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Intergalactic War RP

Shepard

The Not-So-Rottenfuhrer
YO! 


Really simple RP here that's achieved over 5,000 replies in its total lifespan (over many forums and now to this one!)


Character Sign Up:


-Nation name:


-Political System: (Totalitarian, Democracy, or mixed - please explain)


-Economic System: (Free Capitalist, Capitalist-Socialist, Socialist, Fascist, Communist)


-10 Planets in one system max - Please describe each planet (Recommended: Raw Material rich wasteland, Earth-Like)


-Any other background information you would like to include!


*Every three players will be assigned to a Sector*


*Please be moderate in starting military forces sizes*


In this RP, it is not my job to limit what you can do but to simply provide a balanced asymmetric role-play. For all intents and purposes, most ANYTHING will be allowed as long as it is within the realms of logic. Certain items such as WMDs will only be limited to prevent god-moding.


Turns will be simple...just tell me what your nation is up to! It's usually easiest to talk about Domestic Policy Action, Economic Action, Defense Policy, Foreign Policy, etc. 


*You may have one project per planet*


*You may research three projects at a time*


*Please submit your military size and positioning to the mods [ @Pershing ] each turn*


*Feel free to ask questions at any time!*


*Here is my Skype to withhold the banter of this RP*


Lieutenant Colonel Scooch


*I will be posted a link to a Google Docs containing suggested information and formatting for making your nation and turns soon!*


Have Fun!
 
Last edited by a moderator:
-Nation name: Republic of United Systems


-Political System: Representative democracy, where each planet in the union has it's own local government modeled over the United States and gets to elect representatives based on population to an overarching interplanetary government.


-Economic System: Free capitalist


-10 Planets in one system max -


Earth: Homeplanet of humanity and capital of the RUS. Home to 5 billion people, and the great businesses of human space.


Mars: The second largest planet of the RUS, with 3 billion people, Terraformed in the year 2040, the Red planet now sustains a thriving metal working and ship building industry. 


Titan: A oil drilling "outpost" that collects and refines the billions of tons of hydrocarbons from the deep "lakes" of Titan needed to sustain human industry. Gasoline, natural gas, and other such chemicals pour out of this planet by the billion of gallons. Home to 500 million people.


Asteroid colonies: About 500 million people live on the asteroid belt in between Mars and Earth, harvesting the precious materials and bringing them to Mars or Earth for sale.


-Any other background information you would like to include: Currently undergoing a demonic incursion on Deimos due to their recent activation of the first Slipspace drive.


Military: 5 million human combat personnel, 1 million Imitantiur Autem combat units, 15 million support personnel. 75000 A1 power armor units.


Armor assets:


15000 M4 Abram's


20000 Badger IFV's


200000 Rorsche Humvees


20000 Hellion APC's


5000 Carrion Mobile AA


2500 Mjinior Mobile Artillery


2500 Mjinior Mobile Artillery rocket variant


10000 Morgar Systems 34 Artillery piece


200000 M4 "Bobs"


15000 Gesichtslos Light Walker


Super Heavy Armor assets:


25 WW Gotts


10 WW Far Tods


10 Fury Heavy Gunships


Aerial assets


2000 Clear Skies


500 A12 Thunderbolts


1000 Hind F's


100 Albatrosses


50000 Sea Hawks 


500 Pave Lows


Orbital Assets


200 Sabers


25 Strikers


3 Sirius Class Corvettes


1 Halo Class Cruiser


25 D-8 Landing Ships


Drone Assets:


1 million Quaker recon versions


1 million Quaker Combat versions


100 thousand Runners


80 thousand Goliaths


TRUE SHEET DOWN BELOW


DISCLAIMER: NO IMAGES USED IN THIS SPECIES SHEET ARE OWNED BY ME. ALL IMAGES ARE USED FOR NON-PROFIT ACTVIITY (IN THIS CASE, HAVING FUCKING FUN).


[Species Sheet]
Name:Homo Sapiens
General Life-Span (Eternal Allowed): 90 years without surgery, several hundred with surgery and augments
Appearance: Human beings have a wide variety in their appearance, but in general they shared a bipedeal humanoid shape with 2 arms attached to their chest, and two legs attached to their pelvis. They have two eyes, a nose, and a mouth with both incisors and grinding teeth. They are generally 5 to 6 feet tall when mature, and are of average build.


Attributes: Human beings are possessed by a strong sense of curiosity. They are known for trying to discover anything they can, and have a long history filled with exploration. With training, they also make adept fighters. They are also quite industrious. They are generally accepting and can be considered an amicable people; however, there are still some racist groups in existence.


History: Humans arose several million years ago on the planet Earth, in the Sol system. For most of the existence of humanity, they lived in extremely simple hunter-gatherer societies. However, around ten thousand years ago, humans began to domesticate plants and animals, allowing them to form advanced civilizations. In the year considered 2030 by their calendar, scientists in Germany discovered how to build viable space elevators, greatly increasing their ability to utilize space. 20 years later, another nation known as Japan discovered the key to space; practical FTL. The Trans-Fukishaw engine (named in honor of it's inventor, Fukishaw Kojima) operates by ripping open a "hole" in space, leading to an alternate dimension referred to as Slip-space. Distances in this dimension are greatly dilated; 100 miles in Slip-space is about a tenth of a light year in real space (meaning a ship that can travel 600 MPH can reach the nearest star to Earth, which is 4 light years away, in seven hours). However, the size of the engines mean it can only be mounted on ships, and Slip-space is filled with exotic radiation, meaning ships must be specially shielded to ensure the survival of the crew. Around this time, Russia and most of the EU united to form the RUS, one of the first modern continental super powers.
[Faction Sheet]
Name:Republic of United States
Type of Government:Representative Democracy
Leader(s): President
Home Planet: Earth, Sol System
Morality: Lawful Neutral
History: Established in 2055 by NATO, the RUS has spread throughout Sol and multiple surrounding systems. It is a capitalistic system, with laws in place to prevent abuse by corporations. Laws are proposed by a house of elected representatives from the colonies, while a President commands the military and heads the government. A senate of 12 judges also goes over laws, ensuring the following the RUS constitution. The main points of the constitution include:
Freedom of religion, speech, and press
The right to bear arms to defend yourself
Rights to protect citizens from governmental abuse
Limits on mechanization of industry to make sure people can still be employed
Synthetic lifeforms that are proven to be fully sapient are considered human and have the full rights of any other citizen of the RUS
Alien lifeforms that are proven to be fully sapient are considered human and are eligible to be granted citizenship to the RUS



Economy: Capitalistic. Paper currency known as Euros.  Most space exploration and colonization efforts are privatized.


Organizations:
RUS high command; contains all the command elements of all branches of the RUS military.
RUS air-force;responsible for in-atmosphere aircraft.
RUS Infantry; contains infantry commanders
RUS Mechanized: commands mechanized vehicles
RUS Navy; Commands all spaceborne ships owned by the military.
RUS Central Government: Contains all civic and governmental institutions and positions.


CLASSIFIED UNDER ORDER OF HIGH COMMAND
PLEASE INPUT PASSWORD TO CONTINUE.
*Access Granted*
Loading BOPI files
Burea of Paranormal investigation
Classified organization dedicated to the defense of the RUS from anomalous artifacts. When miners unearth an ancient alien artifact and suddenly start a death cult dedicated to some unknown diety and begin practicing blood magic, these are the guys who cover it up.
They have facilities throughout RUS space. The most "prominent" is Site 7, a secure holding facility on the planet REDACTED, in the REDACTED system. Site 7 stores multiple artifacts currently being studied by the BOPI.
The BOPI maintains a military branch known as the Mobile Task Force. They also maintain a small fleet, usually used for transporting MTF squads and raining down hellfire when a threat is unable to be contained.



Culture: There is a massive variety of cultures in the human race, because of natural geologic borders during humanity's early history. However, several main groups exist. There is a massive amount of mix between the groups, and even then there are massive mixtures in the groups themselves, so this is a rough outline.
European: Characterized by a strong sense of innovation, and classic European values, Europeans are a ambitious people who love their ancestor's culture. They mainly speak German or english, and follow Christianity. 
Neo-Arabic: A strange blend of cutting edge technology and down to Earth values characerize the Arabic people. Arabic people are known for being extremely inventive and strive for modernization, in an attempt to bring back the Golden Age of the Muslim world. Many Arabic cities have skyscrapers next to humble stone Mosques, and traditional Muslim garb goes alongside vests and suits. Liberal Islam is commonly followed, but radicals still exist amongst fringe groups.
Asiatic: Asiatic culture is heavily influenced by ancient Chinese values (due to their prevalence in early human history), leading to many similarities in the region amongst eachother, such as a honor focused society and what is known as "Far East architecture". This has decreased in modern times, but it can still be found in a common respect for elders and a strong sense of pride intheir culture.
Slavic: Located mainly in central and northen Asia, Slavs are an...interesting group, with dozens of different languages and culture. However, they share a common majority of Russian Orthodox christianity, and a efficient style of building. However, they are quickly trying to make up for the damage the USSR did while it was in power.
African: Another mixture of the old and new, African culture has a very homely feel to it; known for their powers in trade, and many of the largest manufacturing corporations are based in Africa due to it's large open space, workforce, and resources.


Architecture: In general, it follows a futuristic look, mixed in with modernistic design astehtics (think Deus Ex: Human Revolution). Amongst the rich, a style known as neo-classical is popular, combining old style furniture from the early 20th and 19th century with futuristic designs.



Technology:
Power systems: Mainly fission and fusion for cities; use of fossil fuels mainly for land vehicles or generators for smaller installations, as well as renewable energy.
FTL: Slip-Stream; utilizes an alternate dimension where distance is greatly dilated in comparison to real space.
Space travel engines: Fusion drive for forward momentum. A deuterium fusion reactor ejects it's plasma out a series of rockets on the back of the ship, propelling it forward at high speeds. Fine maneuvering is accomplished by small rockets firing out compressed air along the ship, and all ships have emergency shaped charges for quickly dodging attacks or getting some extra thrust.
Medical: Shadowrun level genetic and mechanical augmentation, anti-aging treatments, reliable cancer treatment. Nueral uplinks to pilot "vehicles" do exist, but due to the way the human brain is made to function it can only (successfully) operate humanoid machinery, such as mechs.
Space to surface: Vast majority of space borne ships cannot make planetfall without being trapped. Most movement of cargo is performed by orbital elevators. The only ships that can make planetfall and take off again are large, specialized transports, usually used for military landing operations or for civilian shipping. Smaller shuttles for transporting people are ineffecient for usage as military transports due to their large profile and slow speed.
Industrial: Mostly modern technology for production. Most raw materials are collected from asteroids or large scale ground mining operations.


Corporations
Mars Tech
CEO: Torgue Johnson, 70 years old. Born 2020, March 7th http://vignette2.wikia.nocookie.net/borderlands/images/6/65/Torgue_Intro_1.jpg/revision/latest?cb=20121121054124
Assests: Mines and factories on Mars, Africa, and other planets
History: Established in 2043 by Torgue Johnson, Mars tech was the foremost provider of mining equipment and a major investor in the mining industry for the first colonies in Sol. However, this changed in 2050, August 3rd, on the day the first slip space engine was succesfully tested. The activation of the engine caused one of the main mining complexes Mars Tech owned on Deimos, one of the moons of mars, to go silent. Unfortunately, Torgue was touring the facility on that day to inspect word of ruins found on the planet. 2 days later, when a recovery team was sent, it was discovered that they had done the impossible; they had unlocked the gates to Hell itself. The facility was overrun by gibbering horrors; however, what they didn't expect was that one man would drive them back. Torgue was determined to not let these Demon motherfuckers take over the facility; he organized the few survivors left to barricade themselves into the repair bay, using mining equipment and mining hardsuits to hold off the demons. Meanwhile, Torgue grabbed a chainsaw, a sawn off shotgun, an automatic rifle, and a set of security armor, and delved into the depths of the facility. He fought his way through hordes of demons, before going into hell itself. He managed to destroy the artifact keeping the gate open, barely escaping Hell before it was locked forever. (Still iamge taken from camera near digsite: http://static.giantbomb.com/uploads/square_small/12/120457/2136167-3.jpeg) With the portal closed, the remaining survivors decided that it was now their duty to create the biggest, baddest weapons to fight any further threats to humanity. Today, Torgue is now a hardass that personally advertises for Mars Tech's products, and they produce some of the most badass weaponry available.


ARMA Corp 
CEO: John Kondrad, Age unknown, Birth Date unknown http://vignette3.wikia.nocookie.net/specops/images/a/a9/Konrad.jpg/revision/latest?cb=20120713123726
Assests: Arms manufacturing plants across universe
History: Established in 2031 by it's founder Richard Harrison, ARMA Corp was a major weaponry producer on Earth. However, in 2053, a man named John Konrad managed to outmanuever other share holders and acquire the trust of the board, gaining a majority in the company's stocks and being assigned CEO of ARMA corp. It is unknown where he comes from, and any of his background; he showed up one day in the former United States with a large sum of money and an entire mercenary outfit that he identified as "The Damned 33rd". He immediatly set out to expand ARMA corp, outsourcing to foreign vehicle manufacturers and absorbing DHB Industries' Point Blank Body Armor. This allowed them to become one of the largest arms manufacturers in the RUS, with multiple government contracts.
 
(Prepare for wall of text)


General tactics: RUS tactics rely on heavy amounts of support and electronic warfare. Command structures are high priority targets, and electronic warfare forces will incessantly attack enemy communications and guidance systems. Combat wise, infantry rely on Fire and Manuever tactics, using heavy volumes of fire to suppress enemies, while another group advances on the enemy. Once there, the advancing squad will either flank the enemy to cut them down from an angle where they aren't protected by cover, use grenades to kill them, or in rare cases, advance into melee combat. Artillery, air support, and orbital bombardment are also heavily used during Fire and Maneuver, replacing the advancing squad; a squad suppresses the target, before requesting a strike on the target's position. Trapped by the supressive fire, they will hopefully be destroyed by the attack.
Armored vehicles are ALWAYS supported by infantry riding in APC's to help screen for infantry and prevent flanking, along with IFV's. However, these tactics require large amounts of supplies to support, and a massive support unit. A regular army group requires many mechanics, drivers, and other such personnel to keep the army supplied.


Infantry


Equipment


AV-73 
Frontier
An...unorthodox melee weapon, the AV-73 can best be described as a chainsaw with a sword handle. For safety reasons, one edge of the blade (the one facing the wielder) has a cover built in. Usually used in close quarters jungle combat by the especially insane.


Tru-Steel Machete
Frontier
Military Grade Machete made with a tungesten-steel alloy, making it hard and still letting it have a thin blade. Can be used to cut (studs on back of blade), chop, or carve. Standard equipment for jungle operations. Very good at killing eldritch abominations or parasitic aliens.


Parachute
ARMA corp
Literally just a parachute. Used by paratroopers, or orbital troopers (they parachute from orbital landers. Yes, they are that insane.)



Tactical flash-light
ARMA corp
Steel frame heavy duty flashlight designed to be used in any environment. Watertight, vaccum resistant, and comes with a spike for insertion into the ground. Standard issue.



M3-Combat knife
Frontier
Tempered steel combat knife. Standard issue. Can also function as a bayonet.


MT-37
http://vignette4.wikia.nocookie.net/avp/images/5/59/Alien-motion-tracker.png/revision/latest?cb=20120217202431
Dyson Tech
With a range of 40 meters, the MT-37 is a valuable tool in close quarters or urban combat. It is capable of detecting motion; however, this can be a detriment when in industrial areas, due to machinery.


