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Fantasy In the Name of the King

Dogmatic Hermit

Hyperactive Rodent Knight
Name:


Race:



Appearance:



Nick/Title:



Faction/Kingdom:



Location of Origin:



Age:



Gender:



Sexuality:



Height:



Crush/Love/Spouse:
(update if your character gets one!)


Family: (if applicable)


Personality:


Powers:
(Magic, supernatural abilities, magic like capabilities)


Skill:


Weapons:



Dislikes:
(optional)


Likes:(optional)


Bio:


Others:
 
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Name: Andrea of Einsworth


Race: Human


Appearance:
64eaddbd712250ec983b273405ad4d3a.jpg



Nick/Title: Lady


Faction/Kingdom: Akkadia


Location of origin:The Village of Einsworth


Age: 17


Gender: Female


Sexuality: Bisexual


Height: 4'9"


Crush/Love/Spouse: None


Family:


Father-Eric Garethson


Personality: She is idealistic and rash, while intelligent. She often gets her self into some serious trouble because she often acts before she thinks, but when she does think she is capable of overcoming most adversities. She is also quick to fall for a pretty face often going out of her way to help them. When confronted by the sight of those worse off than her she will empty her pockets for them without thinking of herself. Andrea cannot stand aside while cruelties are committed even going so far as to directly confront offenders.


Powers: She has no inherent magical powers although when she was born she was cursed by a witch that any wound she inflicted upon another she herself will share in the pain.


Skill: Supreme swordsmanship, blacksmithing


Weapons: The Legendary sword Ghislain, which can become any weapon the wilder can Imagine while also being intelligent.


Dislikes:Cruelty, and injustice, pain


Likes:Anything sweet, Pretty people, fighting.


Bio: Andrea is the only child of the famous blacksmith Eric Garethson. Who lost an arm and a leg in the last great war. Until the age of ten she was taught how to black smith, after that a night by the name of Xander trained her how to fight with a sword. She was determined to become a grand soldier because she heard rumors that the king could heal any wound and she thought that if she could gain enough renown in the name of the king she could ask a favor of the king. When the call for the families of the citizens to send their sons and daughters to war, her father presented her with Ghislain.


Others:
 
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Name: Vigil Baxter


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_03/images-94.jpeg.bf43f98a581954c9b11af9be9f8a082b.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="114054" src="<fileStore.core_Attachment>/monthly_2016_03/images-94.jpeg.bf43f98a581954c9b11af9be9f8a082b.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Nick/Title: The Silver Savage


Race: Human.


Faction/Kingdom: Britannia


Location of Origin: Klausenberg, a village just east of Routgate.


Age: Unknown, but is speculated to be in his late twenties.


Gender: Male


Sexuality: Heterosexual


Height: 6'0


Crush/Love/Spouse: None.


Family:


Mother- Louise Baxter


Personality: Serious and to the point in all matters. The Silver Savage isn't one to beat around the bush, and being kind or nice isn't in his blood. He values honor above all else, and won't do anything he deems will sully it.


Powers: Has an affinity with lightning magicks. As if now, he can only use it for minor things, like small thunderbolts, but it plays a big part in his weapon.


Skill: An expert in swordplay, a seasoned tactician.


Weapons: The blade in his picture is his main weapon. It is a special kind of blade, used only by him. When not in use, it is just a regular handle, but when he wants to gight, he channels his magical energy into it. This magic forms the blade, and depending on his mood, the color changes as well.


Dislikes: Sudden loud noises, children, festivals, headaches.


Likes: Fighting and Honor.


Bio: The Silver Savage has done a lot to keep his past hidden, and has done a very good job in covering his tracks. All anyone knows for sure is that he just showed up in Britannia one day and started making a name for himself. With his vicous style of fighting, it's no wonder why people started calling him the Silver Savage.


Others: None.

 

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[QUOTE="Knight Nate]Name: Vigil Baxter
Appearance:


View attachment 253857


Nick/Title: The Silver Savage


Faction/Kingdom: Britannia


Location of Origin: Klausenberg, a village just east of Routgate.


Age: Unknown, but is speculated to be in his late twenties.


Gender: Male


Sexuality: Heterosexual


Height: 6'0


Crush/Love/Spouse: None.


Family:


Mother- Louise Baxter


Personality: Serious and to the point in all matters. The Silver Savage isn't one to beat around the bush, and being kind or nice isn't in his blood. He values honor above all else, and won't do anything he deems will sully it.


Powers: Has an affinity with lightning magicks. As if now, he can only use it for minor things, like small thunderbolts, but it plays a big part in his weapon.


Skill: An expert in swordplay, a seasoned tactician.


