ZacksQuest
Indiscriminate Quest Taker
EDIT (01/29/20): We now have a new open slot on the team! Any who want to submit a character feel free to!
The Team So Far1. Rachel Valac (Mr. Hawke)
2. Amelia Quinn (Nastarial)
3. Aziza (Emmadagood)
4. Dr. Johan Petersen (Arzee)
5. Crowfather (Stikes)
6. St. Jacob Stewart (SleepyBuddha)
7. Leo Cadogan (CaptainSully)
8. Melchizedek Mochizuki (Ayama)
9. Razzo (SP3CT3R)
10. Jago Hinzerhaus (TheInsanityofBobSemple)
11. Asher Salah (Lemercer)
12. Emily (Emmadagood)
Dropped/Inactive Characters1. Daemon Black (Grim Wraithe Stjerna)
2. Divan Naude (Arion)
The Job Offer
Are you tired of seeing catastrophes dot the Earth every week and want to do something about it? Do you have what it takes to be a guardian of the balance of good and evil, to preserve the sanctity of both life and death and keep the systems we live by running? Do you have martial prowess, mystical combat experience, or a competence in any skills practical in a wartime or espionage scenario? Then we have a job offer for you!
Founded fifty years ago as a joint task force between international corporations, human governments, mage guilds and pantheons, The Infernal Intervention Task Force is a multiversal organization with the express purpose of maintaining the order put into question in the years following mankind's first face-to-face meeting with the gods. From espionage to search and rescue and from diplomacy to war, the organization recruits the most talented young stock in the magic and magitek communities to assign to teams that get dispatched to take care of global or Multiversal threats. The risks are many but the rewards are great and the lives you will have saved will make the job truly worth it.
First, we need some crucial information about you and your abilities to assess your potential role in the organization. This includes and is limited to in the following form:
Infernal Intervention Application
The Questionnaire
You're almost ready to submit your application, but first there are just a few questions and suggestions that we want to ask you to see what assignment squad you should be placed in. (Answering these is entirely optional but help determine what kind of assignments to send out and what kind of direction the story's gonna go in).
1.) Would your character be willing or unwilling to utilize their history in the overall plot and get involved in personal matters on the job?
2.) What sorts of jobs would your character prefer doing between the general three tiers of combat, espionage, and crisis situations?
3.) What sorts of factions and places would your character prefer going to, and what kind of situation or overall tone would your character most likely fit in well with?
4.) Is your character willing to risk suffering greatly, up to the extent of mental scarring, physical scarring, physical mutilation incurred on the job, or death? (Specify where you draw the line.)
also, by submitting these character sheets you agree to the following if your character is accepted:
1.) My character is going to try to be part of the team and will do their part to stop evil and bond as a team doing it.
2.) I'm going to try not to metagame, godmod, or murderhobo my way through the RP.
3.) Any new factions I create for my character will be canonized and may be used for the larger plot.
4.) I'll try to keep up on posts, at least two-a-week minimum to keep the RP going strong.
I'm Not Sure What to Make
If you're not sure where to take your potential character, and "literally any creature in the multiverse" is a bit daunting, here are some questions and some of the factions in the setting to give you some ideas.
1.) If you want to, start with what you'd prefer to be doing in the RP and work backwards, either from your character's build placement or their skills. Otherwise, if you have an idea for a character who grew up and lived in this setting, start there and work things out. You can go for a decent tactical build, or you can choose an off-the-wall mix of specialties and try to make a character out of that.
2.) Do you want your character to use magic but aren't sure what to do? You can always go to the Superpower Wiki and hit the "random article" button a few times, and if it doesn't click for your character give it another few clicks. Generally, elemental evocation, divination, thaumaturgy, and enchantment are the big four magical disciplines, but necromancy, biomancy, and other forms of "dark magic" could also lead to a neat conflict of interest. Pretty much any of the abilities on that wiki have been used or can be used by someone in the setting.
