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Fandom Justice League Academy: Student Registry

Literally Batman

World's Greatest Detective


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Superman placed his head against the glass window. He had a large room- an octagonal floor, with half the room to the superhero's back composed entirely of glass. The desk in the center of the room was flooded with papers of all sorts- government approval forms, building fees, student documents, lesson plans, et cetera. The Kryptonian sighed, shaking his head and smudging the glass wall. Through it he could see a large expanse of forest and a lake. He could just sense the fresh air beyond it, but it was like he was surrounded by a barrier that he couldn't escape. Clark Kent, or Kal-El, or whatever, was not a desk job type of person. Forms and paperwork were definitely not his forte. Yet there he was, filling them out like he was just a standard businessman. Hopefully once the year started things would be different.

He stood, hovering back over to his seat to see his soon-to-be-sent staff applications. Bruce and J'onn would not be joining the staff for sure, as they would continue to run the Justice League, but he was hoping that some of the others would be willing to pursue a teaching career, at least for a little. He knew Flash might have interest...Green Lantern could surely use time away from space...even Aquaman might be willing to peak his head out of Atlantis for a year or two....

Suddenly, there was a loud beep as smoke vented out from a small capsule that had dropped from an air vent. When it cleared, Batman was standing there, draped in his cape. He dropped a package on Clark's desk.
"Registration forms. As you might expect, we have some interesting ones."

Clark sighed. "More work. Are you sure you aren't going to stay and teach?"

"Gotham still needs somebody to protect it. Dick has Bludhaven and I don't trust Tim quite enough yet."

"True enough. I hope you'll drop by for a couple lessons though!"

"That's possible. Unlikely, but possible." He pulled another cylinder. "I should get going though."

"You don't have to drop a smoke bomb every time you-"

With a hiss, smoke filled the room. When it disappeared, Batman had vanished again.

Superman sighed, unwrapping the package.
"Never going to get into that mind of his, am I."



~~~


Form for Registration
((feel free to put it into BBCode, just remember to keep the general skeleton there. Also free to add extra information of your choice.))

((Delete everything in parentheses, obviously.))
Name: (Full name, at least a first and last, though middle would be cool)
Superhero Name/Alias: (All attendees are required to choose a superhero name, even if they've never used it before.)
Age: (School is for budding heroes, ages 14-18, 19, 20.)
Gender: (For dorming purposes)
Appearance: (What they look like in terms of features. A description will suffice, but a picture is preferred. Open to any time of picture but realistic would be nice kthx)
Outfit: (image or description of what your character normally wears)
Costume: (whatever your character wears to fight crime etc.)
Personality: (How your character acts and stuff.)

Brief Bio: (A relevant history of your character's life. If you say amnesia I will actually hurt you.)
Superpowers: (Not every superhero has superpowers, but most do. Remember, this is for superpowers only, not abilities.)
Skills/Abilities: (What your character does that isn't necessarily superhuman. Include hobbies here too if you want.)
Weaknesses: (Every man has their Kryptonite.)
Other: (Any other blah you want to add on.)

Name: (Full name, at least a first and last, though middle would be cool)
Superhero Name/Alias: (Super
Gender: (For dorming purposes)
Class Taught: (What class they teach. Should have a list of classes up soon.)
Appearance: (appearance.)
Personality: (How your character acts and stuff.)

Brief Bio: (A relevant history of your character's life. If you say amnesia I will actually hurt you.)
Superpowers: (Not every superhero has superpowers, but most do. Remember, this is for superpowers only, not abilities.)
Skills/Abilities: (What your character does that isn't necessarily superhuman. Include hobbies here too if you want.)
Weaknesses: (Every man has their Kryptonite.)
Other: (Any other blah you want to add on.)


Remember, all teachers must be valid DC superheroes, preferably Justice League. Superman, Batman, and Martian Manhunter are not allowed, because they already have roles in the story.

No character limits, but remember- do what you think you can handle.

 
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Name:
Zatanna Zatara

Superhero Name/Alias: (All attendees are required to choose a superhero name, even if they've never used it before.)
Mistress of Magic (Usually refers to herself as just Zatanna though)

Age: (School is for budding heroes, ages 14-18, 19, 20.)
17

Gender: (For dorming purposes)
Female

Appearance: (What they look like in terms of features. A description will suffice, but a picture is preferred. Open to any time of picture but realistic would be nice kthx) .

516

Outfit: (clothing, preferably one casual and one when they fight crime/costume.)

She's kind of known for her unique fashion sense: most of her wardrobe consists of stylish and revealing versions of the classic magician's outfit, even when she's fighting crime (they're slightly enchanted to feel perfectly comfortable in the heat of battle). Here are a few more of her outfits:
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Personality: (How your character acts and stuff.)
Zatanna is energetic, outgoing and theatrical. She thrives at the center of attention and treats every social situation like a performance. Exactly what kind of performance this is can vary depending on her mood and audience: she can be super-cheery, aloof and mysterious, funny, flirty or anything in between. Like anyone who's lost their father to extra-dimensional eldritch horrors, Zatanna is fairly troubled deep down, but she does a damn good job at hiding it. Even when she's depressed or agitated, she's generally just distant and sarcastic at worst.

Brief Bio: (A relevant history of your character's life. If you say amnesia I will actually hurt you.)
Zatanna was the daughter of Giovanni Zatara, a famous stage magician and superhero who was one of the members of the Justice League. She still doesn't know who her mother is, as her father was reluctant to talk about her but made it clear that she was not dead. Giovanni trained his daughter from a very young age, suspecting that she may be even more gifted in the arcane arts than he was. Zatanna had lived a fairly sheltered life for the most part, poring over magical tomes in her family mansion of Shadowcrest. That is, until a year ago when a dangerous portal broke loose and nearly summoned a malevolent entity of pure darkness to the world. Giovanni sacrificed himself in an epic battle to drive the being away, leaving Zatanna to inherit his position.

Superpowers: (Not every superhero has superpowers, but most do. Remember, this is for superpowers only, not abilities.)
Cigam! Zatanna is an extremely talented homo magi, born with innate magical powers. She casts most of her spells through reverse speech; basically, if she says something backwards, it'll happen. Well, most of the time. The limits are better explained in the Weaknesses section.

Skills/Abilities: (What your character does that isn't necessarily superhuman. Include hobbies here too if you want.)
Even without her actual magic, Zatanna is a talented and charismatic stage performer. She also has pretty extensive knowledge of the occult due to the time spent studying the art of spellcasting. She can also handle herself in a fight, especially when she has magic helping her. In particular, she's fast: she can speak backwards much faster than most people can speak forwards.

Weaknesses: (Every man has their Kryptonite.)
Though she has raw power beyond her understanding, Zatanna still doesn't have proper control over her magical abilities. The more powerful the effect she attempts to create, the more likely it is to cause unwanted effects. However, this can be prevented by practice and concentration. Also, she needs to be able to speak backwards to cast all but her most basic spells, such as lightweight telekinesis and basic illusions.

