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Fantasy Hidden Powers - A Progressive Power RP [CS][Closed]

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I don't think their powers are alike at all besides the game correlation; Reign literally is an unique RPG character of her own, while Sol turns into characters from games she knows and loves, borrowing their powers for a short time. Reign is completely able to forge her own path by dedicating time and effort to her stats and skills, while Sol is stuck with what already exists and can't grow all that much besides learning tricks with her power and learning to use the character's powers as her own. Heck, the similarities stop from the point of "Reign has a menu, Sol doesn't" and the fact that Sol's power isn't always active while Reign's power is.

I like Sol, don't really want to see her change. Her power is very much her own.
I can't have two powers that are similiar or the same. Each character has their own unique power and those that share a common theme must be changed. With that being said, one of my good friends (who is not in the RP yet) brought up a valid and true point and a major oversight on my part...

Sorry to do this, Deathpelt Deathpelt and kasigi kasigi , your Power are the same thing with different names. I must ask one of you to change, I don't care who.
 
Name - Romeo Langford

Aliases - Ro, Aang, Airhead

Age - 19

Gender - Male

Sexuality - Heterosexual

Personality - Romeo is a really high-energy, easy-going type of guy. He usually doesn't let things get to him, but when you do manage to get past his 'shields', he is a master of keeping his temper under control. He is confident in his skills, open-minded, and forgiving to a fault.

Power - Wind/Air Manipulation

Power Description - At present, Romeo can produce small winds, and can somewhat augument his body to allow himself to run slightly faster and jump a few inches higher.

Extra Skills - Before a tragic acl injury, Romeo was a star basketball player that was praised for his insane athleticism. After the injury, he is not as explosive and athletic as before, but he can still jump fairly high, and explode off of either foot. He also has good hand eye coordination, and is a pretty quick learner.

Boon(s) - Athletic, Calm, Confident, Quick Learner, Hard-Working, Creative

Bane(s) - Really tentative with the use of his left leg, Not really great at expressing himself, Sometimes really stubborn

Like(s) - Sweets, watching sports, learning new things, juice

Dislike(s) - Spicy or really salty stuff, being useless, being idle

Previous Relationship(s)
 
[div class=BG]
[div class=CSName]DR. KARL BISHOP ⛨[/div]
"I think being different is a good thing. But... what happens with those who fear it?"

[div class=PersonalityTitle]PERSONALITY[/div][div class=PersonalityText]Karl is a man who possess a high level of intellect and of great passion in what he does. He is the type of person that will put in his all to achieve something regardless if it is out of his league, loathing when he himself fails. He is very invested in learning new things every day through reading books or absorbing information. Always questioning things and even going far as to put his newfound knowledge into general practice. Yet sometimes he can overdo it and forget things that are more important. He is a very organized individual who does not leave anything to behind and always has a plan or two for every situation. He appreciates calm surroundings but will tolerate noisy areas if need be. With every issue he comes across, he relies on using logical thinking and calculative results to decide the best course of action. Although taking into account of emotional and moral factors firstly. As a generally shy person, Karl dislikes much of socializing and prefers to be alone and quiet whenever he can. Rarely he becomes mad, with only a few instances ever appearing. He is quite calm and observant with a great deal of self-thinking. As a person who is comparatively above the line of power, Karl is both modest and humble about his position seeing that anyone can surpass him with enough hardwork. With a showcase of formal etiquette, Karl presents everyone with equal amount of respect and selflessness in spite of the other person's intentions. As both a doctor and educator, Karl is a big believer in guiding and helping folks both old and young as it is the essential ingredient to create a better society. In the wake of the awakening, this style of philosophy only strengthens his resolve to help and protect those with powers from what society sees as a threat. Even if he too is one of them.





"Our job is obvious: we need to shine a light and empower the new generation to teach itself to go further and faster than our past generations ever could have."
- Dr. Karl Bishop
[/div][div class=CSImage][/div][div class=BioBG][div class=Basic]AGE: 27
DATE OF BIRTH: 29, April 4th
ALIASES: Hope
GENDER: Male
HEIGHT: 6' 0"
WEIGHT: 171.1 lbs.
HAIR COLOR: Grey
EYE COLOR: Turquoise
SEXUALITY: Heterosexual

[/div][/div][div class=SkillsGearTitle]POWER & SKILLS[/div][div class=SkillsGearText]Power:
Heavenly Feather Manipulation (Awakened)


Power Description:
As the name suggests, it is the power to generate and manipulate divine-like feathers at will. The feathers conjured are observed in an irradiating, glowing white light with a similar appearance and weight to that of a bird's feather. Upon touching it, it has been considered by many to be soft as a cloud and warm as a typical summer day. Additionally, the feather leaves those with a mysterious heavenly sensation that when once removed, ceases. Hence the name, Heavenly Feathers. To summon these feathers, the user requires both his/her focus and energy in order to be successful. Although, the amount needed is varied on the number and strength of the feathers summoned. However, if either one of these conditions is missing during the process, the feathers will evaporate. The feathers can be summoned over a large area or relatively near the caster.


The power also gives hold to a number of different applications that the user can implement for both combative and non-combative situations.

Angelic Wings - Formed with enough feathers, Karl is able to create a set of angelic wings that are attached to his back. This gives him the ability to produce the power of flight with much ease. The wings themselves are relatively light and soft as if it were a single feather yet Karl is quickly able to harden it at a moments notice. This will strengthen the wings to act as a personal shield from against most attacks while at the same time become flexible. However, once in this form, Karl is unable to take flight as the weight and stiffness of the wings prevent it. It can also be used to hit opponents as a blunted weapon if challenged. This ability can also be used on allies and others for a short amount of time while giving the similar benefits.

Piercing Feathers - As one of Karl's few main attacks, he can send forth a flurry of feathers as piercing projectiles to cut and pierce his opponents. The feathers are sent at incredible speeds that transformers them to be almost laser-like with thin white lights trailing its pathways as it goes toward its intended target. They can be sent to any direction in accordance with their location. Upon using this ability nevertheless, the projected feathers will no longer exist after initial contact and therefore will need new feathers to be used as projectiles.

Blasting Light - At his command, Karl can trigger one or more feathers to brighten its luminance tenfold in which it soon ignites into a ball of blinding light that either incapacitate's the foe or explodes into a destructive force of anything in its way. The blast radius contains only up to a few meters in distance making multiple feathers needed to cover a larger area. The blasts are not instantaneous, meaning there is a small window of time to quickly brace for impact or avoid it altogether. The spell cannot be stopped however once activated.

