• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Realistic or Modern If December Freezes: Characters

Main
Here
Lore
Here
Other
Here

Out Of Words

GM of If December Freezes
Roleplay Type(s)
IF DECEMBER FREEZES
Notable NPCs (Played by the GM)


avanjogia1.jpg
Augie

NAME: Augie Halestorm
NICKNAME: Augie, Hales
APPARENT AGE | HEIGHT | WEIGHT: 26 | 5'10" | 155 lbs
APPEARANCE: Augie has an olive complexion and naturally wavy dark brown hair that hangs down to his collarbones. His eyes are a warm chocolate, and he has an anchor style beard and mustache.
PREFERRED CLOTHING STYLE: He enjoys button down shirts, with the front mostly unbuttoned, and the sleeves cuffed and rolled up past his elbows. His pants are always a darker color, usually black or brown, and he wears several hand made necklaces of beads and other assorted seashells he collects along the shore. Prefers to be barefoot whenever the circumstances allows.
USUAL DEMEANOR: Polite but reserved, quick to smile and give a wave in greeting, but it doesn't quite reach his eyes. Quiet, unless he has something to actually say. Usually focuses on the open water whenever it's in his line of sight.
HABITS/QUIRKS: Often stands on the shore, looking out across the waters, toes dug into the sand. Collects seashells, day or night, refuses to go to sleep until he has a bag full.




kscodelario.jpg

Benny

NAME: Benny Totes
NICKNAME: Ben
APPARENT AGE | HEIGHT | WEIGHT: 21 | 5'7" | 125 lbs
APPEARANCE: Her dark brown hair is cut to chin length in the front, but longer in the back, usually braided. Benny has light blue eyes and a fair complexion. She prefers to wear only a touch of eye shadow when she wants to 'dress up'.
PREFERRED CLOTHING STYLE: She loves her leather jackets, the older the better, makes the leather more supple. Underneath, Benny typically wears some type of a lace or flowery blouse. She wears ankle-length riding breeches instead of jeans or slacks, and calf or knee high black riding boots.
USUAL DEMEANOR: Benny either has a smug smirk, or a bemused grin on her face. She appears to be very observant of her surroundings, and if caught watching, she isn't the type to look away, but hold one's gaze.
HABITS/QUIRKS: Loves to stand on the very end of the dock piers when the fog rolls in each morning. Benny also gets caught frequently chewing on things, pens, her hair, part of her jacket collar, and more. Says it helps her focus.




jgylly3.JPG

Chase

NAME: Chases-The-Moon
NICKNAME: Chase
APPARENT AGE | HEIGHT | WEIGHT: 29 | 5'9" | 170 lbs
APPEARANCE: Chase has blue eyes, brown hair he tries to keep swept back, and a whiskered face perpetually caught between a trim and growing it out.
PREFERRED CLOTHING STYLE: His clothing of choice involves dark button down collared shirts, and faded or washed blue jeans with a dark brown leather belt. The buckle is a mix of silver and gold, and has a howling wolf's head etched into the metal. Silver toed cowboy boots are usually tucked underneath the cuffs of his jeans.
USUAL DEMEANOR: Chase rarely makes eye contact, often appearing to look at something in the distance. Rarely shows any expression, though occasionally his eyes will leak, usually toward the end of the day.
HABITS/QUIRKS: When idle, Chase can be found standing almost motionless, staring at nothing. Usually has to be guided inside when it's storming, or to do something when he isn't working. While he doesn't speak, he does occasionally make a 'wuffle' sound, something that sounds like a sigh made into two syllables with a faint rumble underneath.




long.jpg

Dapper

NAME: Dapper Riley
NICKNAME: Dab
APPARENT AGE | HEIGHT | WEIGHT: 24 | 6' | 167 lbs
APPEARANCE: Dapper's black hair hangs to his waist in back, and is soft to the touch. He has a pale complexion, light hazel eyes, and a face that looks like he couldn't grow a beard if he wanted to.
PREFERRED CLOTHING STYLE: Dapper loves oversized sweaters, usually in blue, green, or some mixture in between. His skinny jeans are typically tucked into his black combat boots, and he's rarely found without some dagger tucked into his waistband.
USUAL DEMEANOR: Dapper appears to be concerned or in deep thought when not engaged in conversation. He frequents the piers and is among the first to greet ships and help them tie to the dock.
HABITS/QUIRKS: Prefers to be either in or near the water, often goes for a swim at night. Sticks to the docks, and knows most of the ship Captains by first name. Likes to startle Augie by throwing his dagger in the other's general direction.




JM02.jpg

Dusk

NAME: Dusk Wells
NICKNAME: Dusk (growls at nicknames)
APPARENT AGE | HEIGHT | WEIGHT: 39 | 6'3 | 200 lbs
APPEARANCE: Dusk has a tanned complexion, brown eyes, and wavy brown hair that hangs past his collarbone. His body is muscular and can be intimidating when combined with his height and full mustache and beard.
PREFERRED CLOTHING STYLE: Dusk enjoys showing off his arms, and often wears sleeveless shirts, along with black jeans. A number of cuffs adorn either his left or right wrist, based on his mood for the day.
USUAL DEMEANOR: A scowl seems to exist permanently on his face, save for the rare times when he smiles. Whether because of his height, or his personality, Dusk usually has his chin tucked, giving the appearance of always looking down at someone.
HABITS/QUIRKS: Enjoys his solitude and spends it on top of roofs, looking out across the docks. Works himself to exhaustion when upset or trying to avoid something, or someone. Often seen carrying cargo to and from the docked ships.




Ink.jpg

'Ink'

NAME: Unknown
NICKNAME: Ink
APPARENT AGE | HEIGHT | WEIGHT: 24 | 5'7" | 125 lbs
APPEARANCE: Ink is the definition of lanky, with blue eyes and a light olive complexion. His brown hair hangs past his neck at the back, ear length in the front. He can usually be found wearing black eyeliner.
PREFERRED CLOTHING STYLE: Ink prefers a more feminine style of dress, with flowing blouses and skirts, or dresses. Occasionally, he will wear dark slacks and simple solid color shirts, usually when trading ships arrive.
USUAL DEMEANOR: Ink usually has a sideways smile on his face, like he knows something others do not. He's very eager to show off his paintings and jewelry, but will close off if any disparaging remark is made about his skills.
HABITS/QUIRKS: Ink is an artist. He makes jewelry, usually in rings, cuffs, and necklaces, mostly out of silver and leather. He also makes paintings, all by hand, not brush, causing his fingers to be almost permanently stained with colors. He often runs his knuckles across his mouth or chin while thinking.




kai01.png

Kai

NAME: Kai Tangaroa
NICKNAME: Kay, Tangy
APPARENT AGE | HEIGHT | WEIGHT: 26 | 6' | 175 lbs
APPEARANCE: Kai has olive skin, with dark brown hair that hangs to his collarbones with an undercut on the sides and back. He keeps his facial hair trimmed, but isn't ever seen without the anchor style beard and mustache. He bears several tattoos, the ones most commonly seen are just under his shirt neckline, and along his right hand.
PREFERRED CLOTHING STYLE: Kai loves his thick insulated coats in the winter, and in the warmer months, he usually wears a thin long sleeved shirt tucked into blue jeans and a black belt. He also wears various bead bracelets, an earring in his left ear, and occasionally a watch.
USUAL DEMEANOR: Kai grins a lot, but one can tell his general mood by how he wears his hair. When it's tied back, he is more business minded. When it's loose, then Kai is feeling pretty casual.
HABITS/QUIRKS: Kai tucks his fingers, just the fingers, into his jean pockets, and he leans against anything, or anyone, solid enough to take his weight. Runs a bar along the western end of the docks, The Careless Shark Pub. It was recently burned but most of the damage happened on the inside. They are in the process of fixing it up to reopen, and have taken in a lot of donated furniture and decorations.




Levi-2.jpg

Leviathan

NAME: Leviathan Wynter
NICKNAME: Levi
APPARENT AGE | HEIGHT | WEIGHT: 19 | 5' | 101 lbs
APPEARANCE: Levi has chin length blonde hair, though it appears darker in the winter months. His eyes are green, and his complexion is pale, as if he never gets out in the sun. He is just shy of being underweight, but has decent tone to his muscles.
PREFERRED CLOTHING STYLE: Levi likes simple and handy, as in whatever is clean and within reach when it's time to get dressed. His wardrobe has a lot of tee shirts, and sleeveless shirts, with some leather and jean jackets. Gets a lot of hand me downs from mothers when their own kids outgrown the clothing.
USUAL DEMEANOR: Levi's quick to grin, faster to laugh. He enjoys verbal banter, and playing the devil's advocate.
HABITS/QUIRKS: Likes rain baths, where on rainy days, Levi will lay anywhere he won't get trampled on, and get absolutely soaked from the rain. Enjoys music, and won't hesitate to dance to a good jam.




oldian.png

Marius

NAME: Marius Ryder
NICKNAME: Pops, Papa Rye
APPARENT AGE | HEIGHT | WEIGHT: 77 | 5'8" | 140 lbs
APPEARANCE: Marius slouches, making him appear shorter than he is. His hair is almost completely white, and kept cut short. With blue eyes and a fair complexion, his wrinkles stand out even more, making him look like he's been through the wringer.
PREFERRED CLOTHING STYLE: Marius always wears a suit or some fashion similar. White shirts with a suit jacket, and matching slacks held up with a thin, black belt.
USUAL DEMEANOR: Marius is a shell of what he once was. Often helped to his usual spot near the cafe at the docks, he will sit there for hours upon hours, staring out at the sea.
HABITS/QUIRKS: Occasionally, Marius will start telling a story of his past, or a dream he had, or something he believes is real, but he rarely gets to the end of his story. Sometimes, he starts in the middle, as if he had been telling the story out loud from the beginning, when it was just being recited in his head.




oldtilly.jpg

Matilda

NAME: Matilda Walker
NICKNAME: Tilly
APPARENT AGE | HEIGHT | WEIGHT: 67 | 5'5 | 120 lbs
APPEARANCE: Tilly's hair is mostly white, with some stubborn gray holding on. She keeps it styled back and out of her light blue eyes. She does not like to get out in the direct sun, keeping her skin pale.
PREFERRED CLOTHING STYLE: Aprons, and aprons, and more aprons. Tilly loves to cook, and runs a cafe down by the docks. She also seems to always be a little cold, and wears a wide assortment of light colored summer jackets.
USUAL DEMEANOR: Tilly is everyone's grandmother who cooked food to feed the soul. She's always quietly smiling, and so observant they joke about her having eyes in the back of her head.
HABITS/QUIRKS: Always has some food to offer to regulars and strangers alike. Sometimes has a Scottish accent that comes out when she's tired, or passionate about something. Doesn't believe in diets.




jgl95.jpg

Maximilian

NAME: Maximilian Ryder
NICKNAME: Max, Baby Rye
APPARENT AGE | HEIGHT | WEIGHT: 23 | 5'9" | 137 lbs
APPEARANCE: Dark brown hair is kept cut short on the sides and back, but longer in the front and on top of his head. He has brown eyes, and a short beard that never really fills in. His complexion changes with the seasons, from fair to tanned, one can tell he's outside more than not.
PREFERRED CLOTHING STYLE: He calls it a lumberjack style, lots of flannel jackets, loose fitting tee shirts, jeans that aren't baggy or get in the way of his work.
USUAL DEMEANOR: He isn't one to smile a lot, instead he looks like there's something constantly weighing him down.
HABITS/QUIRKS: Mutters and mumbles out loud to himself, and is quick to end conversations when he doesn't like the path it's taking. Max does seem to enjoy music, the few times he sits down long enough to listen. Is usually always doing something around the docks, is a jack-of-all-trades.




