HowlingCoyote
Junior Member
Name: Pete (aka Howling Coyote)
Caste: Eclipse
Personality: (bullet point style)
MORTAL
Physical Description: Short (5'5"), but in good shape, with dark brown eyes, brown dreadlocks that gray at the temples, a short beard, and glasses. Can never seem to grow a mustache - it always turns out like that crappy mustache Johnny Depp has in Pirates - though it nonetheless grows faster than his beard (ie, it needs shaving or it looks retarded). Very expressive face, his emotions are always easily discernible - he wears his heart on his sleeve. His smile is mostly in his eyes, though he's usually sporting a grin or smirk. Dresses in earth-tones, usually jeans or shorts and a solid black or green long-sleeve tee, occasionally a team jersey (Les Canadiens, Team Canada, TFC, Benfica, Portugal), and often with a hoody or sweater.
Motivation: to live an idyllic life in harmony with the natural world
Intimacies: the environment, girlfriend
Attributes
Physical
Strength - O
Dexterity - OO
Stamina - OO
Social
Charisma - OO
Manipulation - OO
Appearance - OO
Mental
Perception - OO
Intelligence - OOO
Wits - OO
Abilities
Archery - O
Athletics - O
Awareness - O
Craft (elemental) - OO
Bureaucracy - O
Dodge - O
Lore - OO (read the books +3)
Martial arts - O
Melee - O
Ride - O
Skill Justifications:
Archery - I learned to shoot when I was about 12, and was in the reserves, though I'm far better with firearms and/or a crossbow than a bow.
Athletics - this was an afterthought, but I work out regularly and love sports.
Awareness - I tend to have faster than normal reflexes.
Craft - I went back to school to be an architectural designer and have been renovating homes with my dad since I was ~16, love cooking, and generally think 'making things' is just plain fun.
Bureaucracy - I worked for both a university and a non-profit museum, so bureaucracy was what I did.
Dodge - I'm a fencer, so getting out of the way is an important skill.
Lore - I've completed a university education.
Martial Arts - dabbled in many martial arts, from aikido to wrestling.
Melee - aforementioned fencing, plus 'European martial arts' (single and massed battles in armor).
Ride - I've ridden horses since I was 10.
missing: Sail 1, War 1; but them's the breaks (I'll get them later, when I Exalt).
Virtues
Compassion - OO
Conviction - OOO
Temperance - OO
Valor - OOO
Willpower
OOOOO O
Essence
Permanent - O
Mortal Bonus Points:
SOLAR
Physical Description: Average height, and in good shape, with dark brown eyes, brown dreadlocks that gray at the temples, a short beard. Very expressive face, his emotions are always easily discernible - he wears his heart on his sleeve. His smile is mostly in his eyes, though he's usually sporting a grin or smirk.
Motivation: to build an idyllic and harmonious world
Intimacies: the environment, girlfriend
Anima: Wisps of warm, golden-white flame that flicker as if blown by the wind; when iconic, the howl of a coyote can be heard momentarily before a large halo of gold and white arcane glyphs, in crisp and slowly-moving concentric rings, appears behind his head, denoting all the oaths he has sanctified.
Anima power: sanctify oaths (10m, 1wp); hospitality from spirits and Fair Folk; can learn non-Solar Charms.