Final Rest - Acting as an area of effect, Karl is able to summon a gradual rain of feathers and light over an empty zone of control that slowly heals and re-energizes all those who enter it. Unlike a single feather, the area will give those a more powerful feeling of salvation while simultaneously giving its perks. While active, the spell does not require Karl to keep a constant focus on maintaining it however it will gradually drain energy from him over a period of time. If Karl runs out of energy, the spell will fail. Moreover, the spell does not provide any sort of protection to those inside, allowing any type of outside attacks to freely interrupt the spell at any given time. If the spell fails, he will have to summon it again. The summon range is about 5 meters. It cannot be used in a zone of control that is not being currently used by another person's power or override that power. Hence an empty area is needed.

Sky Vortex - Karl has the ability to control the movement of each of the feathers he possesses. In doing so, he is able to develop a storm of feathers and powerful winds that envelops the foe and limits their visibility. With the target continued to be inside this vortex, Karl can direct occasional piercing feathers from the storm itself to pass by and cut the target in the process injuring them the more time they linger.


Skills:
Medical Expert - Studying in the medical field for several years, Karl has a vast knowledge of how the human body works. While still early in his career he still lacks in some other expertise such as surgery and others since he hasn't been given the full opportunity. Yet despite this, he continues to study where he lacks and constantly tries to improve his medical profession.


Diplomacy - Bright and calm, Karl has a unique skill of discussing diplomacy. Using a blend of logical facts, evidence, and smooth talking he is able to manage and take full control of any discussion.

Gardening - While an unusual talent for someone like him, Karl has fascinating ability to take care of plants and other vegetation. Aside from being not an exact expert, most would say he has an intermediate skill level when compared to most.

Accountant - One of Karl's key strengths in the business sector is his skill of accounting and money management. Unlike others, Karl had taken some of his free time to learn how he could better operate with his money. After some initial failures and much reading, he soon managed to learn how he could efficiently manage which funds went where and overall create a more successful business.

Stats Strength
4/5

Speed
1/5

Intelligence
5/5

Durability
3/5

Energy
4/5

[/div][div class=SkillsGearTitle]MISC.[/div][div class=SkillsGearText]Boons:
Bookworm - As a student of learning, Karl always, constantly strives to learn what he can from books. Being what is considered a book nerd, he enjoys reading new ideas and information he comes across, applying what he knows in the real world. Yet always a fan of reading stories of the fiction and non-fiction varity.


Strategizer - Observant and keen, Karl is well crafted in the art of strategizing. By linking a number of different ideas and calculating the perceived outcomes of any situation, he has a skill in obtaining the best results.

Organizer - Neat and organized, Karl has a way for where something needs to go. Everything has a place and he knows exactly where to find things. As an added note, he has a knack to plan things out.

Experimental - As a proud advocate for applying practices and other new methods, Karl is a key leader in innovation. While not always successful with his experiments, he has a way of tweaking and getting different results each time. He does not attempt to experiment with a problem before after using what he knows. But nevertheless not afraid to try something new.

Nurturer - Young as he is, Karl perceives himself as a role model for the younger generation. He enjoys to help and guide those who are inexperienced in the world to whatever extent he can provide.

Banes:
Perfectionist - Karl has a habit of being a perfectionist with everything he does. Even when it is something that he is inexperienced with, he will always try to make it perfect. Sadly, this consumes much of his focus and time causing him to try again and again until he gets the results he wants. Time what would be better suited into some more productive.

Private - Intelligent as he is, Karl is a private individual who rarely shares himself with the outside world. He leans towards concerning mostly to himself allowing little of socializing and being generally shy.

Absent-minded - Once Karl's captures an interest, it causes him to be forgetful of things and go so far as to miss the obviousness of something.


Likes:
• Tea
• Books
• Rain
• Birds
• Plants
• Warm fires
• Outdoors
• Helping those who need it
• Organization


Dislikes:
• Large degree of socializing
• Needless Distractions
• Self Failure
• Those who prey on the weak
• Being Cold


Previous Relationships:
N/A


Place of Residence:
4c9490960cddbceaf4a72191b7709667.jpg

[/div][/div]

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Last edited:
[div class=BG]
[div class=CSName]DR. KARL BISHOP ⛨[/div]
"I think being different is a good thing. But... what happens with those who fear it?"

[div class=PersonalityTitle]PERSONALITY[/div][div class=PersonalityText]Karl is a man who possess a high level of intellect and of great passion in what he does. He is the type of person that will put in his all to achieve something regardless if it is out of his league, loathing when he himself fails. He is very invested in learning new things every day through reading books or absorbing information. Always questioning things and even going far as to put his newfound knowledge into general practice. Yet sometimes he can overdo it and forget things that are more important. He is a very organized individual who does not leave anything to behind and always has a plan or two for every situation. He appreciates calm surroundings but will tolerate noisy areas if need be. With every issue he comes across, he relies on using logical thinking and calculative results to decide the best course of action. Although taking into account of emotional and moral factors firstly. As a generally shy person, Karl dislikes much of socializing and prefers to be alone and quiet whenever he can. Rarely he becomes mad, with only a few instances ever appearing. He is quite calm and observant with a great deal of self-thinking. As a person who is comparatively above the line of power, Karl is both modest and humble about his position seeing that anyone can surpass him with enough hardwork. With a showcase of formal etiquette, Karl presents everyone with equal amount of respect and selflessness in spite of the other person's intentions. As both a doctor and educator, Karl is a big believer in guiding and helping folks both old and young as it is the essential ingredient to create a better society. In the wake of the awakening, this style of philosophy only strengthens his resolve to help and protect those with powers from what society sees as a threat. Even if he too is one of them.





"Our job is obvious: we need to shine a light and empower the new generation to teach itself to go further and faster than our past generations ever could have."
- Dr. Karl Bishop
[/div][div class=CSImage][/div][div class=BioBG][div class=Basic]AGE: 27
DATE OF BIRTH: 29, April 4th
ALIASES: Hope
GENDER: Male
HEIGHT: 6' 0"
WEIGHT: 171.1 lbs.
HAIR COLOR: Grey
EYE COLOR: Turquoise
SEXUALITY: Heterosexual

[/div][/div][div class=SkillsGearTitle]POWER & SKILLS[/div][div class=SkillsGearText]Power:
Heavenly Feather Manipulation


Power Description:
As the name suggests, it is the power to generate and manipulate divine-like feathers at will. The feathers conjured are observed in an irradiating, glowing white light with a similar appearance and weight to that of a bird's feather. Upon touching it, it has been considered by many to be soft as a cloud and warm as a typical summer day. Additionally, the feather leaves those with a mysterious heavenly sensation that when once removed, ceases. Hence the name, Heavenly Feathers. To summon these feathers, the user requires both his/her focus and energy in order to be successful. Although, the amount needed is varied on the number and strength of the feathers summoned. However, if either one of these conditions is missing during the process, the feathers will evaporate. The feathers can be summoned over a large area or relatively near the caster.