Weapons: The blade in his picture is his main weapon. It is a special kind of blade, used only by him. When not in use, it is just a regular handle, but when he wants to gight, he channels his magical energy into it. This magic forms the blade, and depending on his mood, the color changes as well.


Dislikes: Sudden loud noises, children, festivals, headaches.


Likes: Fighting and Honor.


Bio: The Silver Savage has done a lot to keep his past hidden, and has done a very good job in covering his tracks. All anyone knows for sure is that he just showed up in Britannia one day and started making a name for himself. With his vicous style of fighting, it's no wonder why people started calling him the Silver Savage.


Others: None.

[/QUOTE]
Accepted, and might I say a suiting fit for Britannia.


I forgot to add Race to the character sheet so could you please add that?
 
Name: Jaymira Bell


Race: Elven


Appearance:




640x853_10655_The_Book_of_Deacon_2d_fantasy_snow_winter_character_wizard_woman_staff_girl_mage_picture_image_digital_art.jpg

Nick/Title:
"Witch Bell"


Faction/Kingdom: Britannia


Location of Origin: The Village of Taren


Age: 21


Gender: Female


Sexuality: Heterosexual


Height: 4 ft 11 in


Crush/Love/Spouse:


Family:
deceased


Personality: Jay is quiet, subdued, and invests more time in her garden and reading than other individuals but will grow immediately attached to anyone who seems to share her love of reading. She's not one to complain much out loud but can be very quick to judge someone's character and smiling rarely at others, can come across as cold, recluse, and too focused on her work. Once she is given a job, Jay does not rest until she is satisfied with its completion.


Powers: Arcane magic. Rather than using the powers of her surroundings to her will, Jay prefers the more mysterious branch of magic and channels it through the crystal embedded in her staff or, when that is not available, through a series of tattoos lacing up her arms in circles and bands of runes. Her spells range from light blue to deep purple and afterwards smell faintly of evergreen.


Skill: Casting magic, minor swordsmanship, gardening


Weapons: Along with her staff (which acts as the primary "amplifier" for her magic), Jamie keeps on her person a short sword mo more than two feet in length.


Dislikes: Mosquitoes, loud people, thunderstorms, weak tea


Likes: gardening, flowers, reading, quiet places, and comfortable boots.


Bio: Jaymira came to Britannia when she was young after her village was burned to the ground by their invading army. She escaped to the house of her father's friend, Lord Bellmont, and was quietly adopted as a younger sister to his son. Early on, her fighting potential was recognized and Jay began training in archery and swordsmanship beside the young lord until they were both well into their teen years and as she grew, so did her interest in magic and the apparent affinity she had for it. An equal warrior to the lord's son, she went to go make a life of her own and became the owner of a book store, quietly researching and practicing her skills to present day.


Others: Scared of thunder, dogs, and drowning.
 
Moolock said:
Name: Jaymira Bell
Race: Elven


Appearance:




640x853_10655_The_Book_of_Deacon_2d_fantasy_snow_winter_character_wizard_woman_staff_girl_mage_picture_image_digital_art.jpg

Nick/Title:
"Witch Bell"


Faction/Kingdom: Britannia


Location of Origin: The Village of Taren


Age: 21


Gender: Female


Sexuality: Heterosexual


Height: 4 ft 11 in


Crush/Love/Spouse:


Family:
deceased


Personality: Jay is quiet, subdued, and invests more time in her garden and reading than other individuals but will grow immediately attached to anyone who seems to share her love of reading. She's not one to complain much out loud but can be very quick to judge someone's character and smiling rarely at others, can come across as cold, recluse, and too focused on her work. Once she is given a job, Jay does not rest until she is satisfied with its completion.


Powers: Arcane magic. Rather than using the powers of her surroundings to her will, Jay prefers the more mysterious branch of magic and channels it through the crystal embedded in her staff or, when that is not available, through a series of tattoos lacing up her arms in circles and bands of runes. Her spells range from light blue to deep purple and afterwards smell faintly of evergreen.


Skill: Casting magic, minor swordsmanship, gardening


Weapons: Along with her staff (which acts as the primary "amplifier" for her magic), Jamie keeps on her person a short sword mo more than two feet in length.


Dislikes: Mosquitoes, loud people, thunderstorms, weak tea


Likes: gardening, flowers, reading, quiet places, and comfortable boots.


Bio: Jaymira came to Britannia when she was young after her village was burned to the ground by their invading army. She escaped to the house of her father's friend, Lord Bellmont, and was quietly adopted as a younger sister to his son. Early on, her fighting potential was recognized and Jay began training in archery and swordsmanship beside the young lord until they were both well into their teen years and as she grew, so did her interest in magic and the apparent affinity she had for it. An equal warrior to the lord's son, she went to go make a life of her own and became the owner of a book store, quietly researching and practicing her skills to present day.