Other: (Any other blah you want to add on.)
Text color "Purple"











 
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Jax Ryker Fletch

Superhero Name/Alias: Blackbird
Age: 16
Gender: Male
Casual Outfit: Whatever fits and is nearby.
Costume:
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Personality: Jax takes on a dark, brooding, antisocial personality. He doesn't really speak unless spoken to, and is normally quiet. Having dry wit and sarcasm, Jax does have a sense of humor but is normally condescending and and harsh, having a down-to-earth, blunt personality. He's difficult to talk to, most of the time, and is hard to get to open up about how he feels.

Despite this, Jax is a good person at heart who wants to make the right choices and become a skilled superhero. He's very selfless and protective of those that have entered his circle of trust. He has best intentions at heart and always does what he thinks is the right thing. He is very anti-murder, thinking that murder only makes you the criminal that you're trying to stop.

Jax is ambitious and determined, refusing to give up on his ideals or goals. It is hard for him to open up to new ideas, as he's very close-minded and skeptical. However, at the core, he has real potential to be a superhero.

Jax adores Batman and wants to be like him.

Brief Bio: Jax's past is defined by tragedy, full of dark things that have inspired him to become the way he is.

Jax's family was a middle to upper class group, and he lived a good life for 13 years. His mom worked for Gotham real-estate and his dad was an archaeologist and collector of rare artifacts. Both cared very much for their sun, but met a shocking end. Jax's dad uncovered a rare, suler-expensive artifact. Gunned down by mobsters under orders by Black Mask, Jax was left an orphan. He watched, though, as Batman arrived and defeated the killers. Jax wanted to be like him, and sold the artifact in order to follow his dreams to become a crime fighter.

Purchasing his equipment and training in a wide variety of martial arts, Jax donned the name Bluebird, and hoped to be just as effective- if not even more- than Batman.

Superpowers: Like Batman, Jax does not have superpowers. He relies mostly on his gadgets, his combat training, and his wit to defeat opponents.

Hey, not everybody gets it easy.

Skills/Abilities: Jax is highly trained in jiu-jitsu, judo, karate, tae kwon do, and Dragon-Style kung fu. Jax is clever and generally uses his head to deduce situations.

Jax is also a highly skilled marksman and has received first-air training as well.

Gadgets: Besides his suit itself, which is made with Kevlar and allows him to glide, Jax carries a wide variety of equipment, including a grapple gun, smoke grenades, gravity manipulators (small devices that allow Jax to briefly manipulate gravity), electrified gauntlets and a wide range of ninja stars that perform different effects.

Weaknesses: While Jax does have a large amount of combat training, and gadgetry, he's still a man. And as a man, he's instantly a step below other metahumans.

Other: probably speaks in grey​
 

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Name:
Jessica Terrance Quinn
Superhero Name/Alias:
Unsure eventually Jester
Age:
16
Gender:
Female
Appearance:
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Outfit:
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Costume:
N/A
Eventual will have this
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Personality: (How your character acts and stuff.)
Brief Bio:
Joker and Harley daughter, raised by reformed Harley who separated from joker and forced joker to pay to help raise Jessica and remain distant from her. Joker surprisingly kept his promise so far though might have plans for her.
Superpowers:
N/A
Skills/Abilities:​
  • Some Martial art training
  • Gadgets like her father but not lethal e.g flash bang chattering teeth, knockout laughing gas, teaser gun discussed as bang prop gun.
  • Genius intellect with skill in chemistry and biology
Weaknesses: (Every man has their Kryptonite.)
Other: (Any other blah you want to add on.)​
 
Name:
Eryn Judai Nightray

Superhero Name/Alias:
"Ecto"

Age:
16

Gender:
Male

Appearance:
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Outfit:
Usually goes for white as a primary colour and black as secondary, almost always has a hoodie or something that has a hood. Pants and shoes can vary.

Costume:
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Personality:
Generally laid-back and carefree. He is kind and open to a lot of things and respects opinions, but his opponents can expect to be bombarded with sassy, witty roasts during a conflict.

Brief Bio:
When he first got his powers, he didn't want to acknowledge their existence and so remained passive for some time. It wasn't until he was caught in the middle of a pretty big battle in the streets where he was forced to briefly help other heroes in order to get out alive. Once he had finally used his powers in actual combat, he found that he actually enjoyed using them. His remarkable ability caught their attention and he ended up in the academy.

Superpowers:​
  1. Telekinesis- Manipulation of kinetic energy using his mind. The efficiency of this power works like a muscle. If he trains with it often, it gets stronger. Alternatively, if he uses it too suddenly in a large power output, he'll most likely "pull a muscle" or injure himself internally. This power can be temporarily boosted by adrenaline rushes, sugar rushes, and intense emotional fluxes.​
  2. Invisibility- He turns invisible. More specifically, he and the things he holds becomes unaffected by anything on the electromagnetic spectrum, like visible light, which causes the invisibility. In turn, this also means he is unaffected by other electromagnetic waves while in this state.​
  3. Phasing- If he chooses to, he and whatever he's holding can phase through solid objects. Not much to say about this.​

Skills/Abilities:
Engineering
Handgun marksmanship
Meme-ing
Drawing

Weaknesses:
It is extremely easy to get to his head and discourage him during a fight, which is why he keeps up a sassy and witty demeanour in order to prevent this from happening. Once he feels that he'll be unable to win, his powers will become much less effective.

Other:
He keeps sugar pouches in his pockets when going into battle just in case he needs a quick boost, and uses dual Xdm 40cal pistols when he is unable to rely on telekinesis.​
 
Name: Ari Nguyen Harper

Superhero Name/Alias: Cheshire, Ari Harper (New Improved Cheshire Cat)

Age: 16
Gender: Male
Appearance

Ari doesn't look like your typical male, as he leans more to the female side. Ari has shoulder length brown hair, and green eyes. He wears a choker necklace, and two earrings. Ari has a slender, but fit build and stands about 5'7. Like jade, he also has olive colored skin, which gives out the question are they twins?

Ari normal outfit is a purple thumb hole turtle neck, a pants that stops at his knees. Unlike jade cheshire cat outfit which is just a green torn kimono. He had his brother design his own, as it more or less resembles a white ninja outfit with black lines resembles a cat that scratched it.

He also owns his own cat mask.


Personality:

When you think of ari, you always have that thought that he maybe your villian or just someone who takes a villianous behavior, but is very soft in the inside. Ari has a rebellious act towards most people, and will bend rules if they don't seem right to him.

Ari can be selfish at times, as he thinks if you need something from him you'll have to pay the price. Ari is a risk taker, and doesn't mind putting his life on the line if he knows that he'll succeed.