The power also gives hold to a number of different applications that the user can implement for both combative and non-combative situations.

Angelic Wings - Formed with enough feathers, Karl is able to create a set of angelic wings that are attached to his back. This gives him the ability to produce the power of flight with much ease. The wings themselves are relatively light and soft as if it were a single feather yet Karl is quickly able to harden it at a moments notice. This will strengthen the wings to act as a personal shield from against most attacks while at the same time become flexible. However, once in this form, Karl is unable to take flight as the weight and stiffness of the wings prevent it. It can also be used to hit opponents as a blunted weapon if challenged. This ability can also be used on allies and others for a short amount of time while giving the similar benefits.

Piercing Feathers - As one of Karl's few main attacks, he can send forth a flurry of feathers as piercing projectiles to cut and pierce his opponents. The feathers are sent at incredible speeds that transformers them to be almost laser-like with thin white lights trailing its pathways as it goes toward its intended target. They can be sent to any direction in accordance with their location. Upon using this ability nevertheless, the projected feathers will no longer exist after initial contact and therefore will need new feathers to be used as projectiles.

Blasting Light - At his command, Karl can trigger one or more feathers to brighten its luminance tenfold in which it soon ignites into a ball of blinding light that either incapacitate's the foe or explodes into a destructive force of anything in its way. The blast radius contains only up to a few meters in distance making multiple feathers needed to cover a larger area. The blasts are not instantaneous, meaning there is a small window of time to quickly brace for impact or avoid it altogether. The spell cannot be stopped however once activated.

Final Rest - Acting as an area of effect, Karl is able to summon a gradual rain of feathers and light over an empty zone of control that slowly heals and re-energizes all those who enter it. Unlike a single feather, the area will give those a more powerful feeling of salvation while simultaneously giving its perks. While active, the spell does not require Karl to keep a constant focus on maintaining it however it will gradually drain energy from him over a period of time. If Karl runs out of energy, the spell will fail. Moreover, the spell does not provide any sort of protection to those inside, allowing any type of outside attacks to freely interrupt the spell at any given time. If the spell fails, he will have to summon it again. The summon range is about 5 meters. It cannot be used in a zone of control that is not being currently used by another person's power or override that power. Hence an empty area is needed.

Sky Vortex - Karl has the ability to control the movement of each of the feathers he possesses. In doing so, he is able to develop a storm of feathers and powerful winds that envelops the foe and limits their visibility. With the target continued to be inside this vortex, Karl can direct occasional piercing feathers from the storm itself to pass by and cut the target in the process injuring them the more time they linger.


Skills:
Medical Expert - Studying in the medical field for several years, Karl has a vast knowledge of how the human body works. While still early in his career he still lacks in some other expertise such as surgery and others since he hasn't been given the full opportunity. Yet despite this, he continues to study where he lacks and constantly tries to improve his medical profession.


Diplomacy - Bright and calm, Karl has a unique skill of discussing diplomacy. Using a blend of logical facts, evidence, and smooth talking he is able to manage and take full control of any discussion.

Gardening - While an unusual talent for someone like him, Karl has fascinating ability to take care of plants and other vegetation. Aside from being not an exact expert, most would say he has an intermediate skill level when compared to most.

Accountant - One of Karl's key strengths in the business sector is his skill of accounting and money management. Unlike others, Karl had taken some of his free time to learn how he could better operate with his money. After some initial failures and much reading, he soon managed to learn how he could efficiently manage which funds went where and overall create a more successful business.

Stats Strength
4/5

Speed
1/5

Intelligence
5/5

Durability
3/5

Energy
4/5

[/div][div class=SkillsGearTitle]MISC.[/div][div class=SkillsGearText]Boons:
Bookworm - As a student of learning, Karl always, constantly strives to learn what he can from books. Being what is considered a book nerd, he enjoys reading new ideas and information he comes across, applying what he knows in the real world. Yet always a fan of reading stories of the fiction and non-fiction varity.


Strategizer - Observant and keen, Karl is well crafted in the art of strategizing. By linking a number of different ideas and calculating the perceived outcomes of any situation, he has a skill in obtaining the best results.

Organizer - Neat and organized, Karl has a way for where something needs to go. Everything has a place and he knows exactly where to find things. As an added note, he has a knack to plan things out.

Experimental - As a proud advocate for applying practices and other new methods, Karl is a key leader in innovation. While not always successful with his experiments, he has a way of tweaking and getting different results each time. He does not attempt to experiment with a problem before after using what he knows. But nevertheless not afraid to try something new.

Nurturer - Young as he is, Karl perceives himself as a role model for the younger generation. He enjoys to help and guide those who are inexperienced in the world to whatever extent he can provide.

Banes:
Perfectionist - Karl has a habit of being a perfectionist with everything he does. Even when it is something that he is inexperienced with, he will always try to make it perfect. Sadly, this consumes much of his focus and time causing him to try again and again until he gets the results he wants. Time what would be better suited into some more productive.


Private - Intelligent as he is, Karl is a private individual who rarely shares himself with the outside world. He leans towards concerning mostly to himself allowing little of socializing and being generally shy.

Absent-minded - Once Karl's captures an interest, it causes him to be forgetful of things and go so far as to miss the obviousness of something.

Likes:
• Tea
• Books
• Rain
• Birds
• Plants
• Warm fires
• Outdoors
• Helping those who need it
• Organization


Dislikes:
• Large degree of socializing
• Needless Distractions
• Self Failure
• Those who prey on the weak
• Being Cold


Previous Relationships:
N/A


Place of Residence:
4c9490960cddbceaf4a72191b7709667.jpg

[/div][/div]

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Please list if your Power has been unlocked yet.
 
