Infinite Jade Chakram

Exitium

Unlucky Member
In which book do I find this artifact?


The question comes from the fact that my eclipse solar is using thrown and I saw the weapon on page 211 in players guide, but I was unable to locate any futher information about the artifact in players guide.


Info like comitted essence and how it actually looks would all be very nice, but first of all, in which book is this artifact first described?
 
Exitium said:
In which book do I find this artifact?
The question comes from the fact that my eclipse solar is using thrown and I saw the weapon on page 211 in players guide, but I was unable to locate any futher information about the artifact in players guide.


Info like comitted essence and how it actually looks would all be very nice, but first of all, in which book is this artifact first described?
You might also want to look into a sling of deadly powress, which is a tad better than an infinit jade chakram (you HAVE to be double-attuned to it if not a DB to use it at all).


A sling of deadly powress is an artifact 1 slingshot found in caste book night, it has an accuracy of +1, a damage of +4L, a rate of 2, and a range of 150. It has an attunement of 3 motes and uses the powerbow 5MM bonus.
 
hmm, the Sling of Deadly Prowess is better than the infinite jade chakram in three ways, better range, easily consealed and less essence comitment, however I would have to use the archery ability to use the weapon and since I like the thrown charms Cascade of Cutting Terror and Fiery Solar Chakram, so I think I will keep the jade chakram even though I need to commit 8 motes in order to use it. Besides that, the chakram has a rate of 4 which counts a lot for me.
 
Exitium said:
hmm, the Sling of Deadly Prowess is better than the infinite jade chakram in three ways, better range, easily consealed and less essence comitment, however I would have to use the archery ability to use the weapon and since I like the thrown charms Cascade of Cutting Terror and Fiery Solar Chakram, so I think I will keep the jade chakram even though I need to commit 8 motes in order to use it. Besides that, the chakram has a rate of 4 which counts a lot for me.
It's not archery... it's a thrown weapon... ^_^ ;;;
 
Exitium said:
Haku said:
It's not archery... it's a thrown weapon... ^_^ ;;;
wops   :o
That's why it so very much rocks...can you imagine a combo using CoTC + joint-wounding +  Thunderbolt attack prana + fiery solar chakrum using one of this suckers?


Using Player Guide charm modifications and stats...


I'll assume dex 5, strength 5 (natural or boosted), thrown 5 + 3 specialties 'with slingshots' and an essence trait of 3.


So that's a total of 15 for accuracy when the weapon stats are added in.


Using fiery solar chakrum, gives an accuracy bonus of essence to the attack... so that's 18 die, right there.


CoTC kicks, and now... that 18 die? it's doubled to 36, this can be raised some more if precision of striking raptor is included in the combo.


That's on average going to give you 18 success, or more if you roll well that can NOT be dodged at all. The target, a poor dragonblooded has only a moment to scream as he tries to dodge and automatically fails.


The raw damage pool of the attack is strength + weapon bonus + charm bonus, which gives you 15L. If use against demons. ghosts and such, add your essence to the success pool of the attack.


That's a damage of typically over 30L, if you roll well. I think even the most soak worthy of armours is going to fail against this unless it's war-strider-class, and even than, unless it's the jugganaut class, you're still punching thru the soak. Let's assume the target is wearing jade superheavy plate, giving him 17L soak with his natural soak included.


This pushes the attack's damage down to 13L, on average, you'll get 6-7 successes...


But that's where Thunderbolt attack prana kicks in and doubles the damage rolled to 12-14L...


IF for some odd reason the dragonblooded is not dead, he's looking at -12 to -14 die penalty for the rest of the scene on top of his painful wounds. Easy meat.


The cost of this combo? - 1 willpower


Joint Wounding Exercise - 3 motes


Cascade of cutting terror - 5 motes


Fiery Solar Chakrum - 4 motes (as per Player's Guide)


Thunderbolt Attack Prana - 5 motes + 1 willpower


for a total of 2 willpower + 17 motes


Design cost 4 bonus points or 14 xp, assuming no defensive charms or other thrown charms are tossed in.