MCI-2878.png

ARC-Riot Shield
ARMA corp
A heavy riot shield used in CQC and riot control. Capable of stopping 15 7.62x39mm rounds.


M5-Laser Designator
ARMA corp
Laser designator used to call in guided munitions. Rugged and waterproof. Has minor EMP hardening.



M80-Anti personnel mine
Mars tech
Area of denial device. Buried underground and activated; when the sensors on top indicate movement, it launches four charges through the ground and into the air, where they will detonate, sending lethal shrapnel flying in a 180 arc around it. Range of detonation is variable, allowing you to detonate it at knee, stomach, head, or any other level up to 10 feet. Can be fitted with incendiary and white phosporous explosives.
Also comes in an anti-tank variety, where the 4 launch tubes are replaced with one large launch tube that shoots a heavy AT charge directly upwards into the bottom of a passing vehicle. Has anti-tamper systems that causes the device to detonate if not properly disarmed.



Weaponry and Armor


RUS weaponry is designed to be reliable and highly modifiable. They purely use kinetic weaponry; while lasers have better penetrative power, the fact that the beam doesn't tumble or expand while it goes through the body means that it doesn't deal as much actual damage as a bullet. Overheating issues and limited range due to energy dispersion have also blocked their attempts to make reliable laser weaponry.


M82_Assault_Rifle.jpg

AR-34
Black Water
7.62×39mm
30 round magazine
700 RPM
This reliable assault rifle is the main weapon of the RUS infantry corps. Utilizing a bullpup design to cut down on weight, it is highly customizable, with multiple grips for attachments, including:
Large selection of scopes, under-barrel launchers/shotguns, laser sights, multiple barrel attachments.
The round can penetrate most modern body armor in several shots from standard engagement range (150 meters)


Jurgen 14.5
Black Water
14.5 x 114mm APFSDS
5 round magazine
Semi automatic, bolt action
The Jurgen is the premiere long rifle of RUS forces, wielded by marksmen. The massive armour piercing rounds resemble a large needle, and are constructed out of depleted uranium. A single shot from one of these will turn a man's torso into a bloody mist, or penetrate the rear armor of some lightly armored vehicles.


.338 Surton
cHq8YfW.jpg

Frontier
.338 Lapua
10 round magazine
Semi automatic, bolt action
The .338 Surton is a long range, anti infantry sniper rifle. The .338 Lapua round gives it a good mixture of range and power, allowing it to smash through standard infantry armor in one shot. 


MP30
ARMA Corp.
9mm
900 RPM
45 round magazine
The light MP09 is usually used by scouting forces, military police, support defense units, and as a secondary weapon by heavy weapon users. Very ineffective against any form of body armor.


Hellstorm Flamethrower
Mars Tech
Napalm-liquid gas mix
Effective range of 40 meters
Canister contains enough fuel for 10 seconds of consecutive fire. Backpack mount contains enough fuel for 2 minutes of fire.
Seemingly out of place on the modern battlefield, this terrifying weapon still excels in close quarters combat and in clearing fortifications. It is also highly effective against the myriad swam races RUS faces.


KSV 5 semi-automatic shotgun
9d54b0f68acfe2d344b377559bb6e29d.jpg

ARMA Corp.
12 gauge buckshot/flechette/grenade/slug
12 shell capacity
Semi-automatic
50 yards effective range
This advanced CQC weapon is constructed out of a plastic polymer for high strength. It is effective in clearing buildings or tunnels, and has a wide range of shells available, some of which are listed above.


Mataba 45
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwj3gYiM6dfMAhUDdD4KHWHiAK8QjBwIBA&url=http://i684.photobucket.com/albums/vv206/Hardwarejunkie/da31ab96-24ff-47a3-bdfb-edd15256afe6.jpg&psig=AFQjCNGZWKuK2hN-HlAmU2UqCq02M-ra7Q&ust=1463254715402517
Black Water
.308
6 shot cylinder
Revolving
Issued to officers as a sign of rank, the Mataba 45 is a heavy hitting self defence weapon that can easily drop unarmored targets.


Raven handgun
Black Water
10mm
semi-automatic
15 round magazine
The standard sidearm of RUS military forces, the Raven is intended as a weapon of last resort. Soldiers normally carry only 3 extra magazines for their sidearm.


Grenades
Frag (M100, ARMA corp): 15 meter kill radius, hundreds of fragments of shrapnel
009292d121462fc37a3090aac86d5792.jpg

Incendiary (M100-I, Mars Tech): Napalm, 10 meter radius, 1500 to 2200 degrees fahrenheit
UBWX6.jpg
(On right)
Smoke Screen (M100-S, ARMA corp): 30 meter smoke radius
UBWX6.jpg
(On left)
Flashbang(M100-F, ARMA corp): Causes temporary blindness and deafness


RPK-25
machinegun-lp1-xl.jpg

ARMA Corp
7.62x39mm
Automatic
125 round drum magazine, 500 round belts for usage when mounted
The son of the RPK series of machine guns, the RPK 25 is a general purpose machine gun, able to be carried by infantry as an LMG or mounted onto a tripod for use as a medium machine gun. Packing as much punch as an assault rifle, the RPK-25 is not a gun to be trifled with.



Browning .50 machine gun
5042e8ed7a86467952b1346ffb1a8ecc.jpg

Mars Tech
12.7x99mm rounds
900 RPM
500 round box magazine, much higher if attached to internal ammo supply
The longest used weapon in history, the Browning has proven itself to be a reliable, effecient, and deadly weapon system for longer than an entire century. 


XM30
grenade_launcher_by_biometal79.jpg

Black Water
A 6 shot, revolving cylinder grenade launcher. Launches 40mm grenades for anti-infantry purposes. Can be equipped with fragmentation, HE, incendiary, or WP rounds. Comes with an internal range finder that lets it detonate at any range.



M5 Multi-threat system
ARMA Corp.
One AT or AA warhead
Effective range: 800 meters
The M5 is a multi-purpose anti vehicle weapon. It can be fitted with a HEAT round designed to penetrate the armor of a tank and kill the crew, or a proximity air burst warhead designed to destroy aerial vehicles. It has a back-blast of about 20 feet.


Power Armor weaponry and equipment: Weapons too large to be fired by unarmored humans. Mainly made by Mars Tech


flamethrower_aft_2l_heat_by_karanak-d4zkm49.jpg

Incinerator
Mars Tech
Napalm/gasoline mix
50 yards effective range
A massive flamethrower that literally cannot be held up by normal humans. Can melt through hordes of infantry, and slag light vehicles. 


MCI-2878.png

ARC-PA Shield
A massively upscaled version of the ARC shield, it is capable of surviving 100 7.62x39mm rounds or 1 12.7mm round


XM35-PA
b8d7387ee8e24850590007b6ef23964b.jpg

Mars Tech
A collobartive effort with Black Water, the XM35 is a special grenade machine gun for use by troops in power armor. It fires out 40mm grenades at a rate of 80 rounds a minute, and an internal range finder allowing them to detonate at any range. Comes with fragmentation, HE, WP, or incendiary grenades.


MR24
grenade_concept_by_s620ex1-d47ituz.png

A massively oversized hand grenade the size of a water bottle, it is designed for usage by people in power armor. The top of the grenade has to be twisted to arm it, before pushing the button. Has an effective kill radius of 30 meters


Mataba 47
2425215a-6a51-4804-8b9f-7c93098830ce.png

Black Water
A massive handcannon designed for use by PA troopers. It fires 14.5mm armor piercing rounds, and has a cylinder with enough room for 6 rounds. Will snap a man's arm without PA. 



re_medium_armor_by_dalttt-d2yrh4g.png
 (image by DaltTT, on deviantart)
RM-45 Standard Issue Combat Vest 
ARMA corp.
Including a helmet with an integrated Heads up display, the standard issue armor of the RUS infantry corps is an all around good suit of armor. The chest armor is a empty frame that can be inserted with a variety of armor plating; different sizes and strengths are used depending upon the situation. The standard issue plate (plus carrier vest, helmet, etc.) has a protection level of III, making it capable of stopping 3 or so 7.62x39mm FMJ rounds at standard engagement range. However, it only weighs in at 12 pounds, while still providing the same amount of protection and more coverage for a much lesser weight than modern body armor. Comes with an in-built NBC system that protects the wearer for up to 8 hours from radiological, chemical, or biological hazards.


uscm_flight_crew_uniform_by_wolff60-d8o56q4.png

Flight uniform
Dyson Tech
Standard issue for all pilots; it has specialized heating coils to ensure the pilot stays warm while in-flight, and are equipped with equipment that helps prevent pilots from falling unconcious during high stress, high speed maneuvers.


http://vignette3.wikia.nocookie.net/tomclancy/images/9/93/Spetsnaz-guard-brigade.jpg/revision/latest?cb=20100806044613
Winter combat gear 
Frontier
Consists of a snow white uniform, snow white standard combat armor, and snow pattern cold weather jacket. Also comes with choice of fur cap or hood.


Mark 1 Stealth Suit
Dyson Tech
This advanced suit of armor is intended for cover operations. It is a stripped down version of standard issue body armor, with the inclusion of a black undersuit. Every single inch of the armor is covered in micro cameras and screens. Each screen broadcasts the footage from the camera behind it, giving the wearer the appearance of being see-through. The armor also changes it's heat to match it's surroundings, helping to fool IR sensors.


LG Sniping Armor
Frontier
Helmets.jpg

A modified form of the RM-45, LG armor is designed for long distance engagements. Heat sinks in the armor help disguise heat, and a complicated array of computers and sensors in the helmet assist with target acquisition and aiming. 


MK23 Low Pressure atmosphere suit
Dyson Tech
space_suit_designs_by_anthon500-d871spn.jpg

Advanced space suit hardened to resist punctures and radiation, which is very common in space.


Naval Uniforms
Various
chronicles_of_man_uniforms_by_handofmanos-d45nqjl.jpg

Uniforms issued to naval personnel


SI Dress Uniform 
Various
m08_dress_greatcoat_by_tounushi.png
(I believe the picture is from DaltTT, on deviantart)
A set of dress uniforms, color coded for specific branch. The Navy greatcoat is reserved for both wet navy and space navy forces.


Assorted Naval support unifroms
Various
http://s66.photobucket.com/user/kikmequik/media/2409/Variants.jpg.html



Jetpack_Concept.jpg

Frontier
Harrier Jetpack
A light jetpack given to some soldiers in terrain that can require the use of a jetpack. It has enough fuel for 2 minutes of continuous flight, and can hold up a grown man in full combat gear. 


Power Armor: The RUS fields several models of power armor. Power armor is controlled by the operator through a nueral interface that allows them to move the armor like it is an extension of their body, and use onboard systems without physical input.


A1 Model (http://orig09.deviantart.net/e149/f/2015/288/f/1/cod_ghost___juggernaut_for_xnalaraxps_by_kalash_1947-d9cdh8u.jpg): 7 feet tall. Produced by Mars Tech. Has a series of servo-motors that enhance the wearers strength, allowing them to flip a car and lift 15 times their body weight. Protection is offered by a series of extremely thick padded titanium-tungesten plates, with a heavy flak underweave. Hazmat variety comes completely self contained. Armor plating is capable of withstanding 300 rounds of 7.62, or 1 12.7 (.50) shells. Actual armored vehicles beat it in every way, and anything vaguely resembling an anti-armor weapon will easily defeat it. Can maintain a slow walking pace of 3 MPH, and a running pace of 7 MPH. Runs off of pre-charged energy cells, powering the armor for 24 hours of intensive activity. Comes with an inbuilt HUD that counts the amount of ammo in the integrated weapons, integrity of the suit, and environmental conditions.


B1 Model (http://vignette1.wikia.nocookie.net/blacklighttangodown/images/b/b8/BLR_Hardsuit_White.jpg/revision/latest?cb=20130313083807):  8 feet tall. Also produced by Mars Tech, the B1 model of power armor has improved defensive capabilities over the A1 model. It's armor can resist 2000 rounds of 7.62x39mm or 30 12.7 rounds. It also has a nuclear fuel cell, allowing it to operate for several days without recharge. Like the A1 model, it has a HUD. It also allows the wearer to lift 30 times their body weight. However, it can only move at a slow pace of 3 MPH; it cannot sprint at all. To offset this, it has built in jump jets, allowing it to reach the upper stories of building or quickly jet across the ground. Has a built in motion tracker with a range of 40 meters.



A1-Heavy Support Model
Mars tech
Issued to heavy gunners. Mainly used in close quarters and urban combat as a mobile firing platform. 
2 MR24s
Optional upgrades:
Extra armoring that increases durability by 100 shots of 7.62x39mm and 2 12.7, but makes it impossible to run.
Jetpack attached to back of armor with two minutes of fuel; however, it makes the armor even more bulky and has to be removed first before removing the ammo container on the back of the armor, slowing down reloading
Shoulder mounted 20mm cannon, single shot, 30 rounds, airburst HE


A1-Incineration Model
Mars tech
Issued to troops going into close quarters combat or jungle combat, the incineration variant of the A1 fields an Incinerator into combat. Comes with extra insulation to resist high temperatures, and improved air filters to prevent carbon dioxide poisoning.
2 MR24s, 2 MR24s (incendiary model)
Optional Upgrades:
Back mounted fuel tank, 10 minutes of fuel. Extreme explosion hazard
Wrist mounted ARC-PA riot shield, extendable
Wrist mounted AV-73 (cannot be taken with ARC-PA)


A1-Grenadier Model
Mars Tech
A heavy anti-infantry PA unit, Grenadiers are designed to ruin anything vaguely resembling a soft target. Able to turn entire bunkers into shrapnel filled deathtraps, they excel at clearing out infantry.
Optional Upgrades:
Wrist mounted ARC-PA riot shield, extendable


Unit Composition
RUS ground forces operate with the same command structure of the former USA, described here Military organization - Wikipedia, the free encyclopedia.
Standard infantry loadout:
Standard issue body armor
2 Fragmentation grenades
Melee weapon
Bayonet
Entrenching shovel
Days worth of food and water
Raven handgun, 3 reloads
Non support weapon chosen for specific situation, 10 reloads. Includes assault rifles and shotguns.
Smoke Grenade (optional)
Support grenades (optional)


Support unit
Body armor
2 fragmentation grenades
(One):LMG, flamethower, XM30, rocket launcher
5 reloads for LMG, 10 canisters or fuel tank for flamethrower, 5 of each rocket for Multi Threat Response launcher, 24 grenades of various types
SMG with 10 reloads
Rations
Smoke Grenade
Melee weapon


Anti-fungal response squad
Same as support unit, but always equipped with a hazmat suit and a flamethrower with a backpack mounted fuel tank.


Support team
Squad of 3 men, with standard infantry loadout. They also carry either a portable mortar or a MV1 in separate parts, along with a sizable amount of ammunition.


Marksman team
One support unit armed with an LMG and normal gear for supression and defense of sniper
One sniper equipped with normal infantry gear, LG Armor, switching out the main weapon for either an anti infantry or anti material rifle with 10 magazines. They are also equipped with laser designators.


