ReaperMelia
Junior Member
Please keep this thread limited only to sheets. Also, please refer to the interest check for a few rules regarding character limits.
Name:
Age: (ideally somewhere in the range of 18-25 or so)
Gender:
Appearance: (Written description or drawn image)
Home World:
Backstory:
Personality:
Keyblade/Weapon:
Light/Dark Affinity: (All Luminaries must have a light affinity)
Spells: (Two elements for now. All starting elements are at the -aga level)
Keyblade Ability: (Drive forms, shotlocks, Keyblade transformations, D-Links, Flowmotion, limit breaks, etc. All characters with Keyblades can choose one or give up their additional ability/skill for a second Keyblade ability.)
Additional Abilities/Skills: (Optional, but if you want something that ties into a characters homeworld, include it here! Each player can choose one, and if you'd like, you can give up your Keyblade ability for a second additional ability)
Keyblade Ability Rules
Name:
Age: (ideally somewhere in the range of 18-25 or so)
Gender:
Appearance: (Written description or drawn image)
Home World:
Backstory:
Personality:
Keyblade/Weapon:
Light/Dark Affinity: (All Luminaries must have a light affinity)
Spells: (Two elements for now. All starting elements are at the -aga level)
Keyblade Ability: (Drive forms, shotlocks, Keyblade transformations, D-Links, Flowmotion, limit breaks, etc. All characters with Keyblades can choose one or give up their additional ability/skill for a second Keyblade ability.)
Additional Abilities/Skills: (Optional, but if you want something that ties into a characters homeworld, include it here! Each player can choose one, and if you'd like, you can give up your Keyblade ability for a second additional ability)
Keyblade Ability Rules
- Drive Forms: You can choose one drive form to enhance your abilities in a certain regard (For example, Valor Form to increase physical strength or Wisdom Form to increase magical strength. Feel free to come up with your own ideas as well, but nothing that's just an all-around boost in every regard).
- Shotlocks: You can start out with one.
- Keyblade Transformation: Only one specific to your own Keyblade.
- D-Links: Only one with a character your wielder has formed a strong bond with. You can acquire a second if your character forms a strong bond with another player's character.
- Flowmotion: Increased movement abilities, but you won't be able to leap up tall buildings in an instant or anything like that.
- Command Styles: These are connected to the spells you've unlocked. Using a specific spell a few times will allow you to use that element to enhance your abilities.
- Summons: You can choose one ally (from any of the included IPs or your home world) to summon and help you in battles. Dream Eaters are included here!
- Feel free to ask about any other KH mechanics you'd like to work in here!