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Realistic or Modern Infernal Intervention - OOC

What should the starting mission be for Infernal Intervention?

  • Mission 1: Monster Hunter

    Votes: 6 66.7%
  • Mission 2: Red Wine Commune

    Votes: 5 55.6%
  • Mission 3: Summoner's Rift

    Votes: 0 0.0%
  • Mission 4: Casino Infernale

    Votes: 5 55.6%
  • Mission 5: Mortality Rate

    Votes: 0 0.0%

  • Total voters
    9
  • Poll closed .
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ZacksQuest

Indiscriminate Quest Taker
Infernal Intervention
WE ARE NOT DEAD HERE, MOST OF OUR OOC NOW TAKES PLACE ON DISCORD.
IF YOU'RE INTERESTED IN LEARNING MORE ABOUT THE RP OR BEING AN ACTIVE PART IN IT JOIN OUR DISCORD HERE: Discord - Free voice and text chat for gamers

This is the OOC page for both current players and people interested in the RP to talk, discuss plans, figure out how their characters would get along, and all that good stuff. The IC has only just begun and the first mission hasn't gotten off the ground yet, but the absolute basic structure is the team selects a mission, investigates or infiltrates, and then completes whatever objectives they need to accomplish. Once factions start getting pissed off or tensions begin growing and old associates of characters come into the fray, or the balance of power is shaky enough for a crisis-level emergency, a full story arc is going to commence. The team currently consists of 7 out of a total of 10 people, and I could not be more proud of this actually getting off the ground. Here are some basic ground rules for everyone involved and some strategies on taking out threats in missions.

The IC RulesThese ones are subject to be altered depending on how the overall group feels about them. I am comfortable with whatever system will make a compelling and fun story to take part in and an equally fun setting to expand on.
  • Rule 1: Use your posts to push a story forward. I really do not care about the post length, as long as it's a couple decent sized paragraphs and the grammar is good we're all fine on that front, but do your best to forward the story in a meaningful way. Generally speaking, the shorter your post is, the better written and bigger leap forward I expect it to be.
  • Rule 2: I am similarly relaxed about post order. There can absolutely be a set post order if you all really want one, but all I ask for is that after you make a post, you wait either six hours or until everyone's had a go-around. That means if someone's radio silent for six hours, the story can continue, and conversely that means if every member of the team is currently active and operating at Stephen King on crack levels of productivity, you might be able to conceivably write another post within thirty minutes. The exception to this is in the time between missions, when you can play off of each other instantly after another post.
  • Rule 3: Let me know if you won't be able to post for a while or if you are leaving the RP. Lack of communication is what kills a lot of RPs and I really don't want this one to die.
  • Rule 4: Godmodding and metagaming are not well tolerated. There's a reason why I asked characters with powerful abilities to put limitations on them, and it's mainly because the team dynamic is important and each individual member of it deserves a chance to shine. Every character who wants their past drudged up during a storyline is going to have it happen, every character can undergo their own character arcs, and everyone is going to have their moment to shine and their place on the team for each mission.
  • Rule 5: Talk to both your teammates and to me OOC. Talk about strategy. Talk about what you want to have happen in the mission or within the next few missions. Talk about how your characters would and wouldn't get along with each other. Communication is key especially in this tactical team-based RP. Decide, as a team, what you want to do. Talk about the things you want to do IC and figure out how to get that done. Talk to me, specifically, when you want something that involves the introduction of NPCs, certain mission-changing events that need to be made by the GM, or anything else you're on the fence about.
  • Rule 6: Put some indication on where you are and what you're doing at the top of your posts during missions or in some kind of sidebar. Really just stick all of the relevant information needed to coordinate your operations on missions- how you're holding up physically, what you're trying to accomplish at the moment, what other characters you're with, what items you have, etc. Having that information off to the side helps when there are ten different characters all trying to do different tasks to reach the same goals.
  • Rule 7: Outside of these few rules, work together to develop your own as far as IC goes. I don't try to enforce too many rules myself because I feel like it throttles a world I want to feel open and inviting enough for people to want to expand on it, so work together as a team to come up with your own IC rules. I'll only set new rules in stone if there's any kind of problems that rise because of it.

