Kalina Chivernu
Elvario
.
Kalina Chivernu
Rp'er Name: Elvario
Post Frequency: Daily to weekly.
Equipped Titles: Monster, Undead, Vampire, Critical, Blood Celebrant, Expert Rogue, Apprentice Smuggler, Apprentice Disguise Artist, Apprentice Deceiver, Roguish
Height: 194 cm / 6' 4”
Weight: 75 kg / 165 lbs
Backstory:
The industrial revolution was an age that rocked the world on its foundations. Many in the upper middle-class enjoyed newfound luxuries, whilst the richest were able to experience pleasures that many would have normally only dreamt off. However, none of this newfound wealth found its way to the pockets of the lower middle-class and the poor, especially not in the United Kingdom, where the traditional division between nobility and peasantry was still omnipresent. Alice Baker was born in a family that had drawn the shorter end of the stick.
Alice's grandfather used to be a peasant, a mere farmer who worked the lands of one of the many nobles. She never knew him, as it was said the man spontaneously died of a heart attack when he heard the land he'd been working on for most of his life would be sold off and that a factory would be build upon it. Out of a self-proclaimed kindness, Alice's father, still a young man, was allowed to work in the factory instead of working the land. He didn't work there for long, as the many chemicals used in dyeing fabrics weren't exactly good for the lungs. When Alice turned nine, her father was already stuck at home, sickly and without much desire to keep on living.
As a result, the only type of 'manly' or 'fatherly' figure she knew during her life was a frail and sickly man that barely seemed capable of enjoying anything at all. Her mother tried to step up, becoming the leader figure in their family. Sadly enough, this wasn't for the better. With her husband unable to work, she was stressed out more often than not, as the family had to flip every penny to see if they would have enough to buy their food for the next day. It didn't take her long to start taking out that stress on her children.
Alice still vividly remembers her first beating, being smacked to the other end of the room after just coming home from Sunday school. Ever since that day, she preferred working in the factories over being at home. The humming, clanging and scraping of machinery almost felt comforting. At the age of seventeen, she got her sleeve stick in the gears of a machine she had to crawl under to gather left-over pieces of cotton. The gears mercilessly pulled her arm into them, mangling it beyond belief. Her crying in pain and yelling in fear weren't heard. Her fate was discovered hours later, when she had already passed out from the pain.
Dying to her wounds would've been a blessing, but she lived on. The accident was blamed on her own 'careless' actions, allowing the nobleman that owned the factory to get away with firing her. To add insult to injury, he even withheld her pay to make up for damage to the machinery and told her she was lucky he didn't sue her family for more.
For two years, she was stuck at home. They couldn't pay a surgeon, so she had to drag around a deformed, useless and painful arm during all that time. She tried to do some housework with the arm that was still working, but life itself had become little more than a painful experience. She was at home when her father finally died. He just started coughing and spitting blood, until he was no more. She didn't care.
She also didn't care when she caught a fever, one that was said to be particularly deadly. At least the fever-dreams kept away reality. Her encounter with some weird entity, telling her about another world, felt like one such a fever dream. It was odd to be tasked with bringing an entire world into motion, especially after having just come from one that was progressing so rapidly. Even so, if luck would have it, she might at least be on the benefiting side of progression this time around.
The industrial revolution was an age that rocked the world on its foundations. Many in the upper middle-class enjoyed newfound luxuries, whilst the richest were able to experience pleasures that many would have normally only dreamt off. However, none of this newfound wealth found its way to the pockets of the lower middle-class and the poor, especially not in the United Kingdom, where the traditional division between nobility and peasantry was still omnipresent. Alice Baker was born in a family that had drawn the shorter end of the stick.
Alice's grandfather used to be a peasant, a mere farmer who worked the lands of one of the many nobles. She never knew him, as it was said the man spontaneously died of a heart attack when he heard the land he'd been working on for most of his life would be sold off and that a factory would be build upon it. Out of a self-proclaimed kindness, Alice's father, still a young man, was allowed to work in the factory instead of working the land. He didn't work there for long, as the many chemicals used in dyeing fabrics weren't exactly good for the lungs. When Alice turned nine, her father was already stuck at home, sickly and without much desire to keep on living.
