• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice Kazragun - OOC

Just a quick question, more curiosity than anything else. Pathfinder recently came up with rules for creating new weapons based on Design Points in Weapon Master's Handbook. They're on page 28 and 29. They are also on the Pathfinder SRD site's Weapons page near the bottom. Would these be available for our use? We could have some very interesting weapon options available if you allow them. Again, not for Veskassdak, unless he could build a smaller version of the lizardfolk king wartrident, but for others if the inclination hits them.
 
Interesting - haven't seen these thus far. Everything looks fine at first glance, so I'd be open for suggestions whenever someone comes up with a great idea that isn't covered by the traditional weaponry.
 
I did a quick edit of my earlier post. I had forgotten about the magic teeth that we found. I'm using one to help take the pressure off the party.
 
Sherwood Sherwood You've got three different sizes available: Small, medium, and the big one with Grognif on it - which one do you throw?
 
Wow. I wasn't sure we were going to get through that fight without having someone drop below zero hit points. Sherwood Sherwood , good idea to use that crocodile tooth! It really saved our bacon.
 
Well, once we level up, Renna will have an easier time with mass casualties with the Channel Positive Energy ability of the paladin, hitting multiple people at once. It will have the disadvantage of healing the bad guys, too, until you get your Selective Channel Feat at 5th level, but I can deal with that for now.
 
Well, once we level up, Renna will have an easier time with mass casualties with the Channel Positive Energy ability of the paladin, hitting multiple people at once. It will have the disadvantage of healing the bad guys, too, until you get your Selective Channel Feat at 5th level, but I can deal with that for now.

I hated how I wasn't as effective damage wise, but Burning Arc/Scorching Ray will change that shortly.
 
All you need to do for now is keep behind Renna and Veskassdak, and watch us work. Hell, just watch Wren stack up the bodies with her Sneak Attack damage and we'll all eat popcorn!
 
All you need to do for now is keep behind Renna and Veskassdak, and watch us work. Hell, just watch Wren stack up the bodies with her Sneak Attack damage and we'll all eat popcorn!
Eventually, however, the power of the inner dragon will be unleashed! I can't wait to roleplay that though.
 
We'll get there - just to quicken the process a little, everyone gets another 900 exp. for the fight, good teamwork and decisions.

Just for the record, Baird just scored an amazing critical hit, doing maximal damage. Talking about efficient damage-output...
 
We'll get there - just to quicken the process a little, everyone gets another 900 exp. for the fight, good teamwork and decisions.

Just for the record, Baird just scored an amazing critical hit, doing maximal damage. Talking about efficient damage-output...

Holy crap!

EDIT: This makes me want to grab scorching ray
 
We'll get there - just to quicken the process a little, everyone gets another 900 exp. for the fight, good teamwork and decisions.

Just for the record, Baird just scored an amazing critical hit, doing maximal damage. Talking about efficient damage-output...
If my math is right, that puts us at 7,100 xp. Cool.
 
This story is sooooo much fun! For a bit there I thought Veskassdak was gonna be a goner. I guess his intimidation attack helped to sway the flow of battle from going to a TPK. I also agree with Psychie Psychie , Sherwood Sherwood , that was a fantastic idea to use a crocodile tooth when Wren did! I was not looking forward to attacking that orc fighter!
 
From my understanding, the decision is split at the moment: Two members want to go back all the way to enjoy the benefits of the big camp, the other two want to settle down close by. The first option lets you get additional supplies, but you won't be able to achieve much till the next morning. The latter option lets you wait alone, but you'd be able to decamp around sunset, allowing you to use the nightly hours to your advantage. Which option do you prefer?
 
Yeah, nearby is ok with me. Hopefully we'll be able to recover at least some of our lost hit points in the overnight.
 
I'm sorry about getting to this a little late, but my vote is for camping as opposed to traveling all the way back to the main camp.
 
Last edited:
Since the others responded rather quickly, I didn't really give you any time to respond - sorry for that. All the better that you agree with the choice, though.
 

Users who are viewing this thread

Back
Top