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Fantasy Howl's Flying Castle - OOC

And really... the fighting the dragons and everything... I don't think that can wait for the earplugs because for one, since they are being attacked, how would they get to the city, and for two, all of their enemies are RIGHT THERE with them. xD so like... running away? Seems like it's happening before earplugs.
 



And really... the fighting the dragons and everything... I don't think that can wait for the earplugs because for one, since they are being attacked, how would they get to the city, and for two, all of their enemies are RIGHT THERE with them. xD so like... running away? Seems like it's happening before earplugs.
Alright. So! Here are our foes.

Mizutsune & Long Dragons
3/3 Hp
*Regenerate 1 Hp per round. Immune to frost.

Guardians
3/3 Hp
*Regenerate 1 Hp per round. Immune to fire.

Kenren's Soldiers
2/2 Hp
*Attack's twice

Palace Guards
2/2 Hp
*Attack's twice

I'd think that the minute he goes down, he loses control? Or is his control held by the fact that it wasn't actually his voice speaking? Zer0 Zer0
Valdanr's voice power stays even when he's out. Whoever is listening obeys if they fail to resist it, for a certain period of time. As far as we know it's less than 24 hours.
 
Alright. So! Here are our foes.

Mizutsune & Long Dragons
3/3 Hp
*Regenerate 1 Hp per round. Immune to frost.

Guardians
3/3 Hp
*Regenerate 1 Hp per round. Immune to fire.

Kenren's Soldiers
2/2 Hp
*Attack's twice

Palace Guards
2/2 Hp
*Attack's twice


Valdanr's voice power stays even when he's out. Whoever is listening obeys if they fail to resist it, for a certain period of time. As far as we know it's less than 24 hours.

That's insanity really. XD
 
Sorry about that, had to feed the beasts. xD okay Imma' go Shadow Veil for Lydia first since James cast his protective charms because she can't keep up the shield at the same time.
 
I just realized that Echo has three ways of fighting...It's insane how strong this girl is. XD Tell me if this is correct before I roll Zer0 Zer0

Echo (Destruction 1-6, Hammer 1-6, unarmed 1-7)
3/3HP
Phy. Def. 6 || Mag. Def. 6

Serena (Conjuration 1-9)
3/3HP
Phy. def. 6 || Mag. def. 7
 
I just realized that Echo has three ways of fighting...It's insane how strong this girl is. XD Tell me if this is correct before I roll Zer0 Zer0

Echo (Destruction 1-6, Hammer 1-6, unarmed 1-7)
3/3HP
Phy. Def. 6 || Mag. Def. 6

Serena (Conjuration 1-9)
3/3HP
Phy. def. 6 || Mag. def. 7
All good, also, please write their targeted foes.
 
Well... Lydia's is a mass target, but she doesn't actually do any damage with it I'm pretty sure. xD I guess it would really be just like... the enemy misses a turn kind of thing.
 
I want to start rolling ic for battles, but it's hard to do since we don't see the roll until after we post. xD so it would like.... I'd have to edit into the post I just made for the following post.
 
All good, also, please write their targeted foes.
Oh well yea. XD I just wanted to make sure that it's right. XD

Echo (Destruction 1-6, Hammer 1-6, unarmed 1-7)
3/3HP
Phy. Def. 6 || Mag. Def. 6

Kenren's men

Serena (Conjuration 1-9)
3/3HP
Phy. def. 6 || Mag. def. 7

Palace guards
 
  1. James (conjuration 1-8) --->Kenren's soldiers
    3/3 Hp
    Phys.Def. 8 || Mag.Def. 9

  2. Johnny (alteration 1-8) ---> Palace guards
    3/3 Hp
    Phys.Def. 5 || Mag.Def. 6

* * * *

  1. Mizutsune & Long Dragons
    3/3 Hp
    *Regenerate 1 Hp per round. Immune to frost.

  2. Guardians
    3/3 Hp
    *Regenerate 1 Hp per round. Immune to fire.

  3. Kenren's Soldiers
    0/2 Hp
    *Attack's twice


  4. Palace Guards
    1/2 Hp
    *Attack's twice

Extra 1d10 to see who gets hit by the foes:
1-2 Echo
3-4 James
5-6 Johnny
7-8 Lydia
9-10 Serena
 

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