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Fantasy Howl's Flying Castle - OOC

Katsuya Katsuya , Roleplay Skittle Roleplay Skittle y'all can begin rolling your first attacks and please put in (1- maximum success range) and also your attack targets. We still get +2 to our success because of the rebels.

These are the opponents:
  1. Keep Grounds Troops
    2/2 Hp
    Attack's twice
  2. Keep Building Troops
    2/2 Hp
    Attack's twice
  3. Street Troops
    2/2 Hp
    Attack's twice
  4. Wall & Towers Troops
    2/2 Hp
    Attack's twice
Will roll for Sen and Seth.
Sen (1-9 sneak, get Minnie to a safe place)
Seth (1-9 one handed, keep grounds)
 
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  1. Keep Grounds Troops = 3, attacked Rebel I
    0/2 Hp
    Attack's twice
  2. Keep Building Troops = 1, attacked Rebel I
    2/2 Hp
    Attack's twice
  3. Street Troops = 9, attacked Seth
    0/2 Hp
    Attack's twice
  4. Wall & Towers Troops = 10, attacked Rebel I
    2/2 Hp
    Attack's twice
* * * *​
  1. Sen (1-9 engineering, wall & towers) = 10
    3/3 Hp
    Phys.Def. 7 || Mag.Def. 7
  2. Seth (1-9 one handed, keep grounds) = 8
    1/3 Hp
    Phys.Def. 7 || Mag.Def. 4
  3. Rebels I (1-5, Street troops) = 10
    1/3 Hp
    Phys.Def. 5 || Mag.Def. 5
  4. Rebels II (1-5 Street troops) = 2
    3/3 Hp
    Phys.Def. 5 || Mag.Def. 5
Katsuya Katsuya Roleplay Skittle Roleplay Skittle , when you ladies roll, please add your Hp and Phys. Def and Mag. def., or would you want me to list them here?

The 6-sided die roll is for who gets hit:
1 = Minnie
2 = Ricket
3 = Sen
4 = Seth
5 = Rebels I
6 = Rebels II
 
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Minnie (1-5 unarmed, 1-2 gun) =
3/3 HP
Phy. Def | | Mag. Def.

The rebels are getting their butts' kicked. Geez.
 
I'm probably not going to have time to post, but I can still roll for stuff so here's another roll for keep grounds troops. xD

Sorry I can't write something out. D:
 
  1. Keep Building Troops = 1, attacked Rebels II
    0/2 Hp
    Attack's twice
  2. Wall & Towers Troops = 4, attacked Rebels II
    0/2 Hp
    Attack's twice
* * * *​
  1. Sen (1-9 engineering, keep building) = 2
    3/3 Hp
    Phys.Def. 7 || Mag.Def. 7
  2. Seth (1-9 one handed, keep building) = 1
    1/3 Hp
    Phys.Def. 7 || Mag.Def. 4
  3. Rebels I (1-5, walls & towers troops) = 2
    1/3 Hp
    Phys.Def. 5 || Mag.Def. 5
  4. Rebels II (1-5 walls & towers troops) = 2
    3/3 Hp
    Phys.Def. 5 || Mag.Def. 5
The 6-sided die roll is for who gets hit:
1 = Minnie
2 = Ricket
3 = Sen
4 = Seth
5 = Rebels I
6 = Rebels II
 
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