It's happening.

I wouldn't say the game is broken, persay. However, it can be improved. Towards the end of 1st Ed, things were looking pretty swell too, but, 2nd Ed vastly improved that as well.
 
I think people might be confusing "Broken" with "Clunky". Exalted isn't broken, but it is very very clunky. Honestly if it wasn't for Anathema I wouldn't even be able to play it.
 
Honestly, I'm a big fan of 2E. I think it works really well and is pretty innovative with the tick system. The Charms are much cleaner than 1E.


If any improvement could be made, it'd be in the bookkeeping and errata areas for me. As you all know, 2E is a lot of bookkeeping. And, I'd like to have one book of core rules, thanks. Though, the fan project of "comments in the PDF" was a huge help.


But the idea of helping the ST make broad strokes across the setting and let the characters take part REALLY excites me. I have been considering how to do that on my own as an idea for a game. Allow the players to decide the next scene they want to RP and the time interval between. Allow the player characters to create broad events in the setting then RP different parts of those events to determine the outcome.


Kinda like a cross between Microscope RPG and Exalted. Sounds like they're thinking the same. Exciting.
 
Probably the bit I've always hated most about P&P RPGs is the book keeping bits - I love telling stories and following a living breathing character around as they develop, but translating concepts into limiting systems can be frustrating. Exalted doesn't really help a ton in how obnoxious it is to deal with, systemwise; I play it 'cuz of the amazing setting, and because I have Anathema to do the boring bits of chargen for me, not because I think Exalted has the smoothest and easiest chargen of all time. Combat is likewise really cool from a fluff perspective, and I adore the idea of getting rewarded for trying to do cool stuffs, but takes sooooo loooooong and I have to check the rulebook every three seconds to make sure I didn't forget Barrel Roll is a -2DV action or can it be flurried with Honey Badger Style's Form Charm and I just stop giving a shit


Really looking forwards to both the mechanics streamlining and the bigger focus on "ok, but what does X happening actually affect? What will happen if Y happens and players don't do anything to change it?"
 
[QUOTE="Thorn Darkblade]I wouldn't say the game is broken, persay. However, it can be improved. Towards the end of 1st Ed, things were looking pretty swell too, but, 2nd Ed vastly improved that as well.

[/QUOTE]
Thankfully they're gutting the system and rebuilding it. Too many patches, too much useless BS. The system can charitably called clunky much as a constantly patched and pocked road can also be called 'austere.'
 
I can only hope that they actually playtest it first. Using default mortals to make sure it works, and then stress-test it with exalts and other essence user types.
 
Haku said:
I can only hope that they actually playtest it first. Using default mortals to make sure it works, and then stress-test it with exalts and other essence user types.
That's what they say they're doing.
 
Do note that what people say will/did happen doesn't always translates into what actually happens. ^_^
 
I confess I am skeptical about White Wolf's ability to properly test things. They don't exactly have the most... stellar reputation when it comes to well thought out mechanics.
 
ITT: Dothraki wisdom.


The White Wolf cannot balance, khaleesi. It is known.
 
Because Thomas Edison, that's why. White Wolf has only made what? 10 systems? Most of them derivatives of the Story Teller system. They need to make at least 90 more before people can officially say they suck at mechanics.
 
I never really got my head around the whole DV thing. Seriously.


Maybe I'm just stupid or something...


Captain Hesperus
 
In 1e, you rolled to dodge, to parry, and to soak. 2e, for all its faults, fixed this.


DV is just an average of a roll; since the statistically average roll will turn up slightly less than half as many sux as dice you threw, they made it half, rounding up. Think of the DV as a representation of a defense roll, added to reduce the time to resolve a given attack.
 
I found rolling for dodge, parry and soaking much easier than 2e's tick based combat system with DV's and having to work out what effect each action had on your DV.
 
There are times I do miss 1E's simplicity. I caught myself working on a Exalted Risus conversion earlier today...
 
DV's hardly flawless, agreed, and ticks have not panned out as planned. However, if your goal is to reduce the number of rolls per attack, 2e certainly accomplished that.
 
Mei said:
Again, a good example of stream-lining is L5R 4th Edition. Vastly superior to the previous edition.
Which is why I have high hopes for EX3!
Except for L5R's crafting rules...but, yeah, that's a pretty good example
 
[QUOTE="Thorn Darkblade]Except for L5R's crafting rules...but, yeah, that's a pretty good example

[/QUOTE]
Book of Air has some crafting rules.
 
I very fondly remember the pair of peasant PC who earned a point of Glory for fixing the roof of a village woman's house.
 

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