How To Tackle A MissionOftentimes, even the mid-tier missions are going to feel daunting and potentially unbeatable. There are going to be wide swaths of security, magical countermeasures, traps, spies, surveillance, powerful opponents, and generally speaking the instigator of an incident or the instigator's champion/superweapon/patron god/etc. is going to feel on the surface to have powers that are best described as phenomenally broken.

They are only written as such on a surface level to encourage teamwork, tactics, and an analytical sense when it comes to missions. Every seemingly impossible boss with a broken power is going to have several loopholes. Round-the-clock security will have workarounds. You can and will cheese your way through the magical countermeasures. It all requires the right amount of investigation, prior knowledge, and the use of teamwork and clever use of your own skills.

If need be, split your team up into different groups and cover more territory and work on separate objectives. Plan what group does what based on their magical and non-magical skills and what their build is. If someone is analytical, have them investigate and gather intelligence. If someone's expertly stealthy, send them to do recon or perform important tasks that couldn't be reached any other way. If someone is socially skilled, send them to negotiate, distract, or interrogate people. And if someone's strength is combat, send them in when there's no other option left but to fight and fight well.

Generally speaking, there will be more than one path to follow no matter what. Whether it's during the initial investigation, the later points in the mission, or the final confrontation, there are going to be several ways to figure it out. When it comes to how something operates, if you find a loophole in how that power, that countermeasure, or that setup functions, then use it to your advantage and find a way to exploit it to victory. No way is too cheap, and as long as the team plans it out and give a pretty good argument for it working, it's most likely going to partially work even if it doesn't finish the job.

If you're infiltrating for any reason, prioritize the things that will be the simplest to perform without getting noticed first, and then work your way up from there. Do this especially if it's a search and rescue or weapon sabotage mission, or any situation could mean not only that you've severely risked the other objectives not getting completed, but also potentially put lives in jeopardy.

At the same time, look at how the operation itself functions. Sometimes the best way to finish the job is to cut off the means by which the people responsible are doing whatever is requiring the Intervention Team's action. Sometimes stopping the means won't do anything to stop further damage and the first order of business is to stop the instigator and tear the plot out from the root. Sometimes just preventing the catastrophe is first and foremost and taking out the means and the mastermind are secondary if possible at all.

You can leave a mission without apprehending the ones responsible or without all of the weapons and artifacts you've found in holding. This is pretty much bound to happen. Yes, you've made yourself an enemy and it's most likely going to come back and bite you, but do not sweat the details so long as you've accomplished your mission. If they come back, they're setting themselves up for you to finally tie up those loose ends.

That's the basics on how to tackle a mission. Everybody has to work together and figure out what they need to do to complete their missions. Larger events or more personal events, like giant crisis-level missions, large multi-mission story arcs, and character-centric story arcs, are a different matter and will maybe get a guide of their own later.
 
Last edited:
idalie idalie
Just so you know, Mara is probably going to try to fight Artur (Check her fun facts in the CS). Is that cool with you?
 
idalie idalie
Just so you know, Mara is probably going to try to fight Artur (Check her fun facts in the CS). Is that cool with you?
Totally! No problem with it, it'll be fun to have them as permanent angsty assholes to eachother *Finger guns*

EDIT: waait is this just because hes an inch taller I thought it'd be a deeper reason and now im wheezing
 
Totally! No problem with it, it'll be fun to have them as permanent angsty assholes to eachother *Finger guns*

EDIT: waait is this just because hes an inch taller I thought it'd be a deeper reason and now im wheezing
She gets really salty about it, but she'll also think him a coward for dealing with a demon and not fighting or facing his death like a man if that ever comes up.
 
