Femboy
Chaos Incarnate
Hey, thinking about RP plots and quests within mind and one thing I’m struggling a little with is what things could be put between combat encounters to keep players entertained and interested. This is also since unique game mechanics and systems, or puzzles, can feel uninteresting or too much for some. Any ideas for interesting midway encounters in exploring areas or dungeons and stuff? Preferably that allow creativity to their actions and choices that also allow for an outcome decisive on the player actions.