Others: Scared of thunder, dogs, and drowning.


Lovely indeed, accepted.
 
9b145edeba8483222022b851f9f90a80-d96rw46.jpg


Cedric Vanimon

Race: Elf


Nick/Title:
Ric, Ricky


Faction/Kingdom:
Akkadia


Location of Origin: Caledorn, Kingdom of Akkadia


Age: 236


Gender: Male


Sexuality: Bisexual


Height: 5'6


Crush/Love/Spouse: N/A


Family:


Eldrin Vanimon (father)


Thalera Eglarion (mother)


Personality: Ric is a joking and boisterous young elf who would rather have a good time than be serious. He much prefers to live in the moment, and he will take immediate pleasures, be they alcohol or the company of women (or men) over anything gold can buy him. His needs are few, and he tries to take care of them himself before considering going to others for help. Stubborn and proud, he isn't one to stand down, but he will show respect to all beings unless they give him reason to do otherwise.


Powers:
The closest thing Cedric has to magical affinity is his skill in alchemy. He carries with him various potions and poisons, and he has the means to create more.


Skill: Expert in marksmanship, Excellent agility, decent alchemist.


Weapons:


Elvish bow w/arrows


Short sword.


Dislikes: Cold, Raisins, Corruption, Ignorance


Likes: Card games, Music, Alcohol, Nature


Bio: Cedric was born in the Elvish town of Caledorn to Eldrin, a hunter, and Thalera, a herbalist. From a young age, Eldrin taught his son the ways of the bow, while Thelara taught Cedric the fundamental aspects of alchemy. Like many elves, Cedric showed natural aptitude with the bow, and he quickly learned how to move through the underbrush of the forests silently. His parents were harsh taskmasters, but they were never cruel, and Ric grew up to be his father's hunting partner as well as his mother's lab assistant.


As the years passed, Cedric developed a desire to leave his native forests in search of adventure, and at the age of ninety, he left home to learn and connect himself with the rest of the world. He sipped on human drink for the first time on his journeys, and in it he discovered a new passion. Even more than a hundred years after the beginning of his expedition, Ric yearns still for new sights to see.


Others:
 
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Lorkhan said:
9b145edeba8483222022b851f9f90a80-d96rw46.jpg
Cedric Vanimon

Race: Elf


Nick/Title:
Ric, Ricky


Faction/Kingdom:
Akkadia


Location of Origin: Caledorn, Kingdom of Akkadia


Age: 236


Gender: Male


Sexuality: Bisexual


Height: 5'6


Crush/Love/Spouse: N/A


Family:


Eldrin Vanimon (father)


Thalera Eglarion (mother)


Personality: Ric is a joking and boisterous young elf who would rather have a good time than be serious. He much prefers to live in the moment, and he will take immediate pleasures, be they alcohol or the company of women (or men) over anything gold can buy him. His needs are few, and he tries to take care of them himself before considering going to others for help. Stubborn and proud, he isn't one to stand down, but he will show respect to all beings unless they give him reason to do otherwise.


Powers:
The closest thing Cedric has to magical affinity is his skill in alchemy. He carries with him various potions and poisons, and he has the means to create more.


Skill: Expert in marksmanship, Excellent agility, decent alchemist.


Weapons:


Elvish bow w/arrows


Short sword.


Dislikes: Cold, Raisins, Corruption, Ignorance


Likes: Card games, Music, Alcohol, Nature


Bio: Cedric was born in the Elvish town of Caledorn to Eldrin, a hunter, and Thalera, a herbalist. From a young age, Eldrin taught his son the ways of the bow, while Thelara taught Cedric the fundamental aspects of alchemy. Like many elves, Cedric showed natural aptitude with the bow, and he quickly learned how to move through the underbrush of the forests silently. His parents were harsh taskmasters, but they were never cruel, and Ric grew up to be his father's hunting partner as well as his mother's lab assistant.


As the years passed, Cedric developed a desire to leave his native forests in search of adventure, and at the age of ninety, he left home to learn and connect himself with the rest of the world. He sipped on human drink for the first time on his journeys, and in it he discovered a new passion. Even more than a hundred years after the beginning of his expedition, Ric yearns still for new sights to see.


Others:
Well done. You are accepted
 
Name: Artagan of Sprut


Race: Human


Appearance:
ee6d5e054413b70cf18084238a46a695.jpg



Nick/Title:
Art, Artag, Grand Smith of Sprut


Faction/Kingdom: Akkadia


Location of Origin: The City of Sprut (Ruins)


Age:27


Gender: Male


Sexuality: Heterosexual


Height: 176 cm 5"7'


Crush/Love/Spouse: Widower, No love yet


Family: Artus-Father (Deceased) Scarlett-Wife (Deceased)


Personality: Extrovert, Humble, Headstrong and Kindhearted.


