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Fantasy Howl's Flying Castle - OOC

Round 1

James ---> Dark Army
3/3 Hp
Masterwork weapon: Conjuration (1-9) || Dispel (1-7)
PvP: +7 conjuration || +5 dispel

Phys.Def. 8 || Mag.Def. 9
PvP: Phys.Def. 11 || Mag.Def. 14

  1. x1 Good Luck Charm || Consumable. Re-roll once per battle
  2. Memento || (200G) +1 success to all rolls if your significant other's Hp was reduced to 0 by a foe
  3. x3 Riftcrystal || (200G) Consumable. +2 damage for one attack
  4. Classic Witch Hunting || Book. +1 Dispel.


Kenren ----> Physical Defense on Renee
3/3 Hp
Masterwork weapon: Two-handed (1-9) || Alteration (1-6)
PvP: +9 conjuration || +4 unarmed

Phys.Def. 9 || Mag.Def. 9
PvP: Phys.Def. 14 || Mag.Def. 12

  1. x2 Good Luck Charm || Consumable. Re-roll once per battle
  2. x2 Riftcrystal || (100G) Consumable. +2 damage for one attack
  3. x1 Crystal Ball || (400G) Consumable. Stacks. Instead of 1d10, roll 3d10 and pick the best result. The gift of foresight. Can be combined with multiple items such as re-rolling using a good luck charm while using a riftcrystal to increase your damage
  4. x1 Voodoo Doll || (100G) Consumable. Force an enemy to re-roll.



Valdanr ---> Heals Dark Army
10/10 Hp
+6 success, heals up to 3 Hp

Giants ---> Physical Attack
4/3 Hp
+4 success

Dark Army ---> Physical Attack
2/0 Hp
+4 success, attack's twice.


Evil Egg
6/6 Hp
+6 success, attacks twice, will not join battle unless engaged, has family members as hostages. (Will hatch at round 7, unless the first 3 foes are defeated)

Sen
??
*Appears at round 7
 
Round 1

James ---> Dark Army
3/3 Hp
Masterwork weapon: Conjuration (1-9) || Dispel (1-7)
PvP: +7 conjuration || +5 dispel

Phys.Def. 8 || Mag.Def. 9
PvP: Phys.Def. 11 || Mag.Def. 14

  1. x1 Good Luck Charm || Consumable. Re-roll once per battle
  2. Memento || (200G) +1 success to all rolls if your significant other's Hp was reduced to 0 by a foe
  3. x3 Riftcrystal || (200G) Consumable. +2 damage for one attack
  4. Classic Witch Hunting || Book. +1 Dispel.


Kenren ----> Physical Defense on Renee
3/3 Hp
Masterwork weapon: Two-handed (1-9) || Alteration (1-6)
PvP: +9 conjuration || +4 unarmed

Phys.Def. 9 || Mag.Def. 9
PvP: Phys.Def. 14 || Mag.Def. 12

  1. x2 Good Luck Charm || Consumable. Re-roll once per battle
  2. x2 Riftcrystal || (100G) Consumable. +2 damage for one attack
  3. x1 Crystal Ball || (400G) Consumable. Stacks. Instead of 1d10, roll 3d10 and pick the best result. The gift of foresight. Can be combined with multiple items such as re-rolling using a good luck charm while using a riftcrystal to increase your damage
  4. x1 Voodoo Doll || (100G) Consumable. Force an enemy to re-roll.



Valdanr ---> Heals Dark Army
10/10 Hp
+6 success, heals up to 3 Hp

Giants ---> Physical Attack
4/3 Hp
+4 success

Dark Army ---> Physical Attack
2/0 Hp
+4 success, attack's twice.


Evil Egg
6/6 Hp
+6 success, attacks twice, will not join battle unless engaged, has family members as hostages. (Will hatch at round 7, unless the first 3 foes are defeated)

Sen
??
*Appears at round 7

So now what's the score?
 
Wait... technically can they still win without Lydia? xD Zer0 Zer0
Yes. And roleplay wise James helped her with Draco's seal, so he can do that. Unless he switches with Lydia, like he takes the blow instead of her while they're like trying to stop each other from sacrificing for the other.
 

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