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Fandom Heroic and Villainous Character sheets

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Kimona

Watermelon king
first off there are a few rules when it comes to characters.
1: Have as many as you want!! XD
2: anything that has been added to the forms, other than "other" is required!
3: Civilians are not going to have quirks like "has super strength that allows them to lift a building" this is a society where people like that are encouraged to become a hero(or a villain if they know all the wrong people).
4: No everyone has a quirk. and, just saying, but if your quirkless, you have no chance of passing A.A.'s heroics course entrance exam. (now, the other school is another story entirely.)
5: don't have op powers. also, all for one and one for all are not valid quirks. just think of this as an alternate universe where those quirks dont exist. so nope. there is no All Might.
6: collaborating with others is both welcome and encouraged. ex: i play one twin, and you play the other!!
7: keep to the basic laws of my hero academia. this isn't marvel.

AA:
Hero course:

Support course:

General studies:

Management:

WCA:
"Hero" course:
2 siblings from the Abe(安倍 ) Family, quirk(s): "Rabbit", 1 first year, 1 second

Support course:
3 siblings from the Abe(安倍 ) family, quirks: "Rabbit", 2 1st year, 1 3rd year

General studies:
4 Abe(安倍 ) siblings Quirks: "Rabbit" 1 1st year, 2 2nd, 1 3rd

Management:
2 Abe(安倍 ) siblings Quirks: "Rabbit" 1 2nd, 1 3rd

Hero/villain students:

Name:
Name meaning(? if there is one):
Alias(hero name):
Age:
Gender:
Blood type:
Birthday:
Sexuality:
Height:
Side(good/bad, etc):
School:
Why are they going to this school?:
Course(hero/villain, support, etc):
Class(you will be in these classes officially after you pass your entrance exams):
Appearance:
Personality(optional)
History/Backstory(optional):
Likes(3+):
Dislikes(3+):
Quirk:
Quirk Description:
Quirk Drawbacks:
"Hero" Outfit(probably will have to describe it. at least on paragraph):
Strengths:
Weaknesses
Fears:
Other:

Hero/villain Teacher:

Name:
Name meaning(? if there is one):
Alias(hero/villain name):
Age:
Gender:
Blood type:
Birthday:
Sexuality:
Height:
Side:
School(which do they work at):
Class Taught(or what they do at school):
(Hero) Agency:
Sidekick(s)/Hero:
Appearance:
Personality(Optional):
History/Backstory(explain why/how they became a hero/villain, and so on):
Likes(3+):
Dislikes(3+):
Quirk:
Quirk Description:
Quirk Drawbacks:
"Hero" Outfit(probably will have to describe it. at least on paragraph):
Strengths:
Weaknesses
Fears:
Other:

Hero/villain/sidekicks:

Name:
Name meaning(? if there is one):
Alias(hero/villain name):
Age:
Gender:
Blood type:
Birthday:
Sexuality:
Height:
Side:
Any association with either school?:
Appearance(if written, should be around 1-2 paragraphs on length):
Personality(Optional):
History/Backstory(explain why they do what they do, have they ever been caught? who have they caught?):
Likes(3+):
Dislikes(3+):
Quirk:
Quirk Description:
Quirk Drawbacks:
"Hero" Outfit(probably will have to describe it. at least on paragraph):
Strengths:
Weaknesses
Fears:
Other:

Civilian:

Name:
Name meaning(? if there is one):
Alias(hero/villain name):
Age:
Gender:
Blood type:
Birthday:
Sexuality:
Height;
Side:
Any association with either school?:
Occupation:
Appearance:
Personality(Optional):
History/Backstory(at least one paragraph):
Likes(3+):
Dislikes(3+):
Quirk:
Quirk Description:
Quirk Drawbacks:
Strengths:
Weaknesses
Fears:
 
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Name: Dai Fujimoto
Name meaning: Dai (大) means big, great, vast. Fujimoto (藤本), fuji meaning wisteria, and moto meaning, base, root, origin
Alias: Hero name- (worrking on it) | Villain name- Snake | True Villain name-(working on it)
Age: 15
Gender: male
Blood type: A
Birthday: May 4
Sexuality: Straight
Height: 5'6
Side: evil
School: WCA
Why are they going to this school?: To become the greatest villain of all time.
Course: Villain course
Class: 1-1
Appearance: (he also wears sunglasses all the time)
Flippy.full.1618218.jpg

^--"Did you really wake me up this early just for this?"
Personality:
Dai is very friendly and easy to talk to. He is usually the first to start a conversation and seems like the type of guy who will always be there if you need him. And he is. He always picks up his phone, no matter what he is doing if someone calls him, he picks up. He is always very nice to others, and seems to like getting to know them. Usually when he first meets people, he ends up, or tries to talk to them for a while, before attempting to get their number. HE also seems like sort of the fun loving type, and will often go out with friends and just hang out in general.

But, most of this is a ruse. Yes he is a pretty friendly guy, don't get him wrong, but most of the time, other then the fact that he's a nice guy, the only reason he talks to people so easily, and tries to get to know them is so he can create allies. People he can and will have on his side when he starts working as a real villain. And, by learning about them, he can even find their weakness, so that even if they don't what to work with him, they will have no choice. He was always taught to create his connections as early as he can, because he never can know when he will really need them. Of course he also has to make sure theses connections stay strong, and so Dai keeps constant tabs on people he has met. with friends, that can just be done by texting, strangers, by hanging around their work place, and hacking into their computer. Though he is no expert when it comes to hacking. a good friend of his is even better at it then him.