Ari is kind and, selfless if he wants to and friendly.

Brief Bio: Growing up he always wanted a thrilling life style, though he was quite shy and, somewhat afraid to go out in the real world like any normal person would because of his identity issues of rather or not he's a boy or girl.

This made his brother completely better than him, as he inherited the trait of an archer like roy, and oliver. Ari never cared about having unique abilities, and super powers like superman and, such. Infact he never liked people with abnormal powers, as they'll end up viewing powerless people useless and, can't do anything with themselves.

This motivates him to become like the original cheshire cat, and lives up that name. When he turned 16, his older brother told him about the justice league academy and, told him how he can prove he's better than any superman copy if he wants too. Ari wasn't too sure about playing a hero role, as he was more sadistic, and sort of violent. But he didn't mind it.

Skills/Abilities: Ari is very flexible, and dangerous in martial artist. His skills matches up with tim drake, which is ari favorite robin out of the other robins. He isn't all too smart, and tactical like your average batman, but he can find ways to play games against powered up individuals. He mainly knows grappling moves, and counters when he doesn't want to go offensive unless pushed to that point.


Weaknesses: Ari can lose focus easily when something he likes is involved, like a cat. He then becomes unbalanced, and you know the rest.
Other: (Any other blah you want to add on.)​
 
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Name:
Lynne Luthor
Superhero Name/Alias:
Technica
Age:
18
Gender:
Female
Outfit: Pink and Green Cardigan and some random shirt. Her bottom's usually a skirt or Jogging Pants.
Costume:
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Personality:

Lucina is a cheery and sociable kind of girl who is open about becoming a heroine. She is kinda tardy, which makes it hard to believe that she is the heiress of Lexcorp. Due to her shelthered life, she may be socially awkward yet tries her best to make friends.

Brief Bio:
The Sole Daughter of Alexander 'Lex' Luthor and the sole Heiress of Lexcorp. As such, Lynne is provided with a luxurious life. She looked up to her Father, who continued to be one of the top businessmen in the world. She had interest in building tech and quickly became a prodigy when she created Earth's first sentient android as her brother when she was 16 which she built when her father was studying her Metahuman ability to generate Energy; Electricity and the like. It was around that time that she had interest in enrolling in the new 'Justice League'. Despite her Father's Criminal Record and grudge against the Headmaster, Superman, he obliged only because Lynne was his daughter and he was getting too old to become a villain. He started training her in Hand-to-Hand combat and required her to create a small arsenal of weaponry before officially enrolling her at Superman's Academy. They would often spar with one another to see how much her skill in wielding her tech improved.

Lynne's reasoning for joining is fairly simple; to experience the thrill of being a hero and clear her family's name which is tainted with crime.
Superpowers:
Energy Generation ~ The Innate Metahuman ability that Lynne had when she was born, discovered when she lighted a single light bulb just by touching it when she was 10. Her Father attempted to study her power without trying to harm her, and he came up with the conclusion that this power is harmless to humans, and can only direct energy onto machinery and tech she comes in direct contact to, which makes her an infinite power source. It is observed by Lex that a single touch is equivalent for a minute of Battery Life. Meaning, touching something for an hour will make it last for a 2 and a half days.
Skills/Abilities:
Tech Expert ~ Basically a prodigy when it comes to Building/Fixing Technology as a whole. She is naturally curious about alien tech and wishes to reverse engineer to add to her large arsenal of gadgets.
Basic Hand-To-Hand Combat ~ Trained by Lex Luthor himself, Lynne learnt the basics of close quarters and that's about it.
Gun Handling ~ Trained by one of Lexcorp's personal trainers, Lynne learnt to handle Pistols, Rifles and the like. But she prefers to use Pistols.
Weaknesses:
Lynne can only use so many weapons with the amount of Energy she has. She can only generate power based on her stamina, meaning, she'll generate less power if she's exhausted. Keeping her stamina up is a must.
Much like her father, Lynne relies on her technology more than the training she received.
With enough force, the Shield Disc's Force Field will break, causing it's mechanism to crash and unable to be used for the rest of the mission until Lynne fixes it.
Other than that, she only has a durability of a mere human. Any weapon would definitely kill her.
Arsenal:
Plasma-Laser Pistol(The one in the costume photo) ~ Crafted with the latest Lexcorp tech and powered by yours truly. It fires rapidly depending on how much energy she gives it. Meaning: At max power, it can fire 6 Shots per second. At low power it's reduce to a mere 1 bullet per second. However, it must cool down every 60 Bullets for 10 seconds to prevent overheating.
Shield Discs ~ Small, discs devices located on the suit's shoulders. It projects a one sided force field an be activated with the Key Word 'Shields Up!' when the suit's Voice Command is on which is registered by her headphones. If docked, the Force Field only protects her sides, but lasts for a long time. These can be removed in order to protect the front or some other party member's front. However, these only last depending on how long she's been wearing the suit.
Bombs ~ Encased in small pink balls are her bombs. The only indication of it's different varieties are the glowing trims of the bombs. Each color is the following:
Blue ~ Regular Explosives
Black ~ Smoke Bombs
Yellow ~ Electric Bomb
White ~ Flash Bangs
The Suit's Headphones projects a holographic Visor detailing the status of the Shield Discs, weapons and how much energy she can produce at the moment.
Mech Armor ~ A Work In Progress Armor she's working on based on Lex Luthor's Warsuit. Details of the suit's functions is currently unknown.
Other:
N/A​
 
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Name:
Collin Braden Kent
Kryptonian Name: Dek-El
Superhero Name/Alias: Reverie (main alias), the Boy of Tomorrow, Prototype (an early name)
Age: 18
Gender: Male
Outfit:
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Costume:
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Personality: Collin can be simply described as light-hearted, respectful, and an all-American boy. Much like his father, and younger brother Jon, Collin is a respectful and positive boy scout. He rarely gets upset and angry, but there are some moments where he can no longer stand for the corrupt, injustice, and cruel actions of the unlawful
Brief Bio: Born six years before his younger brother Jon, Collin was instantly exposed to the solar radiation of Earth's yellow star, thus powering him and fueling him with full Kryptonian powers. Unlike his baby brother Jon, Collin has more control over his powers and--in contrast to Jon--Collin's powers don't 'give out' at random points in time. Not only is he more advanced than his little brother, but Collin--being only a few years behind in experience, in difference to Kara Zor-El, his aunt--Collin is not too far behind in levels of experience. He and his aunt often train together, but now that the academy is opening soon, Collin will be training and learning there instead.
Superpowers:
Kryptonian Physiology: Kryptonian cellular structure is much more dense, resilient, and biologically more effective than human tissue. They do not possess superhuman strength levels despite their enhanced cellular ability without their cellular structure charged with yellow solar energy. Without such charging, their physical capabilities are identical to a human of their height and weight who engages in regular physical activity. As aliens, they possesses several organs whose functions are not yet disclosed or understood, but are believed to be part of or the source of their bio-matrix force field and reclamation aura. Kryptonians' bodies also store energy actively within their bio-cellular matrix as an energy pattern which is linked to their body's electromagnetic field. This energy powers most of their electromagnetic capabilities such as flight, heat vision and other "sight"-based abilities while supplementing their physical abilities to superhuman levels.

