Howlin' at the moon (OOC thread) [Lunar Fury]

I solved* the puzzle in about six seconds! :D


*saw solutions in reference to The 7th Guest way back when
 
Hey Sherwood, are you a "Farscape" fan? Are we going to have to "kill the ogre" and "save the princess"?
 
If no one claims the sword, I'll have Rory or Knife do it. Just didn't want to step on player character toes.
 
Sherwood said:
If no one claims the sword, I'll have Rory or Knife do it. Just didn't want to step on player character toes.
If no one else wants to claim it Eva will. It should be a PC but I just feel like I've been a hog lately.


Any other takers?
 
I already have a lance whose voice I can hear in my head... do you really think I want to pick up a sword in a fairytale ??? :lol:
 
Amina needs to get kickass artifact stuff eventually, but that is kind of hard given that she's a Lunar of the 'I am awesome all alone' school. Votin' Eva!
 
Laughter is useless with swords... what with having no dots in Melee. On the other hand, if something weird happens, he has the highest Willpower to resist any mind-control junk.


So yeah, maybe he should.


Also, Laughter can make Amina some Artifacts if you want.


EDIT There we go. I've edited my last post instead of double-posting.
 
I dunno how to put this in an in-character post, but Laughter gets the blade far as I go.


Sally forth!
 
Hmm... Sherwood, there seems to be some sort of mistake with the initiative order, as the Dark Knight seems to have gotten a Join Battle of -1.


Either that, or we're gaining some unknown bonuses. Some uneven bonuses, since Laughter got 3 Successes and Amina got 5.
 
I had Laughter on the wrong spot in the order of battle; got it fixed. But, the Knight operates under different rules. No matter what you roll, he moves last.
 
Oh for... this is just too obvious.


Sherwood, can I make a quick roll to confirm that attacking the clown isn't a trap? One that'll maybe send the knight into uber-death mode? Perception+Occult maybe?


Because as is, it's just way too obvious that the knight is a decoy and we should attack the clown.


That said, I have a nifty little idea... Cyl, mind if I post Laughter's action first once Amina's posted?
 
You can make a roll, becuase you are right that there is something out of kilter with the Knight.
 
Sherwood, you're going to hate me for this but... Because I just know that Laughter isn't going to be much good in a fight compared to the combat monkeys (or hyenas, caracals etc.), I'm going to have to break knowledge checks again.


11 Successes, and I hope I earned a good stunt. :D
 
Tome said:
Because I just know that Laughter isn't going to be much good in a fight compared to the combat monkeys (or hyenas, caracals etc.), I'm going to have to break knowledge checks again.
Fun fact! Amina was originally going to be a Changing Moon Baboon totem.
 
<shakes his head in pain> When you make a character like Laughter, he rules in situations like this.


Forgot to add a three die bonus.
 
Sherwood said:
<shakes his head in pain> When you make a character like Laughter, he rules in situations like this.
Forgot to add a three die bonus.
He's actually meant to make Artifacts, and can do so up to 2 Dots quite easily. Only the issue of Resources prevents him from being able to forge 3 Dot Artifacts. The side effect of this is that he has the appropriate charms to boost rolls involving mental attributes.


I assume that three die bonus is my Stunt?


Results for 3 dice: **BOTCH** [ 3 1 2 ] (TN: 7)


Oh well, I just needed it for the essence recovery really.
 
I see that I wasn't the only one having problems with the posting speed last night. I have a few double posts here and there, too. I wonder what was slowing things down so much?
 
Yeah, the server was all glitchy. Flagg has since reset it.


Oh, and I assume that Laughter no longer has that sword?
 
No prob. Just didn't want you to forget that you had them.
 

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