JadedSmile
New Member
I finally got to start a local Exalted game. I am so pumped! The main villain is an infernal sorcerer, and the spells available in the white treatise are fantastic for storyteller purposes. Plenty of things to throw the characters, be it stealing their shadows or casting Battle's End.
Actually, my favorite so far is the 'imbue amalgam' spell. It provides for some fantastic nemeses for the players, particularly if the infernal casts it on mortals the PCs knew and they combine it with three fold binding of the heart. and if you do it right these guys can take a beating and keep on ticking, perfect for the reoccurring villain.add to that the fact that the PCs would probably misidentified him as being demons themselves and it gets even better...i.e. "what the hell kind of demon is THAT?!"
just thought I'd throw that out there for anyone looking for something to do in their game. suggestions for directions I could take this are also appreciated.
Actually, my favorite so far is the 'imbue amalgam' spell. It provides for some fantastic nemeses for the players, particularly if the infernal casts it on mortals the PCs knew and they combine it with three fold binding of the heart. and if you do it right these guys can take a beating and keep on ticking, perfect for the reoccurring villain.add to that the fact that the PCs would probably misidentified him as being demons themselves and it gets even better...i.e. "what the hell kind of demon is THAT?!"
just thought I'd throw that out there for anyone looking for something to do in their game. suggestions for directions I could take this are also appreciated.