwarven and Mankind. Drinking heavily to celebrate, to mourn, to forget, or to relax after a hard day's work is a bad habit of his that often sees him get carried away. While not an unpleasant or hostile drunk, it affects his day-to-day to an unhealthy degree and loosens his grasp on magical skills.
  • Physically frail: Not a hefty or particularly strong Elf, Elyon relies exclusively on swiftness and cunning to carry the day. Any competent fighter of even slightly above average strength that manages to close the comfortable gap he prefers to keep between himself and his foes will easily overwhelm him if there is no option of escape.
  • Warding magic: The powerful warding magic that protects his crew and ship requires a high degree of concentration to maintain, meaning he is limited in giving orders to his crew during intense engagements or drawn-out fights. He prefers to strike quickly and from ambush to circumvent this.

Biography: Elyon may as well have been another Elf entirely for the first seven decades of his life.

Born in the reclusive but prosperous La'Khan, the young boy grew accustomed to a high standard of living thanks to a tight-nit and large family that made fine livings in numerous trades - gemcutting, smithing, tanning, masonry. Like many of their kind in La'Khan, Elyon's close and extended family lived together in a shared "compound" of homes. When trade or business for one economic sector was in decline, another was on the rise. The breadth of the Brythias family's entrepreneurship meant a cousin could help a cousin whenever it was needed, no matter if they spoke daily or hardly at all. Kinship was king.

Elyon's chosen path was the arcane. Specifically, he wished to become one of the elite Wardens that helped to protect La'Khan from outside threats through their mastery of warding magic. The isolation and security of La'Khan had as much to do with this regiment of their defense force as any other factor, and Elyon admired their devotion to duty greatly. The enchanted walls of La'Khan had sheltered him his entire life, and his kin for untold centuries before.

But even into their 70s, Elves are considered young - and sometimes foolish.

During the reign of the Merricks, Besknayazi trade with La'Khan was rare, but not yet completely forbidden as under the Dark King's law. It was during one of these highly supervised trades that Elyon earned his exile.

One of the local merchants involved in that day's trade was a pretty young Elven girl, a jewelry maker he'd fancied for some time and was in the early stages of courting. Small detachments of both the La'Khani Wardens and the Merrick's army were present as the merchants haggled, which wasn't uncommon. The La'Khani were folk to generally mistrust outsiders and protect their own. The Besknayazi had traveled far and needed guards for their caravan.

It was clear a pair of them had been in their cups too heavily as they camped outside La'Khan, and were still acting like drunken fools as the merchants went about their business. They began to harass the woman Elyon was eyeing. No matter how she ignored them, harassment turn to threats, which gave way to the guardsmen laying hands on her.

In the scuffle that followed, Wardens jostled with the Merricks' men, but both parties generally kept the peace and recognized the drunken fools as instigators. Whether it was his ingrained distrust of outsiders, an uncharacteristically emotional response, or something else, Elyon had drawn his blade was intent to harm. He ran one of the men through the gut and slashed at another, making contact before being tackled and restrained.

Elyon never learned if either of the men died, but the act itself was grounds for ostracization. At 74, he was forced out of the city permanently.

Soon enough he'd settled in Veneria, supposing that he'd receive no warm welcome in Besknayaz after perhaps murdering two of its soldiers. The people of Veneria were welcoming enough, but it was a rough place, and distance from his kin left a hole Elyon could not fill, despite the kindness of strangers.

He established himself there as an instructor of magic, a spellcrafter specializing in wards, and a willing mage-for-hire.

When the Dark King began his invasion and eventually usurped the Merricks, Elyon couldn't bring himself to feel sympathy for the deposed royals. But as it became clearer what kind of man Ciaran Lusis was, he did feel some sadness for the people of Besknayaz, at least.

His seafaring adventures have begun only recently. Elyon has now been sailing for 4 years, but has only been a proper privateer for 1.

The galley he renamed Banshee was once called Emerald, and its green hull dedicated to hauling jewels, magical ingredients, potions, and other valuable goods. While at port in Besknayaz, in the shadows of the new Waterwatch keep, the ship's crew was approached by a detachment of Black Knights.

A Bishop led the soldiers, some young fellow likely looking to exert power and impress his higher ups. The officer sought to punish the Elven members of the crew for not covering their ears properly when in the city, though they'd hardly left the dock at all. Outraged, of course, they defied the man and his goons.

When the Emerald's captain came to intervene, he was placed under arrest as responsible for his crew's behavior and alleged crimes. Faced with a full group of armored and armed men, the crew, including Elyon, dared not escalate.

