Howlin' at the moon (OOC thread) [Lunar Fury]

Uber combos are always nice. Unfortunately they take a crapload of XP to build. I'm working slowly towards Lightning Storke Attack. Then I'll combo that with O&S barrage.
 
I have about 6 attacks. More if I get a bite attack.


So yeah, lots of motes. But Might Bolstering Blow works wonders for the 40 motes.
 
Does the rule about never in any circumstances not being able to add Charms to a combo irk anyone else?
 
One thing I really, really would like is a Power-Up Combo. Nothing but Simple Charms (MA Forms, Essence Fangs and Scales/Perfection of Earth Body/etc, that sort of thing) and Reflexives (oh god he is punching me in my grunting power-up sequence that is not on, perfect soak). Otherwise, basically any scene-length charm beyond the first is less than useless - you're not going to get the chance to use it before the battle's over, if someone doesn't kick you right in the balls while you're chargin' up.
 
Would like to see possible or like to have?


Not sure I understand what you're saying about the scene-length Charms...
 
Well, you can only activate one Simple charm at a time, and they can never ever ever ever ever combo together by the rules as written. Most of the quintessential 'power-up' charms - Martial Arts Form charms, things like Essence Fangs and Scales/Perfection of Earth Body/Celestial Tiger Hide, the various Infinite X Mastery or equivalents, and so on - are Simple charms.


Thus, if you were a Solar Snake Stylist who wanted to use the charms you'd been buying, you'd have to spend upwards of 20 ticks working through all your various power-up charms. Presuming nobody killed you while doing so, you are now powered up!...and the fight is over.


I'd like for it to be possible to turn on the asskicking juice by using all those charms at once. There are some non-rules-messing-with ways of doing so - thematically appropriate pre-fight smack-talk lasting long enough to activate the charms in question, perhaps.
 
I like this beacuse it keeps you deciding what you want to do instead of just always having everything available.


Also, someone who buys a weak charm at the beginning is giving up something awesome at the end.


Like a charm I'd like would be simply to regen and an attack charm at the same time. But then I can't get some thing super awesome later.
 
Ok for some reason I was reading that "1st scene-length charm in the cascade." Much more sense is now made.


Yeah after the first "I prep." Action anything else isn't worth it.


What if you could combo Simple Charms, making them all Combo-Basic and having to activate them all (like Supplementals in a regular Combo), with DV penalties like a flurry? The most Simple Charms that you could have in one combo would be depend on Essence; 2 at Essence 5-6, 3 at 7-8, 4 at 9+. What charms you could use would follow standard rules for the given Exalt.
 
Barring one that is starting at that level, what possible game will see Essence 7-9? I mean, that's a phenomonally long time (Exalts can't transcend Ess 5 until a mortal lifespan has passed, f'r example)
 
Making the ability to power-up in one Action something you have to work at for some.


If it seems too much change the scale, but I would still limit how many Simple Charms you can have comboed by Essence, otherwise you can have a starting character that gets up all his Stuff before his opponent blinks, and by the time he gets around to blinking he's shredded by Piercing Crippling Lethal GAH!.
 
Just remember that RLF and DBT are already a power-up package deal. I like the specialness of it that Lunars get.
 
Oh, to be sure. This doesn't quite apply to Lunars (though a Lunar Martial Artist would like it) so much as it's a general issue with the ruleset. Like I mentioned, it's fairly easy to avoid if you're playing things strongly in-theme, though.
 
Scene longs are nice, but in an Exalt v Exalt you're better off with a good combo.


People who always talk about the awesomeness of Sid's just don't realize that sometimes... Anyone can win if they get multiple rounds of buffing before they ambush some guy who doesn't have the right stuff.
 
I don't have a list but I'm pretty sure there are Simple Charms that aren't Gifts or Fury-OK that it'd be tasty to be able to use in a combo, so Lunars would benefit too and still be better at it than anyone else because of the ability to put up Strength, Dexterity AND Stamina scene-long Charms at once as long as the common purpose of them was "Buffing," as opposed to everyone else who gets their Dodge buffs up and then their Melee buffs up, etc. It'd also be way handy for non-combat Comboes for Lunars, or even just non-physical combat Comboes. No book with me so I can't give examples.
 
Yeah, they'd benefit. But DBT and RLF would lose specialness since they'd no longer be the only way to activate several benefits at once.


Also, there are several scene long reflexive charms that you can use. The system works fine, and doesn't need any monkeying.
 
Oh I'm not suggesting such rules be instituted, just playing with some "what ifs."


And I think that DBT and RLF would still have a place because activating Gift/Fury-OK charms with them is optional, making them the roots of a potentially infinite set of Combos, that with the lack of XP for learning and the lack of a WP cost for activating DBT especially are more cost-effective, even better than pretty much any Simple Charm Combo.


And Laundreu, what about a max. of (Essence-1), 2 WP to activate?
 
I would suggest that sometime in the future, someone teach Eva how to speak a common language. :roll:
 
Just out of curiosity, Braydz, why didn't you give Eva Firetongue or Forest-tongue? It seems odd for a Southeasterner not to know either one.
 
Yeah, he's MIA. Haven't heard anything from him in a long while.
 

Users who are viewing this thread

Back
Top