History/Backstory:
Dai comes from a family of villains. both his parents were, and are, villains. They specifically enrolled him in WCA when one of their colleagues referred them to it. He was raised to be a villain, right from birth. often times, even as a baby, he accompanied his parents to meetings with other villains, was taught all sorts of things. His father has a snake quirk, and his mother, and minor electricity quirk that results in minor electric shocks. Around the time Dai was in his 1st year at CA junior high, his father decided to travel around the world(okay maybe not all of the world) and create new connections, while learning more about how other countries deal with those with quirks and also decided that a certain someone could come with him. AS it would be a good learning experience. Dai and his other sent them off at airport, and continued on his way through junior high, until he applied to WCA!
Likes(3+):
-going for walks around the city
-hacking
Dislikes(3+):
-being woken up really early for something stupid
-those who are very self conscious and close minded.
Quirk: Snake Eyes.
Quirk Description: anyone who looks him in the eyes will be frozen in 'fear'. they cant move until eye contact is broken.
Quirk Drawbacks:
-something as simpler as his eyes being covered by sunglasses can render his quirk useless
-once someone knows about his quirk, it's easy to avoid.
-effects are also lost when he blinks.
"Hero" Outfit: He wears a moss green jumpsuit-like outfit with a utility belt and shoes that are good for running around and jumping. He also carries some eye drops.
Villain outfit: His outfit a scale-like pattern across it, that sometimes catches the light. Its completely black and acts like a jumpsuit be zipping together the top and bottom halves. Around his waist is a black belt with many containers, sheaths and places to store things, like eye drops, and sunglasses. Dai also covers the bottom part of his face with a black cloth. While still going to school, he also wears a black hat over his hair.
Strengths:
-Speed
-staring contests
-dodging
-a good memory for names and faces
-hacking
Weaknesses:
-People with ranged quirks, and with strength enhancing quirks
-those who are very self conscious and close minded.
-
Fears:
-
Other:
latest

Eiji, (永次) eternity, next
Name: Masashi (雅) Ito (伊藤)
Name meaning: 雅: Elegant, splendid.
伊藤 : This, Wisteria
Alias:
Age: 39
Gender: male
Blood type: B-
Birthday: October 9
Sexuality: Bisexual
Height: 5'9
Side: villain
School: WCA
Class Taught: Principal and supervisor of the support classes
Appearance:
a0dcb1f663fad147216142c5485fee49--manga-boy-manga-anime.jpg

Personality: Masashi is very strict and demanding, He ask for the best in everyone he knows, does his best in everything he does, and tries to bring out the best in all his students. He hates doing things halfway, and Dislikes it when people say they can't do something. He believes that anyone can do anything if they try, and that if someone says they can't, do it anyways! But. He also believes that certain rules should be followed, otherwise an environment wouldn't be stable.

History/Backstory: He grew up in a pretty normal household. He had a good family, and received a good education. But he never did quite agree with hero society rules. something always seemed a bit off to him. So as he grew older, and went into business and teaching, he decided to do something about it. And turn, after a few years of teaching at a normal school, and working with villains behind the scenes, building connections, he then created Willow Creek Academy. And the villain school was born.

Likes:
-Coffee
-PB&J's
-sour things
-rainy days
-looking his best for all occasions
Dislikes(3+):
-scorching days
-mint
-getting interupted
-short hair (on himself)
-
Quirk: Mud Control
Quirk Description: He controls mud, in short.
Quirk Drawbacks: He has to have mud, dirt wont cut it. sand won't cut it, it HAS to be mud.
"Hero" Outfit: He wears a brown based outfit with gloves and tall boots. And a mask over the top half of his face with his hair tired back. And usually a thermas, or container if some kind filled with mud.
Strengths:
-Very useful in the rain
-coming up with plans
-giving advice/teaching
Weaknesses:
-very useless when it's not raining.
-guns. "They have never been my forte`"
-scorching days.
Fears:
-
Other:

Name: Umeko (梅子) Kato (伊藤)
Name meaning: 梅子: plum blossom child
伊藤 : add/increase, wisteria
Alias: Madam Thought
Age: 32
Gender: female
Blood type: AB-
Birthday: May 1
Sexuality: Bisexual
Height: 5'4
Side: villain
School: WCA
Class Taught: She is the School Psychologist
Appearance:
44760e9a0f0a78c7113dd9eb072995f4.png

Personality: The first impression most people get of her is a very strict and hardworking female who is stubborn to the core and hass quite the attitudee. Or at least that's how she looks. (though she in truth really is like that) but really she is very friendly and cafree. she is very polite and patient with the student, always willing to listen, and ready to give advise when needed. but also always subtly prying about their personal life, familym friends, and feelings. This is mainly just to make her job easier, because even if they don't want to talk about it, thoughts and memories will still rise to their head that will giver hr alll the answers she needs.

History/Backstory:
She grew up in a less then average household. He mother was a bit rude, and her father was rich. Due to this she had a strict upbringing, and went to only the best schools. Though as she reached her teenage years, like most kids, she hit a rebellious phase. And during this time, she fell in with a bad crowd She went from delinquents and small amounts of drugs to villainy. Soon enough she dropped the drugs all together, briefly dropping off the map before reappearing in a collage taking psychology, and later becoming the psychologist at Willow Creek Academy.

Likes(3+):
-coffee
-country music
-spicy things
-winter days, when the sun is out
-Knowing as much as she can

Dislikes(3+):
-chewing tobacco
-gardening (but will if she must)
-strawberries
-heros, mostly.

Quirk: Mind Reader
Quirk Description: She can read people's minds, and accesses minds in a 20 yard radius
Quirk Drawbacks:
-It is always on and she is unable to turn it off, in turn she consonantly feels like she is in a noisy food court as she cant even hear herself think.
-Aluminum seems to weaken her powers.
"Villain" Outfit: she wears a dress shirt and pants with a black vest and gloves. And scarf covering the bottom half of her face. she carries knifes, and a gun

Strengths:
-knife throwing
-intel gathering
-manipulating people
Weaknesses
-long ranged attacks targeting her
-
Fears:
-it being silent for to long. (in her head). She doesn't like the silence, it makes her uneasy.
Other:
Name: Fumio Shimuzu
Name meaning:
Fumio: 文雄 : Literary/Scholarly child.
Shimuzu: 清(clear, pure, clean)水(water)
Alias(hero/villain name): He has none
Age: 32
Gender: male
Blood type: B
Birthday: April 9
Sexuality: straight
Height: 5'9
Side: Hero
School: Angelwood Academy
Class Taught: Principal, and assists in the Nurses office, occasionally making appearances in the Literacy class.
(Hero) Agency:
Sidekick(s)/Hero: none
Appearance:
Jigoku.Sensei.Nube.full.1427339.jpg
Personality: Fumio Is very friendly and polite. He is always respectful to others and tried to best to remember his manners.
History/Backstory:
Likes(3+):
-reading
-birds
-dancing
-
Dislikes(3+):
-danger to his students
-drinking(but will when he is upset.)
-
Quirk: Angel's Kiss
Quirk Description: His can partially heal people who are injured, and relieve pain on major injuries.
Quirk Drawbacks: It sucks from his own energy to heal other people.
"Hero" Outfit: He odesn't have one being that his quirk isn't the fighting type.
Strengths:
-healing
-hand-to-hand combat
-
Weaknesses:
-long ranged attacks
-
Fears:
Other:

Name: Kazuki Shimuzu
Name meaning:
Kazuki: 和希 : Harmonious hope
Shimuzu: 清(clear, pure, clean)水(water)
Alias(hero/villain name): none
Age: 8
Gender: male
Blood type: B
Birthday: November 26
Sexuality: straight
Height; 3'2
Side: hero
Any association with either school?: Angelwood
Occupation: student
Appearance:
Jigoku.Sensei.Nube.full.1427339.jpg
Personality(2 paragraphs, or the length of 2):
History/Backstory(at least one paragraph):
Likes(3+):
-dogs
-birds
-gems/shiny stones
-shaved ice
-
Dislikes(3+):
-mean dogs
-villains
-bullies
-hot hot weather
-hot dogs
-
Quirk: Feather guard
Quirk Description:
His quirk allows him to create feathers in large from his back and arms(from holes where they connect to him before separating) that are stronger then the normal feather. The feathers will bind together and will create shields and defense. With practice he might be able to do some pretty cool stuff.
Quirk Drawbacks:
-it won't take to long to break the defense
-if he creates to many feathers he might start to bleed from the 'pores'.
Strengths:
-poetry
-hiding
Weaknesses:
-stronger enemies
-
Fears:
Other:
 
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ee91e9b92307796c5bf462d47fa876775a2ec6ccr1-1536-2048v2_hq.jpg

⚬ First Name: Kuriko ((ku) (ri)理(ko)子
Meaning: 久:long time 理: Reason/logic 子 : Child
⚬ Last Name: Koizumi (小(ko)泉(izumi) )
Meaning: 小: small 泉: spring/fountain
⚬Class: 1-1
⚬Gender: Female
⚬ Sexuality: straight
⚬ Age: 16
⚬ Birthday: April
⚬ Side: Hero
⚬ Height: 164.5
Personality:

Likes:
- reading
-tea
-
Dislikes:
✘ villains


Fears:
⚬failiure

Habits:


Pet Peeves:


Strengths:
⚬ school work
⚬ planning
Weaknesses:
⚬rapid attacks

History:
Quirk: Nature
⚬ each one of her limbs controls a different element. Her right arm controls water in the air, her left arm controls and creates lava, her right leg controls earth, and her left leg controls ice. She can use air from her lungs to crest wind currents, and she sparks electricity from her hair
Drawbacks:
⚬ if she uses her water arm to much it will dry out due to its water being used.
⚬ there needs to be water in the air on nearby fur her to use her water arm
⚬ using her lava arm to long will result in her skin burning
⚬If she leaves lava on her arm, not only will it burn her, but it will solidify
⚬ using her earth leg to long will result on earth first sticking to her leg and dragging it down, before it completely welds it’s self to the ground for a period of time.
⚬ using her ice leg to much will result in it freezing over, and possibly even getting frostbite,
⚬ she needs to have air in her lungs to use her wind ability
⚬ If She discharges to much electricity she will fry her brain
⚬ She can only use one element at a time, but with practice, maybe two, of possibly even three at most.
⚬ every minute they uses the quirk, one leaf out of thirty will fall from her person(the leaves for the most part grow on her back. But the sprout wherever they want), and once she is out of leaves she is unable to use her quirk until they grow back more.
⚬ it takes 15 minutes for a new leaf to grow.

d99025d2e9bf9ed467233bcdde3f105bdfc4c7cev2_hq.jpg

⚬ First Name: HIRO 寛
(Ironically using the sign meaning generous and tolerant)
⚬ Last Name: Yamasaki (山崎 )
山: Mountain 崎 : cape; peninsula
⚬Class: 1-1
⚬Gender: male
⚬ Sexuality: straight
⚬ Age: 16
⚬ Birthday: may 12
⚬ Side: hero
⚬ Height: 5'6
Personality: Hiro is incredibly impolite and rude, often beating people up, and just being downright mean. He had no sense of common courtesy, and almost no censor on his language. At times he can be a decent guy, but over all he cares very little about anyone but himself, and is very self-serving. After all, if it doesn't help him, why should he even bother or care? It also doesn't help that he has a low IQ. a very low IQ.
Appearance:
79357c881bcb038abab153d804cd8520c6488f73_hq.jpg

2ce866b5285c7dced64c6cfb235dd97904019e51_hq.jpg
129ce741376c74221d7d8263d02d55ecfe84908e_hq.jpg
Backstory: Hiro grew up in
Likes:
- MEAT!
- taunting/teasing/being an ass
- grooming
Dislikes:
- sugary food
- goody-two-shoes types.
-
Fears:
⚬ someone stronger coming along.

Habits:
⚬ chewing on things
⚬ being a complete ass.
Pet Peeves:
⚬ people taking his stuff(and yet he takes their stuff...)
Strengths:
⚬ taunting/teasing/being an ass
⚬ biting
Weaknesses:
⚬ Being nice and being intelligent.

QUIRK: (spotted) Hyena
⚬ Crunch
using his incredible jaw, he can even bite through bones.
⚬ Jeer
Jeer is a move where he... well he mocks and taunts the opponent. He also will cackle and yip at them as he bounces about.
⚬ Scent Trail
Once he's smelled something he can track down the scent anywhere. Though rain/water and places full of contradicting smells can counter it. (So he's screwed in an active city.)
Explanation: he can do anything a hyena does.
Drawbacks:
-anything a hyena is weak too
- he has trouble acting like a normal ordinary person at times, acting like an animal (though that could just because he's a dumbass.

4e0a89a1f179d2241be484f4011768abea383cbd_hq.jpg
 
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I've got a character! Yay. I'm new at this so I'm only going to have one OC, but I'll try to add NPC's too.