Attributes
Physical
Strength - OO (+3)
Dexterity - OOO (+3)
Stamina - OO (+3)
Social
Charisma - OOOOO
Manipulation - OO
Appearance - OOO
Mental
Perception - OOO
Intelligence - OOO
Wits - OOOO
Abilities
Dawn
Archery - OO
Martial Arts - OO
Melee (favored) - OOOO (swords +2)
War - O
Zenith
Integrity (favored) - OOOO
Presence (favored) - OOO (persuasion +2)
Survival - O
Night
Athletics - O
Awareness - OOO
Dodge (favored) - OOOO
Twilight
Craft (elemental) (favored) - OO
Lore - OO (read the books +3)
Occult - O
Eclipse
Bureaucracy - OO
Linguistics - O (native: English, Old Realm)
Ride - O
Sail - O
Socialize - OOO
Charms
Dodge
Reflexive Sidestep Technique, Shadow over Water, Seven Shadow Evasion (conviction), Leaping Dodge Method
Integrity
2nd Excellency, Integrity Protecting Prana, Temptation Resisting Stance, Elusive Dream Defense
Presence
2nd Excellency, Listener-Swaying Argument
Socialize
2nd Excellency
Essence
Permanent – OOO
Personal – 16
Peripheral – 38 (28)
Committed – 10
Regeneration Rate = 4/hour when at ease, x2 when relaxed (+2)
Virtues:
Compassion - OO
Conviction - OOO
Temperance - OO
Valor - OOO
Flaw – Conviction
Limit Break [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Willpower:
OOOOO OO
Combat
Join Battle - 7
Join War - 5
Dodge DV – 6
Attacks
Clinch – speed 6, accuracy 8, damage 5B, defense --, rate 1, tags CNP
Kick – speed 5, accuracy 8, damage 8B, defense 3, rage 2, tags N
Punch – speed 5, accuracy 9, damage 5B, defense 5, rate 3, tags N
Perfect Swords – speed 4, accuracy 18, damage 8L, defense 7, rate 3 (x2), tags --
Social Combat
Join Debate - 7
Dodge MDV – 7
Attacks
Investigation – speed 5, accuracy 5/2, PMDV 3/2, rate 2
Performance – speed 6, accuracy 5/2, PMDV 3/2, rate 1
Presence – speed 4, accuracy 8/5 (+2), PMDV 4/3 (+1), rate 2
Soak
Bashing – 5
Lethal – 3
Aggravated – 0
Health Levels
Movement
Move – 6
Dash – 12
Vertical Jump – 7
Horizontal Jump – 14
Artifacts
Crown of Thunders (artifact 5)
The beautiful crown of thunders is solid orichalcum with three hearthstone settings. Legend names its maker the Unconquered Sun, a gift for a hero of the Primordial War. Once attuned (10 motes), it increased each of her Physical Attributes by three dots, but it was a greater tool for rulership. Spending 10 motes give the wearer an aura of command that adds five dice to all social rolls for the rest of the scene. While that power functions, she may spend an additional 10 motes to appear glorious and mighty. Mortals may not attack her and treat all of her orders like compulsions. Other entities compare their Dodge MDVs to her player’s social roll, which gains three bonus successes. Resisting this unnatural mental influence costs two points of Willpower, after which one becomes immune for a month and a day.
Comfortable Clothes (artifact 1)
A set of clothes that includes a tunic, pants, and boots, they are the most comfortable clothes ever worn; this artifact keeps the wearer comfortable in all conditions.
Hearthstones
Gem of Holiness (manse 1)
This hemisphere of silver-flecked blue stone imbues its bearer with a general aura of holiness. If the character avoids words or actions that obviously contradict this aura, anyone meeting her instinctively regards her as trustworthy and devout. If they don’t know better, they may assume she is a priest. The bearer receives one additional die to any Manipulation or Charisma rolls to gain trust or convince someone of her honesty.
Jewel of the Clever Merchant (manse 1)
This silvery-white, many-faceted oval grants a +3 bonus to all Mental or Social rolls involving trade, bargaining, contract negotiations and other business dealing.
Gear
Cloak, mundane clothes (blue lounge pants, red Portugal FIFA t-shirt, grey sweater), pack, 2 swords.
Exalted bonus points:
Experience:
Total – 15
Spent – 5
Banked – 8 (melee excellency), 2 (undeclared)
Track
Charms & Combos
(none)
Abilities & Specialties
melee 3 -> 4 (5)
Attributes & Virtues
(none)
Essence & Willpower
(none)
Caste: Eclipse
Personality: (bullet point style)
- Personable, easy going, and usually very 'zen', with a natural aptitude for building consensus.
- Principled, and usually (but not always) one of the 'good guys'.
- Wants to build a 'better world', idyllic and harmonious.
- Not very forgiving, becoming very vindictive if betrayed, and holds grudges indefinitely, but doesn't take offense easily.
