Khryses
Clockwork Dragon
Ping, technically Xhela's petal-based powers can simply be classified as 'energy discharge'. I take your point on kinetics being traditionally the province of telekinetics, but they can usually pick up, throw and manipulate things with the power of their minds as and when they apply the thought, while Xhela's best approach to the same would take time to charge a petal (which pretty much precludes it happening in combat) and then tossing or placing the petal at a spot after which the (in this case kinetic) energy would release in all directions. Good for pushing a crate across the room (or in extreme cases knocking down a wall) but nowhere near as swift, dextrous or precise as a telekinetic. Sonic energies might be a better choice for glass-like substances or simply to cause a noisy distraction, while electrical discharge has the subtler effect of damaging or neutralizing electronics.
As to her physical attributes... I'm not sure how you mean? She has some basic hand-to-hand training courtesy of Issan (who would like to get more use out of her if they can), but she'd be lucky to defeat any of her group-mates, crystal talons or no. Her petals are probably naturally sharp once she's removed them, but I think it should still take her some time to make them any more than improvised weapons.
I'm happy to leave the healing to Tomas (maybe the petals don't interface well with other species' biochemistry, so they'd only work on her and others of her kind) instead of treading on his toes; I see Xhela as more of a technician than a combat fiend. She's flexible, but the things she can do take time for the effects they have and leave her flattened until she can recover for the more dramatic effects.
If you'd still prefer I lock things down to a couple of specifics, let me know and I'll rethink things into a more straightforward suite. Possibly a different one entirely. (:3)
As to her physical attributes... I'm not sure how you mean? She has some basic hand-to-hand training courtesy of Issan (who would like to get more use out of her if they can), but she'd be lucky to defeat any of her group-mates, crystal talons or no. Her petals are probably naturally sharp once she's removed them, but I think it should still take her some time to make them any more than improvised weapons.
I'm happy to leave the healing to Tomas (maybe the petals don't interface well with other species' biochemistry, so they'd only work on her and others of her kind) instead of treading on his toes; I see Xhela as more of a technician than a combat fiend. She's flexible, but the things she can do take time for the effects they have and leave her flattened until she can recover for the more dramatic effects.
If you'd still prefer I lock things down to a couple of specifics, let me know and I'll rethink things into a more straightforward suite. Possibly a different one entirely. (:3)