  • Solar Radiation Absorption: As Kryptonians, their cells function like a super battery, hyper metabolizing specific wavelengths of radiation as fuel to enable living functions and/or superhuman abilities. Different wavelengths of radiation have different effects on Kryptonian physiology and well being, but their cells cannot absorb or utilize all types of radiation. The wavelength of their home solar system's red sun enables their body to function on an identical level of a healthy human while the Earth's solar radiation in both its raw and filtered state through the Earth's atmosphere acts as fuel to enable all of their powers. Every time Kryptonians use any of their superhuman abilities, their bodies expend absorbed sunlight and they are capable of utilizing any of them to various degrees through controlled circumstances. The solar-based radiation of a foreign blue star proved to increase their known abilities under a yellow sun to a higher degree and enabled additional powers. The existence and constant exposure to proven "healthy" radiation sources are not required for them to live and utilize their powers, but prolonged periods without exposure to them and/or utilizing their powers will require them to recharge in order to live and continue using their powers.
    Superhuman Strength: The exact limits of Kryptonians strength are unknown, but they are capable lifting far in excess of 100 tons. Different periods and intensities of exposure to Earth's solar radiation can cause their strength to fluctuate over time. Collins's highest achieved weight lift is 71 tons.
  • Invulnerability: Their bodies are nigh-invulnerable due to their superhumanly dense cellular and anatomical structure as well as their radiating bio-electrical aura. Kryptonians are under some circumstances resistant or immune to different forms and levels of lacerations, blunt force trauma, energy-based assaults, falls from great heights, explosions, the cold void of space, toxins and all known diseases on Earth. Their supercharged bio-electric "aura" acts as an invisible "force field" radiating within a few millimeters from their skin. They can willfully utilize their aura strengthening it's power to a greater degree to provide an additional defense against certain levels of physical and energy attacks for a considerably short period of time, but doing so can endanger them should the attempted feat prove inefficient for any reason. Kryptonians utilize their aura by expanding it around a person(s) or object(s) to enable their structural stability when lifting or traveling with them. Kryptonians' invulnerability has been in constant fluctuation over the years. They have been shown surviving the blast of nuclear warheads, entering the Earth's sun and emerging unharmed and surviving the impact of an exploding sun.
  • Longevity: Kryptonians can live almost indefinitely if they reside under continuous exposure of Earth's sunlight.
  • Superhuman Stamina: They have the ability to maintain continuous physical actions for an undefined period. Kryptonians are shown to have unlimited stamina if they are consistently exposed to Earth sunlight.
  • Flight: Kryptonians are capable of flying at supersonic speeds (over two thousand miles per second) in a planetary atmosphere and at faster-than-light speeds while in space. Although other Kryptonians maybe faster while flying, Collin is much faster while running. S.T.A.R. Labs has noted that his highest speed, while flying, is around Mach 2.1
  • Superhuman Speed: They are capable of moving, reacting, running and flying at superhuman speeds. While not as fast as the Flash on planet Earth, Kryptonians can fly at speeds faster than light and are considered one of the fastest beings in the universe. They can use this power to disarm opponents, catch bullets or shrapnel and cross vast distances in seconds. To all records, Collin has only reached Mach 3, while running.
  • Superhuman Hearing: Kryptonians have incredible hearing at extreme variances of sound and pitch frequency, allowing them to pick up noises from across the globe. They have shown enough control to block out ambient sounds to focus on a specific source/frequency.
  • Healing Factor: Kryptonians have been shown to have an accelerated "healing factor" enabling them to heal almost instantaneously from most wounds.
  • Super-Breath: Kryptonians can create hurricane force winds by blowing, and also chill their breath to freeze a target. They can also breathe in large amounts of air to dispel clouds of gas by exhaling it.

Heat Vision: Kryptonians can fire beams of intense heat from their eyes. These beams can be made invisible, allowing them to work undetected, and can be adjusted to affect matter on a microscopic level.

  • Super Vision: Kryptonians also possess a superior sensory arrangement of visual capabilities.
  • Telescopic Vision: The ability to focus their vision to see something at a great distance, without violating the laws of physics.
  • Microscopic Vision: The ability to see extremely small objects and images down to the sub atomic level.
  • X-Ray Vision: The ability to see through anything except lead. Since it is passive, this ability would not generate harmful radiation in the same manner as a focused projection of hard X-rays.
  • Tactile Telekinesis: The user's body is completely surrounded by an invisible field of telekinetic energy, protecting them from harm and enhancing their physical abilities. This can also be used to manipulate objects that are on the same surface as the user (such as the ground) or to fly by pushing their own body through the air (this usually requires effort though).

Skills/Abilities:
~
Collin knows a few Kryptonian alphabetical letters, thanks to the provided intel of the Kyrptonian language from his father, Superman, and Supergirl, his aunt
~ Collin was trained in the Earth martial arts form of Muay Thai, Boxing, and Brazilian Jiu-Jitsu from Batman and Robin
Weaknesses:
Kryptonite:
The most commonly known weakness amongst all Kryptonians, kryptonite (The most common color is green but there are more colors). A colored, glowing rock/shard that comes from planet Krypton. It stands as a reminder that Collin is not that invulnerable. When in the vicinity of kryptonite, Collin will begin to lose his abilities and if exposed to it long enough will die. If Collin made contact with this mineral, it could pierce his skin.
  • Magic: Collin's biomatrix is his most powerful asset, but the strength of this field is also its greatest weakness. Its permeability to certain wavelengths makes him vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extra dimensional signatures disrupt this force field.
  • Sensory Overloading: When exposed to high pitched frequencies, Collin could become vulnerable, rendering him useless. This is solely because of his super-hearing ability.
  • Red Solar radiation: Natural in Krypton's planetary system, red solar radiation replaces the higher-yield yellow solar energy in Collin's cells, robbing him of the fuel for his powers. Red solar radiation was said to lack the superpower-enabling "ultra solar rays" that yellow solar radiation contains. Red solar radiation is described as being weaker in overall intensity than yellow solar radiation. This process does not have the painful, crippling, and fever-like symptoms of Kryptonite, and essentially leaves Superman with the normal health and abilities of a human of his age and fitness level, as it did for the entire population of Krypton during its existence. Exposure to yellow solar radiation causes his powers to return.
  • Lead: Although the element lead is the one substance that blocks Kryptonite radiation (one of Collin's intact weaknesses), it is also the one substance through which Superman cannot see with his X-ray vision. However, this can be an advantage in other areas, as his inability to see through lead allows him to identify areas where someone might be trying to conceal something from him.
