The Sleeper ship has traveled the unguessable distances of space to finally arrive at a shimmering jewel of a planet. A planet ripe for conquest.
The ship has expended almost all it's resources in arriving here. Only the smallest amounts of ships, equipment, and troops can be awoken for the invasion at hand -- Energy, Raw materials, and of course Biomass must be extracted from the planet covertly before a larger scale invasion can begin.
For now, the best of weapons and most terrifying troops must stay in stasis and the invasion must proceed carefully... but soon enough, with luck and initial success -- the beings of this planet will know more than to fear and suspect what hovers in the ether above them.... they will know true terror.
__________________________________________
This is an interest check for my planetary invasion sim -- each player will be an alien overlord with a small amount of starting resources, aliens, and ships. From these humble beginnings the planet below must be conquered, but you must also distinguish yourself as the ultimate conqueror -- for only the greatest conqueror(s) will be allowed to remain behind to rule when the sleeper ship leaves it's conquest for new victims across the galaxy.
__________________________________________
Some may already know me from my very successful "Lost Continent: Flight from Muurdaan" Nation builder that has been going on for years and dominates the nation building forum for comparative life and size of game. This game (I'm hoping) will be lighter, faster paced and quite different from my other game,
Interested players will come up with a Overlord character concept and may design ships, troops and weapons for their invasion force to start with. Whether they be psionic mindbenders, bodysnatching infiltrators, animalistic Xenomorphs, or straight up brutal ground forces will be worked out before entry to the game.
The game will unfold in a series of missions, ranging from covertly stealing resources, human and cattle abduction for study and gathering of biomass, spying and infiltrating, to terror missions and direct conflict and coercion of the planet's populace.
Think of the game as a "Reverse X-com" -- where instead of being an organization that fights to repel an escalating alien invasion -- you are instead the invaders.
____________________________________
POST #12 has detailed instructions for starting to design your faction!
Feel free to ask questions and state interest in this thread, and I will get back to those willing to play. We will start with the invasion of a slightly technologically advanced earth == but who knows what mysteries and other conquests await? Time will tell, Overlord. Time will tell.
The ship has expended almost all it's resources in arriving here. Only the smallest amounts of ships, equipment, and troops can be awoken for the invasion at hand -- Energy, Raw materials, and of course Biomass must be extracted from the planet covertly before a larger scale invasion can begin.
For now, the best of weapons and most terrifying troops must stay in stasis and the invasion must proceed carefully... but soon enough, with luck and initial success -- the beings of this planet will know more than to fear and suspect what hovers in the ether above them.... they will know true terror.
__________________________________________
This is an interest check for my planetary invasion sim -- each player will be an alien overlord with a small amount of starting resources, aliens, and ships. From these humble beginnings the planet below must be conquered, but you must also distinguish yourself as the ultimate conqueror -- for only the greatest conqueror(s) will be allowed to remain behind to rule when the sleeper ship leaves it's conquest for new victims across the galaxy.
__________________________________________
Some may already know me from my very successful "Lost Continent: Flight from Muurdaan" Nation builder that has been going on for years and dominates the nation building forum for comparative life and size of game. This game (I'm hoping) will be lighter, faster paced and quite different from my other game,
Interested players will come up with a Overlord character concept and may design ships, troops and weapons for their invasion force to start with. Whether they be psionic mindbenders, bodysnatching infiltrators, animalistic Xenomorphs, or straight up brutal ground forces will be worked out before entry to the game.
The game will unfold in a series of missions, ranging from covertly stealing resources, human and cattle abduction for study and gathering of biomass, spying and infiltrating, to terror missions and direct conflict and coercion of the planet's populace.
Think of the game as a "Reverse X-com" -- where instead of being an organization that fights to repel an escalating alien invasion -- you are instead the invaders.
____________________________________
POST #12 has detailed instructions for starting to design your faction!
Feel free to ask questions and state interest in this thread, and I will get back to those willing to play. We will start with the invasion of a slightly technologically advanced earth == but who knows what mysteries and other conquests await? Time will tell, Overlord. Time will tell.
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