3.) If you want, think of a story arc idea or goal you want your character to accomplish by the midpoint or end of the RP. Do you want to also inspire kids to learn magic? Do you want to make unite your home country and stop the division between human and monsters? Is there a pantheon you want to topple, or on a smaller scale a god you really, really want to slap in the face? Do you just want your character to undergo some serioussuffering character building? PM me, and we can workshop ideas before you come up with your final character sheet.
4.) I said this earlier for magical disciplines, but when in doubt, scour mythology tabs on wikipedia, websites on gods or monsters, and base your character off of whatever piques your interest.
Now here are some examples of factions that your character may have been part of or enemies with.
Infernal Intervention: Being part of this faction goes without saying, and it's very likely you've heard of the great works the organization has done. Some team members are household celebrities, while other teams stay subtly under the radar. You may have had family who was part of Intervention at some point.
The Infernal Empire: The most frequent and deadly faction Intervention faces. Corrupted, rogue gods now referred to as "demons" with no love for humanity that cause widespread panic with their murderous armies. There are more than a dozen demon clans, each one divided even further into families. A surprising number of Intervention recruits are demons or half-demons.
The Nation of the Damned: A sovereign state ruled and populated by the undead. They are ruled by a vicious trio of revenants known as the Triumvirate and their M.O. is to strangle pantheons out of aether in exchange for privileges and power. More than one greater undead has joined the ranks of Intervention, but they're more often foes than friends.
The Faerie Courts: The many political factions Faeries inhabit, embodying different societal castes and manipulating different emotions with effort and grace. They are masters of intrigue and manipulation, and are without compare in the political sphere.
The Demigod Project: Intervention's morally bankrupt business competitors, this group is made up of demigods acting as an illicit mercenary force. It's been rumored that they start incidents to get publicity from stopping them. No demigods from this group have ever switched sides, but it's certainly not impossible.
The Olympians: The modernized version of the Greco-Roman pantheon. After casting out most of the corrupt elite and downsizing heavily, they became very active in the day-to-day operations of both mage guilds and Infernal Intervention. A lot of Intervention's members either come from their territory or are outcasts from their pantheon.
The Heavenly Host: The Semitic and Judeo-Christian pantheon. Despite a lot of the more iffy things their reigning godking Shaddai had been part of, they are still firmly allied with Intervention and aid them in fights against demons or the undead. Despite there being only one reigning "god of gods" for this pantheon, angels, saints, harbingers, and Shaddai's children are also deities.
The Universal Mage's Association: Also called the Mage's Guild informally, they are the governing body of rules and applications for human magic in all parts of life. They have bases all over the world to spread magical education, and have very clear laws on what is and isn't legal magic. A lot of recruits come from here and if you come from a coven of dark mages, your character likely didn't get along well with them.
Treeshapers: One of two non-UMA mage factions that the Mage's Guild respects, most summoners and druids hail from this faction. They make pacts with beings of nature- usually elementals and animal spirits- and let them inhabit their bodies as vessels in exchange for enhanced power. They believe in the sanctity of the environment and wildlife preservation.
The Order of Da'o: One of two non-UMA mage factions that the Mage's Guild considers equals. They are an order of magically empowered, usually pacifistic monks, who focus on mixing a highly specialized form of magic with day-to-day applications. Their abilities to manipulate fundamental forces are commendable, but their pacifism means not many Da'o monks join Intervention.
The Monster Freedom Party: A faction of activist monsters and demi-humans looking for fundamental rights and reparations for their banishment during Shaddai's supremacy over the western world. Most members advocate through diplomacy, civil suits and peaceful protests, but some members have given up on letting bigoted humanity see reason and broke off, determined to show humanity what a real monster is.
The Nine Realms: The current Nordic pantheon, split into nine subfactions that fight regularly and give Intervention a hell of a headache, but when it comes to willing allies it's hard to come by a more reliable group. They supply cavalry support, enchanted arms and weapons, and a lot of applicants hail from this faction- usually part of either Freja's Valkyrie brigade or Thor's Berserker squadron.