  • Solar Energy Exhaustion: If Collin is forced to engage in strenuous physical activity for a large amount of time or is forced to perform one very difficult task without continuous solar energy absorption, he will end up expending all of his stored solar energy and will continue to be weakened and be rendered vulnerable until he replenishes his solar "fuel".
  • Psionics: Another hitch to Kryptonian's abilities is the interaction with psychic influences, i.e. mind control, telekinesis, possession and the like. An exceptionally powerful mentalist can manipulate the minds of even the strongest of Kryptonians or Daxamites due to their relatively weak defenses against telepathic intrusion, while at the same time a skilled telekinetic can also bypass their usually high levels of imperiousness by affecting them at a molecular-subatomic level

Other:
~
He's Kryptonian
~ His brother, Jon Kent, is from the recent Rebirth series in DC
upload_2017-5-22_21-7-49.png
Literally Batman Literally Batman
 
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Name:
Zedrick Callister
Superhero Name/Alias:
ArchGalaxy ? (WIP)
Age:
18
Gender:
Male
Appearance:
IMG_0184.JPG
Outfit:
Often keeps it simple and in his comfort zone, Meaning: A leather jacket, Tee, Jeans and High top sneakers. Sometimes he will wear his shades with a vareity of basic clothes, plain long sleeves, sleeveless, etc. but usually just the normal for him with a leather jacket, some shirt and jeans to go with his sunglasses.
Costume:
IMG_0285.JPG
Personality:
A difficult personality, Zedrick didn't have it made growing up. Thus his life hasn't been easy and has led to plenty of issues, such would explain his problems with authority figures and rich people.

A hotheaded individual at times and doesn't mix well with bull. A simply put rough exterior unless you've gained his trust and don't give him reason to heat up his temper.

Despite outer appearances, Zedrick does seem to care for others. Doesn't wish harm on good people or desire to see it happen. He'll put his powers to use if that means helping people, but sometimes his way isn't always the best way.
Brief Bio:
A loner type growing up while within a bad home and abusive parents. Zedrick spent most of his time on the streets, getting into trouble, avoiding his home and doing whatever struck him or caught his attention. Eventually discovered his powers and grew a pair of wings, which would turn out to gift him the ability of flight and aerial adaption, produce sharp razor like feathers to use like projectiles. While his durability increased beyond explanation to normal humans.

It didn't take long for him to get noticed by others. A set of wings at your back would do that and prove difficult to hide through normal means. Which would lead to his academy arrival and present year situation of studies, control training to help with his anger management and improve upon his powers ability.
Superpowers:
Flight- Through the use of his wings & Hollow bone structure
Aerial Adaptation
Razor sharp projectile feathers
Wind Manipulation: Can Produce small bursts of wind with his superhuman level strength wings for defensive purposes
Superhuman Durability
Skills/Abilities:
Increased Strength
Hand to Hand combat (Mainly a Brawler Style)
Riddles

Weaknesses:
Fire- Due to the normal possibilities of catching on fire and with his wings increasing the risk, fire reduces his range for flight and poses a increased risk to him personally.

Small enclosed spaces- Takes away his flight superpower and triggers his claustrophobia
Other:
Studies Riddles to help manage his temper and keep him out of trouble. A hobby and control technique that has led to his personal use of riddles.

Hero Comparison: Archangel (A better view of ArchGalaxy's powers/abilities)
 
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Name: Avraham Schmidt
Superhero Name/Alias: Alucard
Age: 19
Gender: Male
Appearance: Avraham stands at 6'2", weighing in at 156lbs. His skin is unusually devoid of a pinkish hue, but because of his Israeli descent his skin is a chestnut color, resulting in a somewhat dead leathery appearance. He has pronounced bags under his eyes, which maintain a froggish green his father claims he inherited from his grandmother. That is, aside from when he enters a bloodlust and these are covered in an inky black film. His white teeth are normal, yet his canines occasionally grow much longer than the rest, matching the sharp claws which extend from his fingers. Atop his head is a mass of curly dark brown hair. His ears sometimes come to a point at the top when the rest of his body changes. From time to time large black bat wings extend from his back.
Outfit: Lounging around generally has Avraham in a pair of jeans and a superhero tshirt. He'd spent his entire childhood wanting to be a superhero and therefore collected every one he could find. The only common denominators in his outfit is his simple black leather jacket and the small bone talisman with a strange symbol resembling a pentagram with a star of David in the middle.

Costume: Black combat pants, a black long sleeve turtle neck (With slits in the back for his wings), and black mask akin to robin's are Avraham's only battle gear. He has no need for body armor or protective gear due to his vampiric healing factor.

Personality: Avraham is astoundingly cheery and friendly. He's good at speaking to people, making friends, and making jokes. Additionally he's a huge flirt. Being bisexual, however, he hates to make people feel uncomfortable and will stop if told to no questions asked. He, like anyone, cares for his friends. He's very attentive and can read human emotion incredibly well, as well as follow trails be they behavioral or physical. His superhuman senses can augment this ability further. He's a quick thinker and a smooth talker, making him good at playing a part and infiltration. Avraham's also a thrill seeker. One of his favorite parts about crime fighting is the combat. It's a rush for him. He gets off on it. He loves pitting himself against anyone who's willing to give it a try. It's a real pleasure, especially when he's losing. His attitude during a fight can become creepily sadistic. He'll often laugh being punched and beat an opponent into submission with a smile on his face. Often times it is only the fact that he doesn't kill which identifies him as the hero in a situation. Occasionally just for fun he'll fight crime without activating his powers just for the challenge.

Brief Bio: January 1998. The Dark Knight does battle with a true creature of the night, Dracula. The scourge on gotham ends with the Caped Crusader's butler disintegrating the Vampire with a powerful UV light. Batman cured Dracula's victims and put the legend to rest. Or so he thought. While Dracula roamed the streets of Gotham he entered the home of the Schmidt family, simply choosing them out of the other thousands of families with a new baby. What could he want? Fresh blood? Human veil? The answer? To infect the child. Instead of the usual bite of the vampire, however, Dracula slit his wrist and let his life force drain into the baby's mouth. He then left without disturbing the household, and the father never knew the monster was there.

Fast forward thirteen years. A two bedroom apartment in the heart of Gotham. The very same. In one of those bedrooms a monster of a child rampages. The windows have been boarded up by the father, the mother long since died during childbirth, and the father is thankful she doesn't have to see her son like this. The door is locked and secured. Within the room is dark. The grandfather of the child stands at the ready, a Rosary in one hand and some sort of bone necklace in the other. You see the Grandfather had been a monster hunter in his younger years, and wanted his son to carry on in his footsteps, but the man sprang for a quiet family life. That is until he found his son was cursed. Thankfully the grandfather knew a way to suppress the more monstrous side of the vampire. Sate his hunger enough so that he didn't harm others. With this charm.