As a result, the only type of 'manly' or 'fatherly' figure she knew during her life was a frail and sickly man that barely seemed capable of enjoying anything at all. Her mother tried to step up, becoming the leader figure in their family. Sadly enough, this wasn't for the better. With her husband unable to work, she was stressed out more often than not, as the family had to flip every penny to see if they would have enough to buy their food for the next day. It didn't take her long to start taking out that stress on her children.
Alice still vividly remembers her first beating, being smacked to the other end of the room after just coming home from Sunday school. Ever since that day, she preferred working in the factories over being at home. The humming, clanging and scraping of machinery almost felt comforting. At the age of seventeen, she got her sleeve stick in the gears of a machine she had to crawl under to gather left-over pieces of cotton. The gears mercilessly pulled her arm into them, mangling it beyond belief. Her crying in pain and yelling in fear weren't heard. Her fate was discovered hours later, when she had already passed out from the pain.
Dying to her wounds would've been a blessing, but she lived on. The accident was blamed on her own 'careless' actions, allowing the nobleman that owned the factory to get away with firing her. To add insult to injury, he even withheld her pay to make up for damage to the machinery and told her she was lucky he didn't sue her family for more.
For two years, she was stuck at home. They couldn't pay a surgeon, so she had to drag around a deformed, useless and painful arm during all that time. She tried to do some housework with the arm that was still working, but life itself had become little more than a painful experience. She was at home when her father finally died. He just started coughing and spitting blood, until he was no more. She didn't care.
She also didn't care when she caught a fever, one that was said to be particularly deadly. At least the fever-dreams kept away reality. Her encounter with some weird entity, telling her about another world, felt like one such a fever dream. It was odd to be tasked with bringing an entire world into motion, especially after having just come from one that was progressing so rapidly. Even so, if luck would have it, she might at least be on the benefiting side of progression this time around.
Current Life:
Coming right out of a fever dream, Alice found herself in a coffin. For a minute, she was about as confused and panicked as could be. Then her recollection of the encounter with the entity kicked in, followed by a vague awareness of what she was and where she was. She was Kalina Chivernu, a vampire. The odd sensation of having memories of two lives didn't last long, as it didn't take long for her 'Alice' memories to start feeling more and more like a distant dream. She opened the coffin to find herself in a small catacomb underneath a crumbling church, which was an odd place for a being like her to be laid to rest. No matter how hard she tried, she wasn't able to recall why she was here.
It didn't take her long to spot what she assumed to be her clothes, along with two weapons. A rapier and a hand-crossbow. It brought something back into her memories. She was a warrior of sorts; someone with fighting prowess. She was like that for a reason. There was something she needed to fight, or at least she strongly felt like there was. Even so, try as she might, she couldn't recall who or what it might be, nor whether she was the hunter or the hunted.
She spent a few days hanging around the church, trying to adjust to being what she was and trying to recollect more of her current existence. It was to no avail. Eventually, a thirst started to kick in. She'd already had a vague awareness of it, but she didn't want to admit to it. However, as the thirst grew stronger, she could no longer resist. Using her crossbow, she shot down the nearest crow and drank its blood. It was utterly disgusting, making her gag with every drop she swallowed. She knew this wasn't the type of blood she truly craved, but for now, it'd take the edge off.
A few days later, she was attempting to find a better source of blood to quench her thirst by draining a fresh rabbit she'd caught. It had little better result than with the crow. That's when an odd young girl approached her. They both were equally confused, as for Kalina, this was the first other person she encountered in this world, whilst for the other girl... well, Kalina had been drinking rabbit blood fresh from the source. Oddly enough, that wasn't a deal-breaker for either of them, as after some hesitant approaching, they ended up talking.
The girl eventually mentioned her wish to become immortal, which prompted Kalina to think about her own condition. She didn't age or die, but she was pretty much already dead, so she couldn't consider herself to be immortal. The latter was why the question intrigued her enough to humour the girl and go through various possibilities. Sadly enough, Kalina had little in the ways of memories and experiences to draw upon, but it was entertaining to talk to her. It was a feeling she hadn't really experienced, be it in this life or the past, so Kalina was quick to treasure it.