Smaeve.png

Miranda

NAME: Miranda Tolestoy
NICKNAME: Mira, 'Randa, Tolls
APPARENT AGE | HEIGHT | WEIGHT: 22 | 5'5 | 120 lbs
APPEARANCE: Keeps her brown hair usually tied back in a pony tail or bun at the back of her head. She has hazel eyes, and an ivory complexion which showcases her freckles.
PREFERRED CLOTHING STYLE: Miranda loves colors, and her favorite jacket is a patchwork faux fur in a variety of colors. Otherwise, she enjoys scoop and V neck tops, and slim jeans or casual slacks.
USUAL DEMEANOR: Soft spoken, Mira is hard to anger, but when she is angered, she's louder than thunder. However, those who know her, know to leave her alone when she's both silent and angry. Miranda is also often confused, even disoriented in the mornings.
HABITS/QUIRKS: Bites on her lower lip, or her fingernails without realizing it. Fingers seem to constantly move, and she talks with her hands a lot. Also enjoys trying to learn cooking at Tilly's cafe, but it's usually pretty inedible.




Rhevens05.jpg

Rhevens

NAME: Rhevens Wells
NICKNAME: Raven, Crow
APPARENT AGE | HEIGHT | WEIGHT: 20 | 5'10" | 164 lbs
APPEARANCE: Keeps his dark brown hair tied back in a messy bun, otherwise it hangs down to the bottom of his neck. His skin is a tanned olive, and his facial hair varies depending on if he felt like shaving or trimming it back that morning. His eyes are a brown so dark, they're nearly black.
PREFERRED CLOTHING STYLE: Rhevens likes skinny pants, and vests over shirts, but because of the sea air, often wears a button jacket. When the weather is favorable, he likes to wear classic wingtip shoes, otherwise he has a pair of worn combat boots.
USUAL DEMEANOR: Rhevens is usually more solemn than one his age should be, but he does have small bursts of happy energy. He will hum or sing out loud, sometimes with a little dance, until he realizes he's being watched. Seems more confident and outgoing when accompanying his father around town.
HABITS/QUIRKS: Rubs his arms to stay warm when he's stubbornly refusing to wear a jacket. Frequently face palms for a variety of reasons, and says 'eh-heh' a lot.




river000.jpg

River

NAME: River Wade
NICKNAME: River, 8-ball
APPARENT AGE | HEIGHT | WEIGHT: 23 | 5'7" | 143 lbs
APPEARANCE: River has hazel eyes, and light brown hair slightly longer in the back. He keeps his facial hair short, and has a beige complexion.
PREFERRED CLOTHING STYLE: Shirts, and more shirts used as jackets, with blue jeans that possess more than a few rips and holes. River doesn't seem to have a favorite outfit, and can be seen in a different set of clothing in the same day.
USUAL DEMEANOR: River has a permanent sad demeanor, even when he smiles, it doesn't reach his eyes. He's not very good at faking happiness, though he tries nearly all the time.
HABITS/QUIRKS: Smiles a lot and laughs usually at inappropriate times. Tucks his hair back behind his ears any time it's not tied back, though it never holds and gets in his face repeatedly. Talks out loud mostly to himself, and can talk himself in circles.




DP1.jpg

Sage

NAME: Sage Ryder
NICKNAME: Sage, Rye
APPARENT AGE | HEIGHT | WEIGHT: 30 | 6'4 | 240 lbs
APPEARANCE: Sage has light blue eyes and keeps his brown hair swept up in a messy faux hawk of sorts. He prefers a five o'clock shadow to a real beard, but the most notable thing about Sage is his bulk and height. He is built like a brick house, and intimidatingly tall.
PREFERRED CLOTHING STYLE: Sage tends to stick with basic button shirts and either jeans or cargo pants.
USUAL DEMEANOR: Serious Sage is serious. He's very focused on his work on the docks, and keeping things moving smoothly. Any interruptions are usually met with a growl, and he isn't above just picking someone up and moving them aside if they are in his way.
HABITS/QUIRKS: Sage huffs a lot, not quite a sigh, not a snort, it's definitely a huff. Sometimes a huff will be his only answer to a question before he continues on his way. Sage can be seen at the local cafe in the morning, making sure his father gets a good seat and arranges for the day's meals.




janelevy01.jpg

Seraphim

NAME: Seraphim O'Connor
NICKNAME: Sera, Angel
APPARENT AGE | HEIGHT | WEIGHT: 22 | 5'2" | 111 lbs
APPEARANCE: Sera has porcelain skin, blue eyes, and strawberry brown hair. She likes to keep it up off her neck in pony tails, braids, buns, or a mix.
PREFERRED CLOTHING STYLE: Sera loves her dresses, the more flowery, the better. Prefers ankle length, and favors Victorian styles without the large underwire hoops.
USUAL DEMEANOR: Sera is very soft spoken, and isn't one to lose her temper usually. She is quick to offer help if someone is in need, and has been described as one of the nicest people in town.
HABITS/QUIRKS: Fiddles with her fingernails a lot, as if cleaning them, even when they are already clean. Watches others from over a shoulder instead of facing them fully. Smooths out her dress with her hands repeatedly when nervous. Seraphim also manages the local Bed and Breakfast, only Breakfast is served at The Loving Spoon. Sometimes rooms are used as an Air BnB every now and then.




tuck.png

Tucker

NAME: Tucker Coldwater
NICKNAME: Tuck, Mother fucker
APPARENT AGE | HEIGHT | WEIGHT: 26 | 5'7" | 150 lbs
APPEARANCE: Brown hair is kept short, just an inch shy of being shaved. He has blue eyes and a beige complexion that darkens in the summer. Tuck prefers a short anchor style of mustache and beard, but sometimes forgets to keep it neatly trimmed.
PREFERRED CLOTHING STYLE: The more offensive a tee shirt is, the more Tuck likes to wear it. He'll wear clothes until the holes have holes, and they're nearly falling apart. Likes pants, doesn't matter if they're jeans, cargo, slacks, as long as it fits, which can make his outfit a little mismatched.
USUAL DEMEANOR: Sour grapes is the best way to describe Tuck. He didn't get the nickname mother fucker just out of the blue. He's the pessimist to other people's optimist. Doom and gloom is his outlook on life, but it's apparent he loves it by the way he grins.
HABITS/QUIRKS: Loves spiders, scorpions, snakes, bugs, anything that usually gets a bad rep. Is often called in to help get rid of pests, and is rumored to have a vast collection of live and dead specimens at his home.



IF DECEMBER FREEZES
A story by Out Of Words
Season One: A Night Bleeds
 
Last edited:
If December Freezes: Returning Characters
IF DECEMBER FREEZES
Returning Characters/Players from Season One




Clementine

PLAYER: AsherMasher
NAME: Clementine Holt (On Hiatus)
NICKNAME: Clem
AGE | HEIGHT | WEIGHT: 17 I 5’6 | 144
ROLE: Magician
APPEARANCE: Clementine has long brown hair with eyes that shine a bright emerald green. Her hair is usually tied back into two braids that she pulls onto her shoulders. She is a bit lanky for her age with long legs and arms that are constantly moving about. She usually has a smile on her face, but due to recent events her face/eyes look tired.
PREFERRED CLOTHING STYLE: Comfortable, casual clothing. She dresses as a normal teenager. Her preferred outfit consists of shorts, a T-shirt, and her father’s old college sweatshirt that is a size too big.The sweatshirt is now scuffed and has small holes, especially on the sleeves where she worries about the fabric frequently.
USUAL DEMEANOR: Clementine is a relatively positive and excitable person. She is frequently determined in whatever she sets her mind to at the moment. Her belief that there is good in everyone helps her look on the lighter side of situations, but is sometimes burned by this demeanor. Clem is self conscious of her own magic and often gets frustrated with it, but she tries her hardest to be the best witch that she can be in order to live up to her late mother.
HABITS/QUIRKS: Clem is high energy and is always on the move. She is often seen fidgeting with whatever she can get her hands on and has a habit of playing around with objects while speaking or thinking. When feeling nervous or self conscious, Clementine plays with the sleeves on her sweatshirt or the ends of her braids.
ROLE HISTORY: Clementine’s mother, Celestine Arroway. was a famous witch within the magic community due to her powerful and special light magic. She came from a well known family of the same discipline that wanted to improve the family lineage through “pure blood offspring.” However, Celestine fell in love with a non magical human man named Jacob Holt. Cast out from her family, Celestine and Jacob married and had their daughter, Clementine. Clementine’s early life was peaceful and wholesome with her family. She inherited her mother’s magic and began showing signs of the power around the age of three. As she grew, Clementine’s mother began teaching her the principles of magic. Clementine learned how to control and manage her newfound abilities through her mother as their bond between mother and daughter grew.

After the past events that she has been exposed to, Clementine is determined to use her magics for the good of those around her. She is always on the lookup for those who need help and is ready to reach out a helping hand towards them, despite the consequences. All she wants is to help her friends survive and to find her way back to her family.

BONUS CONTENT: Clem has trouble remembering early years into her childhood, but she does recall her mother’s protective tendencies and that faithful night. Their family home was isolated in a heavily wooded area, with the only visits coming from Jacob’s parents. Clementine remembers watching her mother place multiple protection spells on their home and when questioned why was told they were for “keeping the bad men away.” As Clementine got older her mother’s paranoia seemed to increase.