M I N A




Okeanos.no.Caster.600.2230484.jpg






Basics

Age : 21 ⬛ Gender : Female ⬛ Sexual Orientation : Pansexual ⬛ Power : Angel Physiology

Height : 4'10" ⬛ Weight : 98 lbs.⬛ Hair : Pink ⬛ Eyes : Blue, Green, Pink Mix




Theme










Personality

Okeanos.no.Caster.full.2221910.png
Mina is one of the most relaxed and laid back people you will ever meet. Her voice is gentle and lulling, her movements tend to be graceful and swaying, and her demeanor and reactions are so subtle that you'd miss the differences if you didn't look closely. She almost always has her signature gentle smile on her face and it hardly ever changes from that. Nothing appears to surprise her or catch her off guard. She often doesn't do much and is most often fine with whatever is going on. While she doesn't show much emotion through her expression or through visible reactions, her feelings are often portrayed through her actions and these actions are usually done discreetly. So in other words, she might not always be there cheering someone on, but she'll give them things they need, good luck charms, and do whatever she can on the side to help out. Her serene mood is so rarely broken that when it is, it can be quite unsettling. Her patience is very high, but if she does get angry, sad, or experience any other sharp emotion, they are expressed brashly and irrationally. When she does get angry, she gets violent and when she gets depressed, it goes to extremes. On the outside she appears cool and collected but deep inside are feelings some may or may not want to see firsthand. She's very protective over what she cares about, even going so far as to get territorial sometimes. She doesn't really like to talk about herself and tends to get dodgy when asked questions pertaining to herself. Lies come easily for her because of her constant poker face, so while she does, for the most part tell the truth, if she is lying, one wouldn't know the difference.



: Boons :
Pokerface - Mina changes her expression so little that she could do or say anything and one wouldn't know if she was lying or what she was feeling unless they knew her personally.
Protective - Mina is protective over those she cares about. She might not always say she cares, but she'll do what she can for these people and put herself in danger or ill-will before them.
Indestructible - Hit her, smack her, burn her, break her, it doesn't make a difference. Her body is much tougher than the average humans and pain is intangible to her. She could drive a knife into her palm and not only would it only leave minor scratches, she wouldn't feel a thing
Comfortable with Body - One thing that came with her Angel physiology is a sense of godliness. Beauty. While her appearance may not meet everyone's quota of attraction, her presence and looks will cause most to be awed if not uncomfortable. The idea of comparing oneself, if one were the average human, to Mina is an intangible concept and would drive a person crazy no matter how normal she looks. For these reasons, as well as her own, Mina is comfortable with her body and could walk naked through the streets without batting an eyelash.




: Banes :
Unstable - For the rare times that Mina expresses actual emotion, these emotions tend to be unpredictable and unstable. For Mina, anger and fear are the worse, causing her to retaliate violently and hysterically.
Wings - Mina's wings are her weak point. Though extremely durable, to injure one is an agony that nothing could compare to. It's incapacitating and the only real pain Mina can ever feel. Mina's wings are essentially her life force. Cut off both and she's practically a vegetable.
Feelings - You see... You know... Well, it's like... Um, it's kind of... Yeah. Actually talking about and expressing feelings verbally isn't something Mina is very good at.
Territorial - Don't touch Mina's things or her friends or anything of hers. Mina gets very angry when something of hers is damaged or ruined.



: Likes :
Sweet Pastries
Naps
Afternoons
Pink
Candy
EDM
Video Games
Cartoons



: Dislikes :
Being Ignored
Veggies
...
???




Profile


Okeanos.no.Caster.600.2277595.jpg
Mina's angel physiology grants Mina a few skills and passive traits to start with, aside from the magic she can use because of this. Her physical strength, durability, speed, and senses are all magnified from that of a human being. Even her appearance is of a godly stature, not by attractiveness, but her presence tends to have an effect on others either as a calming and lulling effect or something that feels more uncomfortable, like an unseen pressure. Mina can always summon wings at will that are more corpeal than physical, as they only exist when she wills them to. Her abilities also allow her to astral project as well as to summon celestial weapons. The magics she can use are healing and spiritual magic.

Celestial Weapon Summoning : Celestial weapon summoning is a common skill and easy to start doing. Celestial weapons are essentially normal weapons that can be summoned from the ethereal realm. They aren't indurable and do break but a skilled Celestial Weapon Summoner is one that can continuously keep summoning weapons as each weapons drains energy from the summoner.
Heal : A simple magic used to treat non fatal wounds. It requires attentive magic and the amount of healing done directly correlates to the energy drained.
Death Sense : This is the ability to sense if somebody is alive and how close to death they are. For example, if somebody is dying of a disease, Mina could sense that their time is near. If somebody were to get shot the following day and die then, it is not something Mina can sense. Distance does not have an effect on this ability.
Spirit Manipulation : Mina exists both in the ethereal realm and the living realm. Because of this, she can communicate both with the living and the dead. If she chooses, she can also aid in the passing between realms to give the person a smooth, painless transition if they were already on their way to death. The same works the other way around, if someone were close to death, on the very edge, Mina could possibly give them the extra hand to stay with the living. This part is, however, leagues more difficult to actually do and Mina is has not discovered this side of the ability
[Undiscovered ] Astral Projection : By using the ethereal realm, Mina can travel to different places in the living realm as if she were there letting her see what is going on and hear what people are saying. She can't move or touch anything and cannot be seen, but it is still a useful skill to have.


Strength : 4/5
Speed : 4/5
Intelligence : 4/5
Durability : 6/5
Energy : 2/5

: Extra Skills :
Cooking
Singing
Flexibility
Ballroom Dancing
First Aid




History


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~



: Relationships :
TBA












 
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I'll just be in my character and say, stick in the shadows were no ones notices you, and you'll be fine! Other wise your dead XD
 
Lol. I just did it because my character is a bit older than the rest so I thought maybe he had his power awakened a bit earlier.
I imagine age wouldn't really matter in a situation like this.
 
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Name: Sena Ubel
Aliases: Meido Ultimate
Age: 23
Gender: Female
Sexuality: Homosexual

Personality: Bright, cheery, super peppy and delicious! Okay, actually that last one is maybe a little too enticing. But don't worry about it, Master~ Sento-chan will make sure to calm you down effectively. Just nothing lewd, okay~?

Ahem.

The facets of Sena Ubel are cleanly divided into two categories. Those of "Sento" and "Sena". The prior is the bright and lovable maid that everyone adores! She always has a smile on her face, does what she's told when she's told and is happy to do whatever needs to be done to put a smile on your face. Being a maid is her passion and her greatest love! Second only to, of course, you, Master~. The perfect heart throbbing love to make your chest go "doki doki" and keep you asking for more.