When the girl offered Kalina some blood, it sweetened the deal, literally and figuratively. Kalina's suspicion that the blood of humanoids would be far superior to that of animals was immediately confirmed, being far tastier and far more filling. That, combined with the companionship, had set them on a path to become quick friends. Sadly enough, the girl was quick to travel onwards, explaining she was working for some master that she had to obey and that she didn't want Kalina to meet said master. It was a bit confusing, but Kalina accepted it for what it was.
Kalina soon decided to leave the church and head out, attempting to hone the skills she'd been given upon rebirth by stalking and hunting animals. Her precision and speed, as well as her usage of the hand-crossbow and rapier, turned out to be only half of her skills. She was able to conceal both her weapons and her vampiric nature surprisingly well and could sneak around with relatively little effort. Even so, whether these abilities were there for her to hide or to hunt was unknown to her, as those memories hadn't returned.
Her search eventually led her to the north of the Ryken Forests, when she caught some rumours of trouble involving a witch. That was something she couldn't just ignore, so she set out to go and find out what was happening.
Coming right out of a fever dream, Alice found herself in a coffin. For a minute, she was about as confused and panicked as could be. Then her recollection of the encounter with the entity kicked in, followed by a vague awareness of what she was and where she was. She was Kalina Chivernu, a vampire. The odd sensation of having memories of two lives didn't last long, as it didn't take long for her 'Alice' memories to start feeling more and more like a distant dream. She opened the coffin to find herself in a small catacomb underneath a crumbling church, which was an odd place for a being like her to be laid to rest. No matter how hard she tried, she wasn't able to recall why she was here.
It didn't take her long to spot what she assumed to be her clothes, along with two weapons. A rapier and a hand-crossbow. It brought something back into her memories. She was a warrior of sorts; someone with fighting prowess. She was like that for a reason. There was something she needed to fight, or at least she strongly felt like there was. Even so, try as she might, she couldn't recall who or what it might be, nor whether she was the hunter or the hunted.
She spent a few days hanging around the church, trying to adjust to being what she was and trying to recollect more of her current existence. It was to no avail. Eventually, a thirst started to kick in. She'd already had a vague awareness of it, but she didn't want to admit to it. However, as the thirst grew stronger, she could no longer resist. Using her crossbow, she shot down the nearest crow and drank its blood. It was utterly disgusting, making her gag with every drop she swallowed. She knew this wasn't the type of blood she truly craved, but for now, it'd take the edge off.
A few days later, she was attempting to find a better source of blood to quench her thirst by draining a fresh rabbit she'd caught. It had little better result than with the crow. That's when an odd young girl approached her. They both were equally confused, as for Kalina, this was the first other person she encountered in this world, whilst for the other girl... well, Kalina had been drinking rabbit blood fresh from the source. Oddly enough, that wasn't a deal-breaker for either of them, as after some hesitant approaching, they ended up talking.
The girl eventually mentioned her wish to become immortal, which prompted Kalina to think about her own condition. She didn't age or die, but she was pretty much already dead, so she couldn't consider herself to be immortal. The latter was why the question intrigued her enough to humour the girl and go through various possibilities. Sadly enough, Kalina had little in the ways of memories and experiences to draw upon, but it was entertaining to talk to her. It was a feeling she hadn't really experienced, be it in this life or the past, so Kalina was quick to treasure it.
When the girl offered Kalina some blood, it sweetened the deal, literally and figuratively. Kalina's suspicion that the blood of humanoids would be far superior to that of animals was immediately confirmed, being far tastier and far more filling. That, combined with the companionship, had set them on a path to become quick friends. Sadly enough, the girl was quick to travel onwards, explaining she was working for some master that she had to obey and that she didn't want Kalina to meet said master. It was a bit confusing, but Kalina accepted it for what it was.
