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Fantasy Indisposition [Character Sheets]

Name: Jared Alistar

Nickname/Alias/Title(s): The Ghost

Faction: Headsmen

Nation: The Capital

Alignment: Chaotic Neutral

Occupation: Headsman

Appearance:
30d4d85b5713db5b367c488ee8137fb6--dark-anime-guys-hot-anime.jpg
1674b2c4f0e57683fea35c84fd8ba4b8.jpg

Age: 25

Gender: Male

Sexuality: Heterosexual

Relationship: Nope for now

Personality: Jared approaches everything with a sense of detachment and a sardonic sense of humor. He is absolutely ambivalent to life, both his and others. Whatever empathy he had before, it was vaporized alongside the rest of his old life when the bomb detonated. Although detached, Jared is still capable of determining what he wants. In the rare occasion he wants something himself, he will do whatever he can to gain it, and his lack of care for anything else makes him hard to dissuade or stop. These qualities are what made him such a strong headsman. Whether he has lost the ability to feel, or it is still suppressed down somewhere, is unknown.

His detachment also makes him susceptible to insubordination. He hates it when others try to command him, as if they thought they were better then him. He also dislikes being defeated or beaten in anything. Otherwise, he is relatively mild-mannered.

Likes:
  • Despite not feeling emotion, he does like invoking extreme emotion in others, especially fear and anger.
  • Mind games, both literal and figurative
  • Not showing his face

Dislikes:
  • People who try to impose their authority on him
  • Being bested, or beaten in anything
  • Showing his face

Biography: Jared was born to two scrappers that managed to eke out a living in the swamps of Lustrous. There wasn't anything that they wouldn't do to make it to the next day. They would do odd jobs, sell whatever they found, and eat whatever few creatures they hunted. Jared learned quick and began helping out at a young age. However, all of that vanished when a dirty bomb happened to be dropped nearby. Virtually nobody new Jared's family, and so when they and their home were instantly vaporized, nobody cared.

So when a man in a gas mask and a hoodie appeared in the capitol, with smoke leaking out of his body, nobody questioned it. However, the headsmen quickly got on his trail following a series of sudden murders and disappearances. Locating him wasn't hard. However, their offers were met with silence, and unnerved, the headsmen left quickly. But the next day, Jared showed up, and quickly integrated. Ever since, he has been a brutally effective member of the headsman and has risen up in the ranks, and becoming a top individual agent.

Abilities: Jared always seems to be leaking some sort of vapor out of his body. Jared has the ability to generate massive amounts of this vapor, obscuring a large area. Within this cloud of vapor, his strength, dexterity, and stealth are increased.

Otherwise, he has the durability

Gears/Weapons:
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latest
BC113Bn.jpg

All weapons have no special qualities. Jared's skill with them, however, is something else.
The first two are easily replaceable.

Weaknesses:
  • Has the durability of a normal man.
  • Blinded by what he wants, can be mislead if properly tempted
  • Tendency to gain ire from authority figures

Theme: Nah

Extra: [N/A, add something if you want.]
 
Pensworth: The Ugly
Name: Pensworth ???????


Nickname/Alias/Title(s): Freak, The Creepy One, Mask-Boy

Faction: Unsound

Nation: The Boreas

Alignment: Chaotic Good

Occupation: Rebel

Appearance: One look at Pensworth and you're either concerned, creeped out, or both. The first thing one notices is that his face is obscured by a brown mask with a crude smiley face drawn with a red marker. His hair is extremely short, black and approximately one inch, yet there is a large wild tuft in the center that dangles over his mask. His body type is plumpish at best, and his skin is a light bronze color. There are multiple scratches, bruises, and scars all over his body and rumors have been spread that he hides his face due to an accident that happened years ago. Most of his clothing choices would be viewed as 'Boring' or 'Unstylish', but as long as it hides the skin, he's fine with it as it is.

Age: Fifteen

Gender: Male


Sexuality: Pansexual

Relationships: TBR

Personality: Pensworth is a boy of low-self esteem. When he looks into mirrors or finds people looking at him, he's depressed and inwardly berates himself. He's envious of people who are more attractive and/or hold themselves better than he does, sometimes even disliking them for awhile for that sole reason. And due to his experiences, while surviving on his own, he has grown to become untrusting of the 'Perfect' people. He keeps all these feelings to himself, however. His expression is always hidden behind the mask and he doesn't talk except for gestures, writing small sentences, or the occasional grunt. However, actions speak louder than words. He'd often go to extreme lengths to keep his mask on his face.

Despite his opinion of himself, he clings to a small hope that one day, he could make it so that the world could fit both people like him and the 'Perfects'. This hope is what drives him to survive and try to find someone who'd look at him like he was honestly worth something, willing to do no matter what it takes. He's determined and will become loyal to people, whether ugly or a perfect, that would give him a chance. Although, because of how rare that would be, the favors he would do for them and the things that he'd do to keep them are a bit...questionable.


Likes: The Unsound, Banna Ice cream sundaes, Doing Missions

Dislikes: The Headsmen, 'Perfects', Himself most of the time

Biography: WIP

Abilities: Pensworth has the ability to produce thick black sludge-like liquid from the pores of his skin and manipulates it to an expert level. No one can pinpoint what it is, but they do know that it's searing hot and can stick to skin and other surfaces.

Gears/Weapons: Pensworth isn't known for carrying much on him, but he does have a jagged knife that is actually cleaner than most of his possessions. He also has a small knapsack with him as well.

Weaknesses:

-When using his ability, Pensworth's body can get increasingly tired after he exceeds the amount of sludge his body can take. Pushing the ability farther and farther will cause his body to become limp and fatigued. He'll still be able to manipulate the sludge, but it will often be erratic and he won't be moving anymore.