A-1 Heavy Gunner
Belt fed Browning with a 1000 round ammo backpack
Shoulder mounted rocket launcher (5 HEAT, 5 HE)
2 MR24's
1 AV-73
Mataba 47, 6 speed loaders
Any optional equipment for that model


A-1 Incinerator
Incinerator Unit, 5 tanks for 1 minute (or 10 minute back mounted tank)
2 MR24's
1 AV-73
Mataba 47, 6 speed loaders
Any optional equipment for that model


A-1 Grenadier
1 XM35 with a 400 round backpack
4 MR24's
1 AV-73
Mataba 47, 6 speed loaders
Any optional Equipment for that model


Combat engineer
Shotgun or SMG, with 10 reloads each
Combat knife
1 day of rations and water
Standard combat armor
Tools for bypassing electronic and mechanical locks, including cutting barbed wire
Several satchel charges or antipersonnel mines (optional)
Fortification tools


EOD unit
Power armor, with no attached weaponry and extra armor plating
Defusal tools


Covert-Op's unit
One Stealth Suit
Machete
Suppressed Raven, 3 magazines
Suppressed MP09, 10 magazines
Laser designator
4 satchels of C4



Vehicles


M4 Abram
http://s789.photobucket.com/user/Hanctium/media/Todos.jpg.html
ARMA Corp
This 4 tracked tank is designed to be able to conquer any terrain. The tracks give it unparalleled traction and suspension, allowing it to traverse even the rockiest terrain. It is powered by a high grade diesel turbine, and can sustain a pace of 60 MPH on flat roads, and around 40 on rough terrain.
Crew:1 commander, 1 gunner, 1 pilot
Armanent: Pintle mounted Browning, 500 round box magazine
Coaxial RPK-25 pounder, autoloader containing 2000 rounds
Hull mounted RPK-25, autoloader with 2000 rounds
150 MM rifled cannon (Can fire HEAT, SABOT, canister, or HE). Can carry up to 40 shells in total, of any mix of shell types
Defensive systems:
Active defense system; a miniature "grenade launcher" on top of the tank is hooked up to a series of sensors around the tank. When it detects incoming projectiles, it fires a high speed grenade at the incoming projectile in an attempt to redirect or detonate it. It is ineffective against multiple targets coming from different directions, or kinetic perpetrators (SABOT shells). Connected to an internal supply of 25 grenades.
Smoke grenade launchers: Two three barreled grenade launchers on the front of the tank fire out smoke grenades. The smoke, besides hiding the vehicle from view, also fools IR sensors and smart missiles. 
Chobham 2.0 armor
Frontal: 250mm each layer, 25mm between each layer. Effective 1000mm versus HEAT, 800mm versus APFSDS, 1500mm vs APHE
Side: 200mm each layer, 25mm between each layer. Effective 800mm versus HEAT, 500mm APFSDS, 1000 APHE
Rear:125mm each layer, 25mm between each layer. Effective 300mm versus HEAT, 100mm APFSDS, 300 APHE


Turret: 200mm each layer, 25mm between each layer. Effective 1500mm versus HEAT, 1000mm APFSDS, 2000 APHE


Badger IFV
ifv__jericho__by_turbosolovey-d83y9r1.jpg

Blackwater
A fast and light vehicle designed for anti-infantry work. During armored assaults, they ensure that the MBT's are protected from infantry attempting to flank them, and provide fire support their own squad of infantry. It is powered by a high performance gasoline engine.
Crew: 1 pilot/commander, 1 gunner
6 passenger capacity
Armanent:
30mm rotary cannon, with an internal ammo capacity of 1000 rounds.
Coaxial RPK-25, 2000 round internal ammo supply
Two rocket pods attached on either side of the turret, each one containing four anti tank wire guided missiles.
APS, 15 grenades, weaker than Hulk version. Smoke dispensers.


Hellion APC
p1010021.jpg

ARMA corp
A large APC designed to support MBT's during advances, it has a medium amount of armor. It also has an APS system, and explosive reactive armor. It has a ram on the front for clearing debris during urban operations, and its wheels are designed to be able to handle sudden elevation changes (going over wrecked cars, rocks, etc.). Powered by a diesel engine.
Armament:
14.5mm KPV heavy machine gun
Crew:1 pilot, 1 gunner
It can carry around 12 people in the back.



Carrion Mobile AA
ARMA corp
A tracked, mobile AA platform used to protect mobile forces from air attack. It has armoring as strong as an APC. It is equipped with a high power radar that can detect planes up to 5 miles away. It uses a gasoline engine.
Crew: One pilot, one gunner
Armanent:
Quad-linked 23mm cannons, with an internal ammo supply of 4000 rounds. Used to fill the air with an ungodly amount of lead.
4 rocket pods. Each one contains 16 air-burst rockets, designed to either shred planes apart with the shrapnel from their detonation or knock them around with the blast wave.


a38ed813a4dc473237dab01a3e98160a.jpg

Mjilnor Mobile Artillery
Mars Tech
This all terrain vehicle is designed to set up behind the front lines and bombard enemy troops and fortifications. Each round is guided by a targetting computer, increasing accuracy.
Crew:1 driver, 1 loader, 1 gunner, squad assigned to defend it
Armament: 120 MM rifled cannon, capable of firing HE, white phosphorous, smoke, or chemical shells. It can hold 45 shells in internal storage. Range of 40 KM.
Rocket Variant
Cannon can be replaced by 24 cylinder heavy rocket launcher capable of firing cluster, HE, white phosporous, or chemical rockets. Has a range of 60 KM, but takes longer to reload.


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Morgar Systems 34 artillery piece
ARMA corp
Produced by a sub-division of ARMA corp, the Morgar Systems 34 is a vehicle towed 120mm artillery cannon, intended to be put in entrenched positions.
Crew: 1 loader, 1 gunner
Armament: 120mm rifled cannon, fires HE, WP, Smoke, or chemical shells



M4 "Bob"
Frontier
Named for the way it bobs up an down when going over rough terrain, the M4 is a heavy duty transport truck. Capable of hauling up to 10 tons, these trucks are the backbone of RUS ground supply lines. It can be converted to hold a large gas tank, or up to 20 men in the back.
Powered by a diesel engine.


cf927f844961c3bd94e8b9ff7b353137.jpg

Rorsch Humvee MK2
Blackwater
This lightly armored transport vehicle is used to safely transport single fireteams during combat situations, usually in urban areas. Equipped with a 5 shot active protection system (only rated against light anti-tank rockets), 1 inch thick single layer titanium-tungesten armor, bulletproof glass, and blast-protected undercarriage.
Crew:1 driver, 1 gunner
Armament: Pintle mounted Browning, uses box magazines OR XM35 with 50 round magazines OR RPK-25 with box magazines OR Tow missile launcher with 8 rockets in storage


http://vignette4.wikia.nocookie.net/ccfalloutroleplaying/images/f/f0/Mech.jpg/revision/latest?cb=20140309005702
Gesichtslos Light Walker
Mars Tech
A light walker intended to supplement infantry forces in urban combat. It is heavily protected against small arms fire, however it will quickly fall to anti tank weaponry. It is controlled through a seat in the center of the hull that has 360 camera view with IR, and NV, with a HUD and markers that show where your shots are expected to hit (taking into account drop off). It has 1 inch of chobham 2.0 armor on the main hull, which can withstand 100 12.7mm rounds. The torso area and joints are much more vulnerable; penetration occurs after 25 12.7mm rounds, or 500 7.62.39mm rounds. 
Crew: 1 operator
Armament: 50mm cannon, 10 rounds
Three barreled rotary 12.7mm cannon, 1000 rounds a minute. 3000 round ammo capacity



Wunder Weapons
Rare, extremely powerful vehicles that can annihlate anything in their path. May or may not be designed after binges of science fiction movies and old Nazi blueprints.


WW Gott
Mars Tech
Based off of German "Wunder Weapon" designs (and maybe one or two science-fantasy novels), the V1 Gott is an ungodly killing machine. It is the size of a two story suburban house, and covered in weapon emplacements. Modern materials and power supplies enable to to actually be a feasable combat vehicle, and improvements in anti-air weaponry have negated the threat airplanes face to tanks as large as this. Deployed in wide open areas to remove anything vaguely resembling an armed vehicle. Usually acts as the command vehicle of an armored regiment. Powered by several high grade diesel engines; can manage about 30 MPH on flat roads, and 15 on rough terrain
Crew: 1 commander, 1 pilot, 30 gunners
Armament: 480mm rifled cannon, mounted onto a limited rotation turret. Can carry up to 200 shells in total
24 hull mounted RPK-25's, covering all sides of the vehicle. 2000 rounds each
Coaxial 30mm cannon, 4800 round autoloader
4 hull mounted Brownings, 1000 rounds each
Pintle mounted Browning; uses box magazines
2 turreted 20mm cannons to the sides of the main cannon, 240 degree rotation. 1000 rounds each
2 back mounted Anti-air rocket pods, on small extendable platforms for use when immobile. 24 rockets each. Also have twin linked 23mm cannons, 2000 rounds each
Frontal hull mounted rocket cannon, firing out a massive 400mm rocket propelled explosive shell. Based off of the main cannon of the German Sturmtiger.
Defensive systems: 
Multiple APS launchers all across vehicle, providing protection from attacks from all sides
Smoke launchers


WW Far Tod 
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Mars Tech
Another German design, the Far Tod is infact a Carl Gustav (one of the few German superweapons that made it past the planning stages) upgraded with modern materials to increase it's lethality. Usually escorted into battle by other forces.
Crew: 1 gunner/pilot
Armament: Rocket propelled 600mm mortar, range of 70 km. A single shot can destroy several houses. No internal ammo storage, loaded by ammo crane and hauled in shells


Drones
RUS makes usage of many types of drones to augment their infantry forces. RUS drones usually act independantly, but can be remote controlled. 


Quaker R43
Dyson Corp
4 fan rotor engines
The Quaker R43 is an unarmored, small drone used for recon in urban combat scenarios. A camera mounted on the front relays information to soldier's HUDS, allowing them to spot enemies and monitor the flow of battle more easily. The drones are about the width and length of a human torso, and can fly for several days without recharge. Comes with thermal, IR, and NV modes.
Quaker R43-C
4 fan rotor engines
Belly mounted, turreted 400 round MP09
A lightly armed version of the Quaker R43, the C model is made for taking care of infantry and security. They are usually deployed in swarms of dozens to hundreds of drones. The engineers in the drone design department deny hosting weekly matches of old Call of Duty games.


Goliath CD
Mars Tech
Quadrapedal
Top mounted turreted Browning, 1000 rounds
Tow missile launcher
Frontal mounted flamethrower, 4 minutes capacity
6 missile rocket pod, loaded with HE or WP
Protection: 1/2 inch chobham 2.0
Smoke launchers
Operates for 48 hours without recharge
The Goliath is an infantry support drone that is used for supression and light anti-armor work. It can be used for transporting ammunition on it's topside. It's legs are able to navigate jungles and rubble strewn cities, allowing it to travel where most vehicles cannot. 


Runner Mk4
ScoutDogs_02.jpg

Dyson Corp
A scouting and search and rescue robot, the Runner is unarmed and lightly armed. Many units are equipped with basic AI modules that can eventually adapt into full sentience, up to the emotional range and intelligence of a dog. Comes with a head mounted camera with IR and NV modes.


Imitantur Autem V6
190fp1czt6al8jpg.jpg

Dyson Corp
A combat android designed to augment human forces, the Imitantur is equipped with a self learning artifical intelligence that can eventually grow to a full human conciousness. Each unit is given a monthly turing test, and once it unanomiously passes it it is declared a full citizen of the RUS and allowed to choose it's own career; if it chooses to leave the military, it's conciousness is transfered into a demilitarized shell. The militarized Imitantur shell is a tungesten-steel composite frame, with hydraulics granting it the strength of 15 men. The AI core is located inside of it's chest, along with a rechargeable 48 hour battery. The 'chest' of the chassis can survive 5 7.62x39mm rounds at standard combat range, and they are generally equipped with standard issue armor to increase their survivability. The "eye" on the front has up to 3 times the power of the human eye, and comes with NV, IR, and a HUD built in. 


Aircraft


RUS maintains a large air-presence during any ground operations. RUS vehicles designated as aircraft are flying vehicles unable to operate out of atmosphere. They are used for fire support and transport.


MK3 Clear Skies
Dyson Corp
2 jet-turbine engines
Mach 2.5 capable
Range:10000 miles without refuel
Armament:
Twin 20mm cannons, internal ammo supply of 1000 rounds
4 missile hard points. Each one can accept either a bundle of 3 heavy, long range anti-air missiles, or a missile pod containing six shorter range light anti-air missiles. Both are heat seeking. Long range has a range of 8 miles, short range a range of 4 miles.
Defensive measures:
6 use flare system; dispenses a series of multiple flares used to confuse IR and heat-guided missiles. Doesn't affect active radar.
Chaff system; launchers that dispense a cloud of chaff (small strips of metal) that confuse radar. 3 uses.
The MK3 Clear Skies is the premiere air-superiority fighter of the RUS planetary air force. As it's name suggests, it is mainly an anti-air fighter, focusing on clearing the skies of enemy fighters and bombers.


Fury HGS
Mars Tech
4 fan rotor engines
15000 miles without refuel
Armament
Frontal: 2 Twin linked turreted Browning turrets with 3000 round ammo capacity each, one turreted 20mm cannon 500 round ammo capacity, 2 six tube turreted missile launchers that fire out HE, WP, or AT rockets
Sides: 6 Brownings (3 for each side) 2000 rounds each, missile mounts for 24 heavy missiles (12 each side)
Top: 2 quad linked turret Brownings 4000 rounds each, 4 turreted 12 tube turreted Anti air missile launchers
Bottom: 2 twin linked turreted Browning turrets 3000 rounds each, 4 20mm cannons 500 rounds each, 2 six tube turreted missile launchers that fire out HE, WP, or AT rockets
Back: 2 Browning turrets, 2000 rounds each
Defensive measures:
50 use flare system
Chaff launchers
APS system with 100 rounds
16 inches ballistic steel
Crew: 22 (1 pilot, 1 copilot, 20 gunners)
The Fury is one of the most insane in atmosphere vehicles devised by the engineers of the RUS. It bristles with guns, and has the same armor an APC would use. All the guns are remotely controlled from inside the ship. The engineers who designed it resolutely deny that they were watching James Cameron's Avatar the night before, and any similarities with a certain giant gunship are purely a coincidence. Furys serve to lead aerial assaults and as a floating area of denial device. As once said by a wise person on the classic forum of 4chan, "Basically, you park it in a place and forget about that place, because it is now Defened".


A-12 Thunderbolt
Mars Tech
Mach 1.5 capable
12000 mile range without refuel
Crew:Pilot, co-pilot
Co-pilot controls missile system
Armament:
GAU-8 Avenger: 30mm autocannon, firing out massive depleted uranium shells. 4200 RPM. Internal ammo supply of 4200 rounds.
6 missile hardpoints. Each one can be armed with either a Hellfire-2 missile, a laser guided JDAM, a heat seeking anti-armor missile, or a rocket pod containing 6 HE rockets.
Has a 6 use flare system.
Based off of the highly popular A-10 Warthog from the United states, the A-12 Warthog is a heavy fire support aircraft. Focusing on an anti armor role, it's cannon and compliment of missiles can reduce multiple tanks into scrap metal. It usually flies at a slow speed, allowing it more time to line up and fire on their targets.


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Hind-F
Blackwater
8000 mile range
250 MPH
Crew:Pilot, co-pilot
Armament:
30mm Autocannon on swivel mount underneath nose, firing out high explosive armor piercing rounds. Controlled by co-pilot. 2000 round internal ammo capacity
2 missile pods, containing 6 HE, incendiary, or white phosporous rockets
2 bundles of AT rockets, with 3 rockets in each one. Uses IR targetting.
Defensive systems:
10 use flare system
8 inches ballistic steel
The Hind F is an anti-tank and infantry attack VTOL. Utilizing it's cannon and rockets, it can devastate infantry and armor. However, it's low altitude when in combat compared to other attack craft leave it vulnerable to infantry or armor mounted anti-air weapons.



