Armageddon
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my title is really interesting and unique, i know.
i'm a crusty, bitter old veteran of this forum and i've sort of realized why i don't role-play as much anymore, so i'd like to take a shot at fixing that.
i'm a pretty simple writer -- there isn't a huge list of stuff that needs to be reviewed as far as rules go. just fit these three guidelines and you'll do just fine.
those are really all the things that i feel need to be covered.
pairings are a very open subject to me. there's a few kinds of things that i'm not interested in, but the things that i am interested in hold little limits.
lets start with what i'm not interested in:
now, onto what i am interested in:
i have some ideas that are very loose and open to building on, but i'll save that for a pm.
i hope anybody that views finds some interest here. if not, have a good day anyways, pal. you deserve good days.
i'm a crusty, bitter old veteran of this forum and i've sort of realized why i don't role-play as much anymore, so i'd like to take a shot at fixing that.
i'm a pretty simple writer -- there isn't a huge list of stuff that needs to be reviewed as far as rules go. just fit these three guidelines and you'll do just fine.
- grammar. it's not that big of a deal if your grammar isn't top-notch. just make sure you're understandable. i make typos too, and i do weird screw-ups sometimes, so just do the best that you can in in-character posting and you'll do fine. out-of-character is free-reign for just about anything.
- post length. to be honest, this has stopped mattering as much to me. as long as we don't do one-to-two-liners, any length is really fine for my partner to reply with. i might write a little longer and more detailed at times, but i've found that the pressure of requiring long replies tends to suck the fun out of a role-play for me and my partner. let's just both have a good time. that's what matters in the end.
- activity. i'm gonna be frank -- i frequently go inactive at random points due to the craziness of life. if you can have some patience for me replying, i'll provide the same to you. i know how terrible life can be sometimes, so just post when you can and i'll do the same.
those are really all the things that i feel need to be covered.
pairings are a very open subject to me. there's a few kinds of things that i'm not interested in, but the things that i am interested in hold little limits.
lets start with what i'm not interested in:
- non-fictional historical themes. i dislike being bound to time periods that i can't understand fully, and researching for time periods is boring to me. time periods do affect characters, so it makes it a struggle and puts on pressure to act correctly than a fictional setting would.
- excessively dark/brooding/nitty-gritty themes. i have enough depressing things going on in my life and in my brain to last me a lifetime, unfortunately. there needs to be some lightness in a role-play, or it won't be fun for me.
- crime/gang/cop themes. i just. don't like those pairings or plots. as much as i wish that i could, i just don't.
- age gap themes. teacher/student and all of that -- i just can't do that. it's uncomfortable for me. don't ask me to do something that suggests stuff like that.
- fandoms. there are very few, very specific, and very obscure exceptions to this, but i usually don't like being tied to a certain setting or universe.
now, onto what i am interested in:
- medieval fantasy. there are so many possibilities to this. dragons, halflings, adventures, world-building, creatures, magic, more world-building. i fucking love this genre and have a very open mind with it.
- modern fantasy. how could i not like modern-day magical shit? creatures disguised to fit into a new world, undercover magic -- or even a world where magic and creatures are the norm? again, tons of possibilities with this.
- post-apocalyptic. man, do i love me a good old 'desolate world where it's kill or be killed' kinda thing! zombie apocalypse, overrun by alien life, inter-human wars -- it doesn't matter to me. stuff like this can be a lot of fun when done right.
- animals. yes, animals. i have always enjoyed playing as wolves, big cats, bears, little critters, big critters -- and especially fantastical creatures, like dragons, griffons, and tons more. it's a change in perspective that i find enjoyable to convey.
- modern realism. a classic genre. romance, friendship, shenanigans, all the fun stuff. i can never get sick of this genre, even when i feel like i should be sick of it.
- science fiction. i'm a newbie to this genre, so be a little gentle here. i used to not like it, but i realized how fun it can be when done right. mechas, futuristic gadgets, science! good shit.
- horror/thriller aspects. not exactly a full-on horror/thriller role-play, but damn, some horror/thriller can really spice up a story! sprinkles of it are welcomed, as well as gore and action in moderation.
i have some ideas that are very loose and open to building on, but i'll save that for a pm.
i hope anybody that views finds some interest here. if not, have a good day anyways, pal. you deserve good days.