Masters of the Du'at: The current Egyptian pantheon, led by Queen Isis following Ammun-Ra's death. Their specialties are wards and enchantments against evil, and they are strict on sinful acts. They make powerful enchanted armor, trade in some of the most pure Aether around, and regularly employ or empower harbingers that seek to get justice for atrocities committed.
Pahiya: This rarely seen but massive faction is actually a collection of pantheons- Hindu, Vedic, Chinese and Shinto- that have adopted the way of the wheel, a method of purifying the human soul through countless tribulations and a cycle of rebirths, only using the soul at its purest form. They rarely interact with the rest of the world, and that works both to their credit and to their detriment.
Guardians of the Passage: A faction of psychopomps and grim reapers who have the heavy, bureaucratic task of trying to ship souls from the Mortal Universe to whatever universe they pledged themselves to. Due to the headaches involved, they try to hunt down and apprehend any who try to regularly return from death or go back in time to save someone. There haven't been a whole lot of recruits from this faction, but they are both Intervention's allies and enemies, depending on the context.
Hecate's Risen: One of the more prominent dark mage cults and one of the few that was still using magic even before the gods descended back to Earth. Founded in the 1870s by Doctor Cormac Jackson to combat aging and inoperable diseases using Greco-Roman witchcraft and Kabbalist magic, the society went from an intellectual institution of doctor families to one of the more infamous and wily necromancer covens following the revitalization of magic. They're too off the grid to reliably hunt, and as their current targets are the Faeries to drain of their power a lot of governments and pantheons simply don't give a damn.
There's a lot more factions that rarely if ever supply any recruits- the Shadow Loa, Elysium Enterprises, The Adjudicators, Ba'al's Redeemers, The Ark Commune, The Knights Templar, The Machine Army, The Council Draconic, The Anti-Monster Alliance, The G.A.A. Project, The Voidwalkers, The House of Concepts, The Bookkeepers, Granny Crone's Goodwytch Pharmaceuticals, The Sarkic Republic, Nilbog's Chosen, The Replacers, The Cool Kid's Supervillainy Group, The Factory, The Circus, you name it.
However, if there's a pantheon you didn't see, or one you did see but don't like the faction for, go ahead and make your own faction of any kind! It'll all be canon.
Conclusion
Congratulations! You have successfully submitted your application to join the Infernal Intervention Task Force. You will receive word of your acceptance or denial into the program within a single business day or less.
Thank you to everyone who submits character sheets and is ready to get involved in this! I only have some final closing rules on character design, and that mainly amounts to ask another member about their character if you plan on connecting your character to theirs and refraining from making your character OP or a jack of all trades, just to embrace the teamwork-based gameplay this RP is hopefully going to center on. Every character should get a chance to shine and has a definite purpose in each mission, even if they're all competent combatants, and it would also embrace the non-combat elements of the RP. Once again, thank you everyone!
The Team So Far1. Rachel Valac (Mr. Hawke)
2. Amelia Quinn (Nastarial)
3. Aziza (Emmadagood)
4. Dr. Johan Petersen (Arzee)
5. Crowfather (Stikes)
6. St. Jacob Stewart (SleepyBuddha)
7. Leo Cadogan (CaptainSully)
8. Melchizedek Mochizuki (Ayama)
9. Razzo (SP3CT3R)
10. Jago Hinzerhaus (TheInsanityofBobSemple)
11. Asher Salah (Lemercer)
12. Emily (Emmadagood)
Dropped/Inactive Characters1. Daemon Black (Grim Wraithe Stjerna)
2. Divan Naude (Arion)
The Job Offer
Are you tired of seeing catastrophes dot the Earth every week and want to do something about it? Do you have what it takes to be a guardian of the balance of good and evil, to preserve the sanctity of both life and death and keep the systems we live by running? Do you have martial prowess, mystical combat experience, or a competence in any skills practical in a wartime or espionage scenario? Then we have a job offer for you!