V5 Albatross
Blackwater
4 tilt rotor engines
Load capacity: 400 tons
Troop capacity:80
Max range: 15000 miles
Crew: Pilot, co-pilot, 2 door gunners
Armament: *NOT SHOWN IN PICTM1* Two door mountes Brownings, internal ammo supply of 5000 rounds
The V5 Albatross is a heavy transport VTOL designed to transport large amounts of supplies or vehicles into areas too tight to allow the landing of heavier aircraft. It's rotors can tilt forward to provide airplane like speeds.


BI230239.jpg

Blackwater
Mark 3 Chinhook
Load capacity: 120 tons
Troop capacity: 24 troops
Max range: 7000 miles
Crew: Pilot, co-pilot, one door gunner (GUNNER IS OPTIONAL)
Armament: One rear mounted Browning, 1000 rounds (OPTIONAL)
A lighter transport helicopter dedicated for smaller transport operations, the Chinhook can still haul a good sized tank and two squads.


futuristic_us_military_pt_8_by_cc_7267-d9pej08.png



Sea-Hawk  (image from DaltTT on Deviantart)
Blackwater
Two tilt-rocket pod engines
6000 mile range
Capacity:8 troops
Crew: 1 pilot, 1 co-pilot, 2 door gunners
Armament: 2 door mounted RPK-25's, 1000 rounds each
The Sea-Hawk is a light transport helicopter designed to quickly transport single squads into combat. It is unable to carry any vehicles. Comes in multiple variants.



V5 Pave-Low
Mars Tech
Range: 15000 miles
Weight capacity: 200 tons, 150 troops
6 use flare system
The V-5 Pave-Low is an absolute behemoth of a plane. It is used to carry massive amounts of supplies and troops to front line operations, and can air-drop even tanks.


Space-Craft



XV-1 Saber
Dyson Corp
Range:10 light seconds
High grade rocket fuel engine, two nozzles. Maneuvering thrusters located around craft.
Armament:
30mm nozzle mounted cannon, 2000 round internal feed
4 missile hardpoints, utilizing either two of the missiles used by the Clear Sky. Large ones have been modified to have a range of 10000 miles, and small ones have a range of 2500 miles.
Defenses: 10 use flare system
Crew: 1 pilot, 1 co-pilot
The XV-1 Saber is the space-superiority fighter of the space branch of the RUS air-force. This advanced fighter is mainly used to deter enemy fighter-bombers, but can also be used in a scouting role.



V5-Striker
Dyson Corp
Two high-grade rocket engines
Range: 25 light seconds
Crew: 1 pilot, 1 co-pilot, 2 gunners
Armaments:
*NOT SHOWN* One roof mounted and one belly mounted twin linked 23mm cannons, remote controlled. Internal ammo feed of 5000 rounds each.
16 missile hardpoints, intended to be equipped with large anti-ship missiles. Missiles are designed to penetrate and then detonate. Can also be equipped with nuclear ordinance.
The V5-Striker is a heavy bomber intended for anti-corvette and cruiser work. It is usually escorted by several Sabers while it makes an attack run.



Sirius-Class Corvette
Dyson Corp
Deuterium Fusion engine
Range: 5 light years
Slip space drive
Armament:
Spinal mounted 200mm railgun, firing a 10 ton rod of depleted uranium capped with a tungsten penetrator. Fired at 3 percent light with 5 tons of force speed using an electrically charged pair of rails. 8 minute recharge rate, 5 rods
6 Phalanx missile launchers, with 15 anti-ship rockets each. 2 are on the front top of the ship, and there are 2 each for the sides of the ship. Each missile is the size of a car, and can blow through 10 feet of triple layer armor.
6 twin link 300mm cannons. Three are on the back and front of the ship each, and each one fires out a gryo-rocket; the initial charge is a solid block of caseless propellant, while a secondary stage composed of a large rocket on the back activates, launching the shell faster. The shells (Which have a tungesten penetrator) are desgined to detonate after penetration, maximizing damage. Used for closed quarters combat.
24 200mm cannons, 6 on the front and back of the ship, and 6 are on each side of the ship
Defenses:
Chobham 2.0 armor, 9 feet thick
Cyber-warfare suite, utilizing advanced computers and multiple communications arrays to fill enemy communication channels with junk-data and white noise. Can also display false positives for radar contacts.
Dozens of point-defense autocannons, each composed of twin linked 30mm cannons and a missile pod with 12 anti-fighter missiles. Connected to an IFF system that fires on nearby craft without proper authorization
Sensors: 500 light second active sensors, 50 light second passive sensors
Crew:750
500 meters long, 150 meters wide, 100 meters tall
The Sirius is a "light" spaceship, used to screen carriers and battleships. It is mainly intended for anti-pirate and harassment work, but they can take down heavier ships in numbers.



HALO-class Cruiser
Dyson Corp
Deuterium Fusion engine
Slip space drive
Range: 8 light years
Armament:
Spinal mounted 300 MM railgun, firing a 15 ton DU slug with a tungsten penetration cap at 5 percent light speed, for 8.5 megatons of force, 16 minute recharge rate. 3 rods
One 200 MM railgun for each "arm" of the ship, two in total. 10 ton slug, 3 percent light speed. 8 minute recharge rate, 5 rods each
12 twin link 400mm cannons. 3 in a row for the front, back, bottom front, and bottom back of the ship.
36 200mm cannons, 6 for the front, back, bottom front, and bottom back, and six for each side of the ship
12 Phalanx missile launchers, 15 anti-ship missiles each. Brick of 6 on topfront and topback of ship
4 launch tubes for nuclear "torpedos"; the largest one they can fire is a Minuteman
20 warheads, up to 10 missiles
Dozens of point defense turrets
Hanger space for 12 fighters or 3 bombers
Chobham 2.0 armor, 12 feet thick
750 meters long, 450 meters wide, 200 meters tall
Crew:1500
Sensors:1000 light second active sensors, 150 passive
HALO class cruisers (named after the popular 21st century series) are the main attack craft of the RUS navy. Capable of fielding a small fighter compliment, HALO's are not meant to be messed with.



Bull-class battleship
Dyson Corp
Deuturium Fusion engine
Range:15 light years
Slip space Drive
Armament:
Dual spinal mounted 400mm rail-gun, firing a 25 ton DU Tungesten penetrator rod at 8 percent lightspeed for 101 megatons of force. 32 minute recharge rate, 3 rods
Two twin linked 300 mm railguns, 15 ton, 5 percent lightspeed. 16 minute recharge rate, 10 rods
24 Phalanx launchers, 15 missiles each. Brick of 6 for top front, top back, bottom front, and bottom back. 
24 twin link 500mm cannons. 6 are fitted in 3 rows of 2 on the front, and the same is for the back, front bottom, and back bottom of the ship.
32 twin link 200mm cannons. 8 for front, back, front bottom, and back bottom of the ship
8 nuclear torpedo tubes, able to fit Fat-Men or smaller
50 Warheads, 15 missiles
Hundreds of point defense turrets
Hanger space for 40 fighters or 10 bombers
Defenses: Chobham 2.0 armor, 20 feet thick
Highly advanced electronic warfare suite
Sensors:
300 light seconds active, 500 light seconds passive
Crew: 4000
1750 meters long, 1000 meters wide, 500 meters tall
This behemoth of a ship is made to annihilate the opposition. Packing enough nukes to incinerate anything vaguely resembling a settlement on the Eastern Seaboard, and railguns that can blow a Sirius Class Corvette in half with one shot, this ship can kill anything resembling a ship.



D-10 Landing Ship
prometheus-ship1.jpg

Mars Tech
4 high grade rocket engines, 4 tilt rotor engines
Crew: 6 (Pilot, co-pilot, 4 bridge crew)
Weight capacity: 10000 tons, 1000 troops. Able to carry about 40 tanks, or 2 Gotts
250 meters long, 50 meters wide, 30 meters tall
Defenses: 8 inches steel/ceramic composite, dozens of point defense turrets, 500 flares
The D-10 is one of the few ships in the RUS navy that can go from orbit to atmosphere. Used for landing actions, and for ferrying troops and cargo to the ground. Usually attached to naval ships. Capable of air-dropping vehicles, and launching aircraft from mid-air to help defend it while landing or provide cover to troops while they secure a staging area.


D-8 Landing Ship
887a7bf28ec1444e57f821439b199fb6.jpg

Dyson Tech
4 high grade rocket engines, 4 tilt rotor engines
Weight capacity: 500 tons, 100 troops. Able to carry 2 tanks
100 meters long, 25 meters wide, 15 meters tall
Defenses: 4 inch thick steel/ceramic composite, 50 use flare system, 12 point defense turrets
A smaller landing ship designed to drop off small amounts of infantry and a few armored vehicles, such as a scouting force or check-up squad. Frequently used by civillian shipping corporations, without the weaponry.


WMD'S
WARNING: FILES RESTRICTED UNDER ORDERS OF HIGH COMMAND


Nuclear Warheads
MFDD-Tactical Nuke
Payload:1 kiloton of TNT
A infantry portable miniature-nuclear weapon. Intended for clearing out entrenched enemies, or for destruction of hardened fortifications.


V4-Hellstorm
Payload:15 kilotons
Tactical nuclear weapon used to destroy enemy divisions with acceptable collateral damage.


W100
Payload:1 megaton
Heavy nuclear weapon used in space combat or for destroying cities.


D-10 
Payload: 50 megatons
Able to scorch entire forests, the D-10 is made for absolute destruction.


delivery Platforms:


Patriot missile: Can contain 8 V4 MIRVS/1 W100


Firestorm missile: 16 V4 MIRVS/4 W100 MIRVS


Tsar Missile: 1 D-10


Biological
RUS has access to the entire chemical and biological arsenal of the 21st century world. They have also designed many deforestation agents and anti-fungal agents, to assist in jungle combat.


EDIT: Added Drone Assets as well as credit for Sea-Hawk picture
 
Last edited by a moderator:
-Nation name: Republic of United Systems


-Political System: Representative democracy, where each planet in the union has it's own local government modeled over the United States and gets to elect representatives based on population to an overarching interplanetary government.


-Economic System: Free capitalist


-10 Planets in one system max -


Earth: Homeplanet of humanity and capital of the RUS. Home to 5 billion people, and the great businesses of human space.


Mars: The second largest planet of the RUS, with 3 billion people, Terraformed in the year 2040, the Red planet now sustains a thriving metal working and ship building industry. 


Titan: A oil drilling "outpost" that collects and refines the billions of tons of hydrocarbons from the deep "lakes" of Titan needed to sustain human industry. Gasoline, natural gas, and other such chemicals pour out of this planet by the billion of gallons. Home to 500 million people.


Asteroid colonies: About 500 million people live on the asteroid belt in between Mars and Earth, harvesting the precious materials and bringing them to Mars or Earth for sale.


-Any other background information you would like to include: Currently undergoing a demonic incursion on Deimos due to their recent activation of the first Slipspace drive.


Military: 5 million human combat personnel, 1 million Imitantiur Autem combat units, 15 million support personnel. 75000 A1 power armor units.


Armor assets:


15000 M4 Abram's


20000 Badger IFV's


200000 Rorsche Humvees


20000 Hellion APC's


5000 Carrion Mobile AA


2500 Mjinior Mobile Artillery


2500 Mjinior Mobile Artillery rocket variant


10000 Morgar Systems 34 Artillery piece


200000 M4 "Bobs"


15000 Gesichtslos Light Walker


Super Heavy Armor assets:


25 WW Gotts


10 WW Far Tods


10 Fury Heavy Gunships


Aerial assets


2000 Clear Skies


500 A12 Thunderbolts


1000 Hind F's


100 Albatrosses


50000 Sea Hawks 


500 Pave Lows


Orbital Assets


200 Sabers


25 Strikers


3 Sirius Class Corvettes


1 Halo Class Cruiser


25 D-8 Landing Ships


Drone Assets:


1 million Quaker recon versions


1 million Quaker Combat versions


100 thousand Runners


80 thousand Goliaths


TRUE SHEET DOWN BELOW


DISCLAIMER: NO IMAGES USED IN THIS SPECIES SHEET ARE OWNED BY ME. ALL IMAGES ARE USED FOR NON-PROFIT ACTVIITY (IN THIS CASE, HAVING FUCKING FUN).


[Species Sheet]
Name:Homo Sapiens
General Life-Span (Eternal Allowed): 90 years without surgery, several hundred with surgery and augments
Appearance: Human beings have a wide variety in their appearance, but in general they shared a bipedeal humanoid shape with 2 arms attached to their chest, and two legs attached to their pelvis. They have two eyes, a nose, and a mouth with both incisors and grinding teeth. They are generally 5 to 6 feet tall when mature, and are of average build.


Attributes: Human beings are possessed by a strong sense of curiosity. They are known for trying to discover anything they can, and have a long history filled with exploration. With training, they also make adept fighters. They are also quite industrious. They are generally accepting and can be considered an amicable people; however, there are still some racist groups in existence.


History: Humans arose several million years ago on the planet Earth, in the Sol system. For most of the existence of humanity, they lived in extremely simple hunter-gatherer societies. However, around ten thousand years ago, humans began to domesticate plants and animals, allowing them to form advanced civilizations. In the year considered 2030 by their calendar, scientists in Germany discovered how to build viable space elevators, greatly increasing their ability to utilize space. 20 years later, another nation known as Japan discovered the key to space; practical FTL. The Trans-Fukishaw engine (named in honor of it's inventor, Fukishaw Kojima) operates by ripping open a "hole" in space, leading to an alternate dimension referred to as Slip-space. Distances in this dimension are greatly dilated; 100 miles in Slip-space is about a tenth of a light year in real space (meaning a ship that can travel 600 MPH can reach the nearest star to Earth, which is 4 light years away, in seven hours). However, the size of the engines mean it can only be mounted on ships, and Slip-space is filled with exotic radiation, meaning ships must be specially shielded to ensure the survival of the crew. Around this time, Russia and most of the EU united to form the RUS, one of the first modern continental super powers.
[Faction Sheet]
Name:Republic of United States
Type of Government:Representative Democracy
Leader(s): President
Home Planet: Earth, Sol System
Morality: Lawful Neutral
History: Established in 2055 by NATO, the RUS has spread throughout Sol and multiple surrounding systems. It is a capitalistic system, with laws in place to prevent abuse by corporations. Laws are proposed by a house of elected representatives from the colonies, while a President commands the military and heads the government. A senate of 12 judges also goes over laws, ensuring the following the RUS constitution. The main points of the constitution include:
Freedom of religion, speech, and press
The right to bear arms to defend yourself
Rights to protect citizens from governmental abuse
Limits on mechanization of industry to make sure people can still be employed
Synthetic lifeforms that are proven to be fully sapient are considered human and have the full rights of any other citizen of the RUS
Alien lifeforms that are proven to be fully sapient are considered human and are eligible to be granted citizenship to the RUS



Economy: Capitalistic. Paper currency known as Euros.  Most space exploration and colonization efforts are privatized.


Organizations:
RUS high command; contains all the command elements of all branches of the RUS military.
RUS air-force;responsible for in-atmosphere aircraft.
RUS Infantry; contains infantry commanders
RUS Mechanized: commands mechanized vehicles
RUS Navy; Commands all spaceborne ships owned by the military.
RUS Central Government: Contains all civic and governmental institutions and positions.


CLASSIFIED UNDER ORDER OF HIGH COMMAND
PLEASE INPUT PASSWORD TO CONTINUE.
*Access Granted*
Loading BOPI files
Burea of Paranormal investigation
Classified organization dedicated to the defense of the RUS from anomalous artifacts. When miners unearth an ancient alien artifact and suddenly start a death cult dedicated to some unknown diety and begin practicing blood magic, these are the guys who cover it up.
They have facilities throughout RUS space. The most "prominent" is Site 7, a secure holding facility on the planet REDACTED, in the REDACTED system. Site 7 stores multiple artifacts currently being studied by the BOPI.
The BOPI maintains a military branch known as the Mobile Task Force. They also maintain a small fleet, usually used for transporting MTF squads and raining down hellfire when a threat is unable to be contained.