At the age of 7 Clementine recalls her mother sneaking to place a kiss on her forehead and whispering how much she loved her. The next morning Clementine went around the house looking for her parents, but to no avail. She spent the whole day crying out for her parents, but neither Celestine nor Jacob came to comfort her. From then on Clementine’s parents were considered missing. Rumors, mostly started by Celestine’s family, portrayed Jacob as a hunter that killed or sold his own wife. These rumors spread quickly throughout the community and painted Clementine as a child of a hunter. Celestine’s family refused to take in Clementine as she was not a pure blood witch and could be a danger to the community. Jacob’s parents quickly took in Clementine as their own and began taking care of her from then on.





Edwin

PLAYER: Thropian
NAME: Edwight the Warden
NICKNAME: Edwin Blut, Dwight Augen, Ed
AGE | HEIGHT | WEIGHT: 33 | 6'1 | 198 lbs
ROLE: Magician: Druid | Shifter: Bear
APPEARANCE: Thick and unkempt brown hair, roughly cut to shoulder length. Equaly unruly beard flows onto his chest. His bright blue eyes hint at his usual smile.
PREFERRED CLOTHING STYLE: Loose casual clothes. Nondescript and washed out from long exposure to sunlight. Has rare reason to get new clothes, and has less concern for how his clothing looks.
USUAL DEMEANOR: Spacey, talks to himself on occasion, but friendly and amiable when talking to others.
HABITS/QUIRKS: Idly chews on things, usually thin twigs but can include pencils or anything else he is holding. Wipes his hands against his pants when nervous, wear marks around the pocket suggest this happens often.
ROLE HISTORY: Edwin stumbled into druidic works in middle school, and eventually ran away from home to live in the woods. In his self taught works he bonded with a spirit bear, and became a self proclaimed guardian of the wilds. He is capable of swapping with the spirit bear, allowing him to physically become a bear, or just to allow the spirits to control his body.

Dwight was raised by his druidic parents, and is well versed in spirit magics. As supernaturals started being hunted, he moved into a small village to offer what aid he could. Even training a young ward into druidic magics as well. Dwight is an expert at communing with, and interpreting, the spirits.

Both Dwight and Edwin fell victim to an attack from "Realmwalker" magic, and their souls were clashed, merged, and eventually reseparated. Despite the "separation", parts of each are still clung to the other, and the merged soul of Edwight was formed.

BONUS CONTENT: Despite being a merging of two humans, Edwight's strongest memory comes from both and neither of them. The memory instead comes from the spirit bear, which happened to be the same in both realms. The memory of the bear's family, of the happiness and joy of life, the sorrow at their loss, and the hatred of the sport hunters that killed them and left their bodies to waste, had profound affects on both Edwin and Dwight.






Indy

PLAYER: Rhyme
NAME: Indigo Sunshine Sanderson
NICKNAME: Indy
AGE | HEIGHT | WEIGHT: 24, 5’6, 115
ROLE: Shifter, Siamese Cat (although....)
APPEARANCE: Bedraggled dark hair, quirked brows, bright blue eyes. Her mouth is usually quirked in a small icy smirk.
PREFERRED CLOTHING STYLE: Generally she can be found wearing a pair of old jeans and whatever old shirt smells the least. For a cat shifter, she's shockingly uninterested in self-grooming.
USUAL DEMEANOR: Indy is quick to snap and ready to accuse--especially after her previous trauma caused by her former kidnappers.
HABITS/QUIRKS: She has a nasty habit of biting her nails which evolved from the desire to hide her claws as a child, when she would unintentionally partially shift in a moment of frustration or anger.
ROLE HISTORY: Indy was raised in a commune by her mother. Indy’s earliest memories are of sunlight peeking through green corn stalks as she sat in the dirt, watching her mother and the other women of the commune gossip as they picked corn to fill their thick wicker baskets. One day, Indy sprouted two thick black cat ears during a meditation session.

By the time her mother got her back to the cabin, Indy had fully shifted into a small Siamese cat. She would remain a cat until the age of ten. Her mother left the commune shortly after.

When they finally found Indy’s father, who was running a bar in New York City, he was able to finally help reverse the transition. Indy, finally human again, would spend her next few years living with her father as her mother returned to the commune.

BONUS CONTENT: Her father eventually disappeared when Indy was 22 —most likely caught by one of the politicians they blackmailed.

Her father’s education included other tactics of thievery, including lock picking.

Following the events of season one, Indy has become attached--moderately obsessed--with an old coin she stole from the Coven. Additionally, she discovered she has a sister, Roje.





Leif

PLAYER: KodakWolf
NAME: Leif Hjalkarssen (pronounced “Life Yalkarssen”)
NICKNAME: Several, has had to switch a lot due to long lifespan. Latest pen name’s Maddox Ward.
AGE | HEIGHT | WEIGHT: 1179, turned at 25 y.o | 6ft | 165lb
ROLE: Vampire: Blood Vampire
APPEARANCE: Medium length blonde hair with blueish grey eyes.
PREFERRED CLOTHING STYLE: Mostly dark colored clothing, jeans, boots and leather jackets. He also usually wears a silver armring and a silver ring.
USUAL DEMEANOR: Leif is usually reclusive and not a man of many words, preferring to keep a low profile. Unless someone or something piques his interest (almost always possible prey), he may seem aloof or even arrogant or rude.
HABITS/QUIRKS: Carries a small journal around in which he both writes and sketches.
ROLE HISTORY: Up to the day of his turning, Leif lived a pretty normal life for the standards of the time, which included battles, raids, farming, hunting, and everything else most people did in Scandinavia in the 800s. His wife Kadlin was lost to childbirth, and he cared for his daughter Turid with the help of her grandparents for about a year, during which he fell sick. His health progressively deteriorated to the point of having to be separated from her.

He was convinced by his father to take part in a mysterious dark magic ritual no one knew much about with the hopes of saving his life, which is what happened, at a cost: when he woke up, his daughter had died, presumably also taken by sickness, a fact he was never able to confirm or deny. Besides, he was no longer human.

Over the centuries, he’s been to many places and done many things, the most noteworthy fact being that he never repressed his nature, and constantly hunts both human and supernatural prey, lately sticking to remote areas and successfully remaining mostly undetected by hunters.


BONUS CONTENT: He’s been a rather successful writer for several decades now.

He’s got a rather pessimistic view of mankind.

Throughout the events of season one, he’s been teleported through space and time a few times, was possibly reunited with people from the past he thought were long dead, and forged an unconventional bond with a certain white wolf.





Roje

PLAYER: Britt-21
NAME: Roje Jenkins
NICKNAME: Row
AGE | HEIGHT | WEIGHT: 29 | 5'8 | 135lb
ROLE: Vampire
APPEARANCE:
PREFERRED CLOTHING STYLE: Black leather jackets, black jeans, and some black leather boots. She has that typical 'edgy' look with the jackets, boots, and jeans. Usually she has skinny jeans with a normal tee/tank top with her usual black leather jacket and boots.
USUAL DEMEANOR: Guarded, on top of also possessing a resting bitch face along with it, she can come across as bitchy, or rude, or perhaps selfish. But she's definitely not selfish.
HABITS/QUIRKS: Paces around when in deep thought. Cannot lie unless it's a small one, the bigger the lie, the harder it is to keep eye contact. A constant running a hand through her hair when stressed and biting her lip when thinking.
ROLE HISTORY: Roje was once human but was turned vampire in her 20s. After that, she started to embrace her vampiric nature and began to work out, improving her skills over time and running into people along the way.

BONUS CONTENT: Roje is kissed by the shadows, allowing her to see and hear the dead. Though at the cost of her sanity. She remembers many things but the memory that stands out most to her is when she took care of a wolf shifter pup. One she trained and nurtured to become stronger and independent. In this case, Roje experienced motherhood and it shaped her in a better way.





Silver

PLAYER: Silver-
NAME: Silver Blackwood
NICKNAME: Silva, Silvy
AGE | HEIGHT | WEIGHT: 21 | 5’4” | 110 lbs
ROLE: Spirit Shifter
APPEARANCE: ilver is a lean, petite-figured girl with long, dark brown hair that frames her youthful visage. She has a head of dark brown hair, nearly black, dark brown eyes burning with chips of amber-gold and lightly tanned skin laden with pale scars. The most obvious is the one on her right hand in the form of a dog bite. The rest are slash-like scores along her backside and a few on her chest and knees. She stands at an average height with no obvious musculature due to the fact that she's normally dressed in clothing that covers her up.
PREFERRED CLOTHING STYLE: Silver tends to wear neutral or darker colors with the majority of her wardrobe consisting of black or gray. The range of clothing tends to vary from graphic sweaters paired with leggings and sneakers/boots to layered outfits consisting of cardigans or her usual trench coat perched atop more form fitting high neck tops and pants.
USUAL DEMEANOR: Upon gazing at her surface, Silver seems to be the quiet, innocent type of girl but if you offer her more than a glance she gives off a rather brooding—almost intimidating—aura. Her disposition is rather reserved, her words coming off as cold or blunt to most but in warming up to someone they may be able to see past her rougher exterior to find a more amusing person. Should she grow closer to others, she's the type to go out of her way to ensure their well-being as well as protect them in times of need without regard for the consequences she may acquire. No matter the happy situation though, there is always a constant darkness brewing in her as she struggles to find the real balance between humanity and what she feels she really is.
HABITS/QUIRKS: When faced with an irritating situation she tends to pinch the bridge of her nose; her walking gait makes her seem as if she’s rushing as she moves quite quickly whether or not she has somewhere to be; in being embarrassed by a person she cares for, she averts her eyes or adjusts the collar of whatever top she’s wearing; when praised, more often than not, she tends to growl gutturally or dismiss herself from the conversation in order to busy herself with something that requires her attention.
ROLE HISTORY: The way that Silver became what she is now has been grasped only at it’s surface. A mixture of the past: where she was bitten by what she thought to be a large black dog with blaring red eyes filled with intelligence as a child, to the irrational mumblings her father had spewed upon her trading her humanity for a beastly form right before his very eyes. The years of his incessant reign that brought about anguish to her life that she’d spent equal amounts of years learning to simply deal with had imploded into her unlocking a part of herself she had known only in intangibles. According to the feeble memory she retained from allowing her wolf to take over for the first time, her father had known about whatever she was but never showed a glimpse of it throughout her life. Now that she’d ran away from home, she doubted she’d ever confront him about it.

