Particle9
Machine Overlord
Shungila said:
"Good men mean well. We just don't always end up doing well."
Name : Isaac Clarke
Aliases : None
Appearance :
Origin Universe : Dead Space Universe
Species : Human
Gender : Male
Faction (Villain, Hero, or Anti Hero) : Hero
Personality :
Determined. He faced many horrors during his time aboard the space vessel known as the USG Ishimura, Titan Station, and the planet known as Tau Volantis, but he continued on despite the undead Necromorphs that stood in his path.
Theme song :
Brief Bio : Isaac had been born on June 5, 2465 to his two parents, Octavia and Poul Clarke, his mother of which who was a Unitologist. In his younger years, he lived most of his life with his mother, since his father left on a mission and never returned. Isaac took after his father and became an engineer. He had been selected to attend a sophisticated academy for engineering, but he could not pay tuition. This was due to his mother, who spent most of their money to get a higher position in the church of Unitology. Isaac despised Unitology altogether since then. Despite this, he did graduate from a lesser collage as a systems engineer a couple years after. He signed up with the Merchant Marines division soon after, and met Nicole Brennen, who would later have a strong romantic relationship with Isaac. Later, his career would end, as the USG Ishimura, the ship Nicole was assigned to, went dark. The Necromorphs were born.
Abilities
Isaac doesn't really have any powers, he is just a man with a gun. Well, unless you can count the stasis and kinesis modules. His stasis module can slow down an opponent, and he uses his kinesis module for, well, telekinesis.
Equipment
He usually carries a Plasma Cutter, an energy gun that can fire vertically or horizontally. A tool usually carried by miners, Isaac chose this as his main weapon. He also wears a RIG (Resource Integration Gear), which is used to track his lifesigns and augment (improve) his strength. And, of course, he never walks into a bloodbath without his kinesis and stasis modules.
While he possesses these abilities, it means nothing at close range, despite his strength. If done right, one can kill him easily if you go for his limbs. He is also psychologically unstable, resulting in intense paranoia and strong hallucinations.
Barbas said:Code:
Blood for the Blood God! Skulls for the Skull Throne!
Name : Kharn the Betrayer
Aliases : None
Appearance :
Origin Universe : Warhammer 40k
Species : Space Marine
Gender : male
Faction (Villain, Hero, or Anti Hero) : Villian
Personality :
Before the Horus Heresy, Khârn was a loyal servant of the Emperor of Mankind, who warily believed that the excessive means the World Eaters employed in battle were necessary for the ultimate success of the Great Crusade. A taciturn warrior with a straightforward approach to battle, Khârn nevertheless was recognised as one of the finest warriors amongst the World Eaters, earning himself a fearsome reputation both on the battlefield and in the duelling pits. Following the Heresy, Khârn became a devoted Khornate Berzerker, surrendering himself in whole to the Blood God's Eight-fold Path, easily enraged by others' perceived weakness, and eager to kill others for Khorne, irrespective of whether or not they were also his allies.
Theme song :
Brief Bio : Khârn the Betrayer is a member of the World Eaters Traitor Legion of Chaos Space Marines, and the greatest mortal Champion of Khorne. Second only to the World Eaters Daemon Primarch Angron in aggression and bloodlust, Khârn has lived a life of murder and betrayal, the blood spilt and skulls collected for his patron beyond counting. In battle Khârn is always where the fighting is at its thickest, wielding his heavy chainaxe Gorechild (which, along with its twin Gorefather, was wielded by Angron during the Horus Heresy), rimmed with the unbreakable teeth of a Mica Dragon, this fell weapon continually rises and falls as it severs heads and claims skulls. He is the avatar of Khorne, embodying the Blood God's indiscriminate rage and bloodlust in the realm of mortals
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Abilities
regeneration,
immune to pain,
superhuman speed,
extreme durability.
Blessing of the Blood God - Khârn is the most favoured mortal servant of Khorne, and is accordingly granted protection against witchery by his patron. Such is Khorne's contempt for "witching tricksters" that psykers will find their power nullified when attempting to target Khârn, and Force Weapons will not function should they manage to score a hit upon the frenzied Khornate Berzerker
*
Equipments
Gorechild - Massive and ancient; Gorechild is an artefact Chainaxe from the time of the Great Crusade, an inheritance to Khârn from his Primarch Angron.
Death-counter - Khârn's helm incorporates an archaic device known as a death-counter. The ancient High Gothic lettering of the digital death-counter is superimposed on Khârn's field of vision and tallies the number of the crazed berserker's kills as he makes them. Khârn was proud of this archaic device, presented to him by the Warmaster Horus himself in ancient times. Its like could not be made in the current degenerate age due to the Imperium's slow loss of technical and scientific acumen. Perhaps once this archaic device aided him in the collection of trophies for his Legion's secretive "contest," though now it would seem to others to be little more than the obsessive tally of a madman.
Power Armour - Khârn is clad in an antique and battered suit of Power Armour from which the left pauldron and arm plate is missing, for reasons unknown. Khârn's battleplate is a testament to the craft of mortals and the iconography of Chaos. Among the first to adopt the red and brass of the Eightfold Path, Khârn and his warriors scoured themselves of all Imperial iconography during the latter days of the Horus Heresy, instead festooning themselves with bloody skulls and gladiatorial chains. The skulls of Khârn's most memorable opponents dangle from chains attached to his belt and arm.
Archaic Plasma Pistol - The Plasma Pistol has long been Khârn's sidearm of choice, able to bring down even a heavily armoured foe at range with a single well-placed shot. The weapon he carried at the Siege of Terra is a dark and twisted thing, equal parts tried and tested Mechanicum technology and the uncanny blessings of the Warp.
- Can be killed, will attack his allies if enraged, easily enraged.
Accepted
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