The latter is a method actor, and she's really quite good at her job.

You didn't actually think a character like that existed, did you? Wow. The amount of morons who've fallen for that song and dance really makes you wonder if society is going to be okay, right? Totally. Well, it's not like she hates them. As long as they keep paying as well as they do and stay as loyal as they are, they'll her be her super special Masters forever more~. Well, for as long as it matters. Working hard in youth and retiring early is the plan, but all the slobs who frequent maid cafes and can't even be bothered cleaning their own rooms will probably die of heart attacks before she's ready to move on. But that just means they should live in indulgence while they can, right?

Absolutely!

Power: Everyone's Maid [Unawakened]
Power Description: An ability described by its owner as "Providing the ultimate in special services~". Functionally, it bestows a level of hyper-competency to the point of reality distortion in its user in skills and activities that they are requested to do. Notably, it seems to only activate upon genuine requests, negating sarcastic or generally comedic requests and doesn't recognize requests from family members as valid. Furthermore, the intensity of requests that incite distortion seems to be related to the desperation, or general investment in the requests. Those given offhandedly bestow a boon, at most, to the user's relevant skills and physical abilities while those given in great confidence or trust push them beyond regular human limits.

Strength, speed, skill, and agility amplification are the most common effects of Everyone's Maid, but energy projection can be observed in some extreme cases. This usually comes in the of disembodied limbs, or cleaning equipment. Upon initial awakening, both energy projection and boons on the scale of reality distortion are sealed.

Extra Skills:
  • Everything Maid - Sena Ubel is noted to be working seven different jobs related to maid work. These include a server role at two different Maid Cafes, an employee of a home-cleaning service, a live-in maid, a street advertiser, a regular cosplayer at 'otaku' culture events, and housesitting. She shows a high level of competency at all provided services, with equal amounts of popularity and adoration in those within the public sphere. Uses the pseudonym "Sento" for all maid-related activities.
Boon(s):
  • Shows a high capability for manipulating her own public image.
  • As she spends about ninety percent of her time in the public eye playing a character, she's quite good at acting.
Bane(s):
  • Effectively useless on her own.
  • Not much for teamwork.
  • Compulsive liar.
Like(s):
  • Loyal Customers
  • Sweets
  • Cold Hard Cash
  • Cooking
  • Cleaning
Dislike(s):
  • Cats
  • Dogs
  • Video Games
  • 'Pigs'
  • Omelette Rice
Previous Relationship(s):
  • ____ Ubel - Older sister.
 
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Luna Pruinae
Criminal...? Monster...? Or can I be something different?
Luna
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Aliases: (Will be determined when the time comes)
Age: 16
Height: 5'0"
Gender: Female
Sexuality: Undecided (Straight if asked)

Personality: Luna's social skills are, well, let's say underdeveloped. She is often shy and awkward around new people, often more intent to stare at the ground than look a stranger in the eye. She is also slow to trust, especially when it comes to 'aliens', thinking of most of them as the type to use their abilities for their own benefit. She is also often gullible, and easily swayed, having little experience in dealing with others. She also takes things such as sarcasm and humour far too seriously, and the notions are often wasted, or seen as insults. When she does start to know and trust someone, however, she becomes more friendly, showing a clear desire for fun and games. She can also become quite attached, and faithful to close friends. Often she can be described as air-headed, though when things get serious, she turns far more cool, often giving calm and calculated reactions in stressful situations.

Power: Hydrokinesis (Unawakened)
Power Description: The ability to form and manipulate water at will. At first, however, this will be strictly restricted toward the physical form of ice, and Luna will have no ability to generate it without a source of liquid water available. Her potential to use her abilities depends heavily on her environment, if she is by a large body of water for instance, or on a snowy mountain, she could continue manipulating the water for extensive periods until her energy was exerted. It also depends on her current abilities, for instance, if she cannot change the states of water from air as is intended for quite a while, anywhere not near to water or ice will mean she can only use what is on her person.

Aquatic Respiration: Unknown to Luna, and though she appears to breath normally, her body takes in water molecules from the air, transferring them into oxygen for her body. This allows her to 'breath' in any environment containing sufficient oxygen and hydrogen, such as normal air or underwater. This also means toxins in the air can be resisted if she is aware of this ability since Luna can avoid breathing in the air as per norm, yet if enough of the substance fills a confined space the air can become contaminated enough to bypass this.

Frozen Fist: It will begin as small specs of ice at the ends of her fingers, hard and seemingly unbreakable. Gradually this ice will engulf her fingers, followed by her hands... Anything touched by this ice will be frozen at a rate depending on the object/individual. This is not a physical ability however rather an uncontrollable spread brought on by her powers, never stopping, perhaps until her whole body is consumed. The feeling of the area completely numb to Luna.

Cryokinesis: The ability to turn liquid water, and later water vapour, into ice, and manipulate that ice at a rate and range that increases over time and practice. Able to form gradually more complicated constructs, and later propel them.

More added far later into the RP.

Extra Skills:
Sculpting: More of a hobby than anything.

Sneaking: Not to the level of a thief, but getting out of the house is impossible without it, and her small stature helps.

Boon(s):
Luna Blessing: Environments with high levels of water, such as in the rain, ocean, the mountains, or simply at night, Luna has greater sources to draw water from, making her abilities easier to use, and potentially more powerful due to the greater availability of it to use.

Cold Resistant: Well, Luna is always cold, rarely will you see her without a padded jacket on, even on a sweltering day. This however has no real adverse effects beside the often cold symptoms and seemingly damp skin. In fact, it could be far below freezing, and the girl would be as normal, even in arctic conditions.

Well Taught: Due to her upbringing, Luna is relatively smart, at least when it comes to theory. This includes tactical knowledge, though not in a split reaction situation.

Bane(s):
Barren Curse: Environments with low levels of water, or even worse, oxygen in the air, greatly impede Luna's abilities, and can also limit her ability to freely 'breath'. Such as a desert, dry day, confined space combined with fire that sucks the oxygen from the air and evaporates the moisture, or polluted city.

Fire and Smoke: What's something high in energy, and a monster of consuming oxygen? In the open the effects of fire are not as critical, but in even slightly a confined area such as a building, a spreading fire can easily suck moisture and oxygen from the air filling it with smoke, and since Luna requires a great deal of it, the effects are far more serious to her than most others.

Attachment: When it comes to someone very close to Luna, she would do anything to ensure their safety. This includes being blackmailed by another using that close friend or family member as leeway, making the girl like putty in their hands.