Kalina soon decided to leave the church and head out, attempting to hone the skills she'd been given upon rebirth by stalking and hunting animals. Her precision and speed, as well as her usage of the hand-crossbow and rapier, turned out to be only half of her skills. She was able to conceal both her weapons and her vampiric nature surprisingly well and could sneak around with relatively little effort. Even so, whether these abilities were there for her to hide or to hunt was unknown to her, as those memories hadn't returned.
Her search eventually led her to the north of the Ryken Forests, when she caught some rumours of trouble involving a witch. That was something she couldn't just ignore, so she set out to go and find out what was happening.
Goals:
- Learn more about the past of the person who's body she got reincarnated into.
- Train her roguish skills to perfection.
- Help Renee achieve immortality.
- Start her own 'group' (cult, faction, guild or otherwise) and gain followers.
- Find out more about her monstrous nature (and its complications).
[Race] Titles
[Society] Titles
[Job] Titles
- [Monster] All creatures considered hostile toward the members of the other trees.
- [Undead] Feature skills to grant an undying nature (not immortal) and monster title - a race of creatures that do not die normally and instead rot and move until they can't any more.
- [Vampire] Monster title, undead title, Feature: Fangs, Feature: Blood Drinker - A relatively more lively looking undead that feeds on blood and seems resistant to ageing.
[Society] Titles
- [Critical] Character has an easier time finding fault with anything and anyone. They are less likely to be caught speechless or without an opinion.
- [Blood Celebrant] You are a connoisseur of different types of blood, including fae, human, and others. You know the differences of such.
- [Roguish] Character's actions can be seen as sly and crafty at times, they are not to be fully trusted yet come off as a very trustworthy person.
[Job] Titles
- [Expert Rogue] - Stealth B
- [Apprentice Smuggler] - Concealment F
- [Apprentice Disguise Artist] - Disguise F
- [Apprentice Deceiver] - Deception E
Points at Start: 105
Points Earned: 295
Points Spent: 281
Points Unspent: 119
Stats:
Strength – B
(28 points)Precision – A
(35 points)Intelligence – F
(0 points)Vitality – C
(21 points)Speed – E
(7 points)Skills:
[Movement]
[Mental]
[Martial]
[Magic]
[Sense]
[Defensive]
[Miscellaneous]
[Secondary]
[Movement]
[Mental]
[Martial]
- [Fighting Style] – Precision Strikes D (21 points) | Offensive | C grade stats relevant to weapons, All weapons relevant to style.
A weapon style focussed on piercing weapons like a rapier and piercing ranged piercing weapons like a crossbow.
[Accurate] F - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade.
[Penetrating] F - weapon can ignore grades of an item when it is used to defend. F - 1 grade.
[Range] F Range - gives weapon attacks longer range. 10 feet / 3 meter at rank F. Required technique to apply fighting style effects at ranges beyond 5ft.
[Magic]
[Sense]
- Appraisal D (0 points) | Auxiliary ability - requires meta knowledge, D Grade Character
Created with the ability for being a Player Character, this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade or Threat of a monster). For things higher than F grade, it may just get a name or ??? until the character's Appraisal becomes more powerful. - [Feature] Fangs (0 points) | Auxiliary/Aesthetic
Character has fangs. - [Feature] Darkvision F (7 points) | Auxiliary
Allows one to see in the dark within a specific radius. You can see in dim light within a radius (depending on grade) as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
[Defensive]
- Resilient E (14 points) | Defensive – D Grade Vitality
[Ageing] - The ability to not age.
[Fatigue] – Resilience against fatigue caused by hunger, thirst, lack of sleep. - Blood Drinker F (7 points) | Defensive – E Grade Vitality
Heals character of F grade wounds and injuries and provides sustenance upon drinking blood. - Regeneration E (14 points) | Defensive - D Grade Character
Passive - cannot be put into abilities but can be utilized even while character is unconscious. Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to mental 'damage'. This includes regrowing severed appendages. Amount of vitality recovered is equal to grade of skill per combat round.