Culture: There is a massive variety of cultures in the human race, because of natural geologic borders during humanity's early history. However, several main groups exist. There is a massive amount of mix between the groups, and even then there are massive mixtures in the groups themselves, so this is a rough outline.
European: Characterized by a strong sense of innovation, and classic European values, Europeans are a ambitious people who love their ancestor's culture. They mainly speak German or english, and follow Christianity. 
Neo-Arabic: A strange blend of cutting edge technology and down to Earth values characerize the Arabic people. Arabic people are known for being extremely inventive and strive for modernization, in an attempt to bring back the Golden Age of the Muslim world. Many Arabic cities have skyscrapers next to humble stone Mosques, and traditional Muslim garb goes alongside vests and suits. Liberal Islam is commonly followed, but radicals still exist amongst fringe groups.
Asiatic: Asiatic culture is heavily influenced by ancient Chinese values (due to their prevalence in early human history), leading to many similarities in the region amongst eachother, such as a honor focused society and what is known as "Far East architecture". This has decreased in modern times, but it can still be found in a common respect for elders and a strong sense of pride intheir culture.
Slavic: Located mainly in central and northen Asia, Slavs are an...interesting group, with dozens of different languages and culture. However, they share a common majority of Russian Orthodox christianity, and a efficient style of building. However, they are quickly trying to make up for the damage the USSR did while it was in power.
African: Another mixture of the old and new, African culture has a very homely feel to it; known for their powers in trade, and many of the largest manufacturing corporations are based in Africa due to it's large open space, workforce, and resources.


Architecture: In general, it follows a futuristic look, mixed in with modernistic design astehtics (think Deus Ex: Human Revolution). Amongst the rich, a style known as neo-classical is popular, combining old style furniture from the early 20th and 19th century with futuristic designs.



Technology:
Power systems: Mainly fission and fusion for cities; use of fossil fuels mainly for land vehicles or generators for smaller installations, as well as renewable energy.
FTL: Slip-Stream; utilizes an alternate dimension where distance is greatly dilated in comparison to real space.
Space travel engines: Fusion drive for forward momentum. A deuterium fusion reactor ejects it's plasma out a series of rockets on the back of the ship, propelling it forward at high speeds. Fine maneuvering is accomplished by small rockets firing out compressed air along the ship, and all ships have emergency shaped charges for quickly dodging attacks or getting some extra thrust.
Medical: Shadowrun level genetic and mechanical augmentation, anti-aging treatments, reliable cancer treatment. Nueral uplinks to pilot "vehicles" do exist, but due to the way the human brain is made to function it can only (successfully) operate humanoid machinery, such as mechs.
Space to surface: Vast majority of space borne ships cannot make planetfall without being trapped. Most movement of cargo is performed by orbital elevators. The only ships that can make planetfall and take off again are large, specialized transports, usually used for military landing operations or for civilian shipping. Smaller shuttles for transporting people are ineffecient for usage as military transports due to their large profile and slow speed.
Industrial: Mostly modern technology for production. Most raw materials are collected from asteroids or large scale ground mining operations.


Corporations
Mars Tech
CEO: Torgue Johnson, 70 years old. Born 2020, March 7th http://vignette2.wikia.nocookie.net/borderlands/images/6/65/Torgue_Intro_1.jpg/revision/latest?cb=20121121054124
Assests: Mines and factories on Mars, Africa, and other planets
History: Established in 2043 by Torgue Johnson, Mars tech was the foremost provider of mining equipment and a major investor in the mining industry for the first colonies in Sol. However, this changed in 2050, August 3rd, on the day the first slip space engine was succesfully tested. The activation of the engine caused one of the main mining complexes Mars Tech owned on Deimos, one of the moons of mars, to go silent. Unfortunately, Torgue was touring the facility on that day to inspect word of ruins found on the planet. 2 days later, when a recovery team was sent, it was discovered that they had done the impossible; they had unlocked the gates to Hell itself. The facility was overrun by gibbering horrors; however, what they didn't expect was that one man would drive them back. Torgue was determined to not let these Demon motherfuckers take over the facility; he organized the few survivors left to barricade themselves into the repair bay, using mining equipment and mining hardsuits to hold off the demons. Meanwhile, Torgue grabbed a chainsaw, a sawn off shotgun, an automatic rifle, and a set of security armor, and delved into the depths of the facility. He fought his way through hordes of demons, before going into hell itself. He managed to destroy the artifact keeping the gate open, barely escaping Hell before it was locked forever. (Still iamge taken from camera near digsite: http://static.giantbomb.com/uploads/square_small/12/120457/2136167-3.jpeg) With the portal closed, the remaining survivors decided that it was now their duty to create the biggest, baddest weapons to fight any further threats to humanity. Today, Torgue is now a hardass that personally advertises for Mars Tech's products, and they produce some of the most badass weaponry available.


ARMA Corp 
CEO: John Kondrad, Age unknown, Birth Date unknown http://vignette3.wikia.nocookie.net/specops/images/a/a9/Konrad.jpg/revision/latest?cb=20120713123726
Assests: Arms manufacturing plants across universe
History: Established in 2031 by it's founder Richard Harrison, ARMA Corp was a major weaponry producer on Earth. However, in 2053, a man named John Konrad managed to outmanuever other share holders and acquire the trust of the board, gaining a majority in the company's stocks and being assigned CEO of ARMA corp. It is unknown where he comes from, and any of his background; he showed up one day in the former United States with a large sum of money and an entire mercenary outfit that he identified as "The Damned 33rd". He immediatly set out to expand ARMA corp, outsourcing to foreign vehicle manufacturers and absorbing DHB Industries' Point Blank Body Armor. This allowed them to become one of the largest arms manufacturers in the RUS, with multiple government contracts.
 
(Prepare for wall of text)


General tactics: RUS tactics rely on heavy amounts of support and electronic warfare. Command structures are high priority targets, and electronic warfare forces will incessantly attack enemy communications and guidance systems. Combat wise, infantry rely on Fire and Manuever tactics, using heavy volumes of fire to suppress enemies, while another group advances on the enemy. Once there, the advancing squad will either flank the enemy to cut them down from an angle where they aren't protected by cover, use grenades to kill them, or in rare cases, advance into melee combat. Artillery, air support, and orbital bombardment are also heavily used during Fire and Maneuver, replacing the advancing squad; a squad suppresses the target, before requesting a strike on the target's position. Trapped by the supressive fire, they will hopefully be destroyed by the attack.
Armored vehicles are ALWAYS supported by infantry riding in APC's to help screen for infantry and prevent flanking, along with IFV's. However, these tactics require large amounts of supplies to support, and a massive support unit. A regular army group requires many mechanics, drivers, and other such personnel to keep the army supplied.


Infantry


Equipment


AV-73 
Frontier
An...unorthodox melee weapon, the AV-73 can best be described as a chainsaw with a sword handle. For safety reasons, one edge of the blade (the one facing the wielder) has a cover built in. Usually used in close quarters jungle combat by the especially insane.


Tru-Steel Machete
Frontier
Military Grade Machete made with a tungesten-steel alloy, making it hard and still letting it have a thin blade. Can be used to cut (studs on back of blade), chop, or carve. Standard equipment for jungle operations. Very good at killing eldritch abominations or parasitic aliens.


Parachute
ARMA corp
Literally just a parachute. Used by paratroopers, or orbital troopers (they parachute from orbital landers. Yes, they are that insane.)



Tactical flash-light
ARMA corp
Steel frame heavy duty flashlight designed to be used in any environment. Watertight, vaccum resistant, and comes with a spike for insertion into the ground. Standard issue.



M3-Combat knife
Frontier
Tempered steel combat knife. Standard issue. Can also function as a bayonet.


MT-37
http://vignette4.wikia.nocookie.net/avp/images/5/59/Alien-motion-tracker.png/revision/latest?cb=20120217202431
Dyson Tech
With a range of 40 meters, the MT-37 is a valuable tool in close quarters or urban combat. It is capable of detecting motion; however, this can be a detriment when in industrial areas, due to machinery.



ARC-Riot Shield
ARMA corp
A heavy riot shield used in CQC and riot control. Capable of stopping 15 7.62x39mm rounds.


M5-Laser Designator
ARMA corp
Laser designator used to call in guided munitions. Rugged and waterproof. Has minor EMP hardening.



M80-Anti personnel mine
Mars tech
Area of denial device. Buried underground and activated; when the sensors on top indicate movement, it launches four charges through the ground and into the air, where they will detonate, sending lethal shrapnel flying in a 180 arc around it. Range of detonation is variable, allowing you to detonate it at knee, stomach, head, or any other level up to 10 feet. Can be fitted with incendiary and white phosporous explosives.
Also comes in an anti-tank variety, where the 4 launch tubes are replaced with one large launch tube that shoots a heavy AT charge directly upwards into the bottom of a passing vehicle. Has anti-tamper systems that causes the device to detonate if not properly disarmed.



Weaponry and Armor


RUS weaponry is designed to be reliable and highly modifiable. They purely use kinetic weaponry; while lasers have better penetrative power, the fact that the beam doesn't tumble or expand while it goes through the body means that it doesn't deal as much actual damage as a bullet. Overheating issues and limited range due to energy dispersion have also blocked their attempts to make reliable laser weaponry.



AR-34
Black Water
7.62×39mm
30 round magazine
700 RPM
This reliable assault rifle is the main weapon of the RUS infantry corps. Utilizing a bullpup design to cut down on weight, it is highly customizable, with multiple grips for attachments, including:
Large selection of scopes, under-barrel launchers/shotguns, laser sights, multiple barrel attachments.
The round can penetrate most modern body armor in several shots from standard engagement range (150 meters)


Jurgen 14.5
Black Water
14.5 x 114mm APFSDS
5 round magazine
Semi automatic, bolt action
The Jurgen is the premiere long rifle of RUS forces, wielded by marksmen. The massive armour piercing rounds resemble a large needle, and are constructed out of depleted uranium. A single shot from one of these will turn a man's torso into a bloody mist, or penetrate the rear armor of some lightly armored vehicles.


.338 Surton

Frontier
.338 Lapua
10 round magazine
Semi automatic, bolt action
The .338 Surton is a long range, anti infantry sniper rifle. The .338 Lapua round gives it a good mixture of range and power, allowing it to smash through standard infantry armor in one shot. 


MP30
ARMA Corp.
9mm
900 RPM
45 round magazine
The light MP09 is usually used by scouting forces, military police, support defense units, and as a secondary weapon by heavy weapon users. Very ineffective against any form of body armor.


Hellstorm Flamethrower
Mars Tech
Napalm-liquid gas mix
Effective range of 40 meters
Canister contains enough fuel for 10 seconds of consecutive fire. Backpack mount contains enough fuel for 2 minutes of fire.
Seemingly out of place on the modern battlefield, this terrifying weapon still excels in close quarters combat and in clearing fortifications. It is also highly effective against the myriad swam races RUS faces.


KSV 5 semi-automatic shotgun

ARMA Corp.
12 gauge buckshot/flechette/grenade/slug
12 shell capacity
Semi-automatic
50 yards effective range
This advanced CQC weapon is constructed out of a plastic polymer for high strength. It is effective in clearing buildings or tunnels, and has a wide range of shells available, some of which are listed above.


Mataba 45
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwj3gYiM6dfMAhUDdD4KHWHiAK8QjBwIBA&url=http://i684.photobucket.com/albums/vv206/Hardwarejunkie/da31ab96-24ff-47a3-bdfb-edd15256afe6.jpg&psig=AFQjCNGZWKuK2hN-HlAmU2UqCq02M-ra7Q&ust=1463254715402517
Black Water
.308
6 shot cylinder
Revolving
Issued to officers as a sign of rank, the Mataba 45 is a heavy hitting self defence weapon that can easily drop unarmored targets.


Raven handgun
Black Water
10mm
semi-automatic
15 round magazine
The standard sidearm of RUS military forces, the Raven is intended as a weapon of last resort. Soldiers normally carry only 3 extra magazines for their sidearm.


Grenades
Frag (M100, ARMA corp): 15 meter kill radius, hundreds of fragments of shrapnel
Incendiary (M100-I, Mars Tech): Napalm, 10 meter radius, 1500 to 2200 degrees fahrenheit (On right)
Smoke Screen (M100-S, ARMA corp): 30 meter smoke radius (On left)
Flashbang(M100-F, ARMA corp): Causes temporary blindness and deafness


RPK-25

ARMA Corp
7.62x39mm
Automatic
125 round drum magazine, 500 round belts for usage when mounted
The son of the RPK series of machine guns, the RPK 25 is a general purpose machine gun, able to be carried by infantry as an LMG or mounted onto a tripod for use as a medium machine gun. Packing as much punch as an assault rifle, the RPK-25 is not a gun to be trifled with.



Browning .50 machine gun

Mars Tech
12.7x99mm rounds
900 RPM
500 round box magazine, much higher if attached to internal ammo supply
The longest used weapon in history, the Browning has proven itself to be a reliable, effecient, and deadly weapon system for longer than an entire century. 


XM30
grenade_launcher_by_biometal79.jpg

Black Water
A 6 shot, revolving cylinder grenade launcher. Launches 40mm grenades for anti-infantry purposes. Can be equipped with fragmentation, HE, incendiary, or WP rounds. Comes with an internal range finder that lets it detonate at any range.



M5 Multi-threat system
ARMA Corp.
One AT or AA warhead
Effective range: 800 meters
The M5 is a multi-purpose anti vehicle weapon. It can be fitted with a HEAT round designed to penetrate the armor of a tank and kill the crew, or a proximity air burst warhead designed to destroy aerial vehicles. It has a back-blast of about 20 feet.


Power Armor weaponry and equipment: Weapons too large to be fired by unarmored humans. Mainly made by Mars Tech



Incinerator
Mars Tech
Napalm/gasoline mix
50 yards effective range
A massive flamethrower that literally cannot be held up by normal humans. Can melt through hordes of infantry, and slag light vehicles. 



ARC-PA Shield
A massively upscaled version of the ARC shield, it is capable of surviving 100 7.62x39mm rounds or 1 12.7mm round


XM35-PA

Mars Tech
A collobartive effort with Black Water, the XM35 is a special grenade machine gun for use by troops in power armor. It fires out 40mm grenades at a rate of 80 rounds a minute, and an internal range finder allowing them to detonate at any range. Comes with fragmentation, HE, WP, or incendiary grenades.


MR24

A massively oversized hand grenade the size of a water bottle, it is designed for usage by people in power armor. The top of the grenade has to be twisted to arm it, before pushing the button. Has an effective kill radius of 30 meters


Mataba 47
2425215a-6a51-4804-8b9f-7c93098830ce.png

Black Water
A massive handcannon designed for use by PA troopers. It fires 14.5mm armor piercing rounds, and has a cylinder with enough room for 6 rounds. Will snap a man's arm without PA. 



 (image by DaltTT, on deviantart)
RM-45 Standard Issue Combat Vest 
ARMA corp.
Including a helmet with an integrated Heads up display, the standard issue armor of the RUS infantry corps is an all around good suit of armor. The chest armor is a empty frame that can be inserted with a variety of armor plating; different sizes and strengths are used depending upon the situation. The standard issue plate (plus carrier vest, helmet, etc.) has a protection level of III, making it capable of stopping 3 or so 7.62x39mm FMJ rounds at standard engagement range. However, it only weighs in at 12 pounds, while still providing the same amount of protection and more coverage for a much lesser weight than modern body armor. Comes with an in-built NBC system that protects the wearer for up to 8 hours from radiological, chemical, or biological hazards.