The Emerald returned to Veneria without its captain. Incensed, and knowing that the Black Fleet often pressed captured foreign sailors or poor citizens into its service, Elyon convinced his Elven brethren to join him on a foolhardy crusade aimed at the Black Fleet and those merchants in good standing with the Dark King's regime, hoping one day to come upon a ship their former captain may have been forced to serve on and freeing him.

Until then, Elyon brings much of their plunder back to Veneria and offers it to merchants and the government for a kind price, less interested in making money than giving the Dark King a black eye.

 
Last edited:
Blaise Redwood
" We cant always save people, but we can try"

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  • Username: Acethekidd

    Name: Blaise Redwood, or Mr.Redwood

    Age: 100 in human years

    Race: Beastfolk[ fox]

    Job/Role: Doctor/

    Rank: N/A


    • Powers/Magic Specialty/Traits: in order to blend in, Blaise was taught magic that allowed him to change into a human form. In this human form, he has long orange hair that he keeps in a ponytail, no facial hair. Despite his old age, he looks to be in his early 30's in his human form.
    • To some extent, he knows healing magic,but sometimes it'd good enough to heal stronger illnesses

    Weaknesses: He doesn't make much of a fighter and has little to no combat experience


    • • ● • •



coded by BELIAL.
 

Delroy-Morgoth.jpg

Delroy Morgoth
"In your name, My King."

  • Name
    Delroy Morgoth

    Nickname
    Delroy, The Beast

    Age
    29

    Race
    Human

    Job/Role
    The Black Knight, Princess Nessandra's Personal Guard
 
Username: SnowStorm42

Name: Gillian Cedarwood-Merrick

Age: 29

Race: Human/Magic User

Job/Role: Bounty Hunter/Monster Hunter

______________________________________________________________

Powers/Magic Specialty/Traits:
Expert Brawler: While crafty with a bow and dagger, Gillian's skill in hand to hand combat is definitely the most notable. He is more than capable of taking on multiple assailants with just his hands.

Capable Bowman and Dagger user:
Clueless to how to use any other weapons, Gillian has found comfort in using a dagger, and shorter blades, and even more so bows, especially when it comes to hunting.
Earth Bending Magic: With the power of symbols and incantations pre-written on his arms, Gillian is capable of bending the earth, creating rock walls, formations, makeshift weapons, or launching projectiles from the very ground itself. He can cause ground quakes with enough energy spent.

Mana Replenishment: Through intense meditation and stillness, Gillian can replenish lost energy and mana for spells. The replenishment is easier depending on his environment, with forests and grasslands providing better replenishment.

Fire Magic: Gillian is capable of limited fire magic. He can produce a bow, and arrows made almost entirely of flame, and can concentrate the power of these flames, meaning his arrows can be hot enough to pierce harder surfaces. He can produce small fireballs that don't burn long but definitely do damage, and he can illuminate dark areas with fire. The drawbacks of his fire magic limit him though.

Shadow Embers:
Via a forsaken spell engraved onto his chest, Gillian can activate Shadow Embers, a magic that combined dark magic and his fire magic. This magic is signified by an orange glow in Gillian's eyes. Upon activation, Gillian will become very hot, and a small radius around him, even hotter, melting, or disintegrating anything that is too close to him. Shadows and flames alike will consume anything within this radius gradually, however this technique has severe drawbacks, and Gillian has only used it very little, and it reluctant to use it unless lives are at stake.

Weaknesses:
Earth Bending Magic: This magic stems from incantations and symbols tattooed on Gillian's arms, mostly his left arm. Severing this arm drastically weakens his use of earth bending magic, and removal of both arms entirely cuts off the magic. This also means that Gillian can only manipulate earth that he touches with his hands, meaning that restraining his hands will prevent him from manipulating earth. Furthermore the materials that Gillian can manipulate are limited. The magic can only affect natural rocks, dirt, and mud, but things like cobblestone, wood, and metal cannot be manipulated. As an example, Gillian can knock over a tree, but by manipulating the dirt around it, not the wood itself. This magic is weaker the deeper he goes into the Kingdom, or buildings.

Mana Replenishment: Mana replenishment can only be used around nature. Forests are the best source, grasslands are fine, but the deeper Gillian reaches into cities, buildings or water, the weaker his replenishment is, if not nonexistent. Gillian can also not replenish on the fly and must be still, focused, usually meditating, and the most important thing to note is that replenishment DOES NOT HEAL GIllian, but only restores his energy and mana for spells.

