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Futuristic I Can't Shut My Eyes!

Sunbather

Le photographe est mort


I Can't Shut My Eyes!




"You have - 01 - messages."



"Hey! You! Do you hear me? I need your help! This... man. He can control the network. Th-th-the access. And he makes everyone run. Forever! You have to believe me, I'm not crazy, I SWEAR it! I-"



"You have - no - messages."


"So you got that message too, huh? Mhhh... I can't say for sure, but I'm guessing it was a prank. I know, I know, the numbers were mostly non-tracable, but maybe it was just dumb luck. Afterall, it's just digits. Likely? Hell no. Sure. But what else could it realistically be?"



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"Welcome to Strayfire, hombre. Enjoy your stay..."
Strayfire City is a place where dreams go to die. Or worse, become corrupt.



What's Strayfire City?


Strayfire City is a major melting pot in a not so distant future. What's special about it is, that is serves as an experimental town, to further progess in the field of energy conservation. The entire city is hidden behind a large - in lack of a better term - bubble. Like a veil that can be passed through and seen through, it's created by a satallite. The apparatus can utilize the sunlight in ways never imagined, effectively powering the million strong city, with all its advertisement, all the electricity dependent households, and everything else through sunlight alone. The downside to this is, that it breaks the light rays in a way that makes exposure considerably more dangerous to most living organisms. This means that, during the day, the streets are essentially empty. A few desperate people try and simply shield themself through clothing and other makeshift tools, but, essentially, every aspect of life in Strayfire City happens at night. A few emergency tunnels have been built for hospitals and other response professionals, but otherwise... you're not gonna go far during the day.



Plot Summary


All across Strayfire City, odd suicides have occured. People went insane... slowly. Friends, families and coworkers have, in unison, testified that their spouses, children, siblings, friends and colleagues seemed exhausted. The small pieces of information that has trickled down to the public suggests that the 'victims' have not slept for several weeks before they ended their own life. Of course, insomnia does not necesarily cause self-harming behavior, so the lead is spongy at best. On top of that, the goverment seems to have taken it upon itself to cover everything up and investigate in completely secrecy.



Shortly after another report on a related incident, you receive a strange phone call. A panicked man, telling you about a mysterious male that keeps others... "running". It seems odd, doesn't it? Why would he reach out to you? And doesn't it just sound a little too likely to somehow be connected to the strange deaths, to be a coincidence?



Genres: Crime, Horror, Futurism, Cyberpunk



Roleplay level: High casual - Detailed






This is an idea I had for a little bit, and I wanna see what kind of interest there is for it.


Click the spoiler below for more information and such.



Roles:




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The Mecha Pilot


An expert at handling a variety of military transport technologies. Primarily skilled with using instruments of war, they can utilize a variety of non-hostile vehicles and aircrafts as well.



They are no marksmen in the traditional sense of the word, and will not be above a talented but otherwise untrained civilian when it comes to firearms or technology that does not relate to machinery.






Strengths:



• Support / Covering allies in combat



• Brute force rushes



• Bait enemies into targeting them



• Broad knowledge when it comes to mechanical means of transport



Weaknesses:



• No knowledge of other weaponry beyond standard level



• Usually not physically trained



• High risk strategies make it harder for mechas to escape









The Spy


A master at crossing enemy lines without ticking off any radars or guards. Extensively trained in the art of sneaking, deception and has received intense guidance in terms of silence firearms and long range sniper rifles.



Often small in frame and highly athletic, these essential agents can't be seen, or they will be left behind. Caution is your best friend and your worst enemy simultanously.






Strengths:



• Powerful technology provides good chances at laying low



• Versatile



• Can escape rather easily if they manage to keep eyes of them.



Weaknesses:



• Are often the first to enter enemy territory and will be left behind, should they be caught.



• Require physical strength, but can't be extensively bulky due to the nature of their work.



• May become sitting ducks.






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The Trumpcard


As the lucky (or not lucky) receiver of a cybernetic enhancement, these agents are well-rounded assets to the battlefield. They are often powerful physical fighters with surprising weaponry, integrated into their bodies.



Trumpcards are often first to draw fire, as eliminating them from the enemy sidelines is a considerably advantage. Reckless prosthetic users will die quickly.






Strengths:



• Improved physical abilities by default.



• Can surprise enemies through integrated weapons.



• Can provide technical support more often than not.



• May be proficent with every task.



Weaknesses:



• At risk all the time.



• Can be shut down by hackers, which makes them almost entirely useless.



• Often exiled from the generally public upon revealing their upgrades.



• Has no specialities, will never outperform an expert on whatever field.



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The Demolition Expert


If you need something to be blown up, these are you men. Or women. Experts in regards to all kinds of explosives - be it grenades, liquid explosives or timed bombs, they are your go-to-agents. A lot of responsibility is put into these brave agents, as they are the ones who have to time it just right, so that their own troops don't suffer. They are also constantly at risk of having a bomb blow up early.



Strengths:



• Ability to to remain cool during heated combats.



• Expert with all kinds of explosives.



• Can use said knowledge offensively, as well as defensively.



• Usually trained with a good amount of firearms to be capable of defending their work, if necessary.



Weaknesses:



• Arguably in the riskiest of positions.



• May become less efficent once their task is fullfilled.



• If they fail, the whole mission can, potentially, be jeopardized.






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The H4cker


Information is invaluable. With a skilled hacker in your squad, you can access enemy information, or, sometimes, directly shut down your enemies.



Be it implants, stationary weaponry or transporation - Nothing is safe from the lethal data stream a hacker can unleash. However, breach-secured systems or strategies that work without an active network may present a problem.



Strengths:



• Experts in utilizing computers for military purposes



• Proficent in all kinds of coding.



• Extensive knowledge of all kinds of digital protection.



• Skillful with pistols for self-defense



Weaknesses:



• As they are never trained for physical combat, most hackers have a weak physique.



• Not skillfull when it comes to weapons, despite potentially being proficent at using a gun.



• Useless if the enemy can keep them out of their network..






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The Supersoldier


There's the common soldiers, the fighters that make a war dangerous due to their numbers, and then there's these guys. Often ranked as Generals and Commander in the official armies, Supersoldiers have impressive physical abilities and are experts with all common firearms.



Thinning out the enemy armies through expertise in man-to-man situations, a Supersoldier is an essential part of any well-functioning team.



Strengths:



• Physically imposing.



• Martial Arts knowledge.



• Expert with all firearms.



• Powerful armor often provides great protection.



Weaknesses:



• Prone to spies who may pick them up with a skillfull shot.



• Less knowledgable on more technical and delicate matters.



• May not be able to withstand constant approaches by opposing armies.











Locations






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Strayfire City




Boiling with busy citizens, this constantly snow and ice-covered city is roaming with life. Heavy military presence is a common sight, and most people just roll with it. Despite the technically opressive nature of the troops, life goes by rather easily for those who comply with their commands, and are allowed a decent life.



Life happens at night entirely, as the day & night cycles are, essentially, switched around. A necessity because of the highly unhealthy sunlight that hits the city below its bubble.





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The Cliffs and Ninguhost City




Outside the city, where a more rural, less build on land takes over, and Strayfire City fades out, a large cliff formation towers over the land, allowing brave on-lookers to gaze upon the entirety of Strayfire City. A little further down, the ruins of Ninguhost City remain, even today.



A formerly highly prospering city, similar to Strayfire City in design, it's now simply a collection of slowly rotting leftovers, avoided by most. A popular rumor about Ninguhost City is, that it's haunted by ghosts of the former citizens. The tightly packed streets and powdersnow covered gravel certainly gives off an eerie vibe.






 
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