Flight uniform
Dyson Tech
Standard issue for all pilots; it has specialized heating coils to ensure the pilot stays warm while in-flight, and are equipped with equipment that helps prevent pilots from falling unconcious during high stress, high speed maneuvers.


http://vignette3.wikia.nocookie.net/tomclancy/images/9/93/Spetsnaz-guard-brigade.jpg/revision/latest?cb=20100806044613
Winter combat gear 
Frontier
Consists of a snow white uniform, snow white standard combat armor, and snow pattern cold weather jacket. Also comes with choice of fur cap or hood.


Mark 1 Stealth Suit
Dyson Tech
This advanced suit of armor is intended for cover operations. It is a stripped down version of standard issue body armor, with the inclusion of a black undersuit. Every single inch of the armor is covered in micro cameras and screens. Each screen broadcasts the footage from the camera behind it, giving the wearer the appearance of being see-through. The armor also changes it's heat to match it's surroundings, helping to fool IR sensors.


LG Sniping Armor
Frontier

A modified form of the RM-45, LG armor is designed for long distance engagements. Heat sinks in the armor help disguise heat, and a complicated array of computers and sensors in the helmet assist with target acquisition and aiming. 


MK23 Low Pressure atmosphere suit
Dyson Tech

Advanced space suit hardened to resist punctures and radiation, which is very common in space.


Naval Uniforms
Various

Uniforms issued to naval personnel


SI Dress Uniform 
Various
(I believe the picture is from DaltTT, on deviantart)
A set of dress uniforms, color coded for specific branch. The Navy greatcoat is reserved for both wet navy and space navy forces.


Assorted Naval support unifroms
Various
http://s66.photobucket.com/user/kikmequik/media/2409/Variants.jpg.html




Frontier
Harrier Jetpack
A light jetpack given to some soldiers in terrain that can require the use of a jetpack. It has enough fuel for 2 minutes of continuous flight, and can hold up a grown man in full combat gear. 


Power Armor: The RUS fields several models of power armor. Power armor is controlled by the operator through a nueral interface that allows them to move the armor like it is an extension of their body, and use onboard systems without physical input.


A1 Model (http://orig09.deviantart.net/e149/f/2015/288/f/1/cod_ghost___juggernaut_for_xnalaraxps_by_kalash_1947-d9cdh8u.jpg): 7 feet tall. Produced by Mars Tech. Has a series of servo-motors that enhance the wearers strength, allowing them to flip a car and lift 15 times their body weight. Protection is offered by a series of extremely thick padded titanium-tungesten plates, with a heavy flak underweave. Hazmat variety comes completely self contained. Armor plating is capable of withstanding 300 rounds of 7.62, or 1 12.7 (.50) shells. Actual armored vehicles beat it in every way, and anything vaguely resembling an anti-armor weapon will easily defeat it. Can maintain a slow walking pace of 3 MPH, and a running pace of 7 MPH. Runs off of pre-charged energy cells, powering the armor for 24 hours of intensive activity. Comes with an inbuilt HUD that counts the amount of ammo in the integrated weapons, integrity of the suit, and environmental conditions.


B1 Model (http://vignette1.wikia.nocookie.net/blacklighttangodown/images/b/b8/BLR_Hardsuit_White.jpg/revision/latest?cb=20130313083807):  8 feet tall. Also produced by Mars Tech, the B1 model of power armor has improved defensive capabilities over the A1 model. It's armor can resist 2000 rounds of 7.62x39mm or 30 12.7 rounds. It also has a nuclear fuel cell, allowing it to operate for several days without recharge. Like the A1 model, it has a HUD. It also allows the wearer to lift 30 times their body weight. However, it can only move at a slow pace of 3 MPH; it cannot sprint at all. To offset this, it has built in jump jets, allowing it to reach the upper stories of building or quickly jet across the ground. Has a built in motion tracker with a range of 40 meters.



A1-Heavy Support Model
Mars tech
Issued to heavy gunners. Mainly used in close quarters and urban combat as a mobile firing platform. 
2 MR24s
Optional upgrades:
Extra armoring that increases durability by 100 shots of 7.62x39mm and 2 12.7, but makes it impossible to run.
Jetpack attached to back of armor with two minutes of fuel; however, it makes the armor even more bulky and has to be removed first before removing the ammo container on the back of the armor, slowing down reloading
Shoulder mounted 20mm cannon, single shot, 30 rounds, airburst HE


A1-Incineration Model
Mars tech
Issued to troops going into close quarters combat or jungle combat, the incineration variant of the A1 fields an Incinerator into combat. Comes with extra insulation to resist high temperatures, and improved air filters to prevent carbon dioxide poisoning.
2 MR24s, 2 MR24s (incendiary model)
Optional Upgrades:
Back mounted fuel tank, 10 minutes of fuel. Extreme explosion hazard
Wrist mounted ARC-PA riot shield, extendable
Wrist mounted AV-73 (cannot be taken with ARC-PA)


A1-Grenadier Model
Mars Tech
A heavy anti-infantry PA unit, Grenadiers are designed to ruin anything vaguely resembling a soft target. Able to turn entire bunkers into shrapnel filled deathtraps, they excel at clearing out infantry.
Optional Upgrades:
Wrist mounted ARC-PA riot shield, extendable


Unit Composition
RUS ground forces operate with the same command structure of the former USA, described here Military organization - Wikipedia, the free encyclopedia.
Standard infantry loadout:
Standard issue body armor
2 Fragmentation grenades
Melee weapon
Bayonet
Entrenching shovel
Days worth of food and water
Raven handgun, 3 reloads
Non support weapon chosen for specific situation, 10 reloads. Includes assault rifles and shotguns.
Smoke Grenade (optional)
Support grenades (optional)


Support unit
Body armor
2 fragmentation grenades
(One):LMG, flamethower, XM30, rocket launcher
5 reloads for LMG, 10 canisters or fuel tank for flamethrower, 5 of each rocket for Multi Threat Response launcher, 24 grenades of various types
SMG with 10 reloads
Rations
Smoke Grenade
Melee weapon


Anti-fungal response squad
Same as support unit, but always equipped with a hazmat suit and a flamethrower with a backpack mounted fuel tank.


Support team
Squad of 3 men, with standard infantry loadout. They also carry either a portable mortar or a MV1 in separate parts, along with a sizable amount of ammunition.


Marksman team
One support unit armed with an LMG and normal gear for supression and defense of sniper
One sniper equipped with normal infantry gear, LG Armor, switching out the main weapon for either an anti infantry or anti material rifle with 10 magazines. They are also equipped with laser designators.


A-1 Heavy Gunner
Belt fed Browning with a 1000 round ammo backpack
Shoulder mounted rocket launcher (5 HEAT, 5 HE)
2 MR24's
1 AV-73
Mataba 47, 6 speed loaders
Any optional equipment for that model


A-1 Incinerator
Incinerator Unit, 5 tanks for 1 minute (or 10 minute back mounted tank)
2 MR24's
1 AV-73
Mataba 47, 6 speed loaders
Any optional equipment for that model


A-1 Grenadier
1 XM35 with a 400 round backpack
4 MR24's
1 AV-73
Mataba 47, 6 speed loaders
Any optional Equipment for that model


Combat engineer
Shotgun or SMG, with 10 reloads each
Combat knife
1 day of rations and water
Standard combat armor
Tools for bypassing electronic and mechanical locks, including cutting barbed wire
Several satchel charges or antipersonnel mines (optional)
Fortification tools


EOD unit
Power armor, with no attached weaponry and extra armor plating
Defusal tools


Covert-Op's unit
One Stealth Suit
Machete
Suppressed Raven, 3 magazines
Suppressed MP09, 10 magazines
Laser designator
4 satchels of C4



Vehicles


M4 Abram
http://s789.photobucket.com/user/Hanctium/media/Todos.jpg.html
ARMA Corp
This 4 tracked tank is designed to be able to conquer any terrain. The tracks give it unparalleled traction and suspension, allowing it to traverse even the rockiest terrain. It is powered by a high grade diesel turbine, and can sustain a pace of 60 MPH on flat roads, and around 40 on rough terrain.
Crew:1 commander, 1 gunner, 1 pilot
Armanent: Pintle mounted Browning, 500 round box magazine
Coaxial RPK-25 pounder, autoloader containing 2000 rounds
Hull mounted RPK-25, autoloader with 2000 rounds
150 MM rifled cannon (Can fire HEAT, SABOT, canister, or HE). Can carry up to 40 shells in total, of any mix of shell types
Defensive systems:
Active defense system; a miniature "grenade launcher" on top of the tank is hooked up to a series of sensors around the tank. When it detects incoming projectiles, it fires a high speed grenade at the incoming projectile in an attempt to redirect or detonate it. It is ineffective against multiple targets coming from different directions, or kinetic perpetrators (SABOT shells). Connected to an internal supply of 25 grenades.
Smoke grenade launchers: Two three barreled grenade launchers on the front of the tank fire out smoke grenades. The smoke, besides hiding the vehicle from view, also fools IR sensors and smart missiles. 
Chobham 2.0 armor
Frontal: 250mm each layer, 25mm between each layer. Effective 1000mm versus HEAT, 800mm versus APFSDS, 1500mm vs APHE
Side: 200mm each layer, 25mm between each layer. Effective 800mm versus HEAT, 500mm APFSDS, 1000 APHE
Rear:125mm each layer, 25mm between each layer. Effective 300mm versus HEAT, 100mm APFSDS, 300 APHE


Turret: 200mm each layer, 25mm between each layer. Effective 1500mm versus HEAT, 1000mm APFSDS, 2000 APHE


Badger IFV
ifv__jericho__by_turbosolovey-d83y9r1.jpg

Blackwater
A fast and light vehicle designed for anti-infantry work. During armored assaults, they ensure that the MBT's are protected from infantry attempting to flank them, and provide fire support their own squad of infantry. It is powered by a high performance gasoline engine.
Crew: 1 pilot/commander, 1 gunner
6 passenger capacity
Armanent:
30mm rotary cannon, with an internal ammo capacity of 1000 rounds.
Coaxial RPK-25, 2000 round internal ammo supply
Two rocket pods attached on either side of the turret, each one containing four anti tank wire guided missiles.
APS, 15 grenades, weaker than Hulk version. Smoke dispensers.


Hellion APC

ARMA corp
A large APC designed to support MBT's during advances, it has a medium amount of armor. It also has an APS system, and explosive reactive armor. It has a ram on the front for clearing debris during urban operations, and its wheels are designed to be able to handle sudden elevation changes (going over wrecked cars, rocks, etc.). Powered by a diesel engine.
Armament:
14.5mm KPV heavy machine gun
Crew:1 pilot, 1 gunner
It can carry around 12 people in the back.



Carrion Mobile AA
ARMA corp
A tracked, mobile AA platform used to protect mobile forces from air attack. It has armoring as strong as an APC. It is equipped with a high power radar that can detect planes up to 5 miles away. It uses a gasoline engine.
Crew: One pilot, one gunner
Armanent:
Quad-linked 23mm cannons, with an internal ammo supply of 4000 rounds. Used to fill the air with an ungodly amount of lead.
4 rocket pods. Each one contains 16 air-burst rockets, designed to either shred planes apart with the shrapnel from their detonation or knock them around with the blast wave.



Mjilnor Mobile Artillery
Mars Tech
This all terrain vehicle is designed to set up behind the front lines and bombard enemy troops and fortifications. Each round is guided by a targetting computer, increasing accuracy.
Crew:1 driver, 1 loader, 1 gunner, squad assigned to defend it
Armament: 120 MM rifled cannon, capable of firing HE, white phosphorous, smoke, or chemical shells. It can hold 45 shells in internal storage. Range of 40 KM.
Rocket Variant
Cannon can be replaced by 24 cylinder heavy rocket launcher capable of firing cluster, HE, white phosporous, or chemical rockets. Has a range of 60 KM, but takes longer to reload.


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Morgar Systems 34 artillery piece
ARMA corp
Produced by a sub-division of ARMA corp, the Morgar Systems 34 is a vehicle towed 120mm artillery cannon, intended to be put in entrenched positions.
Crew: 1 loader, 1 gunner
Armament: 120mm rifled cannon, fires HE, WP, Smoke, or chemical shells



M4 "Bob"
Frontier
Named for the way it bobs up an down when going over rough terrain, the M4 is a heavy duty transport truck. Capable of hauling up to 10 tons, these trucks are the backbone of RUS ground supply lines. It can be converted to hold a large gas tank, or up to 20 men in the back.
Powered by a diesel engine.


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Rorsch Humvee MK2
Blackwater
This lightly armored transport vehicle is used to safely transport single fireteams during combat situations, usually in urban areas. Equipped with a 5 shot active protection system (only rated against light anti-tank rockets), 1 inch thick single layer titanium-tungesten armor, bulletproof glass, and blast-protected undercarriage.
Crew:1 driver, 1 gunner
Armament: Pintle mounted Browning, uses box magazines OR XM35 with 50 round magazines OR RPK-25 with box magazines OR Tow missile launcher with 8 rockets in storage


http://vignette4.wikia.nocookie.net/ccfalloutroleplaying/images/f/f0/Mech.jpg/revision/latest?cb=20140309005702
Gesichtslos Light Walker
Mars Tech
A light walker intended to supplement infantry forces in urban combat. It is heavily protected against small arms fire, however it will quickly fall to anti tank weaponry. It is controlled through a seat in the center of the hull that has 360 camera view with IR, and NV, with a HUD and markers that show where your shots are expected to hit (taking into account drop off). It has 1 inch of chobham 2.0 armor on the main hull, which can withstand 100 12.7mm rounds. The torso area and joints are much more vulnerable; penetration occurs after 25 12.7mm rounds, or 500 7.62.39mm rounds. 
Crew: 1 operator
Armament: 50mm cannon, 10 rounds
Three barreled rotary 12.7mm cannon, 1000 rounds a minute. 3000 round ammo capacity



Wunder Weapons
Rare, extremely powerful vehicles that can annihlate anything in their path. May or may not be designed after binges of science fiction movies and old Nazi blueprints.


WW Gott
Mars Tech
Based off of German "Wunder Weapon" designs (and maybe one or two science-fantasy novels), the V1 Gott is an ungodly killing machine. It is the size of a two story suburban house, and covered in weapon emplacements. Modern materials and power supplies enable to to actually be a feasable combat vehicle, and improvements in anti-air weaponry have negated the threat airplanes face to tanks as large as this. Deployed in wide open areas to remove anything vaguely resembling an armed vehicle. Usually acts as the command vehicle of an armored regiment. Powered by several high grade diesel engines; can manage about 30 MPH on flat roads, and 15 on rough terrain
Crew: 1 commander, 1 pilot, 30 gunners
Armament: 480mm rifled cannon, mounted onto a limited rotation turret. Can carry up to 200 shells in total
24 hull mounted RPK-25's, covering all sides of the vehicle. 2000 rounds each
Coaxial 30mm cannon, 4800 round autoloader
4 hull mounted Brownings, 1000 rounds each
Pintle mounted Browning; uses box magazines
2 turreted 20mm cannons to the sides of the main cannon, 240 degree rotation. 1000 rounds each
2 back mounted Anti-air rocket pods, on small extendable platforms for use when immobile. 24 rockets each. Also have twin linked 23mm cannons, 2000 rounds each
Frontal hull mounted rocket cannon, firing out a massive 400mm rocket propelled explosive shell. Based off of the main cannon of the German Sturmtiger.
Defensive systems: 
Multiple APS launchers all across vehicle, providing protection from attacks from all sides
Smoke launchers


WW Far Tod 

Mars Tech
Another German design, the Far Tod is infact a Carl Gustav (one of the few German superweapons that made it past the planning stages) upgraded with modern materials to increase it's lethality. Usually escorted into battle by other forces.
Crew: 1 gunner/pilot
Armament: Rocket propelled 600mm mortar, range of 70 km. A single shot can destroy several houses. No internal ammo storage, loaded by ammo crane and hauled in shells


Drones
RUS makes usage of many types of drones to augment their infantry forces. RUS drones usually act independantly, but can be remote controlled. 