Founded fifty years ago as a joint task force between international corporations, human governments, mage guilds and pantheons, The Infernal Intervention Task Force is a multiversal organization with the express purpose of maintaining the order put into question in the years following mankind's first face-to-face meeting with the gods. From espionage to search and rescue and from diplomacy to war, the organization recruits the most talented young stock in the magic and magitek communities to assign to teams that get dispatched to take care of global or Multiversal threats. The risks are many but the rewards are great and the lives you will have saved will make the job truly worth it.
First, we need some crucial information about you and your abilities to assess your potential role in the organization. This includes and is limited to in the following form:
Infernal Intervention Application
- Name: Your character's full name (with whatever name they prefer to go by in parentheses).
- Species Status: Say what your character is, whether they're human, monster, halfling, demigod, robot, or anything in between.
- Appearance: Please provide either a detailed description of your character or use a photo reference. Both is fine, too.
- Prior Affiliation: List factions your character was associated with in their past. Include both factions that they were part of and factions that they were enemies with.
- History and Personality: Fill in details about your character's motivations, history, and personality. Learning why your character wants to be part of the task force is essential and knowing about personality ahead of time helps placement within the team go a lot smoother.
- Build Placement: Select up to three entries in parentheses that best suits your character (Combat, Investigation, Stealth, Defense, Engineering, Politics, Survival, Charisma, Leadership, Arcana, Medicine, Enhancement, or Support). Whatever your specialties are, you will be more likely to successfully accomplish on your own, and will have an impact on how you work as part of the group.
- Non-Magical Skills: List somewhere between two and five non-magical skills your character may have. They should probably be related to your history or build placements, and you'll be far more likely to successfully do anything involving these skills.
- Magical Skills: If your character is a magic user or has powers of any kind, list up to two disciplines of magic for your character and then up to five sub-skills in that discipline. It can be a specific kind of elemental evocation and a handful of spells, it can be different practices of divination or enchantment or abjuration, or it can be natural powers granted to you by a god or by birth. Giving your character overpowered spells is allowed, but your character is far less likely to hit anything with them early on instead of simple spells, and there's a bonus to hit if there's a drawback or you're sacrificing something in return.
- Ties and Relationships: Any links your character may have to friends, family, or entire factions and groups of people. They may or may not show up later, and by "may or may not" I mean "almost definitely will."
- Fun Facts: Anything extra about your character you want to share that you don't mind being known up-front. Does your character speak Swahili, play the trombone, enjoy Neon Genesis Evangelion, have pigs as their favorite animal? Cool, cool, actual angels will probably hate you, and oink.
The Questionnaire
You're almost ready to submit your application, but first there are just a few questions and suggestions that we want to ask you to see what assignment squad you should be placed in. (Answering these is entirely optional but help determine what kind of assignments to send out and what kind of direction the story's gonna go in).
1.) Would your character be willing or unwilling to utilize their history in the overall plot and get involved in personal matters on the job?
2.) What sorts of jobs would your character prefer doing between the general three tiers of combat, espionage, and crisis situations?
3.) What sorts of factions and places would your character prefer going to, and what kind of situation or overall tone would your character most likely fit in well with?
4.) Is your character willing to risk suffering greatly, up to the extent of mental scarring, physical scarring, physical mutilation incurred on the job, or death? (Specify where you draw the line.)
also, by submitting these character sheets you agree to the following if your character is accepted:
1.) My character is going to try to be part of the team and will do their part to stop evil and bond as a team doing it.
2.) I'm going to try not to metagame, godmod, or murderhobo my way through the RP.
3.) Any new factions I create for my character will be canonized and may be used for the larger plot.
4.) I'll try to keep up on posts, at least two-a-week minimum to keep the RP going strong.