- Usually very methodical and deliberate, weighing all options, but can be uncharacteristically reckless if pressed.
- Has a problem resisting some vices and temptations - I mean, life is meant to be enjoyed, right?
MORTAL
Physical Description: Short (5'5"), but in good shape, with dark brown eyes, brown dreadlocks that gray at the temples, a short beard, and glasses. Can never seem to grow a mustache - it always turns out like that crappy mustache Johnny Depp has in Pirates - though it nonetheless grows faster than his beard (ie, it needs shaving or it looks retarded). Very expressive face, his emotions are always easily discernible - he wears his heart on his sleeve. His smile is mostly in his eyes, though he's usually sporting a grin or smirk. Dresses in earth-tones, usually jeans or shorts and a solid black or green long-sleeve tee, occasionally a team jersey (Les Canadiens, Team Canada, TFC, Benfica, Portugal), and often with a hoody or sweater.
Motivation: to live an idyllic life in harmony with the natural world
Intimacies: the environment, girlfriend
Attributes
Physical
Strength - O
Dexterity - OO
Stamina - OO
Social
Charisma - OO
Manipulation - OO
Appearance - OO
Mental
Perception - OO
Intelligence - OOO
Wits - OO
Abilities
Archery - O
Athletics - O
Awareness - O
Craft (elemental) - OO
Bureaucracy - O
Dodge - O
Lore - OO (read the books +3)
Martial arts - O
Melee - O
Ride - O
Skill Justifications:
Archery - I learned to shoot when I was about 12, and was in the reserves, though I'm far better with firearms and/or a crossbow than a bow.
Athletics - this was an afterthought, but I work out regularly and love sports.
Awareness - I tend to have faster than normal reflexes.
Craft - I went back to school to be an architectural designer and have been renovating homes with my dad since I was ~16, love cooking, and generally think 'making things' is just plain fun.
Bureaucracy - I worked for both a university and a non-profit museum, so bureaucracy was what I did.
Dodge - I'm a fencer, so getting out of the way is an important skill.
Lore - I've completed a university education.
Martial Arts - dabbled in many martial arts, from aikido to wrestling.
Melee - aforementioned fencing, plus 'European martial arts' (single and massed battles in armor).
Ride - I've ridden horses since I was 10.
missing: Sail 1, War 1; but them's the breaks (I'll get them later, when I Exalt).
Virtues
Compassion - OO
Conviction - OOO
Temperance - OO
Valor - OOO
Willpower
OOOOO O
Essence
Permanent - O
Mortal Bonus Points:
- Lore +1 (2), Virtue (temperance) +1 (3)
SOLAR
Physical Description: Average height, and in good shape, with dark brown eyes, brown dreadlocks that gray at the temples, a short beard. Very expressive face, his emotions are always easily discernible - he wears his heart on his sleeve. His smile is mostly in his eyes, though he's usually sporting a grin or smirk.
Motivation: to build an idyllic and harmonious world
Intimacies: the environment, girlfriend
Anima: Wisps of warm, golden-white flame that flicker as if blown by the wind; when iconic, the howl of a coyote can be heard momentarily before a large halo of gold and white arcane glyphs, in crisp and slowly-moving concentric rings, appears behind his head, denoting all the oaths he has sanctified.
Anima power: sanctify oaths (10m, 1wp); hospitality from spirits and Fair Folk; can learn non-Solar Charms.