Quaker R43
Dyson Corp
4 fan rotor engines
The Quaker R43 is an unarmored, small drone used for recon in urban combat scenarios. A camera mounted on the front relays information to soldier's HUDS, allowing them to spot enemies and monitor the flow of battle more easily. The drones are about the width and length of a human torso, and can fly for several days without recharge. Comes with thermal, IR, and NV modes.
Quaker R43-C
4 fan rotor engines
Belly mounted, turreted 400 round MP09
A lightly armed version of the Quaker R43, the C model is made for taking care of infantry and security. They are usually deployed in swarms of dozens to hundreds of drones. The engineers in the drone design department deny hosting weekly matches of old Call of Duty games.


Goliath CD
Mars Tech
Quadrapedal
Top mounted turreted Browning, 1000 rounds
Tow missile launcher
Frontal mounted flamethrower, 4 minutes capacity
6 missile rocket pod, loaded with HE or WP
Protection: 1/2 inch chobham 2.0
Smoke launchers
Operates for 48 hours without recharge
The Goliath is an infantry support drone that is used for supression and light anti-armor work. It can be used for transporting ammunition on it's topside. It's legs are able to navigate jungles and rubble strewn cities, allowing it to travel where most vehicles cannot. 


Runner Mk4

Dyson Corp
A scouting and search and rescue robot, the Runner is unarmed and lightly armed. Many units are equipped with basic AI modules that can eventually adapt into full sentience, up to the emotional range and intelligence of a dog. Comes with a head mounted camera with IR and NV modes.


Imitantur Autem V6

Dyson Corp
A combat android designed to augment human forces, the Imitantur is equipped with a self learning artifical intelligence that can eventually grow to a full human conciousness. Each unit is given a monthly turing test, and once it unanomiously passes it it is declared a full citizen of the RUS and allowed to choose it's own career; if it chooses to leave the military, it's conciousness is transfered into a demilitarized shell. The militarized Imitantur shell is a tungesten-steel composite frame, with hydraulics granting it the strength of 15 men. The AI core is located inside of it's chest, along with a rechargeable 48 hour battery. The 'chest' of the chassis can survive 5 7.62x39mm rounds at standard combat range, and they are generally equipped with standard issue armor to increase their survivability. The "eye" on the front has up to 3 times the power of the human eye, and comes with NV, IR, and a HUD built in. 


Aircraft


RUS maintains a large air-presence during any ground operations. RUS vehicles designated as aircraft are flying vehicles unable to operate out of atmosphere. They are used for fire support and transport.


MK3 Clear Skies
Dyson Corp
2 jet-turbine engines
Mach 2.5 capable
Range:10000 miles without refuel
Armament:
Twin 20mm cannons, internal ammo supply of 1000 rounds
4 missile hard points. Each one can accept either a bundle of 3 heavy, long range anti-air missiles, or a missile pod containing six shorter range light anti-air missiles. Both are heat seeking. Long range has a range of 8 miles, short range a range of 4 miles.
Defensive measures:
6 use flare system; dispenses a series of multiple flares used to confuse IR and heat-guided missiles. Doesn't affect active radar.
Chaff system; launchers that dispense a cloud of chaff (small strips of metal) that confuse radar. 3 uses.
The MK3 Clear Skies is the premiere air-superiority fighter of the RUS planetary air force. As it's name suggests, it is mainly an anti-air fighter, focusing on clearing the skies of enemy fighters and bombers.


Fury HGS
Mars Tech
4 fan rotor engines
15000 miles without refuel
Armament
Frontal: 2 Twin linked turreted Browning turrets with 3000 round ammo capacity each, one turreted 20mm cannon 500 round ammo capacity, 2 six tube turreted missile launchers that fire out HE, WP, or AT rockets
Sides: 6 Brownings (3 for each side) 2000 rounds each, missile mounts for 24 heavy missiles (12 each side)
Top: 2 quad linked turret Brownings 4000 rounds each, 4 turreted 12 tube turreted Anti air missile launchers
Bottom: 2 twin linked turreted Browning turrets 3000 rounds each, 4 20mm cannons 500 rounds each, 2 six tube turreted missile launchers that fire out HE, WP, or AT rockets
Back: 2 Browning turrets, 2000 rounds each
Defensive measures:
50 use flare system
Chaff launchers
APS system with 100 rounds
16 inches ballistic steel
Crew: 22 (1 pilot, 1 copilot, 20 gunners)
The Fury is one of the most insane in atmosphere vehicles devised by the engineers of the RUS. It bristles with guns, and has the same armor an APC would use. All the guns are remotely controlled from inside the ship. The engineers who designed it resolutely deny that they were watching James Cameron's Avatar the night before, and any similarities with a certain giant gunship are purely a coincidence. Furys serve to lead aerial assaults and as a floating area of denial device. As once said by a wise person on the classic forum of 4chan, "Basically, you park it in a place and forget about that place, because it is now Defened".


A-12 Thunderbolt
Mars Tech
Mach 1.5 capable
12000 mile range without refuel
Crew:Pilot, co-pilot
Co-pilot controls missile system
Armament:
GAU-8 Avenger: 30mm autocannon, firing out massive depleted uranium shells. 4200 RPM. Internal ammo supply of 4200 rounds.
6 missile hardpoints. Each one can be armed with either a Hellfire-2 missile, a laser guided JDAM, a heat seeking anti-armor missile, or a rocket pod containing 6 HE rockets.
Has a 6 use flare system.
Based off of the highly popular A-10 Warthog from the United states, the A-12 Warthog is a heavy fire support aircraft. Focusing on an anti armor role, it's cannon and compliment of missiles can reduce multiple tanks into scrap metal. It usually flies at a slow speed, allowing it more time to line up and fire on their targets.



Hind-F
Blackwater
8000 mile range
250 MPH
Crew:Pilot, co-pilot
Armament:
30mm Autocannon on swivel mount underneath nose, firing out high explosive armor piercing rounds. Controlled by co-pilot. 2000 round internal ammo capacity
2 missile pods, containing 6 HE, incendiary, or white phosporous rockets
2 bundles of AT rockets, with 3 rockets in each one. Uses IR targetting.
Defensive systems:
10 use flare system
8 inches ballistic steel
The Hind F is an anti-tank and infantry attack VTOL. Utilizing it's cannon and rockets, it can devastate infantry and armor. However, it's low altitude when in combat compared to other attack craft leave it vulnerable to infantry or armor mounted anti-air weapons.



V5 Albatross
Blackwater
4 tilt rotor engines
Load capacity: 400 tons
Troop capacity:80
Max range: 15000 miles
Crew: Pilot, co-pilot, 2 door gunners
Armament: *NOT SHOWN IN PICTM1* Two door mountes Brownings, internal ammo supply of 5000 rounds
The V5 Albatross is a heavy transport VTOL designed to transport large amounts of supplies or vehicles into areas too tight to allow the landing of heavier aircraft. It's rotors can tilt forward to provide airplane like speeds.



Blackwater
Mark 3 Chinhook
Load capacity: 120 tons
Troop capacity: 24 troops
Max range: 7000 miles
Crew: Pilot, co-pilot, one door gunner (GUNNER IS OPTIONAL)
Armament: One rear mounted Browning, 1000 rounds (OPTIONAL)
A lighter transport helicopter dedicated for smaller transport operations, the Chinhook can still haul a good sized tank and two squads.





Sea-Hawk  (image from DaltTT on Deviantart)
Blackwater
Two tilt-rocket pod engines
6000 mile range
Capacity:8 troops
Crew: 1 pilot, 1 co-pilot, 2 door gunners
Armament: 2 door mounted RPK-25's, 1000 rounds each
The Sea-Hawk is a light transport helicopter designed to quickly transport single squads into combat. It is unable to carry any vehicles. Comes in multiple variants.



V5 Pave-Low
Mars Tech
Range: 15000 miles
Weight capacity: 200 tons, 150 troops
6 use flare system
The V-5 Pave-Low is an absolute behemoth of a plane. It is used to carry massive amounts of supplies and troops to front line operations, and can air-drop even tanks.


Space-Craft



XV-1 Saber
Dyson Corp
Range:10 light seconds
High grade rocket fuel engine, two nozzles. Maneuvering thrusters located around craft.
Armament:
30mm nozzle mounted cannon, 2000 round internal feed
4 missile hardpoints, utilizing either two of the missiles used by the Clear Sky. Large ones have been modified to have a range of 10000 miles, and small ones have a range of 2500 miles.
Defenses: 10 use flare system
Crew: 1 pilot, 1 co-pilot
The XV-1 Saber is the space-superiority fighter of the space branch of the RUS air-force. This advanced fighter is mainly used to deter enemy fighter-bombers, but can also be used in a scouting role.



V5-Striker
Dyson Corp
Two high-grade rocket engines
Range: 25 light seconds
Crew: 1 pilot, 1 co-pilot, 2 gunners
Armaments:
*NOT SHOWN* One roof mounted and one belly mounted twin linked 23mm cannons, remote controlled. Internal ammo feed of 5000 rounds each.
16 missile hardpoints, intended to be equipped with large anti-ship missiles. Missiles are designed to penetrate and then detonate. Can also be equipped with nuclear ordinance.
The V5-Striker is a heavy bomber intended for anti-corvette and cruiser work. It is usually escorted by several Sabers while it makes an attack run.



Sirius-Class Corvette
Dyson Corp
Deuterium Fusion engine
Range: 5 light years
Slip space drive
Armament:
Spinal mounted 200mm railgun, firing a 10 ton rod of depleted uranium capped with a tungsten penetrator. Fired at 3 percent light with 5 tons of force speed using an electrically charged pair of rails. 8 minute recharge rate, 5 rods
6 Phalanx missile launchers, with 15 anti-ship rockets each. 2 are on the front top of the ship, and there are 2 each for the sides of the ship. Each missile is the size of a car, and can blow through 10 feet of triple layer armor.
6 twin link 300mm cannons. Three are on the back and front of the ship each, and each one fires out a gryo-rocket; the initial charge is a solid block of caseless propellant, while a secondary stage composed of a large rocket on the back activates, launching the shell faster. The shells (Which have a tungesten penetrator) are desgined to detonate after penetration, maximizing damage. Used for closed quarters combat.
24 200mm cannons, 6 on the front and back of the ship, and 6 are on each side of the ship
Defenses:
Chobham 2.0 armor, 9 feet thick
Cyber-warfare suite, utilizing advanced computers and multiple communications arrays to fill enemy communication channels with junk-data and white noise. Can also display false positives for radar contacts.
Dozens of point-defense autocannons, each composed of twin linked 30mm cannons and a missile pod with 12 anti-fighter missiles. Connected to an IFF system that fires on nearby craft without proper authorization
Sensors: 500 light second active sensors, 50 light second passive sensors
Crew:750
500 meters long, 150 meters wide, 100 meters tall
The Sirius is a "light" spaceship, used to screen carriers and battleships. It is mainly intended for anti-pirate and harassment work, but they can take down heavier ships in numbers.



HALO-class Cruiser
Dyson Corp
Deuterium Fusion engine
Slip space drive
Range: 8 light years
Armament:
Spinal mounted 300 MM railgun, firing a 15 ton DU slug with a tungsten penetration cap at 5 percent light speed, for 8.5 megatons of force, 16 minute recharge rate. 3 rods
One 200 MM railgun for each "arm" of the ship, two in total. 10 ton slug, 3 percent light speed. 8 minute recharge rate, 5 rods each
12 twin link 400mm cannons. 3 in a row for the front, back, bottom front, and bottom back of the ship.
36 200mm cannons, 6 for the front, back, bottom front, and bottom back, and six for each side of the ship
12 Phalanx missile launchers, 15 anti-ship missiles each. Brick of 6 on topfront and topback of ship
4 launch tubes for nuclear "torpedos"; the largest one they can fire is a Minuteman
20 warheads, up to 10 missiles
Dozens of point defense turrets
Hanger space for 12 fighters or 3 bombers
Chobham 2.0 armor, 12 feet thick
750 meters long, 450 meters wide, 200 meters tall
Crew:1500
Sensors:1000 light second active sensors, 150 passive
HALO class cruisers (named after the popular 21st century series) are the main attack craft of the RUS navy. Capable of fielding a small fighter compliment, HALO's are not meant to be messed with.



Bull-class battleship
Dyson Corp
Deuturium Fusion engine
Range:15 light years
Slip space Drive
Armament:
Dual spinal mounted 400mm rail-gun, firing a 25 ton DU Tungesten penetrator rod at 8 percent lightspeed for 101 megatons of force. 32 minute recharge rate, 3 rods
Two twin linked 300 mm railguns, 15 ton, 5 percent lightspeed. 16 minute recharge rate, 10 rods
24 Phalanx launchers, 15 missiles each. Brick of 6 for top front, top back, bottom front, and bottom back. 
24 twin link 500mm cannons. 6 are fitted in 3 rows of 2 on the front, and the same is for the back, front bottom, and back bottom of the ship.
32 twin link 200mm cannons. 8 for front, back, front bottom, and back bottom of the ship
8 nuclear torpedo tubes, able to fit Fat-Men or smaller
50 Warheads, 15 missiles
Hundreds of point defense turrets
Hanger space for 40 fighters or 10 bombers
Defenses: Chobham 2.0 armor, 20 feet thick
Highly advanced electronic warfare suite
Sensors:
300 light seconds active, 500 light seconds passive
Crew: 4000
1750 meters long, 1000 meters wide, 500 meters tall
This behemoth of a ship is made to annihilate the opposition. Packing enough nukes to incinerate anything vaguely resembling a settlement on the Eastern Seaboard, and railguns that can blow a Sirius Class Corvette in half with one shot, this ship can kill anything resembling a ship.



D-10 Landing Ship

Mars Tech
4 high grade rocket engines, 4 tilt rotor engines
Crew: 6 (Pilot, co-pilot, 4 bridge crew)
Weight capacity: 10000 tons, 1000 troops. Able to carry about 40 tanks, or 2 Gotts
250 meters long, 50 meters wide, 30 meters tall
Defenses: 8 inches steel/ceramic composite, dozens of point defense turrets, 500 flares
The D-10 is one of the few ships in the RUS navy that can go from orbit to atmosphere. Used for landing actions, and for ferrying troops and cargo to the ground. Usually attached to naval ships. Capable of air-dropping vehicles, and launching aircraft from mid-air to help defend it while landing or provide cover to troops while they secure a staging area.


D-8 Landing Ship

Dyson Tech
4 high grade rocket engines, 4 tilt rotor engines
Weight capacity: 500 tons, 100 troops. Able to carry 2 tanks
100 meters long, 25 meters wide, 15 meters tall
Defenses: 4 inch thick steel/ceramic composite, 50 use flare system, 12 point defense turrets
A smaller landing ship designed to drop off small amounts of infantry and a few armored vehicles, such as a scouting force or check-up squad. Frequently used by civillian shipping corporations, without the weaponry.