I'm Not Sure What to Make
If you're not sure where to take your potential character, and "literally any creature in the multiverse" is a bit daunting, here are some questions and some of the factions in the setting to give you some ideas.
1.) If you want to, start with what you'd prefer to be doing in the RP and work backwards, either from your character's build placement or their skills. Otherwise, if you have an idea for a character who grew up and lived in this setting, start there and work things out. You can go for a decent tactical build, or you can choose an off-the-wall mix of specialties and try to make a character out of that.
2.) Do you want your character to use magic but aren't sure what to do? You can always go to the Superpower Wiki and hit the "random article" button a few times, and if it doesn't click for your character give it another few clicks. Generally, elemental evocation, divination, thaumaturgy, and enchantment are the big four magical disciplines, but necromancy, biomancy, and other forms of "dark magic" could also lead to a neat conflict of interest. Pretty much any of the abilities on that wiki have been used or can be used by someone in the setting.
3.) If you want, think of a story arc idea or goal you want your character to accomplish by the midpoint or end of the RP. Do you want to also inspire kids to learn magic? Do you want to make unite your home country and stop the division between human and monsters? Is there a pantheon you want to topple, or on a smaller scale a god you really, really want to slap in the face? Do you just want your character to undergo some serious
4.) I said this earlier for magical disciplines, but when in doubt, scour mythology tabs on wikipedia, websites on gods or monsters, and base your character off of whatever piques your interest.
Now here are some examples of factions that your character may have been part of or enemies with.
Infernal Intervention: Being part of this faction goes without saying, and it's very likely you've heard of the great works the organization has done. Some team members are household celebrities, while other teams stay subtly under the radar. You may have had family who was part of Intervention at some point.
The Infernal Empire: The most frequent and deadly faction Intervention faces. Corrupted, rogue gods now referred to as "demons" with no love for humanity that cause widespread panic with their murderous armies. There are more than a dozen demon clans, each one divided even further into families. A surprising number of Intervention recruits are demons or half-demons.
The Nation of the Damned: A sovereign state ruled and populated by the undead. They are ruled by a vicious trio of revenants known as the Triumvirate and their M.O. is to strangle pantheons out of aether in exchange for privileges and power. More than one greater undead has joined the ranks of Intervention, but they're more often foes than friends.
The Faerie Courts: The many political factions Faeries inhabit, embodying different societal castes and manipulating different emotions with effort and grace. They are masters of intrigue and manipulation, and are without compare in the political sphere.
The Demigod Project: Intervention's morally bankrupt business competitors, this group is made up of demigods acting as an illicit mercenary force. It's been rumored that they start incidents to get publicity from stopping them. No demigods from this group have ever switched sides, but it's certainly not impossible.
The Olympians: The modernized version of the Greco-Roman pantheon. After casting out most of the corrupt elite and downsizing heavily, they became very active in the day-to-day operations of both mage guilds and Infernal Intervention. A lot of Intervention's members either come from their territory or are outcasts from their pantheon.
The Heavenly Host: The Semitic and Judeo-Christian pantheon. Despite a lot of the more iffy things their reigning godking Shaddai had been part of, they are still firmly allied with Intervention and aid them in fights against demons or the undead. Despite there being only one reigning "god of gods" for this pantheon, angels, saints, harbingers, and Shaddai's children are also deities.
The Universal Mage's Association: Also called the Mage's Guild informally, they are the governing body of rules and applications for human magic in all parts of life. They have bases all over the world to spread magical education, and have very clear laws on what is and isn't legal magic. A lot of recruits come from here and if you come from a coven of dark mages, your character likely didn't get along well with them.
Treeshapers: One of two non-UMA mage factions that the Mage's Guild respects, most summoners and druids hail from this faction. They make pacts with beings of nature- usually elementals and animal spirits- and let them inhabit their bodies as vessels in exchange for enhanced power. They believe in the sanctity of the environment and wildlife preservation.
