PeteTheWitcher
I grow on you
Any advice?
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I agree with what EmberYouth said, what also helps me is considering my character's past. It can add quite a lot of depth and you can slip in bits of your characters backstory, here's a shitty example:
- Anna shrugged on her leather jacket.
- Anna shrugged on her worn out leather jacket, it was a gift from her dad when she had turned 18, she hadn't liked it back then. It was too stiff, too heavy, too big. She had always had an excuse why she wasn't wearing it. Her dad looked so disappointed. Now she wears it so much it's like an extension of herself. She hopes her dad watches her from heaven and sees it.
BAM easily wrote half a paragraph lol, I hope this get's the idea across.
You can also compare new environments/people to places/people your character knows/knew, another shitty example:
- Mrs. Miller was an old sweet lady, who always wore colourful knitted sweaters.
- Mrs. Miller was the kind of old lady you looked at and instantly liked. She reminded Anna a lot of her own grandma who loved knitting and gave Anna socks every Christmas. Anna suspected that Mrs. Miller liked knitting too, since she always wore clearly hand knitted sweaters, sometimes so colourful and crazy Anna didn't know where she bought such unique wool. She sure as hell had never seen such a hue selection in the crafts stores.
(Edited cause the formatting fucked up* slightly)
personally, my problem is being too descriptive hahhaha. one way i do it is basically elaborate on things and focus on tiny details. when your character is talking about something sad, do they move their hands a certain way, do they tear up or grimace or do they keep it in? when you're describing a place, is it clean or dirty, well kept or dilapidated, is there a vending machine, are there potted plants there? and so on.
you could also think about the different senses; aside from how something looks, how does it smell? what can you hear? etc.
of course, don't go overboard with the details. i find it's good to do broad strokes and then add a little touches. a little can go a long way.
Thank you Idea you’ve been quite a help todayThere are several tricks to helping to increase your detail, but there is one fundamental step to not only writing in a more detailed fashion, but also to doing it well. I explain it better here, but in a lot of ways the detail with which you write and prefer to write has a lot to do with your mindset as you approach writing, and what you value.
As a token of example, a more casual player will tend to focus more on what moves the plot along- to the point of some making it the sole criteria for what should or shouldn't go in a post- and more on the concrete actions of the characters rather than the reasons or thoughts behind those actions, which are often expressed through a degree of internal monologue for more descriptive writer's. A more casual player will tell you this is in accordance with the "show don't tell" rule, referring to the action itself as already describing what one needs to know about the thoughts and character behind the action. A more descriptive player, however, will value the "why" in the action- watching the build up and the process (often struggle) of the decisions, reading about how the gears turn and how they perceive things that finally leads to the decision, this is part of what makes a more detail-oriented player happy, whereas it would just bore a more casual oriented player.
For that reason, more than just "can you improve your level of detail", it's important to ask yourself whether you should. Is the kind of focus detailed players have, on descriptions, thoughts, and the more structural aspects of writing the kind of thing you also enjoy? Or do you prefer, say, the more action-oriented, faster-paced casual type of play? Or maybe even what you love is to really get to play with your OCs and such and not have extra worries, a simple player's style. In regards to post speed too, detailed players tend to take longer with their posts, because the speed of posting, detail of the post and quality of the post tend to be a trilema, where having one will reduce your chances of having the last significantly.
Don't try to shift to a different writing style just to accomodate a certain partner. There are a lot of people out there, and more coming in every day. So do it only if you feel that would improve your experience or if you are simply trying to experiment.
That said, if you do decide to persue the detailed writing style after all, then I suggest you begin by trying to get into your head the kinds of values a detailed player usually has, our mode of thinking. Size requirements are a canvas, you don't fill it up randomly. How a character feels, why they feel that way, how they see the world, are all part of the characterization. How that world is exactly, what is their environment like, that lady selling fish to a poor orphan in the corner, they deserve a moment of spotlight because they caught your eye and they are important worldbuilding. Extra details are not superfluous, they are an opportunity to build and create atmosphere, and even foreshadow. Ask yourself the "why" of things, etc....
If you want detail, you're going to have prize the things detail seeks and has to offer. If not, you're better off trying to hone your craft in the other styles, which are no less valid.
You're welcomeThank you Idea you’ve been quite a help today