-Although he can take quite the beating, and his bones toughened up a little from the radiation, he can still die like any other human being, meaning falling from great heights, bullets, blades, etc. can hurt him.

-If you somehow manage to break his mask, Pensworth will stop fighting or whatever he's doing to try and fix it or hide his face. His insecurities can get the best of him if you know how to push them right.


Theme:



Extra: Is about 4'5, has a soda can collection, has minor Catoptrophobia (Fear of mirrors), despises broccoli
 
Name: Ezekiel Trebuchet

Alias: The One-Eyed Grim Reaper

Faction: Independent

Nation: He's a Nomad, he travels and doesn't really stick around in one place.

Alignment: Chaotic Neutral

Occupation: N/A | Traveler

Appearance:
IMG_0527.JPG

Age: 23

Gender: Male

Sexuality: Heterosexual

Relationship: N/A

Personality:
Ezekiel was a grateful and kind guy to his partners, he had all he could ever wanted, and his close friends were something he cherished and kept close by. This was before, these traits and his kindness has disappeared over the years of his journey. While his kindness has vanished, it's something that does linger still, but it's never something that voluntarily shows.

Over the course of his journey, Ezekiel's powers, as well as the constant danger he faces, begin to take their toll on him. He shows signs of PTSD and is unable to sleep, and if he does sleep, he sleepwalks and attacks innocent civilians. Gaps in his memory start to form, and he finds himself unable to remember either his past or his goal. He also appears to no longer fear death, either because he could save himself using his newfound powers, or because he is becoming emotionally numb. As time passes, he embraces the moniker "One-Eyed Grim Reaper"; it is implied that he has forgotten his own name at this point. He briefly shows signs of narcissistic, power-abusing personality but this type of thinking diminished only just recently.

Ezekiel isn't one for cooperation, he's a lone wolf and he will always stay that way, people who intend or even forcefully attempt to assist him will either be pushed aside or better yet, killed. He doesn't fight for what is good, he fights for what he finds good. Thoughts race throughout his mind at incredible speed, this making him switch subjects when he has nothing else to talk about.

Likes:
  • Any type of edible that is either poked or positioned on a stick is always something he enjoys.
  • Being alone.
  • Being active throughout the day.

Dislikes:
  • People.
  • Political affairs, despite him attempting to meddle with them.
  • Alcohol.

Biography:
Ezekiel was born to a couple of explorers, travelers of the unknown. They made quite the parents, never being there. The end result of their constant absence gave Ezekiel a bad look at life, he almost believed that there was no one for him, no person would share the same interests, around this time, he was desperate to make some type of relationship with someone. But his attempts failed and he became... antisocial. That was until he met with a group of mechanics, he can barely remember their faces or even their names. It's an amazement he can remember their existence entirely.

He remembers how they used to joke about the joke cars and what they used as parts in their engines, Ezekiel never understood their rambles and talks but he remembers them as good times in his life. This group of unknown occupations gave him a better outlook on life, he only then enjoyed life for what is was worth, but like everything, nothing lasts for as long as it lives. The time spent with the group ended in an instant, radiation poisoning got to them faster then it could to Ezekiel. In complete sadness, it was only a matter of time until he had to move on, but he took the phrase too literally, he actually moved on, from the area. He became a nomad, and he traveled around, almost like his parents, who he believe are dead. His travels went exactly in circles, from the Capital to other places and then continuing to go and soon enough, he'd reach The Capital once again. He did this for over a year and never stopped until he found some... new results.

Stepping out of a building in the capital, a man awaited him from the outside, Ezekiel didn't know who the man was, but he led him to a small alleyway. The sounds bounced off the walls and then out the alleyway, punches, he was getting beat up. He never knew what the man said while he would punch him, the only thought that Ezekiel had was complete destruction of everything, and... His wish was granted. While crouched, light reflected off of his hair, making it glow from the human eye. The building he was in before and the building next to that one, instantly collapsed, it's supports were targeted the most, even though he wasn't thinking of where he wanted things to collapse. Ezekiel can't remember the scene exactly, but he assumes the man fled. And soon enough, he fled the scene as well, to avoid any encounters he wouldn't enjoy.

The more time he spent wandering, the more weird things started to happen to him, he could shoot objects from his hand and make it reach it's destination faster than the normal human could, he could hold things in air. And with enough anger bottled up, he could collapse an entire village of houses.

Abilities:
-Collapse
  • The ability to collapse anything nearby him, Ezekiel has enough understanding of it to use it properly. Collapse needs light to form, and when activated, his hair glows a bright white, which is the effect of having light be thrown towards him and then center itself around his head. With the knowledge he's gained, he's found out that the amount of visible light showing, multiplies the damage to nearby structures.
    yuu2.gif
-Telekinesis
  • Despite how it sounds, it's not exactly that. This ability allows him to shoot telekinetic blasts, really just wind like movements and whatever. These blasts are not visible to the human eye, even though Ezekiel has never tested it out, it's possible to see it with enough training, and all Ezekiel needs is to make a mental outline of it. Ezekiel can either keep the blasts idle in a stale form or move them, but once out of range, he can no longer control it. When in use, his body radiates a purple glow, but it's quite dim.
    yuu.gif

Gears/Weapons:
  • A innumerable amount of little sticks that he uses to stimulate pain, which then allows him to use his ability to collapse.
Weaknesses:
  • Even though Ezekiel's blast of telekinetic power can't be seen with the human eye, someone with past experience in a fight with him would quickly see how he fights and simple ways of dodging these attacks.
  • Collapse needs light to destroy things, without visible light, he won't be able to knock down anything.
  • A swift kick or even knockout punch, can easily interrupt both of his abilities.
  • Ezekiel has yet to sleep for weeks, it's a miracle he's still alive, and when he finally get's a goodnight's rest, he massacres.
  • Both of his abilities cannot be in use at the same time, seeing that they cause enough mental strain, he could damage his brain even more.