Name: Ayane Katou
Name meaning(? if there is one): Colorful Sound, Add/Increase
Alias(hero name): Duet Twin (Or just Duet)
Age: 17
Gender: Female(s)
Blood type: O, and AB
Birthday: May, 5.
Sexuality: Straight
Height: 5'4''
Side(good/bad, etc): Neutral, will fight for the good side, can be mislead to the bad side.
School: A.A., though she may drop and join Willow Creak, let's see how she likes it.
Why are they going to this school?: It would be odd to do anything else, with her quirk, plus she thinks it would be more entertaining.
Course(hero/villain, support, etc): Hero.
Class(you will be in these classes officially after you pass your entrance exams): 2-2
Appearance(if written, should be around 1-2 paragraphs on length):
ee683945d9666b11a28470dc66b7211c--school-uniform-style-school-uniforms.jpg
x2
Green eyes. Grey eyes.
Personality(2 paragraphs, or the length of 2):
One of her bodies(Green eyes, Aya) has lots of energy, happy and kind. A childish way to her, and it's hard to take her seriously. Her other body(Grey eyes, Ayane) is more like a protective older sister, strong and serious, intelligent and efficient. Of course, these are both her, she just likes to act in this way for each of her bodies. Really, she's just bored and doesn't care, though she is smart, through and through. Her acting like two different people is her way to not be bored. To cope, if you will.
History/Backstory(at least one paragraph):
She was raised as two different people, twins, until they found out her quirk. She thought it was normal, to have two bodies, but then she learned the truth at a young age and since then has been recovering from Multi-personality disorder. She hasn't made any true friends, rather likes to be by herself(literally). She has recovered greatly and now uses her bodies for entertainment, and good.
Likes(3+): Strawberries, keen people who think there's something fishy about her, and people who get fooled by her act to mess with.
Dislikes(3+): People who have high expectations and get annoyed when they are not reached, pears, and boring people who can't entertain her.
Quirk: Double Song
Quirk Description: Born with two bodies, one mind. Not physically connected in anyway. Strong vocal cords, when both bodies sing it will hurt or heal a certain amount which get's larger with practice. As a hero she would sing to heal allies and sing to hurt villains.
Quirk Drawbacks: The effect only lasts a short amount of time, and it takes a lot of energy depending on how big and strong it is. If one body is hurt, the other is effected, and if one body dies the other does as well.
"Hero" Outfit(probably will have to describe it. at least on paragraph):
Hair tied up in a bun for Green eyes(Aya), pony tail for Grey eyes(Ayane). Both have the same outfit: Sleek clear yellow tinted goggles; tight, black, short, t-shirt shaped armor; black finger-less gloves that go to elbows, also armor; black pants that go down to mid-caff, slightly loose, also armor; A yellow belt around waist with a megaphone(or a device that loud-ens her voice); and black boots with yellow straps that go up mid-caff.
Strengths: Her voice, tricky mind, fast body.
Weaknesses: Weak body, can't have one without the other, gets tired after using her singing voices too much.
Fears: Dying in one body, not being able to find her true self, loosing control.
Other: She is very loyal. Once you have her you cannot get rid of her. Oh, and the only reason she is at A.A. is because she has two bodies for one persons work. If she only had one, she would fail with it all. She might also leave A.A. If it isn't interesting enough. She doesn't really care much for society, just herself, so she will switch schools if she wants.

Gah! I hope she was okay and that she's accepted!
 
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I do have one thing with her 431101134 431101134 being that you don't know MHA, then it's understandable that you din't know this, but the support course is a class where students learn how to make things to help heros like for example, hero outfits designed for their quirks, or additions that help quirks be used in new ways or lessening the drawbacks to let them function easier as a hero.
 
Two characters, twins. Hurray! These two are characters of mine that I've altered to better fit the scenario. One for each school, for fun.
Naturally, their backstory shares a lot, so I'm posting that ahead of the individual character sheets.


History/Backstory
Their parents thought they would never be able to have children, so when they were blessed with twin boys, they naturally showered them with affection and were more than happy to show off their sons whenever possible. As the names suggest, Eiichi was born first, with Eiji twenty minutes younger. As far as anyone could tell, they were identical. Cue the matching clothes and haircuts and all that nonsense.

Eiji always looked up to his older brother, and although parents shouldn't really have favourites, that's what Eiichi was. He seemed to be taller, faster, smarter... and when their quirks started to manifest, his was more impressive. Identical twins surely ought to have identical quirks, but instead, they seemed to be opposite, or perhaps two halves of a whole.

As they grew older, Eiichi seemed to grow lazy. Or maybe he just wasn't used to having to work for his success. Whatever the reason, his younger brother soon overtook him in pretty much everything. All Eiichi did was give off the impression that he didn't care. He and his brother would talk about being a hero duo when they were little, but now they were older it was stupid. Which goes some way to explaining how he failed the entrance exam to AA, despite his abilities. Which he didn't want to go to anyway.

Undeterred, Eiji remains determined to be the hero he and his brother always wanted to be. And believes that the two of them will meet up again at the other end as heroes, because they're still best friends, even if they seem to be drifting apart as time goes by. They’ve certainly never had to attend different schools before.
eiji touzai