She gets really salty about it, but she'll also think him a coward for dealing with a demon and not fighting or facing his death like a man if that ever comes up.
Owch, gonna be touchy about that definitely considering his sister n' all. Oof
 
Okay, so GumGumChomp GumGumChomp idalie idalie VasiliasMellow VasiliasMellow Nastarial Nastarial ThatGuyWithSouvlaki ThatGuyWithSouvlaki MachievallismAlter MachievallismAlter since all of your character sheets have been approved and there are a couple who had to talk with me about creating an upcoming Character Sheet, we've hit about 8/10 team members. So it's getting close to the time the RP starts, which means everyone can start by finding a mission that they would want to do. They're all the same mission level of difficulty, the only difference is the objectives of the mission, what the non-combat focus is on, the factions you'll meet and maybe the length of the mission. I've tried my best to put in a good representation of the kinds of missions you'll get and the factions you'll come across, so any of them is a decent jumping off point.

If you have an idea for a mission that isn't on the list, let me know. As long as it has a non-combat element and mission objectives I'll include it on the poll and whichever mission gets the most votes is going to be our first mission. If any of these missions sound interesting to you but aren't your first choice let me know and they'll all still be available later!

Mission 1: Monster Hunter Difficulty: ***
Strengths Involved: Investigation, High Levels of Combat
Factions Involved: Mythical Creatures, The Trojan Magi Guild, Unknown Perpetrator

There are reports in parts of Eastern Greece and Northern Macedonia of new seemingly mythical creatures that don't fit in with the bestiary of any pantheon. These creatures have apparently been coinciding with an influx of wealth in the area and increasing numbers of missing persons make the local mage guilds wary that this may be an arrival of a new pantheon or an insurrection by a group of mythical creatures who have been in hiding for an incredibly long time. Your primary mission is to find out the origin point of these monsters, ascertain whether or not they are a threat to the populace, and defeat them if they are. Your secondary mission is to find and locate the missing persons and initiate a rescue mission.


Mission 2: The Red Wine Commune Difficulty: ***
Strengths Involved: Stealth, Arcane, Medium Combat
Factions Involved: Black Magic Cults, Unknown Perpetrators

A group calling them the Lunar Rabbit Society who are apparently strong psychomancers are ransoming for territory and souls, and if their demands are not met they are claiming responsibility for an attack that would drive an entire country to frenzy leading to casualties in the thousands. You are to infiltrate this compound in the Italian countryside, sabotage or destroy the superweapon, and apprehend the cult members. As they are psychomancers it will be imperative not to be seen, as the forests surrounding the compound are heavily guarded and both forest and castle are apparently filled with warding runes that set off deadly traps. This mission has already claimed an entire Infernal Intervention team, so tread carefully.


Mission 3: The Summoner's Rift Difficulty: ***
Strengths Involved: Negotiation, Investigation, Minimal Combat
Factions Involved: Black Magic Users, The Fae Kingdoms

A lone operator is apparently responsible for the deaths of several prominent political figures near the Northern Scottish Highlands. It appears they're using Treeshaper tomes to call forth and embody dangerous spirits, primarily the First Son of Samhain, the Nucklelavee. Ascertain the true identity of the rogue Treeshaper and stop the Nucklelavee's rampage. You may not be able to trust anyone, and as a summoner if he or she catches word of your involvement they can also send out spirits to hunt you down if you make your presence known to too many people.


Mission 4: Casino Infernale Difficulty: ***
Strengths Involved: Stealth, Arcane, Negotiation, Medium Combat
Factions Involved: The Infernal Empire, Elysian Enterprises

Located in Atlantic City, New Jersey, the Casino Infernale is a gambler's paradise, one that uses people's personal demons as well as one that's led by literal ones from the Infernal Empire: the Family Belial of the Goetian Clan. Belial's casino is known to be his front for demonic corruption activity in the area, but it's said that in the backroom are the big gambling games, game where people either win big, being granted magically immense fortune or losing everything and owing their entire family's soul to him. These are admittedly illegal, but the primary thing we need to find out is whether or not King Belial and the Elysian Enterprises are initiating a deal where he lends them stolen artifacts from other pantheons. Your primary mission is to ascertain whether they are both complicit in the theft of the artifacts or not, and regardless of what information you find in the first you can optionally disrupt his backroom deals and apprehend as many of his family as you can for detainment.