Theme:N/A

Extra:
  • Ezekiel stands at 5'11.
  • (Entire sheet is subject to change)
 
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Name:
Amos S. Jasper

Nickname/Alias/Title(s):
All Father, Father of the Boreas, Gramps, Uncle Jasper, anything else

Faction:
Unsound

Nation:
The Boreas

Alignment:
Lawful Good

Occupation:
Originator of the Unsound ~ Former Leader of Unsound, presently a well experienced herbalist that treats his fellow companions when most needed.

Appearance:
ffaa74fcc09fb97546fd13de4a92bc43.jpg


Age:
75

Gender:
Male

Sexuality:
Heterosexual (Not looking)

Relationship:
Complicated (Deceased wife after dirty bomb incident.)

Personality:
What’s to say about him? Some call him a ‘wild-card’ not because he’s dangerous but more because of the fact that he seems ‘senile’ growing delusional in his own age, Amos is often seen communicating with the vast woodlands of The Boreas, speaking to trees and even trying to talk to the blighted which sometimes ends in him being attacked although managing to hold his own in the end. Being that as it may, Amos is a highly-respected figure throughout The Boreas leading to his title of ‘Father of the Boreas’ but with this, it’s also known that he is a prominent target to the headsmen.

Likes:
  • Composure: “One who doesn’t obtain balance shall be uncertain of most of their future, it’s keen to have a stable mind rooting from your shoulders or else it may spell trouble!”
  • Good-hearted people: “Those that go out of their way to help troubled souls are those who I can call a true-friend, selfless acts shown from others are deeds that never go unnoticed.”
  • Unsound: “These I can call my blood, my family. I’d gladly throw my life away for these people if it meant taking a chance at saving them.”
Dislikes:
  • Greed: “Root of all evil, Empress is a fine example of this. All she cares about is making a profit out of the misery of others, it’s despicable.”
  • Cruel intentions: “Even the coldest of hearts can saved, I know it. Unnecessary killing of foes is ridiculous and pointless but sometimes it must be done, I try to spare those who attack my family even those that serve the ruler.
  • Rude awakenings: “Yeah i’m old and i’m cranky! You’d be upset too if someone woke you up in the middle of the night!”
Biography:
Have you ever lost something you so deeply loved? Someone who you thought you couldn't live without? He remembers that feeling all too well. Once a well-known doctor of The Capital, Amos Jasper lived alongside his wife Beatrice Jasper inside quite the successful household, one which made the expense of living underneath a cruel tyrant somewhat of a 'dream'. Except for the peasants that lived far in The Capital, barely being able to scrap enough money to go by and afford medical treatment, Amos was always a kind soul visiting that side of the neighborhood and offering free treatment and diagnosis to those that needed it, he was considered to be somewhat of a legend to those in need. Unfortunately one fateful day, a day unlike the rest which marked the honey-moon of both Amos and Beatrice, they decided to take a romantic travel to Lustrum.

Lustrum you say? Isn't that some old mucky swamp?! Some would say, but to them? This marked the spot where both of them met as children, gathering flowers and plucking them from the root to give to their parents. But to their dismay as they were about to stop and catch their breath a blinding flash of light obscured the environment around them, blinding them before a loud crashing sound deafened their eardrums, blackening Mr.Jasper's vision whilst rendering him unconscious. Amos awoke soon after to find his wife, lifeless. Nobody knows how he survived the incident as he was so close to it, some say despite his peaceful outlook on life, the inner hatred for the Empress somehow keeps him ticking.

Abilities:
Limited Nature Manipulation: Strange thing about ol’ Amos and his off-colored ability is the fact that he cannot control all types of ‘nature’ especially ones in extremely harsh environments including the desolate wastelands of the Sable and the Tesca Icelands where even Hell itself freezes over! Yet when it comes to living plants, trees, and fungus he’s able to twist their very biology and much more, being a former medical professional this unique power of his is quite handy as ordinary mushrooms or grass could be transmuted into potent herbs, when grinded together could last for long periods of time even saving someone’s life when they’re in a critical condition.

Examples of Nature Manipulation include but are not limited to:
  • Temporary Erosion: Amos can call upon his ability to quake the grounds around him, shifting the placement of dirt and even ejecting enemies off their feet from the outstanding pressure! However there’s an area of effect where this takes place, range is very limited.
  • Plant Transmutation: Turning ordinary flowers, plants, and even fungi into strong herbs that can treat wounds or prevent infection.
  • Poison nullification: Poison-dipped arrows, toxic-waste, etc. You name it! He has built an immunity in his bloodstream to nearly all poisons.

Gears/Weapons:
Granite mortar and pestle:

“Ah, not exactly a necessity but it just helps me stay organized when mixing things together. Smashing up newly made products and churning liquids into this stone bowl is primitive but effective.”

Weaknesses:
  • Old Age: He’s not the young spriteful creature he once was, being of this age and being infected by radiation has caused slight dementia in Amos even crippling him to an extent where he uses a makeshift cane to walk around with.
  • Fatigue: One of the reasons why he avoids conflict is due to his fatigue, always being exhausted makes it difficult for him to fight even with his formidable powers.
  • Sorrow: The memories of his dearest wife haunt him to this day, sometimes draining his morale when it’s needed most.
Theme:


Extra:
[N/A, add something if you want.]
 