Easily Swayed: Due to a lack of social interactions growing up, Luna can be easily convinced and manipulated by words alone.

Frail: Luna's body is weak, she could hardly lift the same as a girl her own age, run at half the speed, and take little more than the flick of a finger.

Like(s):
Family
Relaxing
Nature
Swimming
Board-games and cards
Learning from others
Friendly individuals

Dislike(s):
Sarcasm
Jokes she doesn't understand
The strange ice on her fingertips
Threats
Violence
Harsh or rude individuals
'Aliens'

Previous Relationship(s): Open, pm or @ me. No school relationships however.

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Identification
Name: Vita Richter
Yearbook Photo:
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Age: 15
Alias: N/A
Gender: Female
Height: 5'6
Hair Color: Orange
Eye Color: Aqua

Sexuality: Heterosexual

Standing
Power: Pyrokinesis (Heat Manipulation)
Power Description:
Vita possesses the ability to manipulate heat. This diverse ability allows her to create and manipulate heat. While she can increase heat she can not decrease it, so she can make things hotter but not colder. With this ability she can create and manipulate fire or plasma. She can heat up an object just by touching it or heat her own body up. Her power has not fully awakened yet and she is entirely unaware of it. Currently it simply manifests as a simply an aura of warmth around her and a higher than normal body temperature.
Example Techniques:

  • Thermal Sight: Vita can sense and see ambient thermal radiation. This allows her to detect people and objects based on the heat (or lack thereof) they emit. Even without line of sight she can still pick up on the thermal radiation and trace it back to it's source so long as it's nearby. When focused she can even detect wounded and vulnerable areas of a person.
  • Star Flare: Vita conjures up a small orb of fire and then proceeds to launch it at a target location where it detonates. On detonation it creates an intensely bright light that can temporarily blind anyone looking even in it's general direction. Size of the orb dictates the intensity with her full charge attack being the size of a basketball. At full power looking at the detonation without protective gear would cause instant and permanent blindness.
  • Pyro Bolt (Barrage): A rather simple ability, Vita creates a small bolt of fire and launches it at her enemies. She is capable of manipulating the bolt mid-flight to give it homing properties or simply dumb-fire it at her target. The bolt has several variations as well. It can simply burn the target, or behave more akin to napalm and leave a pool of molten liquid fire. The third variation is that of an explosive, the bolt detonates with the force of a grenade on impact or when triggered. She can summon a multitude of these bolts which she dubs Pyro Bolt Barrage. Dozens of bolts are conjured up around her and rained down towards her target in a relentless salvo. When using Barrage she is incapable of directing them, instead relying on pure volume to do the job. However, she can still use the three variations during barrage and even use a mix for variety.
  • Jet Blast: A move primarily used for mobility. Vita is capable of firing concentrated blasts (generally directed via her hands or feet) in order to rapidly propel her. Due to the G-forces involved in explosive acceleration she generally dials this ability down and slowly ramps it up in order to achieve consistent acceleration. The explosive re-direction afforded by this ability is only used in extreme circumstances where the risks outweigh the damage she'd incur. While the blasts are primarily intended for movement they can be used offensively as a sort of close-range shaped-charge effect.
  • Plasma Lance: Vita's ultimate ability. She generates an intense amount of heat and directs it to pool around her. The superheated gasses create a plasma field that encases her and from it she directs blasts of the plasma out at her targets. Due to the amount of heat needed to generate the plasma field and manipulate it this ability drains her extremely quickly leaving it as a last resort move.

Boons:
  • Warm Blooded: Vita just has a naturally higher temperature than others, this means it's exceptionally difficult for her to get cold and, likewise, enjoys the heat.
  • Passionate: Whether from her ability, her personality, or a combination of both Vita can get extremely passionate about things giving her a high drive towards her objective.
  • Immunity to Fire/Heat: Due to her control over the subject she is completely immune to heat-based damage, allowing her to freely walk through fires and the like.

Banes:
  • Hotheaded: The natural counter to her passion, Vita can be extremely stubborn, quick to anger, and prone to brash decisions.
  • Water: Large quantities of water can snuff out her flames.
  • Overheating: Not in a literal sense, but if she gets overly emotional she loses control of her ability and just becomes a raging inferno.


Profile
Strengths:
  • Passionate and Driven
  • Friendly and Outgoing
  • Good at fixing machines
Weaknesses:
  • Easily angered and antagonized
  • Arrogant in her power
  • Looks down on people who don't work hard
Personality:
Vita is headstrong and blunt. When she sets her mind to something she wont let anything get in her way, even if it's an objectively dumb idea. She wears her emotions on her sleeve and is generally a happy and upbeat individual. She doesn't pay much consideration to the wants of others and she has no concept of personal space. She'll be all over you if that's what she wants. However, while she's a nice and amicable (albeit annoying) girl she's also extremely hotheaded and easily upset. There are more than a few buttons that can be pushed and she's quick to lose her temper when antagonized. She has an inflated sense of self, looking down on others as just being too lazy and weak-willed to pull themselves up to her level. While she generally keeps this in check she does little to hide her disdain for those who don't work hard. She also isn't the brightest bulb and her snap judgements and headstrong attitude can get the better of her when facing certain opponents.

LIkes:
  • Competition in any form, be it gaming, sports, or outright fighting.
  • Ice cream, specifically cookie dough ice cream (with extra cookie dough)
  • Summer, and hot areas in general
  • Going to the beach and swimming
Dislikes:
  • Weaklings, especially the whimpering sniveling kind
  • School
  • Cats (She's deathly afraid of them)


Other:
Extra Skills:
  • Athletic: Vita is an athletic girl who is generally good at sports. She doesn't participate or care about any specific sport, more just an overall level of activity.
  • Attractive: She's not above admitting it, Vita's a cute girl. Got a problem? It counts as a skill.
  • Good Sense of Direction: No matter what, Vita never seems to get lost. She always knows the direction she's come from, which way's north, etc.

Important Posessions: She has a pair of sturdy goggles on her person at all times. Either resting atop her head or stuffed into her bag during school. These goggles protect her eyes from the bright light given off by her flames during a fight. She is extremely protective of them and will get incredibly mad if they're messed with.

Random Fact: Vita's hair color isn't actually orange. Her natural hair color is a dark red, almost brown color. She simply dyes it and has done so for years now.