BONUS CONTENT: As a result of being bitten by what she had perceived as a child to be a large dog, she’s had vibrant reveries of wolves, forests that were devoid of human life and traversing expanses of land as a wolf only to wake up to her normal human life. Or so she thought. Nightmares and premonitions that had her awakening to cold sweats or the feeling of being watched along with her father’s tendency to flip between aggressive to trustworthy bore down on her to the point that the desire to no longer remain human percolated her young mind. The rift that had already existed between her and her faith in humanity could only widen as the years passed. Depression, gut-wrenching anxiety and overall distrust for people taking her over so that she became the empty husk of the bright, happy child she remembered herself to be at one time. She one day decided she no longer wanted to deal with the emotions that her father would manifest due to his outbursts or sugar-coated excuses and so she siphoned away her ability to genuinely feel positive emotions towards people to instead wear a deadpan mask that yielded to no human.





Riley

PLAYER: KodakWolf
rio.png

NAME: Riley Adler
NICKNAME: Rio, Boy
AGE | HEIGHT | WEIGHT: 27 | 5’8 | 125 lbs
ROLE: Shifter: Magi Shifter
APPEARANCE: Rio has dark, medium-length straight hair, often unkempt, and dark brown eyes, that appear normal. He is thin, almost underweight, and his naturally beige complexion is a bit too pale to be considered healthy. He also has several scars, and while a few are on his face, none explain his blindness.

His dog form is a large, medium-coated lean black dog with several scars and a few patches of thinning fur. He walks with a slight limp in both forms, and when in dog form, sometimes sprints on only three legs.
PREFERRED CLOTHING STYLE: Anything he can get his hands on, usually through donations. Most of his clothes are too large for him, and too worn to be socially acceptable in most places.
USUAL DEMEANOR: Rio will usually appear lost in thought, or just lost, whenever he’s alone. However, if approached, he’s friendly, quick to smile, humble and helpful. He avoids confrontations to the best of his ability, but is still able to defend himself.
HABITS/QUIRKS: His speech is sometimes interrupted by moments in which he stays silent, as if detached from reality, before he resumes speaking, sometimes carrying on with the previous subject, but occasionally saying something completely unrelated. He is blind, and therefore does not look people in the eye.
ROLE HISTORY: Once a proud, ruthless and power hungry member of the mob, Rio was a very different person than the one he is today. He sought the magi shifter curse in order to gain skill and power, and to be able to join a faction of magi shifters within the mob. He was successful within said faction for a while, gained a lot of prestige, made victims and took part in more fights than he could count. After some time, however, the abuse of the curse’s power started taking a toll on his body and mind, and he was no longer able to hold his rank. The downfall came when he finally lost his eyesight in a progressive but quick way, and was finally cast aside by those he once called brothers and sisters.

Hitting rock bottom opened his eyes to the choices he’d been making and the person he’d become, and in a short span of time he became someone else, aware that he’d never recover what he’d lost, but decided to do something different with whatever time he had left.
ARRIVAL INFORMATION: Arrived in Marasong Harbor by hitchhiking some time ago, he isn’t 100% sure when. After many years in large cities, where life was considerably harder and more dangerous, he heard of a place where life was slower and peaceful, a life more aligned with the person he’d become, and decided to give it a try. Hopefully, a place where he’d go from being perceived as a hobo/addict to an eccentric hermit. He wasn’t disappointed, and has no plans to leave.

BONUS CONTENT:
riodog.png
While it’s already been some time since he arrived in Marasong Harbor, Rio has been living as a stray dog the whole time. Although he occasionally approaches humans, he steers clear of anyone with suspicious, unnatural scents, so as not to be discovered. The reason for that being that he always found better acceptance as a dog , and his enhanced senses in animal form make him better adapted to live and navigate with his rather recent disability. When in human form, he camps somewhere away from town.



Four

PLAYER: Maeteris
four.jpg

NAME: Dominique Fournier
NICKNAME: Four
AGE | HEIGHT | WEIGHT: 271 | 5'10 | 65kg
ROLE: Elf
APPEARANCE: Four has a toned figure, with curly short brown tresses and doe like brown eyes.
PREFERRED CLOTHING STYLE: Casual formal/biker fit.
USUAL DEMEANOR: She has an weird cluelessness about her, like she's always thinking if she should dip. But she's simultaneously looks about like she owns the place.
HABITS/QUIRKS: Can't help but give an offending character a once over, evaluating if they should continue to be in her vicinity for prolonged time. But manages to restrain herself with nothing giving away her intentions but a derivative snort.
ROLE HISTORY: Harper Dynasty didn't thrive because of compassion, it's continued existence and growth can only contributed to the willingness of it's members to do what was necessary. Enforcers were no different, one could say they were the gears that kept everything else spinning--or else. Four is one of them. Auditor, analyst, inspector--whatever you wanted to call her. She was the one that came knocking on your door late at night for that document you forgot to scrub, she's the one that sends deviant employees straight to the sawmill, and perhaps... Once in a blue moon, she is the one that gets sent to search for the Harper Heiress.

ARRIVAL INFORMATION: New Zealand was the last place she'd thought the heiress would be, never the less, all evidence she'd gathered so far pointed to the small country.

BONUS CONTENT:
  • She appears to have a lack of respect for the chain of command, or seems to give excuses to circumvent rules.
  • True to most elves, she's still considered a pretentious bastard by clueless humans in lower management.
  • But they'd soon find her to be tolerable compared to her peers.
  • She's learnt to play the human 'game' as she calls it, pretending to act, feel and talk like them but would no sooner stab you in the back a second later with a rusted knife.



IF DECEMBER FREEZES
A story by Out Of Words
Season One: A Night Bleeds
 
Last edited:
If December Freezes: Approved Characters
IF DECEMBER FREEZES
Approved Characters
7 New Characters


Aódh

PLAYER: Larry
NAME: Aódh (pronounced 'AWD') McFaol
NICKNAME: Audi (by just adding the suffix -y to the way his name sounds).
AGE | HEIGHT | WEIGHT: 19 | 6'1" | 81.65 kilograms (180 lbs)
ROLE: Shifter: Werewolf.
APPEARANCE: Aódh has quite the pale visage, as is often the case with people coming from Ireland. He has quite the symmetrical face, bars a slight squint in his right eye. The young man's eyes are a shade of blue tinged with a ring of green around the pupil or he has central heterochromia in short. He has short hair, chestnut-brown hair, with a single lock hanging over his forehead, Superman-style. His lips would be described as being full with a pink colouring to them. Aódh nose would be described as being rather a rather straight nose, of the type commonly called Grecian. The shape of his eyes would be described as being almond-like. Like some people, Aódh has dimples when he smiles. As regards to his physique, Aódh would have thin build, though not in such a way that he lacks muscle, moreso that it's very taut as opposed to being pronounced and stocky; in short, he possesses an ectomorphic build. Being so, the proportion of length between his arms and legs is actually quite even. Aódh possesses a number of scars on both his hands, resulting as they were from inexperience and shock associated with his first transformation.
PREFERRED CLOTHING STYLE: If wishing to be a bit more formal, Aódh would dress himself into a light-blue shirt, over which is placed a black, round-neck jumper, alongside some dark-grey dress pants and a belt, which were finally complemented by some black Oxford's. Supposing he were just looking to relax, the young man would wear polyester t-shirts of various colours (usually of the darker sort), sweat pants that tend to be white or grey and a pair of black Nike's.
USUAL DEMEANOR: Aódh would be someone that, with straight-posture and a forward-piercing gaze, you'd describe as being self-assured. He's quick to give his opinion on matters once he's finished collating all the various bits of information with the task at hand. Despite his giving off something of a staid aura, the young man has an awful habit of being giddy in the most serious of moments and indeed, it takes a great deal of control in order that he not burst out laughing, though an idea of his excitableness can be gleaned from his somewhat twitchy and nervous hankering about.
HABITS/QUIRKS:
  • If he's talking to somebody on the phone, he never sits down and instead moves around the room in circles for the duration of the call.
  • When thinking about something, he taps his index finger against his temple repeatedly.
ROLE HISTORY: Aódh had a rather regular childhood; firstborn, elder brother to two sisters, spoiled a decent bit and fattened up by his grandmother, as a good bunch of Irish children are. As he was born in Co. Galway, there was always a proclivity there, encouraged by his father Liam, a former inter-county player, to pick up either Gaelic football or hurling though the young Aódh, at the age of seven, decided to do both and ended becoming a dual star. He ended uo becoming well-known in the parish for being a lean, pacy half-back (in both sports) and was keen to make interceptions especially and for shutting down counter-attacks by the opposition.

It was on one of these occasions, as he was returning home from a match in October, that the young lad of thirteen was met, in near-pirch darkness, by something crawling on all fours. Whatever this thing was, by its sheer size and the intimidating snarling coming from it, it certainly didn't take long for Aódh to leg it in the other direction. Unfortunately for the teenager, the creature was too quick for him, the werewolf's talons slicing through his t-shirt and leaving a sequence of four markings across his back. The beast would have surely devoured him were it not for the sudden passing-by of a truck in the opposite direction to the boreen, which startled the creature into escaping from the road. Aódh would writhe in agony for a time after the attack, up until a neighbour of theirs, a farmer called Conall, found the lad in a miniature puddle of his own blood and rushed him to the nearest hospital, which was in Tuam; his parents were consequently informed of the incident.

The attack was the subject of much media-focus in Ireland at the time, being that such wounds, inflicted as they were thought to be by a wolf, which have been extinct in Ireland since the 18th century, were well beyond any predator currently native to the country. It was a nuisance for the then-turned fourteen-year old, who spent a decent time off of school and sport as a result, notwithstanding ghe constant questionings of reporters from the locality as well from the more national papers in Dublin.

Then, one night, the night before he was to return to school, Aódh found himself having difficulty sleeping and indeed, it felt like he had something of a fever. Stepping outside for a moment, quietly, so not as to wake his family, the young lad thought he would feel a bit cooler only for this febrility to spread all over his body. Inexplicably, such was the heat of which he was awash, the young lad stripped to the nude and fell to all fours. It was at that moment that a simultaneous crackling of his bones occured, forcing the young lad to roll around the patio in writhing agony, as he felt his limbs and muscles, elongate and expand respectively. In the moonlight, he could the sudden sprouting of vast amounts of hair, as well as the blackening of his skin. After a few more minutes, and in his panic, scratching at his hands with newly-minted claws, Aódh's transformation was complete. While the panicked-wimpering continued for some time as he felt around his newly-endowed body, the anxiety eventually led to curiosity, and the lad sought to test his new form, going on something of a marathon around the parish, aware to the passing of cars on nearby roads lest they HE be the accused of attacking himself on that night a few months ago. As he returned to the house, it was though he could feel this new form slowly receding back into his normal human body, and as the cold of the night fell over him as stumbled to the backdoor, Aódh quickly dressed himself back into his pyjamas and returned to bed.