Mission 5: Mortality Rate Difficulty: ***
Strengths Involved: Arcane, Stealth, Protection and Rescue, High Combat
Factions Involved: The Nation of the Damned

The city of Lyon, France. Some unknown force has placed a curse on the hospitals, ending in a 100% mortality rate, with 100% of the deceased rising from the dead as powerful zombies. These zombies have sometimes taken into the streets to create more fatalities and grow their army, but the majority are guarding these hospitals. The Les Iris hospital is where the majority of the zombies have gathered to, and the curse and influx of the undead are believed to be the work of a Revenant Captain of the Nation of the Damned. Morbidly, there are no infant zombies seen roaming the streets of Lyon, so we believe the infants are the primary target of the captain. Infiltrate the Les Iris, save the infants as your primary objective, and defeat and apprehend the Revenant Captain as a recommended option if it doesn't interfere with the rescue operation.
 
I really like missions 1 and 2 as a starting point. Either one will do, so whichever gets the most votes :)
 
I'm totally down for 2, but 1 sounds good too (:
 
Hey everybody, glad to be on board. Feel free to check out my CS to learn more about my character
 
Thanks! Yeah, she's gonna freak out a bit XD
Im so excited to see how everyone is gonna interact, eeee
Tbh, i feel Artur may be sympathetic to the technology business if anything :p
 
Im so excited to see how everyone is gonna interact, eeee
Tbh, i feel Artur may be sympathetic to the technology business if anything :p
Me, too. We're gonna have some interesting dynamics going on for sure.
Aw. She's gonna need some friendly-ish allies to help, lol. Lethe's gonna find Artur.... fascinating? It feels like the right word to use. xD
 
Me, too. We're gonna have some interesting dynamics going on for sure.
Aw. She's gonna need some friendly-ish allies to help, lol. Lethe's gonna find Artur.... fascinating? It feels like the right word to use. xD
Artur is just a spooky Romanian boye x
But he'll definitely find Lethe interesting considering her upbringing. Am a little worried about Artur getting assaulted for his height by Mara though, idk how he's gonna cope with that like "pls stop beating my genetics"
 
Artur is just a spooky Romanian boye x
But he'll definitely find Lethe interesting considering her upbringing. Am a little worried about Artur getting assaulted for his height by Mara though, idk how he's gonna cope with that like "pls stop beating my genetics"
It's the spooky part that would have her like, "sold!" into liking him at first (she gets a lady-boner for magical shit) rofl
Yeah... that's going to be interesting. You might need an alteration spell to help, lol
 
It's the spooky part that would have her like, "sold!" into liking him at first (she gets a lady-boner for magical shit) rofl
Yeah... that's going to be interesting. You might need an alteration spell to help, lol
Artur is gonna be so confused but also just kinda accepts it :') Also who doesn't get that from magic, Lethe the real mvp
tfw you use an alteration spell just to grow a couple more inches to make the situation worse *Finger guns* bringing out the heeled boots my man
 
Artur is gonna be so confused but also just kinda accepts it :') Also who doesn't get that from magic, Lethe the real mvp
tfw you use an alteration spell just to grow a couple more inches to make the situation worse *Finger guns* bringing out the heeled boots my man
Oh, she's not gonna use it on herself. It'd be toss up between shrinking Art or growing Mara.... whichever she would find funnier, tbh. So she's prolly gonna have a disagreement with Mara at one point or another... it'll prolly revolve around magic to boot. XD

GumGumChomp GumGumChomp I'm interested to know what you would make of this
 
I don't think my character will have a problem with anyone, for as serious as he is i'll feel like he'll be the groups dad or some shit
 
Oh, she's not gonna use it on herself. It'd be toss up between shrinking Art or growing Mara.... whichever she would find funnier, tbh. So she's prolly gonna have a disagreement with Mara at one point or another... it'll prolly revolve around magic to boot. XD

GumGumChomp GumGumChomp I'm interested to know what you would make of this
Pocket Art is jus a really small broody man and I'm ded

I don't think my character will have a problem with anyone, for as serious as he is i'll feel like he'll be the groups dad or some shit
Will remember to get him No. 1 Dad mug during in-between scenes :')
 

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