"Veady?" Said the grandfather in a thick Israeli accent. The father nodded, and removed the board he had nailed to the door with a crowbar. They opened it, and inside the only light was provided by that streaming in the cracks in the window barricades. The two stepped in, and looked around vainly through the darkness. The father attempted to flip on the light, but an electrical shock told him the panel had been removed and the wires chewed through. His eyes widened just before he heard a violent hiss from the ceiling and was attacked by his son. "Do not let vim bite vu!"

"YEAH THANKS DAD I THOUGHT I'D JUST LET HIM HAVE A TASTE. THOUGHT HE'D BE HUNGRY" He said, struggling to hold the boy's head away from his own neck whilst his claws dug into his chest and he caught a single slash across the face. The grandfather began muttering something under his breath and placing both his palms outwards. A floating red line of letters appeared in front of them and they started to burn. A red force shot out from them and struck the child, flinging him against the wall, hard. "DAD!!!!" He said, rushing to check if his son was alright.

"A thankvu vould be appreciated. Do not vorry, the boy is a vampeer. He vill heal." He approached the unconscious child and placed the totem around his neck. He muttered a few more lines of Hebrew and the totem glowed. Gradually the boy's features grew more human. He still resembled a walking corpse, but his fangs reseeded and his eyes regained their very human green. The father sighed a sigh of relief he'd been holding in for a week.

The next chapter of the boy's life was filled with normal boy things, as well as training in Hebrew Magicianship and monster hunting by his grandfather and father. He took to the streets of Gotham at the age of sixteen. Obviously catching the attention of a certain masked vigilante. His first bloody few crime fighting excursions made him a target, but atop a rooftop he explained himself to his hero. Later in the Batcave Batman himself gave the boy the "hero talk." That day Avraham vowed not to kill. You can imagine his delight when the school was opened two years later. He enrolled right away and the rest is yet to be written.

Superpowers: Superhuman strength, speed, and senses when he turns on his "Bat" form. His body is in peak physical condition due to his Vampiric DNA but without activating his powers he otherwise has the abilities of a regular human. Vampiric telepathy somewhat differs from traditional telepathy. He can communicate with others, but cannot read minds. Through touch he can somewhat influence how they think. Namely their desires. Only influence what they WANT to do. It's closer to psychic suggestion than mind control. Avraham has a personal rule to never use this ability on someone he considers a friend. He finds it sort of dirty, even for him. Additionally he is in knowledge of how to use magic, similar to that of Zatanna and Doctor Fate but of a slightly different brand. His was taught to him by his grandfather and therefore has Jewish origins. Basically works the same way but the user must speak Hebrew instead of saying the words backwards.

Skills/Abilities: Avraham was taught Israeli Krav Maga by his grandfather, and participates in MMA and Kickboxing competitions during his spare time. As such he's slightly experienced in other fighting styles such as Brazilian Jiu Jitzu and Muay Thai. He also greatly enjoys strategy games, videogames, online roleplaying, and is thinking about going to college for acting one day.
Weaknesses: Daylight (Avraham claims he has a skin condition, a common excuse amongst vampires.) Wooden stakes, silver, crosses, garlic, holy water, and dating. He's fine with talking to people, it's the feelings part that gets in the way.
Other: Feeds off animal blood. Birds, squirrels, a dog once when he was desperate. He brought them a new one later
 
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Name: Kilowog
Superhero Name/Alias: Kilowog
Gender: Male
Class Taught: Universal Studies. A course Superman thought would be useful as Justice League members have a high tract record of going into space. Being a Green Lantern Kilowog has knowledge of many Alien civilizations all over the Universe.
Gym. Kilowog's experience as a Green Lantern drill instructor is useful in training the recruits in combat, physical training, and physical teamwork. (Combo moves)
Appearance: upload_2017-5-25_2-32-4.png
Personality: Kilowog is gruff, tough, and a seasoned warrior. His species has a communal mind, which he gave up to become a Green Lantern. As such he has tremendous pride in his duty. He respects people whom are straightforward, and strong. Not just in body but in mind as well. He often uses the term "Poozer" as a term of endearment, as this is what his trainer in the Green Lantern Corps called him. Roughly translated, it means "useless rookie".
Brief Bio: Bolovax Vik was one of the most crowded planets in the universe; it had 16 billion residents with a communal mind. Kilowog was a geneticist and one of Bolovax's most brilliant minds. After the previous Lantern, Branwilla, died, Kilowog was chosen to be a member of the Green Lantern Corps. It was a great honor, but it meant leaving Bolovax and going into space on missions; this was tantamount to exile for a Bolovaxian. Nevertheless, Kilowog carried out his duties with pride. He would go on to be one of the Corps' best recruiters and trainers. He was asked personally by Superman to teach at the school, recommended by Hal Jordan. The only reason he said yes.
Powers
  • Alien Physiology: As a Bolovaxian, Kilowog naturally has:
    • Superhuman Strength
    • Superhuman Endurance
    • Superhuman Durability
    • Communal Mind Link: He could also join his mind with other Bolovaxians.
Abilities
  • Indomitable Will
  • Kilowog is an expert in machinery and genetics.
  • Green Lantern Ring Mastery: When Kilowog is using his ring, it sounds like a cannon exploding from the amount of willpower he puts into it.

Weaknesses: Yellow, yellow lante
Other: (Any other blah you want to add on.)
 
Name: Vic Sage
Superhero Name/Alias: Question
Gender: Male
Class Taught: Investigation and Deduction. A class better taught by the world's greatest detective, but Question was the runner up.
Appearance: upload_2017-5-25_2-53-44.png
Personality: Sage is driven by a deep personal quest for philosophical meaning, which has taken him through both Objectivism and Zen. He's a paranoid conspiracy theorist, but only believes in the real ones. You know, psychic vampires controlling the government and the like. He's very mysterious and incredibly intelligent. Very Sherlock Holmes-ey if you get the gist.
Brief Bio: The Question is Vic Sage, vigilante protector of Hub City. He is a great martial artist and detective, an investigative reporter in his civilian identity. The mask he wears to disguise his face is made of an experimental material called pseudoderm. Aristotle Rodor is his closest friend and mentor, although his teachers have included Richard Dragon and Lady Shiva.
Superpowers: No superpowers aside from his impressive intellect and investigative abilities.
Skills/Abilities: Again, accomplished martial artist and detective.
Weaknesses: Question can often seem rash, cold, and paranoid. He trusts almost no one, and acts for the goal of justice first and kindness second.
Other: Sorry for making multiple teachers but no one else had any and I thought you'd need help with classes. If anyone wants to take a slot for one of the classes I chose I'll gladly give it up, except for this one. The question is my favorite. I've already got lesson plans! Of course they all have to be accepted separately anyways.
 
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Name: Manchester Black
Superhero Name/Alias: Manchester Black
Gender: Male
Class Taught: Defense Against Psychic Attacks
Appearance: upload_2017-5-25_4-16-34.png
Personality: Manchester is a cold killer. He doesn't beat around the bush about anything. He's a very "Get the job done" type especially when it comes to dispatching his enemies. Because of this he's never seen eye to eye with superman or batman.