Powers: Strong Enchanting powers (Unknown to him)


Skill: Master Smithing , Major enchanting, Decent speechcraft


Weapons: Dagger for self defence


Dislikes: Violence of any sort, Disrespect, creating weapons, war, the use of Diamonds.


Likes: Festivals, Art, crafting Jewelry, Music, Drinking


Bio: Sprut was a trade Citadel, it had its own personal guard and defense, with the Grand Tradesmen as the Lords of Sprut, The ancient citadel had stood longer than most countries and served as one of the largest trade sources in the known worlds, If one wanted to find something rare or very specific, they would find it in Sprut. Artagan's father, Artus, was one of the Grand Tradesmen and was known as the Great Smith of Sprut. Artus taught Artagan the art of smithing from a very young age until his death from sickness and left his son the Forge and the role of Grand Tradesmen. Artagan created wonderful pieces of Jewelry and married early at the age of 18. 2 years of war ate away at the walls of the glorious citadel until it finally fell, and not soon after everything was burnt to the ground, the nobles had either been killed or had fled, and Artagan lost his wife Scarlett and his eye in the Chaos that unfolded. Ever since then he had been wandering, working in different cities and making a name for himself among the Lords and Ladies.


Others: Artagans reputation is known among smaller cities by the wealthy, his crafts sell well enough to keep him traveling and eating well, but he refuses to settle down until he has the coin to build a new forge. However, the threat of war had made traveling harder on his purse and more dangerous, he had been summoned to Akkadia to forge armor and weapons for the upcoming wars, though he despises this kind of work, it grants him safety and coin.
 
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KingsPlague said:
Name: Artagan of Sprut
Race: Human


Appearance:
ee6d5e054413b70cf18084238a46a695.jpg



Nick/Title:
Art, Artag, Grand Smith of Sprut


Faction/Kingdom: Akkadia


Location of Origin: The City of Sprut (Ruins)


Age:27


Gender: Male


Sexuality: Heterosexual


Height: 176 cm 5"7'


Crush/Love/Spouse: Widower, No love yet


Family: Artus-Father (Deceased) Scarlett-Wife (Deceased)


Personality: Extrovert, Humble, Headstrong and Kindhearted.


Powers: Strong Enchanting powers (Unknown to him)


Skill: Master Smithing , Major enchanting, Decent speechcraft


Weapons: Dagger for self defence


Dislikes: Violence of any sort, Disrespect, creating weapons, war, the use of Diamonds.


Likes: Festivals, Art, crafting Jewelry, Music, Drinking


Bio: Sprut was a trade Citadel, it had its own personal guard and defense, with the Grand Tradesmen as the Lords of Sprut, The ancient citadel had stood longer than most countries and served as one of the largest trade sources in the known worlds, If one wanted to find something rare or very specific, they would find it in Sprut. Artagan's father, Artus, was one of the Grand Tradesmen and was known as the Great Smith of Sprut. Artus taught Artagan the art of smithing from a very young age until his death from sickness and left his son the Forge and the role of Grand Tradesmen. Artagan created wonderful pieces of Jewelry and married early at the age of 18. 2 years of war ate away at the walls of the glorious citadel until it finally fell, and not soon after everything was burnt to the ground, the nobles had either been killed or had fled, and Artagan lost his wife Scarlett and his eye in the Chaos that unfolded. Ever since then he had been wandering, working in different cities and making a name for himself among the Lords and Ladies.


Others: Artagans reputation is known among smaller cities by the wealthy, his crafts sell well enough to keep him traveling and eating well, but he refuses to settle down until he has the coin to build a new forge. However, the threat of war had made traveling harder on his purse and more dangerous, he had been summoned to Akkadia to forge armor and weapons for the upcoming wars, though he despises this kind of work, it grants him safety and coin.
Accepted. You will be added to the post order Immediately. Please wait until it comes back around to post.
 
Name: Scarecrow 3, "Woody"


Race: Undead / Construct


Appearance:



b01395677cfb6a2704f7213f743837eb.jpg



Nick/Title: "The Harrower"


Faction/Kingdom:
ARGONMOOR


Location of Origin:
"Deadman's Land." (Depleted Farmland)


Age:
11 (Conscious)


Gender:
Genderless, Male Voice.


Sexuality:
Xylophilia (Attraction to wood)


Height:
5'8


Crush/Love/Spouse:
He is married to a plank of wood with a dead crow strapped to it and a face drawn in mud.


