Forest Eyes
New Member
In general I avoid having too much of a pre-determined plot, since I'm deathly afraid of railroading. Instead I normally set up the antagonists and their goals, a generalized setting, and a few adventure ideas, rather than piece together a large group of plot points. This tends to make my games more episodic than sequential, since one adventure might lead into another, but rarely do they specifically culminate towards a specific goal.
The other model is structuring your story more like a novel or TV Drama, where the events are supposed to be leading towards a specific climax. I don't really use this method, but I'm sure it's viable, I just haven't seen it implemented. Any input?
The other model is structuring your story more like a novel or TV Drama, where the events are supposed to be leading towards a specific climax. I don't really use this method, but I'm sure it's viable, I just haven't seen it implemented. Any input?