Attributes
Physical
Strength - OO (+3)
Dexterity - OOO (+3)
Stamina - OO (+3)
Social
Charisma - OOOOO
Manipulation - OO
Appearance - OOO
Mental
Perception - OOO
Intelligence - OOO
Wits - OOOO
Abilities
Dawn
Archery - OO
Martial Arts - OO
Melee (favored) - OOOO (swords +2)
War - O
Zenith
Integrity (favored) - OOOO
Presence (favored) - OOO (persuasion +2)
Survival - O
Night
Athletics - O
Awareness - OOO
Dodge (favored) - OOOO
Twilight
Craft (elemental) (favored) - OO
Lore - OO (read the books +3)
Occult - O
Eclipse
Bureaucracy - OO
Linguistics - O (native: English, Old Realm)
Ride - O
Sail - O
Socialize - OOO
Charms
Dodge
Reflexive Sidestep Technique, Shadow over Water, Seven Shadow Evasion (conviction), Leaping Dodge Method
Integrity
2nd Excellency, Integrity Protecting Prana, Temptation Resisting Stance, Elusive Dream Defense
Presence
2nd Excellency, Listener-Swaying Argument
Socialize
2nd Excellency
Essence
Permanent – OOO
Personal – 16
Peripheral – 38 (28)
Committed – 10
Regeneration Rate = 4/hour when at ease, x2 when relaxed (+2)
Virtues:
Compassion - OO
Conviction - OOO
Temperance - OO
Valor - OOO
Flaw – Conviction
Limit Break [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Willpower:
OOOOO OO
Combat
Join Battle - 7
Join War - 5
Dodge DV – 6
Attacks
Clinch – speed 6, accuracy 8, damage 5B, defense --, rate 1, tags CNP
Kick – speed 5, accuracy 8, damage 8B, defense 3, rage 2, tags N
Punch – speed 5, accuracy 9, damage 5B, defense 5, rate 3, tags N
Perfect Swords – speed 4, accuracy 18, damage 8L, defense 7, rate 3 (x2), tags --
Social Combat
Join Debate - 7
Dodge MDV – 7
Attacks
Investigation – speed 5, accuracy 5/2, PMDV 3/2, rate 2
Performance – speed 6, accuracy 5/2, PMDV 3/2, rate 1
Presence – speed 4, accuracy 8/5 (+2), PMDV 4/3 (+1), rate 2
Soak
Bashing – 5
Lethal – 3
Aggravated – 0
Health Levels
- -0 [ ]
- -1 [ ] [ ]
- -2 [ ] [ ]
- -4 [ ]
- Incapacitated [ ]
- Dying [ ] [ ] [ ] [ ] [ ]
Movement
Move – 6
Dash – 12
Vertical Jump – 7
Horizontal Jump – 14
Artifacts
Crown of Thunders (artifact 5)
The beautiful crown of thunders is solid orichalcum with three hearthstone settings. Legend names its maker the Unconquered Sun, a gift for a hero of the Primordial War. Once attuned (10 motes), it increased each of her Physical Attributes by three dots, but it was a greater tool for rulership. Spending 10 motes give the wearer an aura of command that adds five dice to all social rolls for the rest of the scene. While that power functions, she may spend an additional 10 motes to appear glorious and mighty. Mortals may not attack her and treat all of her orders like compulsions. Other entities compare their Dodge MDVs to her player’s social roll, which gains three bonus successes. Resisting this unnatural mental influence costs two points of Willpower, after which one becomes immune for a month and a day.
Comfortable Clothes (artifact 1)
A set of clothes that includes a tunic, pants, and boots, they are the most comfortable clothes ever worn; this artifact keeps the wearer comfortable in all conditions.
Hearthstones
Gem of Holiness (manse 1)
This hemisphere of silver-flecked blue stone imbues its bearer with a general aura of holiness. If the character avoids words or actions that obviously contradict this aura, anyone meeting her instinctively regards her as trustworthy and devout. If they don’t know better, they may assume she is a priest. The bearer receives one additional die to any Manipulation or Charisma rolls to gain trust or convince someone of her honesty.
Jewel of the Clever Merchant (manse 1)
This silvery-white, many-faceted oval grants a +3 bonus to all Mental or Social rolls involving trade, bargaining, contract negotiations and other business dealing.
Gear
Cloak, mundane clothes (blue lounge pants, red Portugal FIFA t-shirt, grey sweater), pack, 2 swords.
Exalted bonus points:
- dodge +1 (1), integrity +1 (1), essence +1 (7), +1 charm (4), willpower +1 (2)
Experience:
Total – 15
Spent – 5
Banked – 8 (melee excellency), 2 (undeclared)
Track
Charms & Combos
(none)
Abilities & Specialties
melee 3 -> 4 (5)
Attributes & Virtues
(none)
Essence & Willpower
(none)