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[div class=tab]Traits
[div class=tab]Quirk
[/div] [div class="tabsContent tabsContentOverview"][div class=p]Name: Eiji Touzai (東西栄二 Touzai Eiji)[/div] [div class=p]Name meaning: Prosperity, second[/div] [div class=p]Alias: "Padlock"[/div] [div class=p]Age: 15[/div] [div class=p]Gender: Male[/div] [div class=p]Side: Heroic[/div] [div class=p]School: Angelwood Academy[/div] [div class=p]Class: Hero course, class 1-1.[/div] [div class=p]Why are they going to this school?: As naive as it sounds, he genuinely wants to protect and help people. Naturally, a school famous for training heroes is where his ambitions lie.[/div][/div] [div class="tabsContent tabsContentTraits" style="display: none;"]
[div class=p]Appearance: He's moderately tall and fit, although his physical strength is average, with black hair and eyes. He gives off an aura of being completely unaware that he's quite good-looking, which goes a long way towards making him attractive rather than average. Eiji is usually smiling as though he's genuinely happy rather than having any real motive. He wears his uniform sensibly, being sure to let absolutely no rule-breaking personality hints sneak in there. He looks like the kind of person who keeps all his pencils arranged by grade.
[div class=p]-[/div] [div class=p]Blood type: O[/div] [div class=p]Birthday: October 10[/div] [div class=p]Sexuality: Bisexual[/div] [div class=p]Height: 5’8”[/div][/div] [div class=p]-[/div]
[div class=p]Personality: Unfortunately his appearance doesn't lie: he genuinely tries to be a nice person and believe the best in everyone else. Eiji works hard, but notably makes sure to do things the expected way, rather than trying to take shortcuts. He's almost certainly easy to cheat or trick, and can accurately be called naive in some ways. That said, he's not entirely stupid, and although he wants to think that everyone else thinks like he does, he doesn't leave the front door of the house unlocked or give money to anyone who asks for it. But he will assume that someone trying to break in only has the wrong house number, or want to help someone manage their finances if they sound like they're really in distress. Understandably, plenty of people find this attitude annoying.
[div class=p]With his quirk not being flashy or dramatic, he only just scraped through on any practical exams. Luckily he worked hard enough at revision to pass the written exams with some ease.[/div] [div class=p]-[/div] [div class=p]Likes: Logic puzzles. Early mornings. Exercise.[/div] [div class=p]Dislikes: Coffee. Surprises. Other people being unfairly judged.[/div] [div class=p]Fears: Losing his family.[/div][/div]
[/div] [div class="tabsContent tabsContentQuirk" style="display: none;"]
[div class=p]Quirk: "Closing"
[div class=p]Description: In its most basic sense, his quirk shuts doors with a touch. To extrapolate on that, he can seal most things shut: not just doors or lids, but to the extent of fusing things together. They can be of different materials (success can vary on the type) or the same, so long as there's enough material to make the gap. Doors are much easier: he can find and trigger locks, both physical and electronic, as well as sealing the join closed.[/div] [div class=p]-[/div] [div class=p]Drawbacks: Things that are not meant to be joined together can reject each other, most notably living things with anything else. When it comes to sealing closed wounds, he has no supernatural healing powers, and it requires him to know what he's doing. It's something temporary to stop bleeding or further injury until the person can be properly healed. And if he gets it wrong, then it can cause more damage with someone trying to undo what he's closed.[/div] [div class=p]One major drawback: he can't undo his own quirk.[/div] [div class=p]-[/div] [div class=p]"Hero" Outfit: (to decide)[/div] [div class=p]Strengths: By following things the way they're supposed to be done, he can easily get to the correct solution, or use sheer determination to succeed.[/div] [div class=p]Weaknesses: He can find it difficult to think outside the box, whether with his quirk or if a problem requires a different approach than is obvious.[/div][/div]
[/div]
[/div]
eiichi touzai

[class=tibs] background-color: #6B4C27; box-sizing: border-box; color: #B4642E; font-weight: bold; font-family: Rock Salt; line-height: 1; margin: 5px auto; min-width: 350px; text-align: center; width: 30%; [/class] [class=tib] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 7px 0; width: 33%; [/class] [class name=tib state=hover] background-color: #C7A67D; [/class] [script class=tib on=click] hide tibsContent set currentTib (getText) if (eq ${currentTib} Overview) (show tibsContentOverview) if (eq ${currentTib} Traits) (show tibsContentTraits) if (eq ${currentTib} Quirk) (show tibsContentQuirk) [/script] [div class=tibs][div class=tib]Overview
[div class=tib]Traits[/div][div class=tib]Quirk[/div][/div] [div class="tibsContent tibsContentOverview"][div class=p]Name: Eiichi Touzai (東西映一 Touzai Eiichi)[/div] [div class=p]Name meaning: Reflection, first[/div] [div class=p]Alias: "Skeleton Key"[/div] [div class=p]Age: 15[/div] [div class=p]Gender: Male[/div] [div class=p]Side: He doesn't care. But if he can't cut it as a hero, then fine.[/div] [div class=p]School: Willow Creek Academy[/div] [div class=p]Class: "Hero" course, class 1-1.[/div] [div class=p]Why are they going to this school?: Not training his quirk would be a waste, and Angelwood didn't accept him. He'll take whatever he can get.[/div] [div class=p]-[/div][/div] [div class="tibsContent tibsContentTraits" style="display: none;"]
[div class=p]Appearance: One would expect him to look like his younger brother, except maybe a bit more dishevelled and rebellious. This is not the case: the most obvious difference is that his hair, having a tendency to fall out, is kept shaved close to his scalp. Eyebrows and eyelashes are also usually missing. He tries to never wear gloves or (long) sleeves, and his fingers are usually covered in tiny accidental cuts that keep reopening. All in all, his quirk tends to wreck havoc, particularly when he's pushing himself to make a point. Aside from all that, and being a little thinner and a little less enthusiastic about everything, he has the same face and eyes as Eiji.
[div class=p]-[/div] [div class=p]Blood type: O[/div] [div class=p]Birthday: October 10[/div] [div class=p]Sexuality: Bisexual[/div] [div class=p]Height: 5’8”[/div][/div] [div class=p]-[/div]
[div class=p]Personality:Once, he could have been described just as "tired", maybe as an excuse as to why he kept failing when he had no right to. But he does have ambition, somewhere, he's just not sure what it is. He doesn't want to be a hero, but he doesn't want to be a villain either. But he wants to do something. And preferably that "something" will involve making money.
[div class=p]He is cautious around other people, but not unfriendly. Just don't expect him to be too sentimental if it would better suit him to disappear, which he really would prefer than betraying people. Unless it's for the purpose of competition, in which case he will gladly use someone else's mistakes to help him succeed. Once he gets that fire lit, he won't back down until he runs out of steam.[/div] [div class=p]-[/div] [div class=p]Likes: Money. Success. The quiet of early mornings.[/div] [div class=p]Dislikes: Humiliation. Surprises. The whole "hero VS villains" attitude.[/div] [div class=p]Fears: That he's missed an opportunity, or wasted his life. But he tries not to think about it.[/div][/div]
[/div] [div class="tibsContent tibsContentQuirk" style="display: none;"]
[div class=p]Quirk: "Opening"
[div class=p]Description: In its most basic sense, his quirk opens doors with a touch. Again, this expands to anything that can be opened or forced apart. The only real requirement is that there must have been a join there to start with (and one larger than "on the molecular level"). Two different materials joined together are easy to separate. Bricks can crumble from the mortar. Old scars can be reopened. The easiest thing is to find and manipulate the locks on doors and lids, opening them without really thinking about it.[/div] [div class=p]Drawbacks: His quirk is a lot more dramatic than his brother's, and he's more likely to overexert himself. It has a tendancy to feed back onto his own body, which at best can involuntarily open up scars on his skin or cause the hair in his follicles to be rejected. At worst, if he pushes himself too hard, his nails and teeth can come loose. The former grow back, but he's missing several of the latter (sheer stubbornness when he was younger and his brother wasn't around to put them back).[/div] [div class=p]One major drawback: he can't undo his own quirk.[/div] [div class=p]-[/div] [div class=p]"Hero" Outfit: (to be decided)[/div] [div class=p]Strengths: If he has a particular task or goal, he acts quickly and works to get it done however possible.[/div] [div class=p]Weaknesses: He can easily be lacklustre or lose interest in things, which is no good to anyone. He is also not particularly physically strong.[/div][/div]
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Rinku Gijutsu