 
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Name:
Alexander Mushundo

Aliases:
Guardian

Age:
18

Gender:
Male

Sexuality:
Bisexual

Personality:
Humble, thoughtful, and incredibly cunning Alexander is a traditional gentleman who often refers to his peers by their last names rather then their first. While he possess a pragmatic nature he finds himself often acting somewhat childish often turning important task into simple games of interest and chance rather then taking them as serious as they should be. He is incredibly nonchalant being near impossible to surprise or get a large reaction from. Even when under extreme stress or witnessing something that could be considered impossible he usual calm demeanor seemingly never changes. He is tactical in his approaches regarding to both peaceful conversations as well as violent acts of conflict often creating a formula of how he will speak and what exactly he will say. Due to this his words often sound clear and rehearsed to the point of perfection.


Power:
Barrier Creation (awakened)

Power Description:
Alexander is able to essentially create large powerful shields made of tangible energy. These barriers are blue in color and are able to take different forms and shapes based on its users imagination. They can range from simple walls to domes, squares, or just about anything the user can come up with. These barriers are extraordinarily sturdy and possess the ability to block both physical and energy based attacks allowing him to essentially protect his allies from even the most dangerous of attacks. He is able to create multiple barriers, as well as move them around, at incredible distances to protect his allies. These barriers are directly connected to the health and well being of Alexander himself meaning that shattering his barriers can cause severe strain and intensive pain throughout his body. However, this also turns into a benefit as a healthy Alexander will be able to maintain these barriers for long periods of times before exhausting himself out. Being able to create a total of six barriers at once, all roughly being the size of a small room depending on its shape, Alexander's ability is essentially the best defensive partner to compliment his more offensive allies.

Extra Skills:
Excellent cook
Knowledgeable in old war tactics
Charismatic
Silver tongued


Boons:
Highly intelligent
Natural born leader
Level Headed
Incredible defensive output
Has ties with tons of outside sources


Banes:
Not the easiest to get along with
Low offensive output
Low speed
Requires a offensive fighter to fully utilize his strategies


Likes:
Class
Reading/Writing
Studying history
Helping others
Things that go according to plan
The Tango
Tea

Dislikes:
Being interrupted
Not having a plan
Chickens
People not following instructions
Overly excited people (finds them a bit overwhelming)


Previous Relationships:
Open

Strength 3/5
Speed 1/5
Intelligence 5/5
Durability 6/5

Energy 4/5

This is good, though his Strength would rate at a 1 or 2 not a 3.
 
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Name
Rena Ubel

Aliases
Apollodorus

Age
24

Gender
Female

Sexuality
Asexual

Personality
A conniving, cowardly, conspiratorial, cunning copperhead. Rena is always at the back, watching, smirking, learning, planning. Is that a knife at her back? Is she ready to betray anyone in her way? What does she have to gain from befriending someone? How long will you survive once she makes you her enemy, or worse, an obstacle? These are questions that run through everyone’s heads when they first meet the ever observant Rena Ubel.

The answers are Yes, Maybe, Ranges from not much to a lot, and probably long enough to get married and have kids and die of old age.

Rena tends to maintain a single unreadable expression for most of her daily life, a lopsided smirk, or something like that. She states that she is simply lazy to actually express herself properly, leading to her simply opting for the expression that she is now more known for, which, in turn, resulted in her being painted as the cunning one.

Rena, as a person, is the more level-headed one of the two sisters. While she tends to express herself quite frequently by making an off-colour joking threat (which occasionally gets misconstrued into an actual threat), she can usually maintain a good grip on herself to keep herself calm and composed. She has a surprisingly good sense of humor, and is genuinely a very nice person when conversed with. As a result, she comes off as more normal as a person when compared to nearly anyone else, with no particular quirk or uniqueness that sets her apart from the normal crowd, and she often laments this. Perhaps, however, her normalness is just what sets her apart from this particular crowd. She is somewhat of a pacifist, and refuses to actually harm anyone physically, and such, relies on her words to stop a fight, and straight up debilitate her opponent.

Occasionally, however, she expresses some discomfort when hanging out with people, especially when they describe facial features. One can only wonder why…

Power
RANDOM ACCESS MEMORY [Unawakened]

Power Description
Rena’s power allows her to ‘read’ stats, skills, and powers of a person she is looking at, as well as ‘write’ extra onto that reading, such as things like ‘I can not speak to Rena unless instructed to do so.’. Her ‘edits’ can maintain its effects until Rena exits her operating range, which is to say, within range of sight. One-time use edits disappear after they are activated as well. However, ‘writing’ must be done at arm’s reach, meaning that she must be within touching distance, putting herself in some danger. That having been said, ‘writing’ a new programme takes less than a fraction of a second, so once she does get within range, there is little anyone can do. What she can ‘read’ currently is the basic stats, if there are any, to a character, their powers, and their skills, to some rudimentary level. The descriptions available are oftentimes vague and overarching, such as ‘fire manipulation’ and ‘good at dancing’, without much detail, leaving Rena to do the rest of the work herself. Awakening her power will allow her to not just ‘write’ but to ‘edit’ a person’s stats entirely.

Her sister buffs, Rena debuffs.

Extra Skills (Non-power related)
Slippery Sidewinder: Catching her is like tussling with an eel on the ocean floor- you’ll never catch her, and you're more bound to get sand and silt in your eyes more than anything. When Rena Ubel plays hard to get, she’s going to be extremely hard to get. She may not be fast or strong, but she is very creative with just what her power allows her to do.

Taipan Tactician: A strategist that, when put to the flames, can maintain her composure and draw out a plan that will succeed, by hook or by crook. She is extremely proficient in predicting the movements and the actions of an opponent. The fact that she can read the statistics of others means that she can further prepare for them.

Musical Mamba: Pretty good with a musical instrument or two. She knows how to play guitar, piano, drums, and several brass instruments, and has the capability to even compose a score by ear.

Service Staff Serpent: She works as a manager at a restaurant, and is more than capable of holding her own fort when it comes to handling customers, taking orders, delivering food, cleaning up aisles, so on and so forth. She has a pretty good rapport with her regulars, and most come usually just to chat with her.

Boon(s)
+Eidetic memory. She would have to have this to even recognise and remember other people, given her first Bane. This also means, however, she can easily memorise anything she is given.
+Fast runner and slippery customer.
+Her power activation isn't noticeable. It only becomes apparent she has used her power once someone goes against the directive given.