Fire Magic: The fire magic, like the earth bending magic, stems mostly from the incantations and symbols tattooed on Gillian's arms, mostly his right arm. Severing the right arm will drastically weaken this magic however his chest tattoo will keep ever so little of the magic flowing. The fire magic also has physical drawbacks that influence Gillian, making him cautious to use it in excess. First, the bow and arrows that can be produced with the fire magic can burn his hands, and arms over time, almost creating a time limit. The extent of the burns depends on how strong the flames of the arrows are, and how condensed the fire is (a.k.a piercing power). Besides the bow, the greater the flames, the more mana and energy that is used, preventing Gillian from using massive amounts of fire, but having to keep it to small condensed attacks. Excessive use will also burn his hands, and arms.

Shadow Embers: The most powerful of Gillian's spells, but the one with the most consequences. The darkness merges with the embers of the two spells and it slowly consumes anything within a certain radius gradually. Not instantaneously however, so people can escape the radius with small injuries be it from the dark magic or burns. The intensity of this power stems from spell circle that is engraved on his chest, and thus a deeper wound to the chest can weaken the spell. Gillian is reluctant to use this magic in general though, as allies can also accidentally get affected by it if they are too close. Beyond that Gillian's insides take damage from the magic, and in turn his lifespan also lessens both from physical ailments but also from the dark magic involved in the technique. Excessive use can easily lead to death.


Weapons:
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The Dagger of Sektiva: This dagger doesn't seem like much, and it can't necessarily cut through steel, however it is nearly indestructible when it comes to durability, even being able to parry magic imbued weapons, so it won't break easily. The dagger is pretty standard otherwise.

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Hestia: Hestia is the name Gillian gave his bow. The bow appears normal without magic and is a simple tool for hunting. However when imbued with his fire magic, it can be used to produce fire arrows of varying power and size, for him to use against stronger or more durable enemies, at a price.

______________________________________________________________
Personality:
  • Unbothered, and lazy unless it comes to being on a job
  • Heavy drinker
  • Smart-ass, witty
  • Smug, confident
  • Short temper for mention of politics and rebellion​


Biography:
'The Merricks were not good people'. These were the words that Isabella Cedarwood would constantly tell a young Gillian in his youth.​

Outside of the walls of Besknyaz, at the farthest reaches of the kingdom, lived Isabella Cedarwood, a poor widow, who made her living selling whatever oddities she could produce. Despite her status, Isabella was a beautiful woman, and that didn't escape the notice of one of King Merrick's brothers, Ephraim Merrick. The Royal had a wife and children, but was absolutely enchanted by the widow he stumbled upon in the kingdom's bazaar, and absolutely had to have her. He showered Isabella with gifts, and would meet in secret with Isabella, away from the castle.

Eventually Gillian was born, in secrecy, in order to hide the shame of Ephraim Merrick. The King's brother would still send Isabella money to help raise Gillian, but was mostly absent. Despite the money, Gillian grew up working hard to help provide for his mother, going as far as joining a hunting troupe in their district at the age of seven. Things would be normal for a while, until one day a drunken Ephraim came in demanding that he take Gillian with him back to the castle, probably to replace the family that had walked out on him after finding out about his many wrongdoings outside the castle. Isabella would refuse and a struggle would ensue. The next day Ephraim Merrick was pronounced murdered by a deranged widow, and Gillian, wounded, found himself on a small boat with some of his friends from the hunting troupe.

For a time after that Gillian would be raised by the hunting troupe, on the outskirts of La'Khan's village, until the news surrounding Ephraim subsided. During this time, Gillian learned to hone his skills as a hunter, and he would learn magic from a friend he made in the Elder Woods, an elf named Kylia. A few years later the hunting troupe moved back to Besknyaz and would live together, running a butcher and trader business. Life continued like this until the arrival of the Dark King. At first there was no fear and Gillian and the troupe kept their heads down, accepting whatever came. However when all those related to the Merricks were being hunted be it illegitimate children or servants, the troupe would help Gillian escape Besknyaz through the Dark Woods. Only Gillian would emerge, with scars on his face, in Veneria.

The years that followed would see Gillian moving around just about anywhere but Besknyaz. He would go on many adventures, travel far, read a lot, and learn more from Kylia to help strengthen his understanding of magic. Time would pass, and so would friends. With the passing of Kylia and many other friends who died by the King Ciaran's hand, Gillian grew tired of moving, and settled down in Veneria where he now hunts both criminals and creatures alike to fund his stay in the community.



Appearance:
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