Basics

Name Meaning

Rinku - Link
Gijutsu - Technology

Nickname
Giju - His mother
Rin - Friends

Alias
Villain Name - Cyber
(Fake) Hero Name - The Technology Hero, Link

Age
15

Gender
Male

Blood type
AB

Birthday
Dec 13

Sexuality
Sapiosexual (with major Homosexual Tendencies)

Height
5'6"

Side
Evil

School
Willow Creek Academy

Why are they going to this school?
His parents wanted him to go here so he's going here. Also, his mother is friends with the headmaster so there's that.

Course
Villain Course

Class
1-1

Personality
Responsible and Mature - He's extremely responsible, one of the types of people who are never late and has all of their papers laminated.
Intelligent - Due to his quirk, as well as an eidetic memory, he's super smart.
Loyal and Protective- One of the most loyal people you'll meet, once he considers you important, he'll stick with you until the end. He's also extremely protective
Introvert - He's not shy or has problems in social situations, he just prefers to be alone.
Polite - He's polite to a fault due to the fact that his parents encouraged it and he doesn't really have a reason to be any other way.
Brutally Honest - He'll tell you what he thinks, whether you want to hear it or not.
Brutally Blunt - He also says whatever's on his mind, which when tied to the trait above, tends to cause trouble with some people.
Apathetic - He can usually be found with a blank expression on his face, even when embarrassed, angry, scared, etc. However, it has been noted that when around people he like, he reacts with more expression.
Competitive and Ambitious - Although his blank expressions doesn't show it, he's also highly competitive and ambitious. A perfectionist at heart, he always has to be at his very best. Whenever he screws up, he's extremely hard on himself.

History/Backstory
He's the son of a wealthy and relatively corrupt businessman and a wellknown villainess with a technology quirk. On the surface, the company creates all the newest technology, phones, computers, cars, etc, etc, but in the underworld, the company specializes in weapons and other technology. However, due to his mother's technology quirk, their immense wealth, his father's mind control quirk, and various other factors, they have been able to convince the majority of people who know about both companies, that the companies are not only completely independent of each other, but even run by separate people.

Rinku, as the oldest child, is expected to inherit both companies. As such, he was trained and built (See Other ) from a young age in multiple areas so he'd not only successfully run the companies, but survive in both the underworld and the regular world. He was under strict instructions all the time until the day his parents befriended the Fujimoto's like actually befriended rather than the usual "just a puppet" relationships they made. As such, Rinku was pretty much forced to interact with Dai, but fortunately, as their parents started growing closer and closer, they became closer and closer, Rinku seeing him as the brother he never had, up until a few months after his 13th birthday, when his mother had a second child. Now Dai is just the older brother he's never had.

His mother, who was always biased to classic villainry and at the approval/agreement of Principal Masashi and the Fujimotos, decided to send Rinku to Willow Creek Academy, expecting him to be able to develop more under the instruction of her close friend.

Likes
Technology
Hanging out with friends and family
His quirk
His Parents

Dislikes
Swimming
Idiots
Failure


Quirk
Update

Quirk Description
Rinku can control and upgrade/downgrade any piece of technology he touches.

Control - Once he touches a device, he's able to control it completely, able to view information stored on it, change and alter code, erase everything on it, etc.

Upgrade/Downgrade - He's able to upgrade or downgrade any piece of technology.

Quirk Drawbacks
~ He has to keep a constant surge of electricity going through his body to use his quirk (As well as to survive)
~ He cannot repurpose devices. However, he is able to merge devices into one device that has both uses.
~ His quirk, especially upgrading/downgrading, takes time.

"Hero" Outfit
~ A solar-powered visor computer that covers both eyes
~ A bulletproof vest to keep his arms free for him to morph into the many weapons he's merged with
~ Pants with a solar-power panel that connects to the mini generator he has in his back.

"Hero" Outfit
~ He goes the easy route, wearing a specialized mecha suit created by him and his mother. It has multitudes of weapons installed as well as a computer helmet. (Think Iron Man)

Strengths
~ Intelligent
~ Superhuman Abilities
~ Loyal

Weaknesses
~ Apathetic
~ Water (Although it doesn't short him out, it literally hurts him A LOT)


Fears
Water - Although he's not afraid of it, he's very cautious around it
Failure - He has an extreme fear that he's going to disappoint the ones he loves and, even worse, the ones that expect more from him

Other
~ When he was 6, his arms, legs, and right eye were surgically removed and replaced with android/computer parts. Due to his quirk, he was able to upgrade them to make him into a superhuman of sorts.
~ Yes he still needs to eat and breathe like other people