WMD'S
WARNING: FILES RESTRICTED UNDER ORDERS OF HIGH COMMAND


Nuclear Warheads
MFDD-Tactical Nuke
Payload:1 kiloton of TNT
A infantry portable miniature-nuclear weapon. Intended for clearing out entrenched enemies, or for destruction of hardened fortifications.


V4-Hellstorm
Payload:15 kilotons
Tactical nuclear weapon used to destroy enemy divisions with acceptable collateral damage.


W100
Payload:1 megaton
Heavy nuclear weapon used in space combat or for destroying cities.


D-10 
Payload: 50 megatons
Able to scorch entire forests, the D-10 is made for absolute destruction.


delivery Platforms:


Patriot missile: Can contain 8 V4 MIRVS/1 W100


Firestorm missile: 16 V4 MIRVS/4 W100 MIRVS


Tsar Missile: 1 D-10


Biological
RUS has access to the entire chemical and biological arsenal of the 21st century world. They have also designed many deforestation agents and anti-fungal agents, to assist in jungle combat.


EDIT: Added Drone Assets as well as credit for Sea-Hawk picture

HAZERON AYYYYYYYYYYYY LMAO
 
Do the player nations known each other exist? Just curious because culturally that would have a massive impact on a society 
 

@Hazeron 


Accepted!


Just for future reference, please use spoilers if your descriptions of items are very long just so the thread isn't as difficult to scroll through.


Your starting military, economic, and political standings are fine and I look forward to seeing how a United States style nation turns out.


I will be sending you a google docs link to fill out just to make referencing your nation for events easy for moderation.


You may post Republic of United Systems - Turn One by Friday, this week (or Friday next week).


 


You will be in the Europa System with you and myself (The Republic of Nova Roma)


 



Give me your CS or I shall end you.


 



You will know only of the other's existence in your system. You won't know the details of their nation unless you make contact with them.
 
If there's anything else you'd like me to add feel free to tell me. Also I should explain beforehand that this is basically a space Soviet Union so its numbers are pretty ridiculously large but mobility and technology are issues. Hope you enjoy xD


Character Sign Up:


flag_of_the_socialist_republic_of_russia_by_redrich1917-d66yylx.jpg



Nation name:


The Soviet Federation


Political System:


Totalitarian


Species:


Homo-Sapiens (Human)


Language:
Russian


Economic System:


Socialist-Capitalist (Corporations exist, but wage is universal and cannot be changed without government order)


Leader:


Premier. Lineal Kharkov


Planets:


Moskva - Capital world, completely snow covered. Rich in minerals and resources, Siberian weather, covered in Super-Cities and Factory Complexes. Home to 6.8 billion people.


Kyshov - Soviet Fortress world, covered in snow and mountains. Almost uninhabitable conditions, perfect for military usage and training. Also popular site for large factories. Home to 459 million people.


Severpul - Forest world, densely covered by tall Birch trees. Popular vacation resort for workers on leave, populated by the Federation's most influential people, very rich and luxurious cities. Home to 202 million people.


Navasky - Harvesting world, lightly populated due to population consisting of village folk and farmers. Perfect, rainy and sunny conditions for farming along with fertile ground. Home to 127 million people.


Svovnya - Harvesting world, more heavily populated due to the planet being larger than Navasky. Also home to multiple large military installations and propaganda outlets. Home to 319 million people.


Timarovo - Commercialised world, heavily populated. Covered in large Super-Cities and home to many influential organizations in support of the government, rainy and damp world. Home to 4.9 billion people.


Lipengrad - Commercialised world, heavily populated. Also covered in large Super-Cities, home to the Soviet Defense Initative and with a heavy military presence on the planet. Home to 3.1 billion people.


Volvsinsk - Factory world, lesser populated but incredibly industralized. Covered in Super-Factories, near-uninhabitable planet. Breathing apparatus required to go outside. Home to 228 million people.


Belodrov - Mining world, lightly populated due to majority of population being miners and their families. Heavily rich in resources and minerals, covered in mines and quarries. Home to 34 million people.


Saraluk - Outpost world, very lightly populated but with a heavy military presence due to it being the furthest world from Moskva and the Federation's space. Home to Early-Warning system and 4 million people. Closest planet to RUS space.


Military:


90 Million Conscripts


50 Million Professional Soldiers


110 Million Support Personnel


1.2 Billion Potential Draftees


Organization:


Soviet High Command


Red Army Administration (Special forces under this also)


Red Navy Administration (Marines under this also)


Red Air Force Administration (Airborne under this also)


Soviet Recruiting Administration


Branches:


Soviet Army


Soviet Air Force


Soviet Red Navy


Soviet Marine Command


Soviet Air Landing Forces


Soviet Army Battle Uniforms


Zurkov Standard Battle Uniform (Used on snowy environments, Federation territory)

mw3_jakerowell_char_russian_military_arctic_contact0001.jpg



Zurkov Woodland Battle Uniform (Used on vegetation filled worlds, primarily woodland areas)

latest



Zurkov Municipal Battle Uniform (Used in urban areas. Planets with large cities. Marines Uniform)

mw3_jakerowell_char_russian_military_urban_contact0001.jpg



Zurkov Specialised Battle Uniform (Airborne troops primarily use this uniform)

latest



Zurkov Night Battle Uniform (Special forces primary uniform, Soviet Rapid Strike Army's uniform, Death Squad's primary outfit)

mw3_jakerowell_char_russian_military_black_contact0001.jpg



Soviet Army Dress Uniform

moscow_victory_parade_of_1945___24th_june_1945_by_joeylock-d8ym5ux.png



Soviet Naval Dress Uniforms


Soviet Red Navy Officers/NCO Uniforms

soviet_red_fleet__rkkf____officer_ncos___1941_1943_by_joeylock-d97en5t.png



Soviet Red Navy Enlisted Uniforms

soviet_naval_enlisted___victory_day_1945_by_joeylock-d97h90p.png



Soviet Red Navy High Command Uniform

soviet_admiral_of_the_fleet___victory_day_1945_by_joeylock-d97ey70.png



Soviet Marine Command Uniforms


Soviet Marine Enlisted and Officer Uniforms (Left to Right)

kornilov_shock_regiment___circa_1919_by_joeylock-d988qvs.png



Soviet Enlisted Marines Battle Uniform

mw3_jakerowell_char_russian_military_urban_contact0001.jpg



Soviet Air Force Uniforms


Soviet Air Force Enlisted and Officer Uniforms (Left to Right)

soviet_workers_and_peasants_militsiya___1947_by_joeylock-d9egpal.png



Soviet Airmen Flight Uniform (With mask included)

soviet_tanker_jacket_comparison___pre_1943_by_joeylock-d8x5u5b.png



Armored Vehicles:


11,500 T-200's


120,000 T-150's


235,000 T-150/A's


2,698,000 BMP-25's


2,329,000 BMP-46's


1,392,000 BTR-290's


86,783,000 UAZ Kurlins


79,492,200 Ural 950 Transport Trucks


49,000 T-149 Katyusha Missile Artillery


50,000 T-148 Self-Propelled Heavy Arillery


35,000 T-202 Tunguska Anti-Air Vehicles


25,500 ZSU-400 Siilka Anti-Air Vehicles


11,500 ZSU-450 Tank Destroyers


(Majority of this equipment is in reserve and storage)


Aircraft:


348,500 Mi-106 Hinds


291,000 MiG-560 fighter jets


118,250 MiG-140 attack jets


194,598,900 Mil Mi-88 transport aircraft


22,300 Ka-250 Black Sharks


3,450,000 Kamov cargo planes


(Majority of this equipment is in reserve and storage)


Spacecraft:


15 Admiral Krischik-class Heavy Destroyers


30 Admiral Bralsko-class Light Destroyers


12 Premier Kanovsk-class Spacecraft Carriers


6,000 K-90 Orbital Interceptor Jets


52 Yalinski-class Heavy Frigates


87 Moskva-class Light Frigates


105 Lanov-class Corvettes


85 Kenski-class Supply Vessels


25,600 VSU-class military freighters


99,875 Kalko-class commercial freighters (civilian)


Weaponry:


AK-252 - Primary assault rifle for all Soviet forces

redarmy_samardac_ak15_03.jpg



Karav P100 - Pistol and primary sidearm for Soviet troops

pistolet-lebedeva-14-kalashnikov-concern-pl-14-lebedev-pistol-660x368.jpg



RPG-87 - Primary guided rocket launcher for Soviet troops, Anti-Air mostly


RPG-99 - Standard anti-tank weapon, guided and unguided able


Pizon Z-87 - Submachine gun, popular with special forces and airborne troops


Zakanovisk 9 - Sniper rifle, standard issue to Soviet sniper teams


Zakanovisk 10 - Sniper rifle, anti-materiel also, 65 caliber.


Yalkov R7 - Landmine, highly explosive. Anti-tank.


Yalkov R7+ - Landmine, scrapnel filled. Anti-infantry.


Technology:
The Soviet Federation's technology is nowhere near as refined and sophisticated as that of other civilizations capable of space travel and inter-planetary colonization and interaction. It is large, clunky and rather ugly looking. But it is heavy, strong and does the job nonetheless, their civilian technology is mostly neglected and is rather left behind in favor of industrial and military technology. Most citizens of the Soviet Federation choosing to create their own means of entertainment and amusement, leading to an often greater sense of community and comradeship, factories are well looked after and immensely large in size. The technology within is advanced by Soviet standards, being terribly large, loud and horrible to the environment, but it is extremely cheap and reliable. Leading to massive production lines capable of producing entire cities or armies in days, these factories are often very cruel and hard to work in and there is no room for failure. Military technology is rather simple compared to that of other civilizations, primarily the RUS. But it is very reliable and sturdy, not to mention the most important part. Cheap and easy to aquire, the Soviets make up for their severe lack in technology with an overwhelming advantage in numbers.


Background:


Formed from the Soviet Union's once thought defunct space program, with the world celebrating over the US making it to the Moon and effectively 'winning' the Space Race. The Soviets had their sights on much more distant reaches of space, their first colonization efforts going up undisclosed in 1990, the program near bankrupting them at the time. Which eventually it did, along with many other major varying factors in 1991, when the Union collapsed and the Russian Federation was born. But by this time the large colony of Soviet residents had arrived on the planet that was now known as Moskva without any word from back home about the situation of their homeland they went on unaware that the Union had collapsed for around 45 years, with the Russian Federation continuing to give them supplies without informing them of the change in government as to keep their allegiance. Only finding out when NASA accidentally contacted them, Russia having kept the program a secret for a rather long while and having not informed the rest of the world of their colonization, needless to say the Soviet colonists were incredibly demoralized by this new information but went on regardless. Their new vision being to restore the Union in space, and they grew at a rapid pace with increased support from Russia, by the time the Republic of the United States was set up, the Soviet Federation was completely self-sufficient and growing larger and larger daily.


Around a century and a half after the Federation had officially been formed and was now a fully fledged space civilization. They encountered an alien species for the first time, their first contact with the race known now to the Soviet people as the Aggressors. They had arrived intially in peace but had very quickly revealed their true intentions at Saraluk in what is called the First Great Battle of Saraluk at the start of the Supreme Patriotic War. The sequel to the Great Patriotic War which was World War 2 back on Earth, despite the Aggressors being far more advanced than the Soviet Federation and having an intially larger military force, the Soviets had responded by drafting half a billion conscripts into the Soviet Armed Forces and a mobilization of weaponry, vehicles, spacecraft and aircraft on a scale that had never before been seen. The War lasted 29 years and resulted in the deaths of 212 million Soviets and 456 million Aggressors but in the end the Aggressors had simply tried to push too far into Soviet territory too quickly and had been crushed at decisive victories on Belodrov and Kavasky, the Soviets then chasing the retreating Aggressor forces to their own territory and spending the last 8 years of the war pushing into Aggressor territory, leaving it in ruins and wiping out the vast majority of the alien population before occupying their homeworld, however the result had been a harsh cut down in the Soviet population overall and the infrastructure of two Soviet planets. However another few centuries have passed since the War and it is now celebrated as the greatest war to have ever been fought and the Federation has fully rebuilt itself and thrived.


Culture:


Soviet culture is more or less the exact same as that of the former Union's. Except there is an even greater national pride and confidence in the leaders of the Federation to bring further glory and greatness to the Federation. The Supreme Patriotic War having fully legitimized the Soviet government as one that could extend its power, protect the Soviet people and function properly and efficiently against all threats. There is so far no pro or anti-war sentiment in the Federation, with most Soviets having the general belief that war isn't desirable but with an eagerness to take part in it if diplomacy fails, current views towards the government are primarily neutral with people not hating or loving it, the love more falls towards the country as a whole and a great comradeship between all of its people is very clearly present. WIth many people willing to die for their fellow Soviets.


Armored Vehicles Images:


T-150: Soviet Main Battle Tank

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ZSU-450 Tank Destroyers

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T-148 Self-Propelled Heavy Artillery


 


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@RIPSaidCone


OH FUCK THE USSR.


Also, how will your faction react to finding an alternate world where the Cold War ended with a Soviet defeat? My faction is in the future of the modern world, and it seems yours is as well (except with an alternate history).


Edit:

348,500 Mi-106 Hinds

OH FUCK THAT'S A LOT OF AIR SUPERIORITY FIGHTERS.
 
Last edited by a moderator:
@RIPSaidCone


OH FUCK THE USSR.


Also, how will your faction react to finding an alternate world where the Cold War ended with a Soviet defeat? My faction is in the future of the modern world, and it seems yours is as well (except with an alternate history).

Umm... the Cold War DID end with a soviet defeat. Here's an excerpt from their backstory
"Which eventually it did, along with many other major varying factors in 1991, when the Union collapsed and the Russian Federation was born. But by this time the large colony of Soviet residents had arrived on the planet that was now known as Moskva without any word from back home about the situation of their homeland they went on unaware that the Union had collapsed for around 45 years, with the Russian Federation continuing to give them supplies without informing them of the change in government as to keep their allegiance"
 
They did cease contact with Earth after a while, as soon as they became self-sufficient really. They didn't like the Russian Federation as they saw it straying from the Union's way and they'd discovered the collapse of the Soviet Union via accidental communication with NASA. So they don't know about the Republic of United Systems existance which would be interesting for the two to meet.
 
-Nation name: The Reich Of Steel


-Political System: (Totalitarian, Democracy, or mixed - please explain) Mixed, one main controller, but the council can overturn him


-Economic System: (Free Capitalist, Capitalist-Socialist, Socialist, Fascist, Communist) Fascist


-10 Planets in one system max - Please describe each planet (Recommended: Raw Material rich wasteland, Earth-Like) 10?! My original planets.


-Any other background information you would like to include!  More will be shown soon.
 
YOU WILL ALL BOW DOWN TO THE GALACTIC EMPIRE! YOU ALL WILL GO FUCK YOURSELVES IN ETERNAL FLAMES, AND PUNISHMENT! HEIL DARTH VADER! HEIL DARTH VADER! HEIL DARTH VADER!
 
-Nation name: The Reich Of Steel


-Political System: (Totalitarian, Democracy, or mixed - please explain) Mixed, one main controller, but the council can overturn him


-Economic System: (Free Capitalist, Capitalist-Socialist, Socialist, Fascist, Communist) Fascist


-10 Planets in one system max - Please describe each planet (Recommended: Raw Material rich wasteland, Earth-Like) 10?! My original planets.


-Any other background information you would like to include!  More will be shown soon.

Fascist....


*Siberia intensifies*


Soiuz nerushimyj respublik svobodnykh. Splotila naveki Velikaia Rus. Da zdravstvuet sozdannyj volej narodov. Edinyj, moguchij Sovetskij Soiuz!!!
 
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