Brief Bio: Manchester Black was the Union Jack wearing leader of a team of super-powered antiheroes known as The Elite. Very little is known about the Englishman's background; what little that is known include insinuations that he was abused both physically and sexually by his parents while growing up. Manchester later says that he used to love heroes, but when he grew up he realized that the only way to truly stop the villains was to kill them. Because of this he's never seen eye to eye with either superman or batman, but he was the only psychic available and was persuaded to teach because he needed to lay low somewhere for a bit after his latest job.
Superpowers: Telepathy, telekinesis.
Skills/Abilities: Pretty good marksman and brawler.
Weaknesses: Very detached and cold. Bit of a sociopath.
Other:
 
Name: Victor Stone
Superhero Name/Alias: Cyborg
Gender: Male
Class Taught: Basics in Super Computer Technology
Appearance: upload_2017-5-25_4-46-54.png
Personality: Cyborg is very cheery. He's cool headed under pressure, and almost always a positive voice. This being said he's one of the best heroes there is. Which happens to be the best way to describe his personality. A hero. He's caring and attentive and extremely intelligent. Even before he was fused with a supercomputer he was on track to becoming both a scientist and football star.
Brief Bio: On track to an athletic scholarship to many different universities, Victor Stone was involved in an awful accident. His father saved his life with an experimental operation, turning him into the perfect marriage between man and machine. He eventually joined the teen titans as the hero Cyborg. When Nightwing left the Titan's Cyborg continued as their leader. He was amongst the first titan to join the justice league, a testament to his usefulness as a hero.
Superpowers: Cyborg is part man, part machine. As such he has almost total mastery over technology. Additionally he has access to weapons such as his sonic cannon and the ability of interdimensional travel.
Skills/Abilities: Cyborg is incredibly smart, knowledgeable about technology, and gifted in combat.
Weaknesses: Cyborg has a complex. He somewhat behaves like he's indestructible, emotionally and physically. Not only that but like all computers he has an off switch. If one knows where it is he can easily be shut down.
Other: (Any other blah you want to add on.)
 
Emo,Cute,sweet,Hot,sexy+and+beautiful+girls+HD+wallpaper++(12).jpg

Sierra Ashleigh Bloom
The Blue Beetle

Age: 16
Gender: Female
Outfit: Anything is fine with Sierra. She prefers to wear something simple like a tank top and shorts, but she has no qualms against dresses or the like.
Costume:
2269723-blue_beetle_is_the_man.jpg
Personality: Sierra is a rather sweet girl. While she is blunt at times and can be rather cool, she wants to see the best out of the world no matter what. She isn't antisocial and enjoys being with others. She's very talkative, for that matter, and always has a story she can think of. She tries to have fun no matter what and is very helpful to her friends.

Sierra enjoys fighting a lot and anything that has thrill. She also enjoys reading, which is surprising for somebody who enjoys thrill. She can be rather kittenish and flirty, but is overall a sweet thing.

Brief Bio: Sierra was born in Maine, USA. She lived a totally normal life for the most part. Her family was kind and caring, her older sister and young brother were both good to her, she had friends at school and enjoyed her time. She never thought she would ever become a crime-fighter.

That eventually changed.

It turned out that Jaime Reyes was willing to step down from his role as the Blue Beetle, and he gave away the Scarab. This Scarab, after a long series of auctions and such, came into the hands of Sierra, who had no clue of its power. They bonded overnight, and the next morning, Sierra found herself and the Scarab as one.

Thus, the next Blue Beetle was formed.

Superpowers: The Blue Beetle Scarab is the source of Sierra's powers. Planted onto her back between her shoulder blades, the Scarab gives her a wide range of abilities. Furthermore, the Scarab has a mind of its own, giving Sierra advice (rarely) and capable of taking over the armor if Sierra can't (say, mind control?)

Tracking: The Scarab can track anything that produces energy, being biological, technical, or magical. The Scarab can also track anybody that Sierra has ever bonded with within a 70-mile radius.

Scarab Sight: The Scarab can scan just about anything. It can identify and scan metahumans. It can identify people related to those it's already encountered via genetic analysis. It can perceive magic, see how a magical effect can be dispelled, and see through magical concealment.

Blue Beetle Armor: The Scarab's main ability is to form the Blue Beetle armor, which is picture above. The Armor covers the entirety of Sierra's body and grants her protection as well as increased strength and speed. The Armor protects against hazardous conditions and can reconfigure itself with weapons such as an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands. The Wings allow Sierra to fly, yes, but not for too long, due to Sierra's not full bonding with the Scarab. The armor also allows Sierra to manipulate energy to certain extent and comes equipped with Google Translate.

Sierra can manifest parts of the armor (like the weapons) without the need for the whole one, saving energy.


Skills/Abilities: Sierra's skill with martial arts is sadly limited, but she can hold on her own in a brawl. Thanks to some shooting classes, she is an expert marksman and a capable weapon user.

Weaknesses: Sierra's weaknesses at emostly the scarab.

Green Lantern Corps: The Scarab is very scared of the Corps (and vice versa) and tends to reject them when they're near.

Pact with Nature: The Scarab refuses to harm anybody linked to the Green.

Magic: The Scarab knows of magic's existence, but does not fully understand it.

Herself: the Scarac's armor is powerful, but causes much pressure on the wearer's body. Continued use can result in broken bones or worse.



Other: (Any other blah you want to add on.)​
 
Name: Kent Nelson
Superhero Name/Alias: Dr. Fate
Gender: Male
Class Taught: Magical Theory
Appearance:
Personality: Kent is, while without the helm, a kind-hearted man who wishes to help the world. Once donning the helm though, he becomes a serious, business-oriented individual, who is obsessed with magic and fate.

Brief Bio:
While in Mesopotamia with his father, Sven Nelson, the famed archaeologist Kent unwittingly awoke Nabu from suspended animation by releasing Nabu a poisonous gas was released, killing Kent's father but leaving him unharmed. Nabu took pity on Kent, where he erased Kent's memory of his father and raised Kent as his apprentice, making him become Doctor Fate, Sorcerer Supreme of Earth.

Superpowers: Doctor Fate possesses various powers such as spellcasting, flight, super-strength, invulnerability, telekinesis, telepathy, pyrokinesis and lightning manipulation. However, Fate is unable to counteract spells that have already been cast and are in effect. Fate's magic manifests in the shape of Egyptian hieroglyphs, such as an ankh.

Skills/Abilities:
-Archaeology: Has much experience with this, being an archaeologist
-Hand-to-Hand Combat (Basic): Fate has received basic training in hand-to-hand combat and can hold his own in a fight.
-Occultism: Fate has innate magical abilities and wisdom thanks to Nabu, the spirit of the helm.