Bane(s)
-Suffers from prosopagnosia, rendering her unable to recognise faces, forcing her to identify other by their stats and powers, behaviours, and other external appearances.
-Only capable of self-defense, due to the short range of her ‘writing’.
-Has the face of a backstabbing boomslang. This, in and of itself, might be a boon or a bane, depending on how well she twists her words.
-There are limits to what her power can do. If a person is incapable of doing what she has ‘written’, then that order is rescinded. As such, she must ‘write’ a command that is within the realm of possibility.
-Despite the speed of activation, or because of it, she has to limit herself to just a few words, and cannot give extended orders.

Like(s)
-Confectionary in general
-Karaoke
-Conversation
-Strategy RPGs

Dislike(s)
-Spicy foods
-Meeting new people.
-The fact that, despite being older, she’s not as…rounded as her sister.
-Conversations about facial features
-Work

Previous Relationship(s)
Sena Ubel- younger sister

Rate your Character (optional)
Strength ???/5
Speed ???/5
Intelligence ???/5
Durability ???/5
Energy ???/5

"You didn't tell me this was part of 'covering your shift'."
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Name: Abel Winston
Aliases: Winnie
Age: 25
Gender: Male
Sexuality: Heterosexual
Personality: Abel is a wise, calm young man with a passion to make friends. Believing that he is a warm-hearted soul, he never hesitate to make friends even they hate him for whatever reason. He ensures that he is the only man on earth that should be everyone's friend whether they are enemies or aliens. Abel is rarely seen angered or saddened. And he's a curious person and wants to remain relevant in everyone's business.

Bio: Abel is said to have an academic background and is living in a big mansion.

Power: Fusion (Not Awakened)
Power Description: Abel can fuse together objects, powers, emotions, concepts, living beings, people, etc., by physical contact. (Fusing a flower, he becomes one with the flower, he will control its roots, its branches and growth, etc. If he were to fuse with the earth for example he may be controlling everything around the area) Sometimes using this ability, Abel can phase/merge inside objects/animals to fully control all its components. And merging within a person he can only control if he and the partner have a very deep bond. If someone for example burns a tree where he's currently fused with, he will die together with the tree.

Note that he can only fuse one thing at a time.

Extra Skills: Jumping on trees, roof parkour, stalking, making friends
Boons: Manners, morals, identify scents
Banes: Below average eyesight, destroying everything he has, doesn't kill, anything I didn't mention
Likes: Sightseeing, people, animals, video games
Dislikes: Climbing on trees, spiders, No one to talk with
Previous Relationships: None

Strength: 1
Speed: 5
Intelligence: 3
Durability: 1
Energy: 5


I'm rarely active, might give this another try...
 
View attachment 419225
Name: Abel Winston
Aliases: Winnie
Age: 25
Gender: Male
Sexuality: Heterosexual
Personality: Abel is a wise, calm young man with a passion to make friends. Believing that he is a warm-hearted soul, he never hesitate to make friends even they hate him for whatever reason. He ensures that he is the only man on earth that should be everyone's friend whether they are enemies or aliens. Abel is rarely seen angered or saddened. And he's a curious person and wants to remain relevant in everyone's business.

Bio: Abel is said to have an academic background and is living in a big mansion.

Power: Fusion (Not Awakened)
Power Description: Abel can fuse together objects, powers, emotions, concepts, living beings, people, etc., by physical contact. (Fusing a flower, he becomes one with the flower, he will control its roots, its branches and growth, etc. If he were to fuse with the earth for example he may be controlling everything around the area) Sometimes using this ability, Abel can phase/merge inside objects/animals to fully control all its components. And merging within a person he can only control if he and the partner have a very deep bond. If someone for example burns a tree where he's currently fused with, he will die together with the tree.

Note that he can only fuse one thing at a time.

Extra Skills: Jumping on trees, roof parkour, stalking, making friends
Boons: Manners, morals, identify scents
Banes: Below average eyesight, destroying everything he has, doesn't kill, anything I didn't mention
Likes: Sightseeing, people, animals, video games
Dislikes: Climbing on trees, spiders, No one to talk with
Previous Relationships: None

Strength: 1
Speed: 5
Intelligence: 3
Durability: 1
Energy: 5


I'm rarely active, might give this another try...
Sorry, but the Sign-up is closed right now.
 
Secondary Character
Thenna Grev.jpg
Name: Tenna Grevure

Aliases: ???

Age: 14
Female
Sexuality: Bi

Personality
Tenna is anti-social, mostly stemming from her poor interpersonal skills. While she does like her books, she is athletic and has spent a lot of time in the outdoors. Though she does like to plan ahead of time and is the cunning sort, when those plans fall apart she tends to be hot-headed and rush into things or be too careful and lose any advantages she had. She's loyal to friends, and though she may sound harsh or rude she always means the best. She always repays a debt, good or bad.

Likes
- Reading​
- Planning and preparing​
- Complex systems​
- Cognitive exercises​
- Cooking​

Dislikes
- Plans going awry​
- She really doesn't like plans going awry.​
- Inefficiency​
- Selfish stuck-up pricks​
- Any injustices​

Power: Weapon Manipulation (Creation-Type) (these are end-game rules of her power, parenthesis represent what her current ability is capable of if there is a difference)
- Can only create weapons that she is overly familiar with (The creation process is drastically slowed down, instead of being near instantaneous it can take from 1 to 12 seconds to make a weapon)
- Created weapons can have magical and supernatural effects, but it's more detail and slows down the creation process (can only have one effect on a created weapon, creation time required is 20 seconds depending)​
- Can create equipment other than weapons (i.e. gauntlets) but it's a lot more exhausting and isn't a process she can afford to do immediately before or during combat​
- Only she can wield things she makes​
- Can only manipulate weapons that she has created or touched
- Can only manipulate weapons within 500m​
- Weapon manipulation is computationally intensive, and she doesn't have a whole lot of thinking room when she's manipulating a lot at once.​
- Creation exhaustion - once she creates 200, her creation speed slows down exponentially with each extra she creates (limit is 10 right now)
- Weapon proficiency «All»

Extra Skills (Non-power related)
- Cooking​
- Wilderness survival​

Boons
- Efficiency freak​
- Good intuition​
- Insanely high reaction time​
- Planner​

Banes
- Short-tempered​
- Righteous​
- Really good at pressing the wrong buttons​
- Lone wolf​

Previous Relationships
- None! She's from Virginia.​

Rate your Character (Should be noted that her strength stat can fluctuate wildly based on preparation and situation)
Strength 4/5

Speed 4/5

Intelligence 4/5

Durability 2/5

Energy 3/5

 
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