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Name: Leo P. Knaggs

Nickname/Alias/Title(s):
Noblemen Knaggs, Fitger,

Faction: Unsound

Nation: The Capital

Alignment: Neutral Good

Occupation:
Capital noble, Archaeologist

Appearance:

upload_2017-8-12_16-11-28.jpeg

Age:
57

Gender: Male

Sexuality: Heterosexual

Personality: Leo is first and foremost a diplomat, he has quit the way of talking to people. In his long years of experience he believes that everything could be solved if people would sit down and listen to each other. Unfortunately that doesn't always work with some people. During his golden age he worked tirelessly for the people he was always optimistic and always gave people the benefit of the doubt. A staple trait he improved and carried on latter into his life. Even now he is still energetic and spontaneous and hands-on with all his jobs.

Now days all being happy is likely to get you skinned. So Leo did what he had to and adapted, nothing new in the diplomatic service. He did what he had on the inside, after all what good is being a great talker if your dead.

Likes: Gold, Prosperity, Talking

Dislikes: Injustice, Dishonesty, Pessimists

Biography: Leo was born in to nobility and raised in the hierarchy of the capital. His father was a politician, however he was not very influential or as rich as others. So his father struggled to keep up with the high demands nobility required. Because of this Leo saw more of the lower side then other noble children. Leo never saw much, nor did he see the worst the capital could offer. What little Leo did see would still play a major part in his future. Leo's family never let there lack of money effect them, no they found other ways to have fun and be a family then what normal nobles would do. One of young Leo's favorite things he did with his father, was the love of the past. Archaeology was a fun bond with his father. they would occasionally go on explorations to Sable or outside the city, hunting for ancient artifacts.

Now in his prime Leo became a prominent and influential diplomat within the capital. A defender of the people he became to known, as he often stood up for common people against greedy land owners and merchants. His status gave him and his family everything they were never able to get on their own. Energetic, generous, shrewd and open minded, Leo was a force back in the day. Because of his dedication and hard work he was able to go on many more expeditions.

Things began to look darker one day, it was his Empress. Her aggressive expansions and dis regard for her citizens became worse and worse. Even he could tell the Empress was going down a dark path. Because of it Leo was working tirelessly, attempting to stabilize and fix damages she had caused with the people. It was very stressful, so he decided to take a well deserved break while there was a slight lull in the madness. He set off to Sable to dig in some new ruins that had been discovered, he hoped that the trip would help give him a break and clear his mind. Unfortunately for him it was anything but, that was the day when the bomb went off. When people went mad with power, and so many others died because of mistakes that that came after. Deep within the ruins and caves radiation moved fast through the stone caves, it twisted and changed the very men he knew for years. Turning them into savage, mindless beasts. Tearing and killing everyone there, Leo barely made it out, but he was not untouched himself. The radiation changed him, gave him unimaginable powers. Anything he touched turned to gold at will. Frightened and confused he rushed back to the capital knowing that it would be far worse there.

Worse couldn't describe the nightmare back home. The Empress had gone completely power hungry, blaming the Unsound for the disaster, which even he could tell was a lie. Then she started ordering the murder of thousands of innocent people. Given his background he knew he wouldn't last a week under the Empresses iron fist. He had to survive, he could help the people if he could just survive. Sure it would be easier to survive is he actually got out of the capital, but he knew he could do more if he was on the inside. So he did the best thing he could think of in the short moments. He stood before the Empress and tried to convince her he had always been loyal, he had always supported her especially in her expansion for power, that he was a noble worth keeping around. She seemed convinced, but she was still suspicious. So she gave him a test. His parents had been convicted of treason and only the most loyal of nobles would condemn them to death. It was the most heart aching and devastating decisions he had to make. The need of the many, outweighs the need of the few. It was necessary. Leo never looked back on that day.

He would not let the sacrifice of so many go to waste. Now that he was safe from the Empresses immediate suspension, he was going to do something. The Empress was already going to kill him if she found out he had blight, so why not work with the resistance. Slowly but surly he was going to make trouble for her. Under the code name Fitger he started to fed the resistance important information and funds. His new found power was a big help to the resistances bank and it helped him make a lot of friends in the city. He began employing the peasants she was walking over. Sure they may not be very good at it, but there was a lot of them and they could hear everywhere. Of course his station gave him access to more savory information, still he had to be careful with how much information he passed on and how. Diplomat, turned trader, turned spy, what else could g wrong



Abilities: Chrysopocia, Leo, is able to transform any matter he touches into Gold at will

Gears/Weapons: A simple wooden pocket knife he carries, from his father

Weaknesses: He needs to be able to touch the object

- The bigger the object the longer it takes turn to Gold


Theme:


 
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This world is nothing more than half full or empty to me.
Vaal Ramik
Name: Vaal Ramik

Nickname/Alias/Title(s): Crimson Vaal

Faction: Independant

Nation: Travels throughout the nations, however whenever he gets a job, he usually stays in place for a week to several months until the contract is completed.

Alignment: Chaotic Neutral

Occupation: Mercenary

Appearance:
4251863dece249de23525ab886df7ea3--character-art-character-design.jpg

Age: 23

Gender: Male

Sexuality: Bisexual

Relationship: N/A

Personality: Vaal is cocky, narcissitic, inconsiderate, and so many other things, because he believes that freedom is truly amazing. Chains that bind you to rules and certain beliefs are meant to be broken, because it contradicts human nature; Humans grasp for the things they desire, getting up again and again until they have it. Rules weaken humans and courage becomes sparse, and so Vaal will embrace his nature and do whatever he pleases, as his strength allows him. He believes that life is precious and every moment should be spent on yourself, enjoying the world to it's fullest potential.