Family: Menry, Henry, Wenly, Tenry, Hoosent, Benly. (A flock of crows)


Personality: Though he is creepy and uncomforting to be around, he isn't actually an intimidating person when he doesn't want to be. He has an almost humorous social awkwardness that allows him to act without worry of what others may think. He doesn't believe in friendships and values his superiors over "Friends."


Powers:
Paranoia: It is nearly impossible to focus when under the aggressive aura of Woody. This makes casting near impossible, and even when the spells do succeed, they tend to backfire impressively. This also messes with the thought process against blades, but does not have as devastating effects as it does on magic users. Rather it just slows them down a bit and makes them more likely to give in early


Skill: Human Hunting, Standing Still, Not Eating,


Weapons:



Dislikes:



Nothing in particular


Likes:


Meaner characters.


Bio: Once upon a time, Woody was infact nothing more than a scarecrow. He wasn't looked after very well, but since he had no emotions, he was pretty cool with it. Powell, however, was not having such luck. Powell was within a few meters of Woody, slowly dieing after having his arm caught in the machinery. As the lights dimmed, Powell's will did not waver, instead his body gave in without his soul's permission, forcing him into the position of a deteriorating wisp. He didn't have much time to find a shelter for his soul before he would be forced to give in, so with Woody being the most reasonable thing around, he was picked up for the mission. It's strange though, Woody felt much more liberated after that, able to move around and process his thoughts. While this new gift of his was just dandy, he had no idea what had happened to Powell. He was just there trying to possess Woody, and then he just stopped. (Woody doesn't understand their merged consciousness)


Others:



Woody has all the bells and whistles of being a Scarecrow, including the removal of basic needs. However, he is slightly more frail than most due to being made of wood. He has reinforced himself some to make this not so devastating. However, he can not heal naturally, and instead commits a campfire ritual to heal himself. Because he only weighs about 35lb, his movements are devestatingly fast, and he is a dexterity based fighter.


As suggested by his picture, he does emit a magma-like flame. He can hold it within himself to use it as a light, or he may spit it at an enemy, covering them in a tar-like flame. The fire is harmless to himself, and occasionally he will spit it onto his own hands to make his punches more devastating.
 
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Name: Johan Edwards


Race: Human


Appearance: Johan stands at an astonishing 6'8" with a thin, muscular build. His round eyes an emerald shade of green have a spark of youth in them, and his ear-length, shaggy, onyx black hair and matched sideburns supports the evidence of his youth. Apparel wise, Johan has a violet-golden yellow 5 foot scarf wrapped around his neck at all times, and a light brown duster coat, his fitted, dark brown slacks held up by a black leather belt that has a yellow, metallic belt buckle attached which has a family emblem embedded into it. His black boots enforce his imposing size.


Nick/Title: Johan the thief


Faction/Kingdom: ARGONMOOR


Location of Origin: ARGONMOOR


Age: 21


Gender: Male


Sexuality: Straight


Height: 6'8"


Crush/Love/Spouse: N/A


Family: Mother (deceased), father (deceased)


Personality: Johan is childish at times, if he assumes something isn't that important, he'll approach it with the demeanor of a man-child, however he's pretty cunning and knows how to talk his away around most situations. Johan uses his imposing size to support any intimidation attempts, should the situation call for it, and is quick to flee when he realizes he's outmatched, but not before getting a few good hits in.


Powers: Johan's learning potential and reflexes are double that of an average human's according to some, it runs in the family.


Skill: His strength is on par with that of a professional pugilist. However, Johan's main skill is his eye for improv, as Johan has a fast acting eye to work with his fast acting reflexes and is quick to learn and memorize certain things about his environment and/or opponent.


Weapons: Throwing knives, a metallic club, and a great sword that looks like it belongs to someone of a higher place in society than Johan.


Bio: The son of a regal knight and a peasant maiden due to a night under the stars, the boy known as Johan Edwards was adopted by the knight after the mother died during the childbirth of a second child seven years later. Though he hadn't the foggiest clue who the knight was, the knight knew him well on the other hand, and did well to train him in combat in hopes of him becoming a knight someday, just like his father, and his fathers before him. However, many years later, the aged knight had to cover an ill comrades' patrol, and during this patrol, he was ambushed by a malevolent entity and quickly struck down by it. Angered by the loss who he would only now discover to be his father, Johan went into hiding and spends his days in the slums on the look out for any who looks like they could know about- or even be, this entity that murdered his father in cold blood.
 