The young man's time thereafter would be spent much as he did before; going to school, playing hurling and Gaelic, hanging out with friends doing homework. But, as night came around, Aódh would take on his lupine form and experiment as to what he could do in this form, whether it be velocity, vertical leap, dexterity amongst a plurality of other tests.

ARRIVAL INFORMATION: Aódh arrived in New Zealand for a week on a journey around the world during his gap year, as he decided as to what he wanted to do with himself going forward, whether to go to college or to take on a job in town. Taking himself to bed on his first night in the country, a deep feeling in his chest roused him to go off and find the source of this panging.

BONUS CONTENT:
  • Aódh is left-handed or a cithóg as he would be called in Irish.
  • The young man disliked his name for a time, given that it's not a common Irish name, and would have been teased about it on its difficulty in being pronounced. However, Aódh has come to take pride in the name as the years went on.
  • Aódh has been called "quick-on-his-feet" and is said to possess a "good eye for a pass", alongside a great ability to discriminate when and where a person is going to pass the ball or sliothar, in Gaelic football or hurling respectively.
  • He has a very high-pitched laugh



Beatrice
beatrice.jpg

PLAYER: OrganicUFO (On Hiatus)
NAME: Beatrice Welles
NICKNAME: Bee
AGE | HEIGHT | WEIGHT: 22 | 5'2" | 135 lbs
ROLE: Magician: Witch
APPEARANCE: Hair: Naturally dark blonde with a bit of a wave to it. Beatrice prefers to dye it a lighter blonde and keep it below her shoulders. She'll also generally straighten her hair, although not always. Eye Colour: Light blue. Notable features: She's got freckles that are around year-round, however over the summer her cheeks will be covered in them. Faceclaim: Elle Fanning
PREFERRED CLOTHING STYLE: Beatrice enjoys simple and casual clothing. While she will occasionally dress herself up, she's generally not a fan. She adores wearing bold colours and patterns, or going the complete opposite route and keeping things neutral with lots of blacks, whites, and occasionally greys. Her style changes with the seasons, however it is generally always simple. She's generally a sneakers and docs all year round kind of person, although she'll always jump at the opportunity to put on her bright yellow rain-boots.
WINTER FASHION In the winter, Beatrice enjoys bold coloured sweaters and thick corduroy pants. She'll also often be seen dawning turtlenecks. However her most notable winter attire is her mother's ski jacket from the 80s, which consists of a patchworks of bright purples, neon greens, and yellow trim. She'll also sport her favourite pair of beaten up black classic Doc Martins, much to the dismay of her mother who felt it wasn't appropriate for the weather... or good for the shoes.
SPRING FASHION: During the Spring, Beatrice's style goes through a transitionary period where she'll start wearing lighter sweaters and as it gets warmer swapping her corduroy pants for jeans or black leggings. She'll also change out her Doc Martins and swap them in for her classic white Adidas sneakers.
SUMMER FASHION: Beatrice loves the summer. She'll generally be seen in shorts with funky patterns and plain crop-tops, or crop-tops with funky patterns and plain shorts. She likes to keep it light and airy during the summer, although she will generally bring some sort of sweater with her incase she needs to go somewhere inside that has air conditioners.
AUTUMN FASHION: During autumn, Beatrice goes back to her big sweaters and leggings. She also pulls her Docs out and brings them back into commission. Beatrice personally loves her style in the Autumn the most, as she finds it the most comfortable and she can pull of lots of different outfits with her combinations of sweaters, pants, skirts, and button downs.
USUAL DEMEANOR: Beatrice is a very upbeat and positive individual. She tends to find the good in most things and is often smiling. However, this upbeat attitude can often lead to people thinking there isn't much going on inside her head, and as such she tends to struggle with being taken seriously. However, Beatrice is smart. Perhaps not amazingly so, but she's a big reader and can hold an intelligent conversation well enough as long as she doesn't feel like she has to prove herself. When it comes to her attitude, it can come as a surprise that Beatrice is somewhat reserved in terms of sharing her actual feelings and accomplishments, especially since oftentimes Beatrice has a major case of "imposter syndrome" which leads her to doubt herself and her abilities and often ends up in Beatrice feeling wildly embarrassed, so to counter that she puts on an even more happy front.
HABITS/QUIRKS: Beatrice tends to hum to herself quite often when she is doing things that don't require much (or any) thinking. She also has a bad case of the jiggle-y leg, which shows itself most when she's nervous. If she's feeling really out of her comfort zone, Beatrice will often chew on her nails, occasionally leaving them bloody. Beatrice also has a habit of smelling the books she reads, and she keeps a stack of the best smelling books by her bed.
ROLE HISTORY: Beatrice comes from a long line of magicians on both sides of her family. She grew up hearing stories of the heroic feats her family had accomplished using their magic, and she watched as her older sister, Elizabeth, grew more and more powerful with each passing day. Beatrice, however, didn't really seem to have that "spark" the rest of her family did. Everyday her parents would see if Beatrice's magic would appear, and for a long time it simply didn't. As Beatrice grew from infant to toddler to small child, her hope of one day developing the magic that has been in her family for generations began to dwindle, and with it her parents hopes began to fade. By the time Beatrice was eight years old, it was speculated that she would realistically be the first individual born into the Welles family that wouldn't be magically inclined. This completely devastated Beatrice, and her feelings of failure grew more and more by the day. She would often spend hours alone in her room crying as she tried to force magic to leave her fingers, to no avail. Her parents and her sister constantly tried to cheer Beatrice up, however when it came to having the hard talks about the ways her life would be different, and the feelings of isolation Beatrice felt about lacking magic, nobody could step up to the plate, making Beatrice pull her feelings even further inwards. To retaliate against the constant looks of sadness on her parents' faces and the pity her older sister extended to her, Beatrice would put on an incredibly happy front. She began smiling and laughing more, refusing to let anyone see her in a bad mood, until nobody around her speculated the heartbreak she was feeling.

Just as Beatrice had begun to finally accept that she was just an ordinary human, at twelve years old Beatrice showed signs of possessing magic. To say she was overjoyed would be an understatement, and when her parents and sister found out, they all shared in happy tears. Beatrice's parents even threw her a party where all of her extended family came to rejoice and celebrate. To Beatrice, it felt like a high she would never stop riding. However, these feelings soon began to dim down as Beatrice was thrown into intensive magic lessons to try and recover from all the lost time. Unfortunately Beatrice struggled greatly with magic, and even when she did things well she felt like it was a fluke. These confidence issues bled into the rest of her life, from her regular schooling into the relationships she made, and she retaliated by continuing to push the narrative that she was always happy, even if it was far from the truth.

While these confidence issues began to lessen with time and as Beatrice grew better with magic, she still felt as though she would never live up to the names of her parents and older sister, and often struggled to recognize her achievements as notable or worth discussing. However, while she still struggles with extra hurdles in terms of developing her magical abilities, even if Beatrice can't see it she has become proficient and even pretty good at her ability to use wind elemental magic, and her talents in being able to control electricity aren't something her parents shrug their shoulders at.

ARRIVAL INFORMATION: Beatrice's arrival in Marasong Harbor was both a spur of the moment decision and something she had planned months in advance for. The trip was originally sparked by her desire to take a break from her family, as she had decided that the pressure of performing to their standards was becoming too much to handle, and she needed a break. She had decided that New Zealand was the place to go, as it was more than a twenty-four hour flight away from her hometown, and her parents wouldn't be able to just track her down and drag her back to her studies. Beatrice had originally flown out to Victoria, excited to enjoy her month-long vacation. However, as she was leaving the airport, a tattered up travel brochure for Marasong Harbor blew directly into her face. Beatrice read the brochure, which looked like it hadn't been updated much since the 90s, and decided that since the wind literally gave it to her that she should probably go check this place out. The detour took more time than Beatrice was expecting, and during the trip she discovered that boats make her rather sea-sick and it cancellation fees for hotel rooms are way higher than they should be, but none the less she persisted and eventually found herself in Marasong Harbor, with no idea what the hell to do next.

BONUS CONTENT: Beatrice was bored. Really bored. Algebra sucks and she was sick of listening to the explosions and laughter coming from her grandmother's garden. She hated weekends. Every Friday afternoon her family would travel to her grandparents' home outside the city to stay for the weekend so that Elizabeth could practice magic without worrying about anybody human seeing. Since Beatrice didn't have any magic abilities of her own, all she could really do was work on her very human homework or wander around the house for the millionth time. She wished they had some sort of television set, hell she wished they had Wifi. But alas, her family was old-school and her grandparents would've sooner died than let that happen. So there she was. Beatrice splayed herself out on the guest bed that she had claimed as her own and covered her face with her algebra textbook. While she hated the subject, she loved the smell of the old textbook, especially mixed with the cool early summer air that was softly blowing into her room. As she began to drift off, the explosions from outside grew louder, which made Beatrice feel both annoyed and jealous. She let out a sigh and tried to ignore it. However, as she did so, something strange had happened. Beatrice felt her algebra textbook move. More than it should with the breath she took. Her heart started to beat faster, and a lump grew in her throat. However, this feeling wasn't new for Beatrice, and she tried to shut down the feelings of hope quickly as it was far less painful than prolonging them enough to meet the inevitable disappointment. Another explosion went off, and Beatrice felt even more angry. Why wasn't she born with magic too? Everyone else in her family was. Even her annoying younger cousin who liked to chew on her sleeves. Beatrice clenched her fists and closed her eyes, trying to will away the anger she felt. As Beatrice lay in bed, she began to take deep breaths in and out, hoping that the advice she'd read online about it being the "key" to calming down wasn't a total lie.

Deep breath in... deep breath out. She did this four times. However, on her fifth exhale something she couldn't believe happened. Her textbook flew. Beatrice was so stunned that all she could do was stare as the textbook came flying down, hitting her smack in the nose. There was blood everywhere. But Beatrice wasn't screaming or crying because she was in pain. On the contrary she couldn't feel a thing. Instead there was simply ringing in her ears and a rush of excitement like no other. Beatrice ran down the all too familiar hallways, which now looked brighter and shinier than ever before. In her right hand she clutched her textbook, in her left she slid her fingers down the walls as she ran down the large oak staircase just as she had done so many times before. She propelled herself down those stairs with enough force she felt like she was about to fly, and as she ran into the kitchen where her mother and grandmother sat, watching out over her older sister, Beatrice nearly slipped on the black and white checkered tiles that adorned the floor. Beatrice's mother turned to see her twelve year old daughter looking wild. Beatrice's cheeks were caked in blood, with more dripping down her nose at a steady stream. Her eyes were wide and her hair was a mess. Her yellow tank-top and dark blue shorts were covered in blood, and Beatrice's hands were shaking as she clutched her textbook until her knuckled had turned white. Her grandmother's mouth was gaping open, shocked at the sight. Her mother's face was painted with worry, and she began to stand to help Beatrice. However, before anyone can get a word out and ask what happened, Beatrice's voice echoed through the room with a sense of pride and accomplishment that nobody had ever seen before, or would see again.