Nearly everyone is equal in his eyes, besides those who have given up on trying. Those who can't be bothered to enjoy life or try harder are scum in his eyes. The antithesis to his being. He is blunt, lives in the moment, and adores proving people completely and utterly wrong.

Likes:
  • Eating like a King
  • Fighting with his life on the line
  • Proving people wrong
Dislikes:
  • People who don't try at all
  • Rules and those who enforce them
  • Fate

Biography: Vaal grew up in the capital living in the middle class lower district, along with his family. His life was peacefull and quiet for many years, living under the rule of the Empress Until the age of twelve. Then, One dreadful day, the Empress came to visit the lower district to perhaps relish in her superiority over her subjects. Living in blissful ignorance of the painful world he lived in, Vaal had been excited as a slick white vehicle of the royalty came down the main street.

Perhaps if he hadn't smiled, or hadn't been excited his family wouldn't have been noticed. Perhaps his family wouldn't have been thrown into the colleseum, and have to protect him until their last breaths. Even then he still lost his eyes, and gaining his freedom had only granted him safe passage out of the capital.

He wasn't told where though. So he probably lost some parts himself in the sands of the Nation of Sable, nearly dying as well. Vaal stood strong still, striding through the rough sand which tore at his soles, he walked forward so he could live. He didn't want to die, so he refused to stay put. He walked miles it seemed until at last, as perhaps an act of pity from god he was found by the person who would make him into the feared mercenary 'Crimson Vaal'. They taught him how to use the sword, and how to turn the imperfections, and weaknesses of men into their invincible fighting style. They taught him strength, and in return asked for him to live for himself.

"Live only for only yourself, and your selfish desires."

So, as they passed away peacefully Vaal left, and lived for himself, lavishly living by doing the only thing he knew how to do; fight. In fighting he found himself wanting to fight more. As he bled he felt blood, the reminder that he will not die, but live for tomorrows breakfast. He would live for the next thing he desired, and nothing more. One thing that he desired was to utterly humiliate the Empress and feel the blood which she would spill. He still wanted revenge, nothing short of utterly humiliating the person who sent his family to their deaths; The one who expects total obedience to bleed at his feet.
Would this fill the empty part of him? I wonder...
A desire which trumps all others no?

Abilities:
  • The Imperfect World - His ability allows him to use kinetic energy in several ways.
    • A Half Empty World - Vaal can take in kinetic energy, and expel it through any medium which is the reason why he has several burner swords. He can absorb about 40 tonnes worth of kinetic energy, although the energy he takes in can hurt him as he expels it. He can take in more than his 'limit' but his body would barely be able to contain it for more than 5 seconds, and expelling that much energy would probably, even with his trained body, blow a limb off.
    • A Half Full World - Vaal's blindness prevents him from seeing normally, so he uses this method which allows him to see the kinetic energy which allows him to 'see' the movements of people. This also allows him to have an idea on the terrain as well.

Gears/Weapons:

  • Cleaver Blade - A simple yet unnaturally sturdy blade which Vaal keeps the utmost care of, and can cut through bone and flesh alike.
  • Burner Swords - He has three blades on his person at any time so he can channel high amounts of kinetic energy into them, allowing him to rend steel apart with a blade, although it'd probably break after doing so.

Weaknesses:
  • Relies on his ability to make up for his blindness heavily.
  • Self Destructive; Will put his life on the line nearly every chance he gets with no regard for his body
  • You can get him into combat easily if you challenge one of his ideals

Theme:

Extra: He stands at about 5'7
 
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V Qoutes V

“Prepare yourself, Because I am the man who will ruin everything you create.”


Name: Siegmund G. Metzger

Aliases: Man-Made Maniac

Age: 36

Species:Human

Race: German

Nation: Lustrum

Faction: independant.

Height: 6,3

Weight: 278 lbs

Personality: “Depending on which person you’re speaking to you’ll find a different personality. I’m the nice guy. I don’t go on rampages. Normally I get along with people, and don’t like violence. Then there’s the other guy...He burns down houses when you piss him off, and is what you would consider a brute.Then there’s nomad, He’s more of the stealthy quiet type.I’ve only heard him speak once, and dare I say he’s even more psychotic than the other guy.”

Sexuality:Heterosexual/straight

Relationships:”Single. Previously married, but she divorced me. The next day she was run over by a semi-truck.”

Alignment: Neutral, chaotic

Appearance(combat): Mainly seen in black combat gear wearing a black military grade gasmask, other than that he has blue eyes black hair which he keeps very short often leaving it messy, he has a muscular build

Appearance(Formal):He is often seen wearing a flannel button but shirt, blue jeans, an under shirt(tank top), and a pair of black combat boots.

Occupation: Self employed gun smuggler,, and biochemical weapons dealer.

Role: Support, Initiator, Advancer

Abilities: Due to his exposure to his own chemical creations his cells emit a fog like gas which can heavily speed up the division of cells, and can allow for major recoveries rather quickly. On a side note to this depends on who is in control mentally, So if the nice guy in in charge this effect is at it’s most powerful, however if the other guy is in command this ability switches into an overdrive into the process of expanding his stamina instead of cellular division. When the nomad is in control this fog focuses more on supplying oxygen to those within it (meaning they no longer have to breath).

Advantages: Extreme tactical brilliance, Strong, Immunity to toxins within the air due to gas mask, and various liquid poisons due to ingesting small amounts over a long period of time, OCD (obsessive compulsive disorder to constantly keep his weapons stocked and spotless)

Disadvantages: Schizophrenic, Smokers lungs, heavy combat gear, narrowed line of sight (due to the gas mask it may not be much but is narrowed), Paranoia, Split personality(the nice guy, and the not so nice guy)

Fears: “When you’re as powerful as we are you only fear death itself.”

