Grey
Dialectical Hermeticist
Right, to celebrate the upcoming launch of Crucible in February, I've concocted an alternative version of the setting that I fancy might be fun to play in. I mention it here because, frankly, the more I develop this variant, the more it resembles a really bizarre Exalted analogue, and I think some of you may be interested in playing. It's utterly non-canon, so it's not spoiling the metaplot, either.
Essentially... Hell, where to begin...
The Darkening has come to Eliphay, in the far South. The once proud warrior nation is destroyed, replaced by dark and eldritch things that twist the landscape and living things. In an unlikely truce, the Vampires, Skinshifters, and humans of Lama wage a desperate war against the Black Princes of the Outer Dark. Further north, in Central Imeria, the Sorceror-Kings send what forces they can spare between their internecine wars and politicking.
The skies are alive with magical airships - and piracy too. The Changelings and Treekin defend Sylanna viciously from aggressors, and the Stormlords of Kelen grow fat controlling shipping lanes. In H'kaer, duty does not end in death. Kroms runs a profitable slave trade, though the other Vampire clans are scattered to the winds. The Technocracy of Hrothgard strives for perfection, gradually leaving their flesh behind. The Dead Regiments defend the borders of the Curselands, at whose black heart lies Shaydensea, a place of distorted gravity home to all manner of brigands and cutthroats. And quietly woven throughout it all are the Infernal Houses, great and noble bloodlines who trace their lineage back to demonic parentage.
Player characters can include:
Treekin (Dryads & Spriggan)
Rattus (Ratmen)
Trollkin (Goblins, Orcs, Trolls)
Murklyres (FOOKIN' PRAWNCE!)
Humans
Changelings (Humans with a little... unusual ancestry)
Phayders (Those touched by the power of the Outer Dark)
Demonspawn (Scions of the Infernal Houses)
Player characters can choose from the following careers:
Captains (I GET TO DRIVE DE BOAT!)
Eotran Monks (Monster hunting martial artists)
Inquisitors (Policing Magi and Demonspawn)
Freelancers (Everyday heroes)
Engineers (Ave Machina!)
Dreamchasers (Monsterslaying pilgrims on the path to enlightenment)
Spiritseers (Commanding and bonding with Spirits of nature)
Bloodhunters (Human who prey on Vampires)
The Vengeful Dead ('Raziel, you are worthy...')
Magi (Squishy wizard? Let me introduce you to my flaming claymore)
I'm just gauging interest, here. The actual game and further details will wait until then.
Essentially... Hell, where to begin...
The Darkening has come to Eliphay, in the far South. The once proud warrior nation is destroyed, replaced by dark and eldritch things that twist the landscape and living things. In an unlikely truce, the Vampires, Skinshifters, and humans of Lama wage a desperate war against the Black Princes of the Outer Dark. Further north, in Central Imeria, the Sorceror-Kings send what forces they can spare between their internecine wars and politicking.
The skies are alive with magical airships - and piracy too. The Changelings and Treekin defend Sylanna viciously from aggressors, and the Stormlords of Kelen grow fat controlling shipping lanes. In H'kaer, duty does not end in death. Kroms runs a profitable slave trade, though the other Vampire clans are scattered to the winds. The Technocracy of Hrothgard strives for perfection, gradually leaving their flesh behind. The Dead Regiments defend the borders of the Curselands, at whose black heart lies Shaydensea, a place of distorted gravity home to all manner of brigands and cutthroats. And quietly woven throughout it all are the Infernal Houses, great and noble bloodlines who trace their lineage back to demonic parentage.
Player characters can include:
Treekin (Dryads & Spriggan)
Rattus (Ratmen)
Trollkin (Goblins, Orcs, Trolls)
Murklyres (FOOKIN' PRAWNCE!)
Humans
Changelings (Humans with a little... unusual ancestry)
Phayders (Those touched by the power of the Outer Dark)
Demonspawn (Scions of the Infernal Houses)
Player characters can choose from the following careers:
Captains (I GET TO DRIVE DE BOAT!)
Eotran Monks (Monster hunting martial artists)
Inquisitors (Policing Magi and Demonspawn)
Freelancers (Everyday heroes)
Engineers (Ave Machina!)
Dreamchasers (Monsterslaying pilgrims on the path to enlightenment)
Spiritseers (Commanding and bonding with Spirits of nature)
Bloodhunters (Human who prey on Vampires)
The Vengeful Dead ('Raziel, you are worthy...')
Magi (Squishy wizard? Let me introduce you to my flaming claymore)
I'm just gauging interest, here. The actual game and further details will wait until then.