The Order of Da'o: One of two non-UMA mage factions that the Mage's Guild considers equals. They are an order of magically empowered, usually pacifistic monks, who focus on mixing a highly specialized form of magic with day-to-day applications. Their abilities to manipulate fundamental forces are commendable, but their pacifism means not many Da'o monks join Intervention.
The Monster Freedom Party: A faction of activist monsters and demi-humans looking for fundamental rights and reparations for their banishment during Shaddai's supremacy over the western world. Most members advocate through diplomacy, civil suits and peaceful protests, but some members have given up on letting bigoted humanity see reason and broke off, determined to show humanity what a real monster is.
The Nine Realms: The current Nordic pantheon, split into nine subfactions that fight regularly and give Intervention a hell of a headache, but when it comes to willing allies it's hard to come by a more reliable group. They supply cavalry support, enchanted arms and weapons, and a lot of applicants hail from this faction- usually part of either Freja's Valkyrie brigade or Thor's Berserker squadron.
Masters of the Du'at: The current Egyptian pantheon, led by Queen Isis following Ammun-Ra's death. Their specialties are wards and enchantments against evil, and they are strict on sinful acts. They make powerful enchanted armor, trade in some of the most pure Aether around, and regularly employ or empower harbingers that seek to get justice for atrocities committed.
Pahiya: This rarely seen but massive faction is actually a collection of pantheons- Hindu, Vedic, Chinese and Shinto- that have adopted the way of the wheel, a method of purifying the human soul through countless tribulations and a cycle of rebirths, only using the soul at its purest form. They rarely interact with the rest of the world, and that works both to their credit and to their detriment.
Guardians of the Passage: A faction of psychopomps and grim reapers who have the heavy, bureaucratic task of trying to ship souls from the Mortal Universe to whatever universe they pledged themselves to. Due to the headaches involved, they try to hunt down and apprehend any who try to regularly return from death or go back in time to save someone. There haven't been a whole lot of recruits from this faction, but they are both Intervention's allies and enemies, depending on the context.
Hecate's Risen: One of the more prominent dark mage cults and one of the few that was still using magic even before the gods descended back to Earth. Founded in the 1870s by Doctor Cormac Jackson to combat aging and inoperable diseases using Greco-Roman witchcraft and Kabbalist magic, the society went from an intellectual institution of doctor families to one of the more infamous and wily necromancer covens following the revitalization of magic. They're too off the grid to reliably hunt, and as their current targets are the Faeries to drain of their power a lot of governments and pantheons simply don't give a damn.
There's a lot more factions that rarely if ever supply any recruits- the Shadow Loa, Elysium Enterprises, The Adjudicators, Ba'al's Redeemers, The Ark Commune, The Knights Templar, The Machine Army, The Council Draconic, The Anti-Monster Alliance, The G.A.A. Project, The Voidwalkers, The House of Concepts, The Bookkeepers, Granny Crone's Goodwytch Pharmaceuticals, The Sarkic Republic, Nilbog's Chosen, The Replacers, The Cool Kid's Supervillainy Group, The Factory, The Circus, you name it.
However, if there's a pantheon you didn't see, or one you did see but don't like the faction for, go ahead and make your own faction of any kind! It'll all be canon.
Conclusion
Congratulations! You have successfully submitted your application to join the Infernal Intervention Task Force. You will receive word of your acceptance or denial into the program within a single business day or less.
Thank you to everyone who submits character sheets and is ready to get involved in this! I only have some final closing rules on character design, and that mainly amounts to ask another member about their character if you plan on connecting your character to theirs and refraining from making your character OP or a jack of all trades, just to embrace the teamwork-based gameplay this RP is hopefully going to center on. Every character should get a chance to shine and has a definite purpose in each mission, even if they're all competent combatants, and it would also embrace the non-combat elements of the RP. Once again, thank you everyone!
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