V Triggers (What might set him off) V

Nomad: Captivity.

Enforcer: Threatening metzgers life, combat, and fire

Metzger: Extended periods of solitude, or when running low on ammunition, and gas grenades.

V Likes V

Nomad: Pain, Murder, Violence, Silence, blades

Enforcer: Fire, Violence, Women, Family

Siegmund G. Metzger: Money, Women, Sex, Having a game plan

V Dislikes V

Nomad: Staying in one place for an extended period of time, Anything that breaths, Loud noises

Enforcer: Killing women, Being alone, Harming children in any way

Siegmund G. Metzger: Violence, Corruption, Pain, Alcohol, Death

Habits: Smoking

Hobbies: The shooting range, Creating biochemical weapons in his home

WoC: A dragunov (A long range sniper rifle taking long rifle ammo of course), A Flamethrower, Gas grenades containing a highly flammable and highly toxic nerve gas, a mac-10, And two standard issue combat knives (One holstered on his vest, and one hidden in his boot).

Theme:

Backstory: “You want to know our past? Normally i’d agree with the other guy, and let him burn you to a crisp, but in this case I’ll refrain from letting him do that. Well I suppose we should start at the beginning. Our mother was a wonderful woman, she gave us whatever we wanted, and comforted us when we needed it. She always taught us to obey the rules, and naturally we did. However father was not like mother. Father scared all of us, but we loved him nonetheless. Father was an abusive man, and a drunk at that. Mother told us to listen to father, because he was our father, and we should respect him for that. I disliked our father, but I did as my mother told me, and obeyed him. Our father would beat us, and our mother whenever we disobeyed him. I suppose that’s another reason why mother wanted us to obey him. As all abusive relationships go mother, and us wanted to get away from father. Eventually mother had enough of our fathers abuse, and threatened to call the police. This threw our drunken father into a rage as he stormed into the kitchen when mother picked up the phone. We were standing in the hall adjacent from the kitchen hall. He returned into the living room with a meat cleaver rushing towards mother. She panicked and threw the phone at him hitting him in the forehead stopping him for a few seconds, But by the time she started running it was too late. Our father shoved the cleaver into mother's back, and mounted her as she fell to the floor proceeding to repeatedly cleave into the back of her head until eventually cleaving clean through her throat decapitating her. Having watched this I remained unphased, but the other guy. Something snapped in his head, because he rushed over to a lamp unplugging it, and bashing father over the head knocking him out, and proceeding to strangle him to death with the cable. After that he went into the kitchen and grabbed a match. He always loved fire, and we got beat for playing with matches several times. He ran back into the living room, and lit the match tossing it on the two corpses. After that we fled the house, and went on to live our own lives. we were homeless at the age of 11 for the first 7 years of our new lives. We finished high school at age 18, and had earned a scholarship into some college which was quite well known for producing well known chemists. From there we spent 8 years to get our masters in chemistry. After that we held a job at some well known company producing different concoctions of chemicals. However a few years later the other guy, and I decided to quit. We then invented our own nerve gas using the various chemicals, and poisons we had been stealing from stores, and the company we worked for. At the age of 30 we sold this nerve gas to terrorists, and gangs to make a living. 3 years later we had more money than we knew what to do with so I got the other guy a few gifts for christmas. I got him a flamethrower, a mac-10, a dragunov, some combat gear, and a gas mask. He of course liked his, but little did I know I enabled him. For the remaining 3 years he went on random killing sprees with our buyers. He said it would help business, which it did. Recently a new guy showed up. he didn’t exactly say much, but whenever I let him take control he got what we needed to keep the shop running. He didn’t do it like the other guy did. He prefered to stay at a distance, and remain undetected when we stole our goods. We both noticed this guy never liked staying in one place for too long so we called him nomad. We kept this up for weeks before nomad actually spoke to us, and all I can is what that man sad made the other guy call him a sick bastard, and I’m sure we both know what demented, inhuman, and outright demonic thoughts must flow through your mind for the other guy to call you one sick bastard. Nomad, however is more humane with his kills, and prefers to kill you quickly than make you suffer. I learned this the hard way when I accompanied him on a supply run. You got all that? Good because that’s the last we will speak of it.”

(W.I.P)

 
Marianne Carnegie8a7659cf3e315ba7e4ab3f2a9bf888a4-sample_1.jpg
Nickname/Alias/Title(s):
Mary

Faction:
Unaffiliated

Nation:
The Capital

Alignment:
Lawful Evil

Occupation:
Bodyguard, personal assistant

Age:
25

Gender:
Female

Sexuality:
Just not interested.

Relationship:
Amai Aku: Marianne’s boss. Mary handles all her calls, appointments, paperwork, and keeps up her appearance as a relatively normal, but powerful, empress. While she is unaware of what the empress is capable of, she knows her liege is not one to be trifled with.

Personality:
Marianne Carnegie is a rule-abiding yuppie who follows the beck and call of the empress. Often seen alongside the empress, she darts along, carrying with her her black attache case, ready to pull out whatever papers her liege needs at the moment, take her calls, change appointments, and generally do whatever her liege needs her to do. She is not rather neat, but her desk is often kept in...some sort of organised mess. She knows where to stab her hand into a pile of papers to pull out the stapler, or which slip of paper amongst an entire stack of them is the empress’ schedule from two months ago. She often gives off a slight ‘girl-next-door’ vibe to some, and it occasionally spooks some people that such a lass could stand being in the company of a woman like the empress. In short, she is the excellent image of a regular personal assistant.