"I've got magic!"




Wiri

PLAYER: Collidias Rex (On Hiatus)
NAME: Rawiri Reaves
NICKNAME: Wiri, Riri, Reaves
AGE | HEIGHT | WEIGHT: 23 | 5’11” | 144 lbs
ROLE: Shifter - Taniwha
APPEARANCE: Wiri is a little on the dusky side, with black hair trimmed down in a buzzcut and a short, full beard. He has deep-set green eyes, almost casting a shadow over his eyes and giving him something of a stern resting expression. His hands and arms are covered in tiny scars, from a life of physical labor. Outside of his face, he has nothing in the way of body hair.
PREFERRED CLOTHING STYLE: Wiri is typically seen wearing heavy work boots, black short-shorts, a simple blue or green wife-beater and a navy blue bucket hat. In colder months, he dons a pair of dark cargo trousers and a yellow or red plaid shirt and a dark blue beanie. Whatever the weather, Wiri can typically be seen with a tool belt around his waist and a leather backpack on his back.
USUAL DEMEANOR: Wiri can be temperamental, and flips mood at the drop of a hat. Typically he’s a textbook lighthearted, salt-of-the-earth bloke who likes a bit of cricket and some beers on the beach. He comes across as a bit distant and distractible, as he tends to zero in on seemingly random details. When he does, it typically takes a couple of tries to get his attention again. But when he flips on, he flips like the safety on a fucking rifle. Intense, no-nonsense, no bullshit - he makes a plan and follows through. He’s ever-alert to his surroundings, and when he suspects something’s wrong he doesn’t take chances. He works hard and plays hard - though sometimes his ‘work’ seeps into his personal time. He’s particularly temperamental on the full moon - not because of the moonlight itself, but due to the full moon’s effect on the tides. Storms and major earthquakes similarly affect him; anything that significantly affects the seas will affect his mood.
HABITS/QUIRKS: Wiri holds his right wrist in his left hand when he’s on edge, squeezing tightly. He habitually shuffles to a wider stance when he feels something is wrong, as if anticipating an attack. He talks and gestures slowly and deliberately when meeting new people as if being careful not to make sudden movements, but once he’s familiar with a person he regresses to being his usual blunt self. He swears like a sailor - often without realizing it - which typically results in a lot of apologizing to other townsfolk.
ROLE HISTORY: Rawiri’s situation is hereditary, passed on by his father - Te taniwha o Tekapo.
Rawiri is a sort of taniwha, a monstrous creature that claims kaitiakitanga - guardianship - over bodies of water, serving as fearsome guardians over their domains. He is bonded to the coastline of Marasong, which is his domain. His alternate form manifests when he comes into contact with salt water from his domain. In small doses he might manifest gills, sharp teeth or just enhanced strength. But when fully submerged, he transforms into a huge serpentine creature much like a naga in appearance, but with a finned tail like that of an eel, talon-tipped claws on the ends of his fingers, and a pointed head halfway between a shark and a dragon, and full of razor teeth. When transformed he reaches a total of 30 feet long from head to tail. He’s stronger than usual on the full moon as solar and lunar tides interfere, though this comes with some often-nasty mood swings.
ARRIVAL INFORMATION: Rawiri was born in Tekapo, and he was never under any illusions as to his future. He moved to Marasong at the age of ten after a prophetic dream showed him what would become his domain. His mother accompanied him, but his father had to stay with his own domain. He’s lived in Marasong for 13 years since.

BONUS CONTENT:
- Wiri works as a courier, based out of a fuel station and post office on the edge of town. He typically supplies fuel to visiting ships and handles the ordering and delivery of spare parts, tools and other supplies to town or the nearby farmlands. He has an old laptop (kept out of town and at the station, of course) which he uses to make orders online. Twice a week on Wednesdays and Sundays, he drives an hour north to pick up his orders from the next town over in his pickup truck. He typically unloads back at the station and brings supplies into town on his bicycle, making frequent trips across the week.
- Wiri’s unofficial “job” in town is to keep an eye on the local land and sea. He’s a “park ranger” of the masquerade, keeping natural and supernatural entities from causing chaos and otherwise maintaining the tentative state of balance in town. He does odd jobs (sometimes extremely odd) for folks in need of a helping hand, and he has a reputation for being precise and asking minimal questions, no matter how strange the job may be.
- Wiri has a hard time keeping a committed relationship. He’s had two girlfriends in the past, but years of watching for changes in the natural and supernatural environment mean that he’s quick to pick up on changes of behaviour in people around him. Unfortunately, as adept as he is at noticing changes in behaviour - he’s not nearly so adept at deciphering why people act the way they do. He has a tendency to overanalyze and assume the worst, and he pushes for answers when people act unusually. He’s driven away plenty of people he cares about with his aggressively overprotective nature.
- Wiri’s work-hard-play-hard attitude comes from his dad, Tane Reaves. Because the two claim kaitiakitanga over bodies of water which are far apart, their responsibilities mean they rarely get opportunities to see one another. When they do, these meetings are usually short-lived - so the two have to make the most of the time they have together, which typically entails a lot of alcohol and playing sports on the beach. Life is short and precious. Though, this means he’s quick to succumb to his vices, and is a frequent drinker.
- Wiri’s mother, Marianne Reaves, works in a clinic in town - Marasong Health Local. She’s seen some shit over her fifty-one years, and she’s patched up more than just humans in the last three decades (but mostly Rawiri’s dad). She takes her job very seriously, and she takes pride in her confidentiality. Even Wiri has a hard time getting anything out of her if it pertains to her patients. Like mother like son, the two have a reputation for keeping their mouths shut. The most Wiri gets from his mother about her “patients” is the occasional tip that he keeps an eye on a certain residence or area. As the parent he has frequent contact with, Wiri is a little overprotective of her and tends to snoop around her house to make sure nothing with ill intentions is getting too close to her. He’s quietly marked the boundaries of her house with small carved symbols to warn away any potential threats.
- Wiri claims that he nearly drowned as a child, and ever since then is afraid of swimming; a statement which is absolutely untrue, but necessary to maintain his illusion of humanity. It provides a convenient reason for why he refuses to be on any boat except ones which are docked. He can delay his transformation for a short time in case he falls in the water by the docks, but if he fell into the water while out at sea he would likely be unable to make it out of the water before his transformation occurred.
- Rawiri has sunk two boats in his life. The first was when he was fifteen, a boat helmed by a pair of men new to town who quickly got into a habit of overfishing. After the men continued despite warnings, Wiri overreacted; he crushed the ship and killed both men on board while they were out at sea. This memory scarred him, and he saw how the news rippled through town and disrupted people. He’s since vowed to treat violence as a last resort - though that hasn’t stopped him from preparing for it, should he need to. The second ship saw a similar situation, when Wiri was eighteen. He took a more tempered approach this time, quietly ripping apart sections of the hull so the ship sunk slowly. The men on board had time to escape and signal for help. Since then, Wiri has kept a close eye on boats in the region - both from Marasong and elsewhere - and he has shredded dozens of fishing nets in his years, ripping apart buoys and scattering shredded nets across the ocean floor where they can catch nothing. He tells himself that the men needed to be stopped so they wouldn’t hurt the ecosystem - and in telling himself this, he’s developed something of a callous attitude which rears its ugly head when his domain is threatened. He tends to think of the big picture when considering consequences and outcomes of his plans, and he will readily tread on individuals when executing these plans. This means he also has a hard time keeping friends, since he’ll quickly cancel plans without any sign of remorse if something important comes up. He tends to forget that despite his usually-noble intentions, he has a bad habit of hurting people along the way.
- Wiri punched a shark on two occasions. It was kinda rad.
- Wiri is friends with a dolphin - though only one. It took many years of coaxing to convince this particular dolphin that the thirty-foot-long monstrosity had no intention of eating it. Nowadays Wiri knows the approximate area the dolphin likes to swim, and will often join it for dives in the evenings.
- Wiri lives in a small house at the edge of town, not far from the station he works at. Every door and window is warded with symbols to deter unwanted visitors. He has a surprisingly dense bookshelf filled with tomes and tales of supernatural creatures from all over the world.
- Most of Wiri’s paycheck goes toward living costs, beer, ordering occult books and engineering manuals to be shipped in, and Lego. Wiri has over $1000 of Lego technic kits stored in several containers, which he toys with in his spare time to sate his engineering itch.
- Wiri takes apart, cleans and maintains his bicycle and his hunting rifle every morning. He’ll often cycle up into the hills on the weekend for target practice.
- Wiri likes to be prepared, and has contingencies for dozens of situations packed away in the back of his pickup truck - from objects designed to ward off fey, to holy symbols of several faiths, to custom kits dedicated to lycanthrope, vampire or monstrosity slaying equipment. Most “slaying” kits incorporate pipe bombs. Turns out that explosives are a pretty good catch-all deterrent. He’s always seen with his backpack, which contains basic survival gear and a first-aid kit. His mother has ensured that he knows his first-aid.
- Wiri has dealt with suspected fey creatures in the past, which was an unsettling experience, even if unconfirmed. Ever since, he’s careful to be polite and deliberate whenever he meets a new person - at least until he’s certain they aren’t a contractual creature who might take his words literally.
- Wiri is standoffish when challenged or threatened, and is more than willing to throw a punch. While he typically tries to use violence as a last resort in his guardianship over the area, he’s aware that he needs to establish dominance over his domain. He needs to prove his willingness to kick someone’s ass from time-to-time if they’re a troublemaker.