4c2efca9d8acf18c24c5ea91d89c883c.png


 
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Name: Chieko Hayate
Name meaning(? if there is one):
Chieko - child of intelligence, wisdom
Hayate - smooth
Alias(hero name): Brier Rose
Age: 17
Gender: Female
Blood type: B-
Birthday: November 21
Sexuality: Pansexual
Height: 5'2"
Side(good/bad, etc): Villain
School: WCA
Why are they going to this school?: To learn how to better use her quirk
Course(hero/villain, support, etc): Villain
Class(you will be in these classes officially after you pass your entrance exams): ((not sure what the classes are))
Appearance(if written, should be around 1-2 paragraphs on length):
Brier Rose
Personality(2 paragraphs, or the length of 2):
Chieko is very stubborn and competitive. She can be very sneaky and manipulative too. She usually will try to make herself seem innocent if she is in the presence of a hero who does not already know she's a villain. It has worked pretty well for her in the past too. The one thing that really kills her, being as stubborn as she is, is that she can not get into AA. She only would want to to get closer to heroes. She is someone who enjoys using stealth and so she thinks it'd be fun to get into a hero school and portray herself as a hero, but sadly she has not been able to do this. She is also very sarcastic, mostly if she's talking to people she knows well, if she doesn't know someone that well she probably won't talk that much anyway, she's not usually one to start a conversation.
Likes(3+): Fruits, Nature, Winning
Dislikes(3+): Being wrong, Losing, Being told what to do
Quirk: Plant Manipulation
Quirk Description: She can grow plants and shape them
Quirk Drawbacks: The bigger the plant, the weaker it is
"Hero" Outfit(probably will have to describe it. at least on paragraph):
Villain Outfit
Strengths: Creating vines
Weaknesses: Hand to hand combat
Fears: Death
 