Drama said:
Name: Scarecrow 3, "Woody"
Race: Undead / Construct


Appearance:



b01395677cfb6a2704f7213f743837eb.jpg



Nick/Title: "The Harrower"


Faction/Kingdom:
ARGONMOOR


Location of Origin:
"Deadman's Land." (Depleted Farmland)


Age:
11 (Conscious)


Gender:
Genderless, Male Voice.


Sexuality:
Xylophilia (Attraction to wood)


Height:
5'8


Crush/Love/Spouse:
He is married to a plank of wood with a dead crow strapped to it and a face drawn in mud.


Family: Menry, Henry, Wenly, Tenry, Hoosent, Benly. (A flock of crows)


Personality: Though he is creepy and uncomforting to be around, he isn't actually an intimidating person when he doesn't want to be. He has an almost humorous social awkwardness that allows him to act without worry of what others may think. He doesn't believe in friendships and values his superiors over "Friends."


Powers:
Paranoia: It is nearly impossible to focus when under the aggressive aura of Woody. This makes casting near impossible, and even when the spells do succeed, they tend to backfire impressively. This also messes with the thought process against blades, but does not have as devastating effects as it does on magic users. Rather it just slows them down a bit and makes them more likely to give in early


Skill: Human Hunting, Standing Still, Not Eating,


Weapons:



Dislikes:



Nothing in particular


Likes:


Meaner characters.


Bio: Once upon a time, Woody was infact nothing more than a scarecrow. He wasn't looked after very well, but since he had no emotions, he was pretty cool with it. Powell, however, was not having such luck. Powell was within a few meters of Woody, slowly dieing after having his arm caught in the machinery. As the lights dimmed, Powell's will did not waver, instead his body gave in without his soul's permission, forcing him into the position of a deteriorating wisp. He didn't have much time to find a shelter for his soul before he would be forced to give in, so with Woody being the most reasonable thing around, he was picked up for the mission. It's strange though, Woody felt much more liberated after that, able to move around and process his thoughts. While this new gift of his was just dandy, he had no idea what had happened to Powell. He was just there trying to possess Woody, and then he just stopped. (Woody doesn't understand their merged consciousness)


Others:



Woody has all the bells and whistles of being a Scarecrow, including the removal of basic needs. However, he is slightly more frail than most due to being made of wood. He has reinforced himself some to make this not so devastating. However, he can not heal naturally, and instead commits a campfire ritual to heal himself. Because he only weighs about 35lb, his movements are devestatingly fast, and he is a dexterity based fighter.


As suggested by his picture, he does emit a magma-like flame. He can hold it within himself to use it as a light, or he may spit it at an enemy, covering them in a tar-like flame. The fire is harmless to himself, and occasionally he will spit it onto his own hands to make his punches more devastating.
Terrifying and creative. It meets all standards although I feel that the NPC's may not have a positive reaction very often, play it as is if you are prepared for this. Accepted
 
[QUOTE="Ken James]
Name: Johan Edwards
Race: Human


Appearance: Johan stands at an astonishing 6'8" with a thin, muscular build. His round eyes an emerald shade of green have a spark of youth in them, and his ear-length, shaggy, onyx black hair and matched sideburns supports the evidence of his youth. Apparel wise, Johan has a violet-golden yellow 5 foot scarf wrapped around his neck at all times, and a light brown duster coat, his fitted, dark brown slacks held up by a black leather belt that has a yellow, metallic belt buckle attached which has a family emblem embedded into it. His black boots enforce his imposing size.


Nick/Title: Johan the thief


Faction/Kingdom: ARGONMOOR


Location of Origin: ARGONMOOR


Age: 21


Gender: Male


Sexuality:
Straight


Height: 6'8"


Crush/Love/Spouse: N/A


Family: Mother (deceased), father (deceased)


Personality: Johan is childish at times, if he assumes something isn't that important, he'll approach it with the demeanor of a man-child, however he's pretty cunning and knows how to talk his away around most situations. Johan uses his imposing size to support any intimidation attempts, should the situation call for it, and is quick to flee when he realizes he's outmatched, but not before getting a few good hits in.


Powers: Johan's learning potential and reflexes are double that of an average human's according to some, it runs in the family.


Skill: His strength is on par with that of a professional pugilist. However, Johan's main skill is his eye for improv, as Johan has a fast acting eye to work with his fast acting reflexes and is quick to learn and memorize certain things about his environment and/or opponent.


Weapons: Throwing knives, a metallic club, and a great sword that looks like it belongs to someone of a higher place in society than Johan.