Weaknesses: Without his helmet, Fate is just an ordinary man. And ordinary men are not really good at fighting with metahumans.

Other: potato


Name: Ben Turner
Superhero Name/Alias: Bronze Tiger
Gender: Male
Class Taught: Martial Arts/Physical Education
Appearance:
4624848-tumblr_nh0kldtlrr1r1fbqco1_500.jpg

Personality: Bronze Tiger is an excellent man. Like Batman, his moral code is strict and he refuses to kill. Even despite being controlled by the League of Assassins and unable to control himself, he still saw it as his fault for the damage he did. Tiger is calm, collected, and rarely loses his temper. He is a strict teacher and a disciplinarian, but a good person and teacher overall. Tiger is modest and refuses to let his temper get the better of him.
Brief Bio: When he was only 10 years old, Ben watched as a druggie attacked his parents. Completely enraged, he proceeded to kill the man with a knife. Afraid of the rage inside him, Ben sought a Sensei in an effort to control it. The first sensei that Ben found was not there for him. The sensei wanted to use Ben. Eventually Ben realized this and fled. Ben eventually found O-Sensei and practiced under him. As a student of O-Sensei he met up with Richard Dragon and they trained together. Ultimately, Richard Dragon and Ben went their separate ways.

The League of Assassins saw Ben as a person they needed to recruit. When Ben refused to join them they kidnapped him forcing him to wear a Bronze Tiger mask. When he wore the mask he was no longer in control of himself. The league had him do their tasks which generally focused on killing those the league pointed him at. The Bronze Tiger beat Batman in a hand to hand fight. Batman then took every step necessary to fight the Tiger but it was a draw. King Faraday and Nightshade would eventually attack the League of Assassins hideout in hopes of bringing Ben in. Though they suffered some damages they did catch him. From this event Ben was introduced to Amanda Waller and though he tried to get past her, she wouldn’t allow him, eventually he realized she was right for his redemption would start.

Ben appeared in the Suicide Squad from its start to finish. Ben befriended Rick Flag and they did much together. After a long period on the squad, Batman confronted Tiger once again. Expecting a demand for a rematch, Ben was surprised when the Bat asked him to teach at a school for superheroes. Ben accepted the position of Martial Arts teacher. While he was rather miffed that Batman also lumped him in as a Phys Ed teacher, he nonetheless took the job to help train future students.

Superpowers: n/a

Skills/Abilities: Ben is an unholy skilled martial artist, easily one of the greatest in the world. He has beaten Batman in hand-to-hand combat in the past and has held his own against other greats such as Richard Dragon and Lady Shiva.

Weaknesses: Ben's only true weakness is his humanity. While he is an expert martial artist and a nearly perfect man, he is still human and not metahuman, incapable of holding his own against the likes of Superman.

Other: nup

 
Name: Evangeline "Eva" Prince

Superhero Name/Alias: Angel

Age: 17

Gender: Female

Appearance:
Blue-eyes-brown-hair-girl-green-nature-Favim.com-460268.jpg

Outfit:

Her civilian clothes change, but most are a variation on a theme: a white shirt or white tank top, with jean shorts and black shoes. On her upper right arm, Eva wears a gold armband given to her by her Queen. She's always wearing her bracelets, worn by most Amazons, as well as a tiara that looks like a typical gold headband.

Costume:

She wears a form-fitting red and gold/copper colored top. She also wears either black shorts or a copper skirt as well as black knee-high boots. Her tiara is lowered to cover her forehead, reminiscent of Wonder Woman's own.

Personality:

Eva is selfless and compassionate, as she cares for the innocent and protects her friends. She's quite knowledgeable, however she has much to learn about her new surroundings. As a Thymesciran princess, she holds herself regally and is kind. She watches over friends as if they are family, and when someone truly wins her trust, they can safely say that she will fight beside them. Even though she may not have a Lasso of Truth like Wonder Woman, her interrogative skills work just as efficiently.

Brief Bio:

Created from the clay of Thymescira and the lightning of Zeus, Evangeline was destined for greatness. A true princess among the Amazon's. She was raised to be a strong woman, but most of all a victorious warrior. But her mother has surpassed any and all feats that put her name in history as Wonder Woman. Eva wanted to prove so much to her mother, Diana, and grandmother, Queen Hippolyta, that she trained every single day to become the best on the Island of Thymescira. Even though, she stands at 5'4" (which is shorter than average for an Amazon), she fought against every warrior woman on the island and won, save for her own mother, who was out saving the world with the Justice League. Gifted by the gods with super strength, flight, speed, beauty, and compassion, Eva was raised nearly normally. Well, as normally as an Amazonian Princess could be raised.

Soon, she came of age for an Amazon tradition. Before Eva was able to participate in the Amazon warrior's rite of passage, Wonder Woman called upon her daughter for more training. Wonder Woman nominated Evangeline as a student to attend the Justice League Academy. Knowing full well that Eva would fare perfectly fine, Diana convinced Bruce and Clark to admit her. Though, the two League members thought that with the girl's experience, she could be a part of something bigger. However, Diana insisted that she try to learn to live as a regular among the outside world. This was to add to her knowledge as a princess. She takes on a civilian look and will attend JLA. So, now she is to blend in and not show off her powers, but improve them and learn from everyone around her.

Superpowers:

Superhuman strength: bestowed by Hercules, she is as strong as her mother

Flight: bestowed by Zeus (god of the sky), she has the ability to fly in the air

Incredible speed: bestowed by Hermes, she has superhuman speed when running and flying

Healing factor: bestowed by Asclepius (the god of medicine and healing), Eva has an increased healing factor if ever she is injured

Longevity: she is immortal, a gift bestowed upon her by the Greek Gods

Skills/Abilities:

Highly intelligent: there is a vast library on Thymescira, and her experience of fighting comes from constant training

Master strategist: bestowed by Athena, intelligence of war and combat are well within her mind's capabilities

Flexibility: years of training leads to much needed flexibility while fighting

Hand-to-hand combatant: she fares fine against Amazon women, but always needs improvement

Beauty: bestowed by Aphrodite, she is an Amazon princess and is a sight to behold

Musically talented: bestowed by Apollo, Eva can play most instruments as music is one of the appreciated arts on Thymescira

Weaponry:

Sword: forged by Hephaestus, Eva's sword is unbreakable and only to be used to fight for justice

Bracelets: forged by Hephaestus, these bracelets are worn by most Amazons and will not break, not even by Zeus' lightning bolts. They can protect Eva from bullets, and energy blasts.

Weaknesses:

Eva can be overly compassionate and selfless. She often throws herself into the line of fire because she knows that there are innocent people to save, but also because she's an immortal warrior princess. However, she's new to the world around her since she's only been surrounded by Amazonian women for her whole life.

Other:

text color will be blue
 

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