[Miscellaneous]
- Alternate Identity D (21 points) | Vitality C
Per grade of skill, the character has created and pulls off using an identity different from their own. This identity is a combination of visual and title changes for the character. When taking this skill, the rp'er must determine the name, description, and titles (including criminal ones) associated with the identity. Racial titles could be whatever, but the base character's physical dimensions and features (like tail and wings) will not disappear. The identity grade dictates how well it holds up to scrutiny by creatures and items of varying other grades. Alternate Identity may also be used to dictate what is viewed by magic items and skills like Appraisal so long as the skill is actively being used when such items or skills are levelled at the character. Effectiveness is based on skill grade.
Elizabeth MasonEquipped titles: Human, Apprentice Fletcher, Apprentice of Sophia Smith, Clumsy
Backstory: She's a simple gal that grew up in a village a bit away from the capital. However, she didn't really fit the hard farm-work at home and wasn't ready to find a husband, so she chose to move closer to the city and apprentice under an artisan there. Her clumsy nature got her rejected by most, until Sophia took pity on her and decided to teach her in fletching.
Edith RykerEquipped titles: Human, Apprentice Merchant, Shrewd Negotiator, Greedy, Bad Drunk
Backstory: Her father is a merchant that mostly managed to stay under the radar whilst making his profits as a reseller of jewellery. After her mother passed away, she's being prepared to take over his business. Whilst she shows promise in some regards, she sometimes messes up due to letting her greedy nature get the better of her.
Chandra JarmilEquipped titles: Human, Ryken Adventurer F, Lanost Survivor, Shy
Backstory: Ever since her home-town of Lanost was wiped off the map and she lost all of her family in one horrifying event, she's been looking to become strong enough to never have to deal with such a tragedy ever again. - Concealment F (7 points) | Auxiliary, E Grade Precision
Character may hide their weapons on their person to the point where the weapons cannot be found short of physical search.
[Secondary]
- Deception E (14 points) | D Grade Character
The ability to convincingly hide the truth, either verbally or through actions. This deception can encompass everything from misleading others through ambiguity and fast-talking, to telling outright lies. - Disguise F (7 points) | E Grade Character
The ability to change one’s personal appearance in an attempt to deceive others. - Stealth B (35 points) | A Grade Precision
The ability to disguise objects or people so that they blend into their surroundings. This also includes the ability to conceal small objects on one’s person and the ability to move silently. May be used in tandem with Concealment skill.
Abilities:
- Sneak Attack: – Appraisal D, Darkvision F, Stealth B, Concealment F – Character uses their stealth and concealment to stay hidden while using their appraisal and darkvision to find the best moment of opportunity to suddenly strike at a target from the shadows, making it much more difficult to dodge or counter the attack. - Grade B – 4 Post Cooldown.
- Stealth Mode: – Stealth B, Concealment F, Disguise F – Character quickly hides away and (where needed) disguises and conceals any traces of them having been somewhere. - Grade B – 4 Post Cooldown.
- Precision Strike: – Fighting Style [Precision Strikes] D, Accurate F, Penetrating F, Range F – Character strikes at a target accurately and with the full force of the fighting style. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. [Penetrating] - weapon can ignore armours of similar or lesser grades and still hurt target. [Range] F Range - gives weapon attacks longer range. 10 feet / 3 meter at rank F. Required technique to apply fighting style effects at ranges beyond 5ft. - Grade D – 2 Post Cooldown.
- Piercing Strike: – Fighting Style [Precision Strikes] E, Accurate F, Penetrating F – Character attempts to pierce through an opponent's armour with their strike. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. [Penetrating] - weapon can ignore armours of similar or lesser grades and still hurt target. - Grade E – 1 Post Cooldown.
- Well-aimed Strike: – Fighting Style [Precision Strikes] F, Accurate F – Character focusses on cleanly hitting their target. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. - Grade F – 0 Post Cooldown.
- Blood Appraisal: – Appraisal D, Blood Drinker F – Character is able to appraise some titles from drinking blood, rather than from watching the blood's owner. Works in tandem with [Blood Celebrant] title. - Grade D – 2 Post Cooldown
Equipment:
Items:
Assets:
- Hand Crossbow B (21.5 points 7, 10.5, 4)
- Rapier C (17.5 points 7, 10.5)
- Chain-mail (heavy) armour D (4 points 4)
Items:
- Crossbow bolts
- Black sunhat, black coat. [Concealment related clothing.]