Bio: The son of a regal knight and a peasant maiden due to a night under the stars, the boy known as Johan Edwards was adopted by the knight after the mother died during the childbirth of a second child seven years later. Though he hadn't the foggiest clue who the knight was, the knight knew him well on the other hand, and did well to train him in combat in hopes of him becoming a knight someday, just like his father, and his fathers before him. However, many years later, the aged knight had to cover an ill comrades' patrol, and during this patrol, he was ambushed by a malevolent entity and quickly struck down by it. Angered by the loss who he would only now discover to be his father, Johan went into hiding and spends his days in the slums on the look out for any who looks like they could know about- or even be, this entity that murdered his father in cold blood.

[/QUOTE]
Accepted
 
Name: Walter Dornez


Race: Human-Vampire


Appearance:
latest



Nick/Title:
The Angel of Death, The Black Butler, The Red Servant.


Faction/Kingdom: Argonmoor


Location of Origin: Argonmoor


Age: 71, however due to Vampirism which slows down the aging process he still looks 17.


Gender: Male.


Sexuality: Heterosexual.


Height: 1.70cm 5'6"


Crush/Love/Spouse: (update if your character gets one!) None as of yet.


Family: All relatives are deceased.


Personality: Foul-mouthed, Short-tempered, Arrogant. Walter freely taunts his opponents.


Powers:

  • Resilience to most ordinary weaponry. As a Vampire, Walter is resistant to most Physical attacks, and only blessed\enchanted weapons and magic can hurt him.
  • Superhuman Reflexes. Walter can easily avoid Sword slices, arrows and all kinds of things coming at him, due to his power. However a few people attacking at once can catch him off-guard.
  • Superhuman Agility and Speed. Walter at his full speed can outrun a Horse slightly and he can jump up about 5 meters into the air.
  • Superhuman Strength. Walter can destroy stone walls, with multiple punches.
  • Blood-Sensing. Walter can sense living beings, by smelling their blood. But he can smell it ONLY if it's outside their body, AKA if they are wounded. His smelling has a limited range.
  • Blood-Thirst. Walter does not require to eat normal food, the only thing that he craves is blood, doesn't matter who's.
  • Superhuman Stamina. Walter could run around in circles for an hour without even getting tired. He does have to sleep sometimes though.
  • Superhuman Senses. Walter has all 5 senses improved. He can see clearly at night.
  • Slowed down aging process. To Walter, 50 Human Years, is one. Technically that makes his body look 18.


Skill: Walter excels at smithing and craftsmanship of all sorts. His weapons were personally made by him.


Weapons: Monofilament Wires. These are extremely thin, almost invisible to a naked eye; razor-wires. They can cut through metal with ease, while being very sturdy themselves being able to resist through swords clashing at them. He controls their movements with his mind. That is all due to a Spell he cast on them. They are embedded into his Gloves.


Dislikes:

  • Vampires. (Except for himself)
  • Cheap Alcohol.


Likes:

  • Ladies, and flirting with them.
  • Mercenary work.
  • Good wine and pay.


Bio: Walter was born to a small wealthy family in Argonmoor. At young age of 3, his Mother died. Later at the age of 12 his house was robbed and his Father was killed, afterwards he was moved to an orphanage. At the age of 17 he had discovered that the workers of the Orphanage were in fact a Vampire Cult. They had bit him, in order to turn him into their servant. One of the children however heard his screams and reported them to the Guards, who came in and saved him right in time. He had begun the work as a Butler, a few months later.


Until the Age of 20 he thought he was still human, until he discovered that normal food no longer did him any good. He started feeling other people's beating hearts and he felt attracted towards Blood. He was afraid of what he became, but over the course of a few days he accepted his fate and began life as a Mercenary, deciding that his Gift might be useful for such work and it might get him a fortune.


Others:
His theme. [media]



[/media]
 
Last edited by a moderator:
Name: Adrian Daryl


Race: Human


Appearance: http://s1.zerochan.net/600/48/21/18598.jpg


Nick/Title: Keeper of Dreams


Faction/Kingdom:Akkadia


Location of Origin: Akkad


Age: 25


Gender: Male


Sexuality:Straight


Height: 5'5


Crush/Love/Spouse: none


Family: none


Personality: Adrian is a very Aloof mage who enjoys playing tricks on people. His mischievous and fun loving nature is only curbed by the most serious of situations.


Powers: Illusions: controlling how people people perceive the world around them by using magic to hijack their 5 senses. Can also generate magical light and bend that light to create lesser illusions as well.


Skill: Rune crafting, enchantment, spell research


Weapons: a rune covered staff that amplifies his magical power, a single short sword.


Dislikes:(optional) fighting, war, death


Likes:(optional) tricks, researching, crafting illusions


Bio:Adrian was born to a trickster who was exiled from the kingdom of knowledge for an unknown crime. Disgraced and angry his father moved to Britannia leaving Andrian to be cared for by his mother. The disappearance of his father didn't really affect Adrian as he was so small, but even now he wonders what happened to him.