While none of the above personality traits are artificial, Marianne is an effective mercenary bodyguard for the sole reason that she does not hesitate. Her instincts, honed in her time as a soldier and a mercenary, go hand in hand with her ability to act quickly and decisively. She does not wait to pull a gun on someone and cap them in the knee, then proceed to put them in a bar lock. She is a watchful, cautious, and careful individual who will work in every way possible to ensure that her quarry does not come to any...inconveniences. ‘Danger’ is perhaps a word too strong for a lady like the Empress. She also lacks the usual amount of sympathy and empathy for others, and has the capability to harden her heart whenever it comes to pulling the trigger. She asserts that any who have already made the decision to die by the gun and sword have already made their peace when they drew their weapons on her or her quarry. No sob story about their loved ones will ever get through to her.

Likes:
Gummy bears. They are the easiest access to sugar she has.
Sweets, in general. Preferably chewy ones.
Doing something. Anything at all. Having nothing to do makes her uncomfortable.

Dislikes:
Sour foods. She especially hates sour sweets.
Having nothing to do. The workaholic in her just NEEDS to do something.
Having her organized mess being rearranged. It has become a hazing method by some of the staff to ask interns or newbies to help clean up the Empress' PA's desk. The resulting fury is always nice to watch.

Biography:
A Capital soldier who later went on to work as a mercenary group based in Sable, Marianne Carnegie earned her coin as an effective bodyguard. Her diminutive frame and rather youthful looks weren’t hard on the eyes, and her quick thinking and ability as a bodyguard only earned her a little bit of name in some circles.

Marianne Carnegie was raised by a regular couple in their early 30s, alongside an older brother, already in his early teenaged years. She insists there is naught to be dug up on her past, and indeed, several background checks have only come up with the facts that her family was reasonably well-off, her brother was, and is, a loyalist Capital military personnel. She joined the Capital’s military academy as a youth, for reasons she never expressed, then asserted herself as a soldier, ultimately placing in as a shoo-in for the special operations unit. Had she been born a little later, she would have become one of the Headsmen herself. Unfortunately, before the Headsmen became a reality, Marianne left the military, choosing to work with an independent mercenary group stationed in Sable.

As a mercenary, she worked on her office skills, and picked up many tricks and tools of the trade to render her the image of a clerk, possibly to pass off as a competent secretary or personal assistant to whomever her quarry was. Her ability did not go unnoticed, thankfully, and her big windfall came when she was personally called in by Empress Amai herself, to work as both her personal assistant and ‘bodyguard’. In the couple of years that Marianne has worked for Amai, however, the bodyguard has never actually felt that her quarry was in any danger, no matter how bad things can get. Marianne knew that Amai was more than what she let on. Ultimately, however, the empress was her client, and until she breathes her last, Marianne would not pull the trigger for anyone else.

Abilities:
Marianne has none, but should not be considered a non-threat either.

Gears/Weapons:
Attache Case: Only an impostor of Marianne would be seen not carrying this. It is a multi-functional case, with a bulletproof casing, allowing Marianne to use it like a shield; within, the case is segmented into several compartments, with one compartment storing her rifle, handgun, and grenades, one with Ms. Amai’s schedules and necessary paperwork, and one with stationary equipment ranging from graphical calculators and protractors, down to mechanical pencils.

CAR-28: The standard issue assault rifle of mercenary forces from Sable, Marianne’s most trusted partner in crime. It can be dismantled with ease and stuffed into her attache case, alongside the other weapons. Developed in harsh weather conditions, for harsh weather conditions, the CAR-28 can survive quite the beating and does not jam as easily as its simple build would suggest.

PX10: A handgun not uncommonly found in the hands of mercenaries who still remain in Sable. Like the CAR-28, the PX10 was built to last. It is considered a miracle that it does not sacrifice much accuracy and is considerably light as a side arm.

GH-336: High explosive fragmentation grenades common amongst Capital special operations units. Loaded with 850 ball bearings and an explosion that can send said bearings flying at every which direction at a lethal distance of 100 m, these are a girl’s best friend when she needs to clear a room.

GS-329: Smoke grenades utilised by Capital special operations units when requiring cover from rebel fire. Or to choke them out of a room. They provide rather solid cover on the ground, and can make for a good distraction.

GF-200: Flash grenades carried by Capital special operations units. When detonated, the grenades explode in a bright flash of light and 180 decibels of disorienting sound that blinds all within a 1.7 m radius.

Ballistic knife: A close-ranged weapon which has the ability to ‘cheat’ in the sense that the blade can be ejected and shot straight at an unsuspecting opponent. Marianne, par the course, carries reloads.

Weaknesses:
Marianne is as human as human can be. Her specialty lies with her adaptability, training, and firepower. That said, she has 1) no superhuman defenses, and is 2) capable of no superhuman feats.

As mentioned, she depends on firepower to be a threat, and once out of bullets and armaments, she can only fall back on her ballistic knife. While still deadly as a close-ranged combatant, she is forced to a rather small range.

Theme:
VS Marianne
Hiroki Morishita - Contest of Pride (Blast)


Every Day with Marianne:
Sasaki Sayaka - ZZZ (Instrumental)


Extra:
It is unknown if she is asexual or not. She doesn’t seem interested in either gender, but yet, occasionally flirts and comments on the appearances of others, including women. She has admitted to claiming that the Empress has ‘otherworldly beauty’, whatever that means.

She also has a sweet tooth, and a pack of gummies can be found in many of the places she frequents, such as her desk and her attache case. Her apartment’s refrigerator is, of course, crammed full of them.

She is about 5'8" in height.
 