- Backpack
- Bedroll
- Rations (flasks of blood)
- Leather waterskin (also filled with blood)
Assets:
- N/A
Change Log:
- Creation: Precision D (14 points)
- Creation: Vitality E (7 points)
- Creation: Speed E (7 points)
- Creation: Feature Skill – Darkvision F (7 points)
- Creation: Feature Skill - Resilient F (7 points)
- Creation: Feature Skill - Blood Drinker F (7 points)
- Creation: Fighting Style – Precision Strikes E [Accurate] F + [Penetrating] F (14 points)
- Creation: Secondary Skill – Stealth E (14 points)
- Creation: Secondary Skill – Concealment F (7 points)
- Creation: Secondary Skill - Disguise F (7 points)
- Creation: Weapon – Hand Crossbow F (7 points)
- Creation: Weapon – Rapier F (7 points)
- [06/02/2022] Acquired: 55 points and [Critical] title from The Dead awake at Night (Blue Viscera Occult Questline) 09/12/2021 – 06/02/2022
- [06/02/2022] Strength F => C (21 points)
- [06/02/2022] Purchased upgrades Hand-crossbow F => D and Rapier F => C from Sophia Smith at the marketplace for (21 points).
- [06/02/2022] Upgraded Stealth E => D (7 points)
- [06/02/2022] Added Appraisal E to the list of skills (0 points).
- [06/02/2022] Added a 'goals' section to the sheet.
- [06/02/2022] Added 'points earned' and 'points unspent' sections to the sheet.
- [06/02/2022] Added [Sneak Attack] ability.
- [06/02/2022] Added [Hide The Evidence] ability.
- [06/02/2022] Added [Forwards Lunge] ability.
- [06/02/2022] Added [Well-aimed Strike] ability.
- [06/02/2022] Added [Piercing Strike] ability.
- [08/02/2022] Acquired: 1 point from Kalina's Purchase from Sophia 07/02/2022 - 07/02/2022
- [08/02/2022] Precision D => C (7 points).
- [14/06/2022] Acquired: 113 points and [Blood Celebrant] title from The Dead awake at Night, Part 2 (Blue Viscera Occult) 12/02/2022 – 07/06/2022
- [14/06/2022] Added goal: Find out more about her monstrous nature (and its complications).
- [14/06/2022] Added more thorough race title descriptions and the [Rogue], [Smuggler], [Disguise Artist] job title descriptions.
- [14/06/2022] Upgraded fighting style [Precision Strikes] with [Range] tech core. (7 points)
- [14/06/2022] Upgraded Vitality E => C (14 points)
- [14/06/2022] Upgraded Appraisal E => D (higher character grade)
- [14/06/2022] Upgraded Resilience F => E, added Fatigue (7 points)
- [14/06/2022] Added [Blood Appraisal] ability.
- [14/06/2022] Added Alternate Identity D (21 points)
- [14/06/2022] Added Deception E (14 points)
- [14/06/2022] Changed [Hide The Evidence] ability into [Stealth Mode].
- [14/06/2022] Enhanced [Forwards Lunge] ability with the new [Precision Strikes] tech core and changed the name to [Precision Strike].
- [14/06/2022] Added Regeneration E (14 points)
- [14/06/2022] Upgraded Precision C => A (14 points)
- [14/06/2022] Upgraded Stealth D => B (14 points)
- [14/06/2022] Spent 8 points on Hand Crossbow D => B and obtaining Heavy chain-mail armour D from Sophia Fletcher.
- [11/08/2022] Acquired 42 points and [Roguish] title from The Crafting Guild's Foundation 11/06/2022 – 02/08/2022
- [28/08/2022] Upgraded Strength C => B (7 points)
- [23/10/2022] Acquired 105 points from The Hag of the Overgrown Marshes 02/08/2022 – 12/10/2022
- [27/10/2022] Lost 21 points from points earned and points unspent in World Betting
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