Others:
 
Birdsie said:
Name: Walter Dornez
Race: Human-Vampire


Appearance:
latest



Nick/Title:
The Angel of Death, The Black Butler, The Red Servant.


Faction/Kingdom: Argonmoor


Location of Origin: Argonmoor


Age: 71, however due to Vampirism which slows down the aging process he still looks 17.


Gender: Male.


Sexuality: Heterosexual.


Height: 1.70cm 5'6"


Crush/Love/Spouse: (update if your character gets one!) None as of yet.


Family: All relatives are deceased.


Personality: Foul-mouthed, Short-tempered, Arrogant. Walter freely taunts his opponents.


Powers:

  • Immunity to most ordinary weaponry. As a Vampire, Walter is resistant to most Physical attacks, and only blessed\enchanted weapons and magic can hurt him.
  • Superhuman Reflexes. Walter can easily avoid Sword slices, arrows and all kinds of things coming at him, due to his power. However a few people attacking at once can catch him off-guard.
  • Superhuman Agility and Speed. Walter at his full speed can outrun a Horse slightly and he can jump up about 5 meters into the air.
  • Superhuman Strength. Walter can destroy stone walls, with multiple punches.
  • Blood-Sensing. Walter can sense living beings, by smelling their blood.
  • Blood-Thirst. Walter does not require to eat normal food, the only thing that he craves is blood, doesn't matter who's.
  • Superhuman Stamina. Walter could run around in circles for an hour without even getting tired. He does have to sleep sometimes though.
  • Superhuman Senses. Walter has all 5 senses improved. He can see clearly at night.
  • Slowed down aging process. To Walter, 50 Human Years, is one. Technically that makes his body look 18.


Skill: Walter excels at smithing and craftsmanship of all sorts. His weapons were personally made by him.


Weapons: Monofilament Wires. These are extremely thin, almost invisible to a naked eye; razor-wires. They can cut through metal with ease, while being very sturdy themselves being able to resist through swords clashing at them. He controls their movements with his mind. That is all due to a Spell he cast on them. They are embedded into his Gloves.


Dislikes:

  • Vampires. (Except for himself)
  • Cheap Alcohol.


Likes:

  • Ladies, and flirting with them.
  • Mercenary work.
  • Good wine and pay.


Bio: Walter was born to a small wealthy family in Argonmoor. At young age of 3, his Mother died. Later at the age of 12 his house was robbed and his Father was killed, afterwards he was moved to an orphanage. At the age of 17 he had discovered that the workers of the Orphanage were in fact a Vampire Cult. They had bit him, in order to turn him into their servant. One of the children however heard his screams and reported them to the Guards, who came in and saved him right in time. He had begun the work as a Butler, a few months later.


Until the Age of 20 he thought he was still human, until he discovered that normal food no longer did him any good. He started feeling other people's beating hearts and he felt attracted towards Blood. He was afraid of what he became, but over the course of a few days he accepted his fate and began life as a Mercenary, deciding that his Gift might be useful for such work and it might get him a fortune.


Others:
His theme. [media]



[/media]
I appreciate the exceptional character my only real qualm is the level of strength to lack of drawback. Balance it out. Say perhaps instead of Immunity to weapons, say a resistance. And balance out the blood sensing he needs a blind spot at the moment, he is borderline God Mode
 
SleepyBuddha said:
Name: Adrian Daryl
Race: Human


Appearance: http://s1.zerochan.net/600/48/21/18598.jpg


Nick/Title: Keeper of Dreams


Faction/Kingdom:Akkadia


Location of Origin: Akkad


Age: 25


Gender: Male


Sexuality:Straight


Height: 5'5


Crush/Love/Spouse: none


Family: none


Personality: Adrian is a very Aloof mage who enjoys playing tricks on people. His mischievous and fun loving nature is only curbed by the most serious of situations.


Powers: Illusions: controlling how people people perceive the world around them by using magic to hijack their 5 senses. Can also generate magical light and bend that light to create lesser illusions as well.


Skill: Rune crafting, enchantment, spell research


Weapons: a rune covered staff that amplifies his magical power, a single short sword.


Dislikes:(optional) fighting, war, death


Likes:(optional) tricks, researching, crafting illusions


Bio:Adrian was born to a trickster who was exiled from the kingdom of knowledge for an unknown crime. Disgraced and angry his father moved to Britannia leaving Andrian to be cared for by his mother. The disappearance of his father didn't really affect Adrian as he was so small, but even now he wonders what happened to him.


Others:
Accepted you will be added to pecking order soon.
 

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