Hatsu

PLAYER: silverwhere
NAME: Hatsu Black
NICKNAME: None
AGE | HEIGHT | WEIGHT: 22 | 4'11" | 101 lbs
ROLE: Human
APPEARANCE: The first thing many people realize about Hatsu is that he is short. The second is that he probably doesn't own a brush. The third - I should probably should not talk to him. All of which are true! Hatsu doesn't own a brush - his hair is low maintenance. No matter how many times he puts a brush against his head it always seems to curl and look like a slight mess. Besides, his hair is also short enough to not tangle, so the need for a brush is out the window. And he thanks whatever forces are out there that he has a resting bitch face. He doesn't like talking to people he doesn't know and it helps keep people away - for the most part. Somehow, he's luck kept up and he ended up with blue eyes, which is pretty rare especially since he's a mix kid. His mom was Japanese and his dad was white. They still have no clue how he won the gene pool. However, he does not have muscles. He's pretty thin and doesn't really look like he could win at most physical fights.
PREFERRED CLOTHING STYLE: It's a complicated relationship with appearances when it comes to Hatsu. Although he values looking good he often finds himself not in the mood to put forth the effort. It diminishes even more if he's running late. So, he's closet is simple and full of neutral colors- with a few expectations. Often, it's a simple t-shirt with a flannel thrown over. And he basically only own jeans - and like 3 pairs of shorts. He has a few leather jackets. And a few jackets that are long enough to keep his entire body warm during winter. He owns 2 pairs of sneakers (a pair white and a pair black) and 3 pairs of thick soled docs (white, black, and brown). He has formal wear as well, but they tend to be simple suits.
USUAL DEMEANOR: Normally, he's just quiet. He sits and listens, and he's a bit awkward and polite when he first starts to warm up to someone. After that grace period, it becomes very clear that he's honestly a pretty good person. Hatsu is normally there to listen to his friends and talk to them giving them advice and just being there. Extremely loyal to the core and will stand up to them. However, he has a hard time biting his tongue and he's pretty impulsive - rarely taking a second to think of if he's saying is a smart thing.
HABITS/QUIRKS: He does a few things, most of the time it's holding his phone and playing with the popsocket on the back of it. He does it when he's thinking or just needing something to do. If he's phone happens to be in his pocket when he talks to someone - most of the time he rubs his wrists or play with his fingers. And when he's stressed his hand goes through his hair.
ROLE HISTORY: Sadly, he doesn't really have an exciting story on how he became human. If anything, it's just the birds and the bees talk. He doesn't really seem to care about the "supernatural". He wouldn't doubt it if they exists but he also wouldn't doubt it for they didn't. There's always a reason to explain things be that science or something else- but most of the time it's science.
ARRIVAL INFORMATION: Listen, he wasn't planning on staying in New Zealand. He swears by it. Hatsu called his trip, "The Short Tour Around the World" - when he really wasn't going around the world. Just to Japan, some layover country to spend a few weeks, then back to the US. It was only going to be a week or two vacation in New Zealand before he caught another flight back to the States. It just so happened, that the jet lag and the nights of staying out too late finally caught up to him. And he overslept- missing his flight. Okay well, what's another week here. And then he stumbled upon the simple town of Marasong Harbor. It was hard to describe why he felt drawn here. Normally, harbors and large bodies of waters made him a bit uncomfortable (the whole undiscovered parts of the vast ocean and the idea of drowning always scared him away) - but something about this town made him feel calm. It grew on him and eventually, instead of looking for plane tickets he did research on the cost of living and local restate for sale. New Zealand was better than the States, better health care and overall just better. So he started to figure out visas and green cards. And eventually just stayed - it's been about 4 and a half months since he's been here.

BONUS CONTENT:
  • Hatsu knows he is pretty lucky. He's family owns a pretty well known company that focuses on electronics and the code that goes inside them. It's caused them to have a lot of money and for the most part, it's all his money. Although he has it, he doesn't really know how to spend it, but he keeps it to spite his dad- after all he wasn't going to let that asshole take the company after his mom died
  • Since he has a lot of money and not much to do with it, he's a sucker when it comes to his friends wanting things. If they so dare mention about wanting something they are most likely going to get it for their birthday, Christmas, or some other random holiday.
  • He doesn't really talk about his mom or bring her up often. She died when the two of them were involved in a car accident when he was 14. He blames himself for it and his dad also blames him- but it did result in Hatsu being an owner of a wealthy company when he came of age - yay?
  • Hatsu does not want nor have a relationship with his dad. After his mom's sudden death the two became more hostile to each other - and neither really cares about what happens to the other
  • Cats are not allergic to Hatsu but Hatsu is very allergic to them - he curses the universe for it every day
  • His birthday is December 23 making him a Capricorn
  • He doesn't really like the ocean - the unknowns that are hidden in it and the idea of drowning and never being found has normally kept him away (this has also kept him away from any large body of water and he will not get into a pool without a float)
  • He doesn't know how to swim and won't admit
  • Hatsu doesn't really drive cars, he has a license- but that's only because he wants to eventually learn how to ride a motorcycle. It's a lot less stressful since you only need to worry about yourself on a motorcycle. For now he walks or ubers everywhere he needs to go
  • The life of having money means that you never really had to cook a meal. So he doesn't know how to cook - unless its ramen, rice, or something that can go into the microwave.


Bill

PLAYER: BillieRoss
NAME: Elizabeth H. McNemara (she/her)
NICKNAME: Bill
AGE | HEIGHT | WEIGHT: 25 | 5'8" | ~70kg (154 lbs)
ROLE: Witch
APPEARANCE: Slightly heavyset, with a round face, round nose, and wide brown eyes. Her face is covered in little scratches from when her sister pushed her into a rosebush when they were both about five. She's relatively pale, with thick, messy black hair that sticks up in an untamed ponytail most of the time.
PREFERRED CLOTHING STYLE: She dresses practicaly - Jeans, workboots, coveralls, courdoroy jackets. A little eyeliner, a little lipstick, but is generally too preoccupied with various other thoughts to really doll herself up. She wears a necklace given to her by a friend from home but beyond that doesn't pay too much attention to how she presents herself.
USUAL DEMEANOR: She comes across as a little standoffish and perhaps unecessarily aggressive, talking very loudly and interrupting people with seemingly little thought. In general though she's genuinely generally quite easygoing, just doesn't sugarcoat things in a way other people might usually expect.
HABITS/QUIRKS: She's a terrible nail-biter, and her nails are warn down to little more than nubs. She's always moving, bouncing her leg, cracking her knuckles, tapping her foot, drumming her nails on the table. She talks maybe a little too loudly and a little too quickly. When she's especially nervous, the movements get quicker. When she's discussing something serious, she's perfectly still. She doesn't laugh so much as cackle.
ROLE HISTORY: The sixth daughter of a sixth daughter, Bill was destined for...something. Coming from a small village in Scotland (Kiltarlity) that sat at the juncture of two leylines, she grew up around magic her whole life. The town had a proud tradition of magic users, and as she learned maths and science in school, she and her siblings were taught magic after school at their elderly neighbour's house. Her Dad was the closest thing Kiltarlity had to a doctor for about 80 kilometers, brewing potions and magical ointments. She and her siblings learned this skill carefully, some heading into the cities to set up shop but most staying local. She loves being a witch, is very proud of it, and will talk at length about what it's like to anyone who even vaguely asks.

ARRIVAL INFORMATION: She doesn't like to talk too much about it. She turned up one day with a visa and an accent and stuck around ever since.

(What she doesn't like to talk about: With seven siblings, fights are bound to happen. Bill's still not sure why this one was so bad, what it was she had said or why it had gotten under Murdina's skin so badly. One second they were accusing each other of theft, and the next she was flat on her back, a curse ringing in her ears and her sister's wand in her face. They both stared at each other in blank shock. Bill stuck around just long enough to make their bond right again before jetting off, looking for somewhere new to lay down roots. The curse wore off, but the tension never quite did. Bill didn't want to see what she herself would do the next time any of her siblings started to irritate her, never mind what her seven more powerful siblings could conjure up. And besides, it was starting to get a little too crowded in Kiltarlity for her liking anyway. After living in a few big cities that never felt quite right, she was ready to settle in a small community again. God willing this time it'll go smoother.)

BONUS CONTENT: She's the second youngest of eight. Growing up in a household like that, you learn to interrupt in order to get a word in edgewise.

She likes spicy food and strong beer, but hates whiskey. (She jokes her Dad disowned her for this)

One of her favourite memories from Kiltarlity is from when she was about 22 and getting ready to leave. She'd wandered around her town in the early light of dawn and for the first time really noticed how beautiful the highlands she'd grown up in were. It was like everything had taken on a new character, separate from all the people who wandered in and out of the spaces

One of the most unpleasant memories she has (other than the curse incident) was when her older sister Evie had gotten pregnant out of wedlock. The gossip had been absolutely insidious, and had made Bill's ears burn with shame (even though she, herself, did not particularly care who had gotten Evie pregnant or why they weren't around any more). She'd never forget walking into the grocer's and hearing the whispers fall deadly silent as a dozen hungry eyes turned to her.

She doesn't have a favourite sister, but it's definitely Grace. Grace is three years older than her, and growing up they'd been thick as thieves. One night they'd snuck out with Grace's friend Lachlann and gone looking for foxes. It had gone great until Lachlann had fallen in a ditch and the two sisters, convinced they were a million miles from anywhere, started screaming bloody murder. It turns out they'd not been a dozen yards from old Mr. Thompson's house, and they'd been marched back to their parents', dragged by the ears.

She does have a favourite brother, and it's Harris. Harris is the eldest of them all, a full eleven years older than her, and is currently living a quiet married life running an apothacary in Aberdeen. When she was six a boy pushed her and laughed at her for having a boy's name when they were lining up at hometime, and before she could even take a breath to start crying Harris had picked the kid up by the back of his collar and started shaking him around like a ragdoll. He'd gotten in quite a lot of trouble but it was the last time Bill had any trouble from him. To this day she cites it as one of the best days of her life.

She's not on speaking terms with her younger brother Laith. He had never taken any interest in magic. They'd woken up one morning to discover he had left in the dead of night, dropped completely off the map for a full month until he decided to pick up the phone and inform them quite calmly that he'd moved to France. Her mother had been in hysterics. She'd no patience for irresponsible people like that, and didn't like that he hadn't so much as appologised for it.

She's lived in five different nations (Scotland, Ireland, Russia, India, Australia) in the last three years. Her favourite (other than Scotland) was Australia. Her least favourite was Russia. New Zealand is her sixth and hopefully last one, at least for a little while.

She has a pet cat named Mary. She was a stray she found digging through her trash and informally adopted. She's a grey cat with a docked tail and one eye, and a notoriously awful personality.

She's asexual biromantic.