If designed for anti spirits, add in ghost-eating technique. Also remember, when in the Underworld, Malfeas or even Yu-shan... EVERYONE is considered to be dematerialized. and thus the ghost-eating attack would do aggravated damage and allow you to suck back some essence.


I would dub this combo... Golden Meteor Shower.


So, yes... thrown for solars can be just as scary as melee... ^_^
 
Ahh yes, nothing like a sweet essence display, with some usefull sideeffects as well  :wink:
 
Exitium said:
Ahh yes, nothing like a sweet essence display, with some usefull sideeffects as well  :wink:
The scary thing, at essence 3, a solar can in theory pop one of this off using only his personal essence... ^_^
 
haha yes, however I think I would try and make a custom charm instead of using Fiery Solar Chakram - because it is a simple charm reducing the number of attacks possible in one turn to one...


Something like:


Name: Blossom of the Celestial Light


Cost: 4 motes per attack


Duration: Instant


Type: Extra Action


Minimum Thrown: 5


Minimum Essence: 3


Prerequisite charms: Fiery Solar Chakram


The character glows with essence, shooting any number of motes against one or more targets within the characters essence*20 yards, as long as she can pay for the attacks. The motes of essence should be treated just as if they were Fiery Solar Chakrams, except for the range and the damage of each mote which is equal to the characters (strength + permenant willpower) / 2


notes: A character using this charm for attack will not have to worry about about having his or hers precious thrown artifact near by but there will be no doubt for observers that this charm is the work of the anathema and most likely one of the solars....
 
^_^


Look at Shower of Deadly Blades, it doesn't create new attacks, but you pay a flat cost of 5 motes + 1 willpower and you can attack up to your essence, roll once for all attacks. throw that into the combo, and you'll eat up all of your essence as each attack uses 2 wp + 17 motes, on top of the inital activation of the extra action.


But it might be more cost-effiecient to have a charm after show of deadly blades that works in an area effect manner, allowing to target X amount of people, rolling once and your attack hits 'em all.


Say...


Deadly Sunlight Torrent


Cost : 10 motes and 1 willpower


Type : Simple


Duration : Instant


Minimum Thrown : 5


Minimum Essence : 4


Pre-requisite Charms : Shower of Deadly Blades


Going beyond merely throwing a single weapon or a handful of blades, a solar with this charm attacks with the essence within his semi-divine frame.


With a gesture, the solar's aura explodes into being, sending out countless shards of essence bolts into the area around him. Everyone within (Essence x 10) yards is a valid target of the effects. The solar makes a single thrown roll that all targets in the field of effect must defend against with the aid of hearthstones, spells, charms or stunts, otherwise their attempts at defense will simply fail.


The essence bolts have an accuracy equal to the solar's perception trait and a damage trait equal to the solar's essence trait. The range is (essence x 10) yards. The rate is 1.


If used in a combo, supplementary charms are only used once to supplement the thrown roll.


+++


And a charm based on CoTC, but works from the otherside....


Peerless Bolt of Terror


Cost : 5 motes


Type : Supplemental


Duration : Instant


Minimum Thrown : 3


Minimum Essence : 3


Pre-requisite Charms : Precision of the Striking Raptor


Opening to the oneness within himself, his target and the flows of essence in the world between them, a solar casts a single weapon at his target knowing that it shall hit for there is nothing that the target could do to block it.


The weapon that the solar throws flies with such speed and power that it can only be dodged and not parried, save with such puissant perfect defensive charms in the manner of Heavenly Guardian Defense (solar) or Serenity in Blood (sidereal).


The attack strikes with such force that the full damage of the attack is doubled before soak is calculated, but after the attacks' extra successes are added.


Upon being hit by a weapon enhanced by this charm, the victim needs to make a reflexive dexterity + athletics roll equal to the solar's strength trait to avoid being knocked prone.
 
Thanks... but yeah... solars get it GOOD with their thrown trees.


The only trick is that you have to plan it carefully and must be able to get ST permission to get custom charms.
 

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