Ice Ice Ice
New Member
Only John, Jack, and Mr. Fellowhide were left behind at the camp while Shere took off to lend a hand to the other group.
As the camp crew bided their time, luck was on their side as no trouble seemed to be making a beeline for them – well, not yet, at least. John wasn't about to drop his guard until he was dead sure things had settled. Knowing Jack's knack for being a bit skittish, John swung by to give him the once-over and popped the question, "You holding up, Jack?" They weren't exactly the muscle of the squad, but their game plan was to stay alert and ready for whatever curveballs fate might throw.
Then, turning his attention to Mr. Fellowhide, John casually inquired whether the halfling had any inside scoop on potential party crashers. "Got any hints if we're dealing with any unexpected, or are these just your regular run-of-the-mill bandit types?" Maybe the diminutive merchant had a few aces up his tiny sleeves that the others weren't privy to.
In the grand scheme of things, the smartest move for John was to keep his magic up and his senses tuned to high.
Summary:
- Small talk to help Jack's nerves.
- Inquiry for Mr. Fellowhide just in case he knows anything useful to their current situation.
- Continue to use [Precognition F + Energized F + Supersense (Mana) F + Appraisal F] just in case any attacks came their way.