Jay

PLAYER: xAlter
NAME: Jae-Eun Kyungri
NICKNAME: Jay
AGE | HEIGHT | WEIGHT: 21 | 5'8" | 149lbs
ROLE: Druid
APPEARANCE: Naturally tan, and of darker skin tone, Jay stands out due to a few choices of his own making. Born a natural brunette, he decided to bleach his own hair blonde to stand out. His hair is short in length and is usually a shaggy mess. He has green eyes, always hidden by a pair of black-rimmed glasses.
PREFERRED CLOTHING STYLE: Comfort is key for Jay when he picks his clothing. Jay is usually seen wearing a hoodie of some sort. Most of them are from F1 racing teams or some other sport. He also goes for jeans, colored on the lighter side, and basketball shoes.
USUAL DEMEANOR: At first glance, Jay is unassuming. The only thing that really screams anything unordinary or different about him is his hair. He's almost always slouched forward, hands in his pockets, and head lost in the cloud. He comes off as someone who is stuck inside their own head. He is almost always seen with an unsure smile, showing his lack of self-confidence. Once you get him talking, that lack of self-esteem still shows through, but it is followed by someone who is a genuinely kind and happy person. He hides a surprising intelligence behind his act of an airhead.
HABITS/QUIRKS: Jay has trouble maintaining eye contact when he has a conversation with people. He'll fidget with the sleeves of his sweatshirt as well. He'll often zone out and become lost in thought, taking to staring at the sky, or at someone sometimes as well. Sometimes he will mumble to himself, or just straight-up talk to himself. He's twitchy. If he's lost in thought, he plays with his glasses, or just constantly cleans them, even if he doesn't need to.
ROLE HISTORY: Coming from a traditional shamanistic Korean family, Jae-Eun was always aware there was something different in the world. He just didn't know what it was. His life was always plagued by constant reminders of Good and Evil, Light and Dark, spirits, and the unknown. Of course, he didn't really believe that the type of stuff in legends and myths existed, right? His family were traditionalists, preaching about their teachings, and Jay wanted none of it. He tried to run away, escape from his family, and just leave it behind. Fate had other plans. Stumbling upon an old shrine in his middle school days, Jay was the witness to a battle between the forces of Good and Evil, an imugi and a kumiho fighting for dominance. Instead of running like any sane person, Jay stayed and watched the battle, until the two opposing forces noticed his presence.

Jay spoke out. It was probably a stupid decision, but he did. He ranted and screamed and nearly broke down from the stress eating away at him. Why did they have to fight? What was the point for the struggle? None it made sense, and the two spirits, decided to teach the boy. They took him under his wing, and while he didn't like to learn again about the world, about the supernatural and shamanism, he did. He learned water magic from the imugi, fire magic from the kumiho, and balance from both. He attributes most of his perspectives on life from what he learned from the two spirits. They were his teachers and his family.

His blood family, unaware of his relationship to the two spirits, would notice an odd change in their son. Their son had been dabbling in magic. They were quickly off-put by the sudden change in both attitude and activities they found Jay doing. Deciding to confront him, Jay told them of his encounter with the two spirits but lied about his continued visiting of the shrine. That was his secret and his alone. His parents did not need to learn about what he was doing outside of their eyesight and household. Graduation from high school soon came, and Jay decided to leave South Korea. He wanted to travel the world, and see what it had to offer. When Jay was set to leave South Korea for New Zealand, the two spirits made a contract with him, bonding the three together for a lifetime.

ARRIVAL INFORMATION: Jay's arrival in Marasong Harbor was a result of his wanting to get away from the stress of life. After graduation from high school, he had planned to get away from Korea. In doing so, he went to New Zealand to find a breath of fresh air and adventure but stumbled upon the town. Of course, Jay didn't think he would settle down for the foreseeable future. A nagging feeling in his mind and heart both forced the young man to rethink and settle down as a resident. Nothing could go wrong, right?

BONUS CONTENT:
  • Jay spends most of his days out on a boat fishing or exploring the coasts. He doesn't stick to one place very often or is seen staying in one area.
  • He has a job as a cashier at a local convenience store. He needed the extra money for his own living expenses. Rent, food, boat maintenance, and even the extra costs of a few luxuries kept him in need of a job. His commute to and from his place of employment is his bike. Nothing like trusty pedals and wheels.
  • Often seen talking to himself, many wonder if Jay is crazy. He of course denies the accusations, blaming it on spirits and bad karma. What some people don't know is that yes, he is talking to spirirts. The imugi and kumiho spirits, Yeong and Yun respectively act as the two sides of his conscience. His mumbling usually is just telling them to behave.
  • His mouth can be quicker than his brain sometimes. He speaks before he thinks things through. His sharp tongue has often gotten him into trouble more often than not. Despite his good grades in school, he was often called a delinquent.
  • His parents did not like his decision to not attend university right out of high school. While initially reluctant, his mother did agree to let him travel as long as he got valuable world experience as well. They do keep in touch.
  • Jay has only dated once, and it didn't last for more than a couple of months.
  • He prefers the silence of the night and the light of the moon rather than the daytime. He also prefers winter over summer.
  • He doesn't actually need to wear his glasses.


Bernard

PLAYER: Worthlessplebian
NAME: Bernhard Greve
NICKNAME: B.Gee
AGE | HEIGHT | WEIGHT: 37 | 6'0" (182 cm) | 163 lbs (73 kg)
ROLE: Electric Vampire
APPEARANCE: Despite being an infamous vampire, Bernhard is not that pale. His skin is a shade darker than the average Dane though still white. He typically combs his hair, which is black in colour and possesses a grey streak on both sides of his head. A hooded eye shape with stark, blue eyes. Greve's nose is wavy after having sustained an injury to his bridge with his base raised. He is very lanky in bodily form and is most suited to distance running, without proper muscle definition. Unconsciously, he ever so slightly leans to his left side, giving off the appearance that his arms aren't even in length. If one were to spot him shirtless, they would notice a fractal scar that travelled from his neck down alongside his spinal column.
PREFERRED CLOTHING STYLE: Largely dependent on the scenario, Bernard casually wears a grey turtleneck with jeans or long-sleeved shirts with some manner of puffy vest/collared cloth jacket. If the occasion is with other academics then Bernard would don his smart jacket with a navy blue colour and matching trousers, sporting an off-shade white shirt with a black tie and vest combo. But Bernard is a practical dresser so unfortunately, not wearing his favourite clothing is not strange to him.
USUAL DEMEANOR: Bernard is quite the laidback man. At most times, he gives off this aura of coolness, of a collected individual. That he is always in control of the present situation and rarely if ever is surprised when things don't go the way, he expects. Though he can be calm, Bernard might sometimes be caught in a state of panic when things grew too pressing. He is only... Well, he is a vampire with ethical and humane behaviour patterns.
HABITS/QUIRKS:
-Oftentimes when thinking of a solution or contemplating a conundrum, Bernard would be found flicking an old-timey flip lighter.
-During stressful situations, his left eye compulsively twitches though that doesn't affect his capabilities.
ROLE HISTORY: Bernard largely lived a life of leisure. His family was well-off, he had three other siblings who particularly excelled at some field of study or sport so he felt no pressure to receive a degree or fame. But there was always something that drew Bernard, something that he always found exceptionally mysterious. The presence of this crackling energy, electricity. Unlike his elder brother or sisters, Bernard enrolled in a physics class in Copenhagen of his own desire and not by the wishes of his parents.

After completing the necessary two years of study to earn a masters in physics, he went on to specialize in electromagnetism. It had been smooth sailing for Bernard from here. He did what he loved, got paid for it, and furthered the scientific field by assisting in studies. He even managed to publish a book on electromagnetism which was highly rated as an introduction to the field for newcomers. A late evening during a massive thunderstorm, Bernard was assisting a study in the usage of electricity as a method of medicine, he was one of the last researchers to remain in the lab and simply doing the routine clean-up after every experimental session. Tragedy struck when packing away the electrodes, a bolt of lightning crashed through the window to his back. Bernard suffered massive damage to his skin, back muscles, and nervous system. This caused him to instantly falling into a coma. Luckily, colleague Anders Callesen, a geneticist was still present and witnessed the event.

The event had a minor presence in the daily paper. The damage that Bernard sustained was manageable by the hospital. However, the Danish man was still unconscious for two weeks. Unbeknownst to the medical faculty, their patient's body underwent minute changes that can't be detected with surface-level techniques. By the end of the eleventh day of Bernard's coma, his body began to steadily lap up an incredibly tiny amount of electricity from the machinery hooked up to him. Like dipping the tip of your finger in a fizzy beverage and touching your tongue.

When he awoke after two weeks, Bernard's changes had solidified. His physiology became irreparably changed. He remained in the hospital for an additional two days then was discharged. Returning to his home, he decided to take it easy. By day three of his rest, he became insatiably hungry and nothing that he ate was enough to satisfy him. Soon Bernard became entranced by the hunger, losing himself.

He became something akin to a beast who must feed at all costs. In the dead of night, Bernard hid in an alleyway to wait for his prey. A foreign woman, who was shorter than him, had been unfortunate enough to fall victim. First, he dragged her into the dark then silenced her by choking her to unconsciousness. Never has Bernard ever been in a fight to know how to accurately choke a person. Most likely some buried animalistic instinct. After draining a good deal of bioelectricity, Bernard regained his higher senses and was disgustingly shocked at the sight. After calling an ambulance, he dashed to his home and secluded himself out of fear. For several days, he became frightened that somebody would come for him. That a stray hair, a misplaced fingerprint, or whatever else would lead to his arrest.

Yet that never came, but the hunger did. Determined this time, Bernard rushed over to the laboratory of his colleague Anders. Under the pretence of a chat. Halfway on his path, Bernard realized that he can't directly tell Anders of his condition. Not unless he can be sure to trust him. He entered the laboratory, discussing briefly with his friend/colleague. The hunger drew him to the white mice present in the geneticist's lab; cooking up some excuse, Bernard was able to get a hold of one. The succulent electricity of the rodent was sufficient to stave off the affliction.

In time, he would reveal to his friend. Fascinated, the two men join together to study Bernard's newfound condition.

ARRIVAL INFORMATION: During an academic symposium, another lecturer confined within Bernard the oddity of Marasong, though he was annoyingly or paranoidly vague about the whole affair. Nevertheless, Bernard had given notice to his family, friends, and colleagues about a research trip to New Zealand. Drawn to the harbour out of scientific interest and preternatural curiosity.

BONUS CONTENT:
- Many do not know but Greve is actually ambidextrous.
- During his youth, he had the tendency to fall on his left side thus sustaining many injuries and as a side effect, leaning on his left side.
- He is or was quite the party-goer.
- Unlike his peers in academia, he prefers classic rock'n'roll as opposed to classical music.
- He drove a red sports car and actively follows Formula 1.


IF DECEMBER FREEZES
A story by Out Of Words
Season One: A Night Bleeds
 
Last edited:

Users who are viewing this thread

Back
Top