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Hunter Jackman


Scrolling Enabled in Slides

Basic Info

Nickname- N/A
Faction- Blighted [Retained his human appearance, along with a fair amount of his sanity]
Nation- Lustrum [Lived a ways away from ground zero, quite close by Boreas]
Alignment- Chaotic Neutral
Occupation- N/A
Age- 19
Gender- Male
Preferences

Sexuality- Heterosexual
Relationship- N/A [Elizabeth White before the event]
Likes- The ground, staring aimlessly for minutes at a time, all kinds of fruits.
Dislikes- Death, that girl that appears in the static every now and then, the Empress of the Capital; Amai.

Personality and Bio

Personality- Before the day it rained hell fire upon Lustrum, Hunter was a happy young man. He was almost always uplifting toward others and saw peace in the world they lived. He pushed aside the nagging burden of having to live in such an area, and instead focused on the idea of getting to see his love Elizabeth again.
After the fallout, Hunter's mind was torn. His emotions scattered, he has an unpredictable nature about him. Sometimes he is incredibly happy, while other times murderous, but the majority of his time is spent sobbing, or chattering to himself. On occasion, he shows signs of brilliant intelligence, as though he had never been affected by the fallout, sometimes even showing signs of complete and entire recovery. However, he always falls back into the hols in his life.
Biography- A year before the event, Hunter met a girl named Elizabeth, who lived in the Capital. Elizabeth along with her father, would come all the way down to Boreas by a simple carriage and deliver produce from the markets every few weeks or so.
Hunter often made his way into Boreas for this occasion, as living in Lustrum provided him with very little to eat. Although the harsh terrain offered no chance to grow crops of his own, he had no job aside from collecting anything of even the smallest value, mostly pearls from oysters near Lustrum's pools of water, and trading it whenever he got the chance. Fortunately Elizabeth and her family were a kind folk, and willingly took small pearls that Hunter found near the marshy pools of water where he lived. In exchange they gave him food, and supplies that would easily last him until the next time they arrived in Boreas.
One day, Elizabeth arrived alone on the carriage, explaining how there had been some strife in her family. The Capital had begun to place down a few rather harsh laws on homeowners. Her father had been jailed trying to fight off some men who were threatening to take their home. Her mother had unfortunately been caught in the fight, and was stabbed multiple times. Elizabeth had taken off in the carriage and come to Hunter of all people to help her.
And help her he did. She understood quite well that there was nothing much he could do for her father, at least not at the time. Hunter offered for her to live with him for the time being, and so, the two of them returned to his home in Lustrum and spent the next few years of their life falling in love with one another. They were at peace, at least until the Empress sent down the bomb.
They watched from the entrance to his little house. They could see the cloud of death sweeping Lustrum for what must have been hundreds of miles, but they were safe, it couldn't harm them. At least that's what they thought, until the radiation hit.
Hunter was the first to fall ill to it's effects. There was a continuous buzzing in his head, that never went away. He could hear people talking when nobody was around to do so. Days upon days were spent up with him lying in bed. He was dying, and he knew that, but he worried more about Elizabeth. His worries came true, and worse than he could have imagined.
She had almost completely succumb to the illness once she contracted it. Hunter forced himself to leave his bed, despite the fact that his legs felt like they were made of needles. He spent the next few nights in that chair, next to the bed, watching Elizabeth slowly fade. There was nothing he could do about it. He didn't eat, neither did she. They weren't hungry, and when he tried to consume any meal, it was regurgitated hours after.
She died there in his bed. Her eyes did not close, her warmth had left days before, and she was gone. But Hunter did not grieve, could not. Instead he slipped ever further into madness, the image of Elizabeth's face forever etched into his mind, haunting him.
Other Info

Abilities- Hunter cannot control it, but when under extreme stress, he will give off waves of energy. Anyone caught in the field of this energy, will begin seeing or hearing things. They lose their sanity for the time they are inside the occurrence. This could result in sudden violent mood swings, and they may even lash out at people they know.
Gear/Weapons- Nothing aside from a necklace with a pearl attached to the end. This had been a gift from Elizabeth.
Weaknesses- High pitched ringing noises startle and turn Hunter immobile for a time, even after they stop ringing.
Exposure to water burns his skin curiously enough. This was revealed when Elizabeth was cooling him off with a wet towel while he lay in bed.
Exposure to extreme doses of powerful radiation produces painful, involuntary, flashbacks to moments that never actually took place in his life, such as catching on fire, or watching his loved ones die over and over.
Extra- When mumbling to himself, it is usually about Elizabeth's father, or pearls.
Hunter is prone to seemingly random, deadly, outbursts.
Most of Hunter's memory has been shot. He only remembers a few names, and a couple nameless faces.
Hunter's family died years ago to a bear attack while they were travelling through Lustrum.

Theme:
 
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Wick Wick

Thoroughly enjoying your CS so far, but question!
He's blighted, so does he have a human appearance still?
Maybe i'm stating the obvious.
 
Wick Wick

Thoroughly enjoying your CS so far, but question!
He's blighted, so does he have a human appearance still?
Maybe i'm stating the obvious.
I wasn't sure how blighted were supposed to look, so I just put that picture. That is how he looked before the bomb, but I can change it if you would like. Just give a brief explanation of how the common blighted would look please. ^,^'
 
I wasn't sure how blighted were supposed to look, so I just put that picture. That is how he looked before the bomb, but I can change it if you would like. Just give a brief explanation of how the common blighted would look please. ^,^'
Oh no that's fine, Blighted can have human appearances but most of them are absolute monstrosities.
Feral look like their old selves mostly
But blighted rarely have a human appearance but nonetheless it'll work, accepted!
 
Oh no that's fine, Blighted can have human appearances but most of them are absolute monstrosities.
Feral look like their old selves mostly
But blighted rarely have a human appearance but nonetheless it'll work, accepted!
Alright then! And thank you! ^,^
 

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