  • loish-deviantart.glow-in-the-dark-nubian-goddess-light-ethnic-diverse-black-poc-fantasy%2BAshana_Lian_Writer_Blog.jpg
    Name: KAZETANI Yara (風谷يارا)
    Name meaning: Kazetani (風谷) from Japanese, meaning "wind valley" & Yara (يارا) from Persian, meaning "small butterfly", though it can also be interpreted as "strength", "courage".
    Alias: The hero of wind, Zephyr
    Age: 15
    Gender: Female
    Blood type: Type A
    Birthday: September 13th (Libra)
    Sexuality: Bisexual Biromantic
    Height: 5'9 (1.75m)
    Side: Hero
    School: AA
    Reason for going to this school: Yara wants to honor her father's memory and carry on his legacy, which is why she desperately wishes to enroll into the same school he went to when he was her age. Apart from that, she is filled with a burning desire to prove herself as a worthy hero in the public eye, ultimately restoring her family's dignity.
    Course: Hero course
    Class: 1-1
    Appearance: Yara is a rather tall woman with the pose and stature of someone that carries themselves with a certain air of importance. With a finely sculptured figure and a height exceeding the norm for her age, onlookers might assume the girl to be someone of interesting descent. Indeed, her dark-colored skin reveals that she is not of the Japanese ethnicity. At least, not entirely. Yara is what same may call Afro-Asian - in her particular case, the child of a Japanese man and an African American woman. She seems to have inherited most of her traits from her mother - tanned, blemish-less complexion; round, puffy face; large hazel eyes, and bushy untamed eyebrows. The one thing her father passed down to her is his stark white hair. That, in fact, is Yara's most noticeable feature, made even more prominent by the fact that locks of her long mane are constantly floating around in the air owing the girl's quirk. Her person exudes a strange sort of vivacity, which is only accentuated by the fact that Yara tends to dress rather unusually, favouriting tight-fitting clothing decorated with colorful, eye-catching patterns. This has a practical side, seeing as restricting attire keeps the girl's wind-based ability at bay. For that reason she has also requested to be given a modified version of the male school uniform. In general, if one had do describe Yara using merely one word, that would be "exotic".
    Personality:
    Virtues: Mellow, Compassionate, Selfless, Ambitious
    Vices: Self-restrained, Naive, Stubborn, Dependent
    Yara is what some may describe as the embodiment of calmness. She is that one person that seems to be in a relaxed state no matter the circumstances - the sense of tranquillity she exudes combined with her almost unnerving quietness are both perpetual, and kind of worrying. This has caused people to assume the girl to be either unfriendly or snobbish, though this is not the case. Her laid-back attitude and dislike for conversation are a necessity born out of her volatile quirk, which eventually simply became an integral part of her personality. Yara is highly prudent- as a matter of fact, she is too controlling towards her own person, constantly making rules and regulations to impose on herself because she fears her own ability. That is why outside of any premeditated circumstances Yara can become dangerously panicky. The only time she is willing to abandon her caution fully is when others are in danger. As someone that was brought up in a family of heroes, the girl has very strong morals, the most principal of which is to protect those weaker than her. Despite rarely communicating with anyone for more than a few minutes, she shows a high understanding for the feelings of those around her. Her sympathy can be a double-edged sword, of course, causing her to throw herself into the line of fire recklessly, though that doesn't matter to her. Yara is an ambitious youth, maybe even overly ambitious, and is determined to prove her worth by any means possible, regardless if that means risking it all. This can come off as childish stupidity and, truly, the girl is quite naive. She is willing to believe in people's good side, even if such a side didn't exist in the first place. This make her an easy target for manipulation. Still, no one can change her fundamenal way of thinking, seeing as her determination is too strong. This can be both a positive as well as a negative quality, given the fact that her stubbornness can often hinder Yara from learning and bettering herself.
    History:
    Yara is the product of a marriage between two people that were seemingly meant for each other - her mother, Darya Adams ("Oxy-chick"), is a prohero with a quirk that lets her manipulated oxygen, while her father, Kazetani Kuuhaku ("Breath"), also a prohero, possessed the ability of air mimicry. They met on a job and soon after became an inseparable crime-fighting duo, going under the moniker "Atmosphere". Just as they were devoted to each other in their line of work, so were they loyal when off duty. This all went towards creating a wonderful environment for their infant daughter to grow up in. Being given all their unconditional love as an only child, Yara was able to flourish into a young woman that had never know anything but happiness. The fact that her parents were truly affectionate wasn't the only thing that allowed for her to mature in a healthy way - they were also famous and quite affluent, which granted her countless privileges and let her enjoy any and all sorts of luxuries - professional ballet and acrobatics courses, travelling the world so as to gain experience, meeting renowned proheroes, etc. Her life was certainly enviable. Fortunately, her parents never spoiled the girl, which prevented her from turning into a brat - they took a different approach to raising their offspring, which involved countless practical lessons on being a vigilant hero, ready to always put the well-being of others before her own. Hence why to this day Yara holds very strong morals when it comes down to "good" and "bad". She takes her sense of righteousness mostly from her dad, whom she has been particularly attached to since an early age. That man was her beacon of hope, her personal protector and role model. That is, before he inexplicably went missing. A few years prior he got involved in a mission to take down a dangerous criminal organization from the inside. Him and some of his colleagues were supposed to infiltrate the main facility of the outlaw group, yet regrettably got discovered halfway in. This resulted in a heated confrontation, which soon devolved into a bloody mess, taking many civilian casualties. In the middle of this ordeal, "Breath" vanished without a trace, which wasn't uncommon for the man, seeing as his quirk let him take on the physical qualities of air. Genuine worry started to arise only once, after the crisis had been resolved, he could not be found. Some speculated that he had died in the line of combat, though his body was never recovered. It wasn't long until rumours began to circulate about his "desertion". Even some of his former prohero friends began to attest against him, and not without proof to back up their claims - there were witness testimonies stating that in the middle of the whole tragedy the man had fled in order to save his own tail. Many good men and women had lost their lives during the tragedy, and for someone to run away in cowardice was nothing short of disgraceful. Soon, the man's entire family fell under scrutiny, causing his wife to fall into a deep depression and resign from her duties, choosing seclusion in the face of public shame. This situation was a big blow to Yara as well, though it brought about unexpected results - the girl refused to believe that her father would run away; she resented the label of "traitor" that now stained his name, and her name by association. The humiliation her family received only fueled her desire to become the best hero ever and to prove society wrong. On top of that, she decided she would achieve her goals by following in her dad's footsteps. The most logical thing for her to do was to enroll into Angelwood Academy where he had gotten his qualifications. Her mother had suggested getting her daughter in through recommendations, but Yara strongly rejected any such notion. She would demonstrate her abilities not through connections, but through actions - just like her father had taught her.
    Likes:
    ❀ Dancing and creating complex choreographed routines
    ❀ Yoga and meditation for relaxation purposes
    ❀ Casually hanging out with chill people without feeling the need to talk
    ❀ Watching the sunrise or sunset
    ❀ Daydreaming and reading fantasy novels
    Dislikes:
    ✿ Others thinking she's unfriendly
    ✿ Running and strenuous physical activities
    ✿ Heated and overly long conversations of any type
    ✿ Being surprised, scared, pranked, and in general anything unexpected
    ✿ People putting down her family and calling her father a "coward" or "traitor"
    Quirk: "Butterfly Effect"
    Quirk Description: The so-called "Butterfly Effect" is an emitter type quirk, which, in essence, is the ability to manipulate air. Its name is based directly off of a well-known term in the area of chaos theory, which in turn was derived from the metaphorical example of a tornado being formed by minor perturbations such as the flapping of the wings of a distant butterfly several weeks earlier. Despite all this, the quirk has nothing to do with causality or potentiality. Instead, it is a very straight-forward, flashy power - through it Yara can influence and control the flow of air around her body, meaning that she doesn't create air, but rather utilizes an already present "material". Every movement the girl makes results in a current of wind following the direction of her motion, including that of her voice when she speaks. The sharper and stronger her gesture, the more forceful and violent of a result. Hence, the "Butterfly Effect" brings with it an array of applications, most of which offensive - pushing away objects or people of varying sizes; swirling around so as to create a whirlwind or possibly even a tornado; flying with the help of a cape, etc. Additionally, Yara has taken a liking to creating dance routines that can aid in employing her quirk in a more controlled, purposeful way. That is why she often appears to be "dancing" as she uses the "Butterfly Effect".
    Quirk Drawbacks: Although powerful, the "Butterfly Effect" is hardly manageable. This quirk is meant for a person with immense self-control and cleverness, which Yara isn't necessarily. At least, not yet. Any type of rash, rapid action can result in catastrophic consequences, like blowing the girl or the individuals around her away, harming them. This ability has the capability to cause massive damage to large areas, which is why is requires responsibility. Yara finds it very difficult to live with - she is afraid to talk, which is why she keeps quiet most of the time and has a nearly inaudible voice; on top of that, she is forced to move excruciatingly slowly, which restricts her speed as well as overall mobility. Not to mention that the wind currents following her movements are always delayed by 1.5 seconds, and even though that doesn't sound like a lot it can be quite frustrating as a possible weak-point that may be noticed by more keen-eyed opponents. One odd characteristic of this ability is that the stronger the naturally-occurring winds are, the less powerful the quirk becomes, which isn't always a drawback depending on the circumstances. Basically, the "Butterfly Effect" possesses massive potential, yet its effectiveness all depends on the intelligence of the user. Yara has much to learn so that she can get her quirk under control and master it.
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    lrnMcCM.jpg
    Hero Outfit: Yara's hero outfit consists of three main pieces - a sleeveless turtleneck bodysuit, a pair of knee-high boots and a rather exceptionally long "cape" tied around her ankles as well as wrists (resembling the membrane of a flying squirrel). The first two items are extremely tight-fitting, made of a light, breathable fabric which has been tinted gold with hints of purplish and crimson hues. The reason for these parts of the outfit to be so constricting is that any unintentional movement of cloth may cause a disastrous wind current, knocking Yara off balance and being detrimental to her allies. However, the situation is different when it comes down to the aforementioned "cape" - it is the most integral (and only) tool in Yara's arsenal. She has spent years practicing how to control the motion of such an attire, turning it into essentially an extension of her own body. By making cautious, premeditated gestures whilst donning the "cape", Yara is able to amplify her quirk's abilities and even grant herself further skills such as, for example, flight. Furthermore, she has requested that this "cape" be retractable in order not to get in her way when not needed. Apart from being endlessly useful, this article of clothing is also very beautiful, mimicking the texture of butterfly wings.
    Strengths:
    ❀ Can create complex "battle" dance routines, which help keep her quirk at bay
    ❀ Is endlessly flexible and agile with a good sense of rhythm
    ❀ Good at working in a team and will prioritize the greater good rather than her own safety
    ❀ Quirk has the potential to cover massive areas and tackle a large number of opponents all at once
    ❀ Quirk has an array of applications, some of which still undiscovered
    Weaknesses:
    ✿ Lacks raw physical strength and is often forced to move slowly due to her quirk's unpredictableness
    ✿ Doesn't have full awareness of her movements yet, which can make her lose her cool
    ✿ Does very poorly when forced to think on the spot
    ✿ Her quirk is highly dependant on weather conditions, which are completely out of her control
    ✿ Keen-eyed opponents can easily exploit the delay in her quirk's effects
    Fears:
    ❋ Even though Yara swears that her faith in her father is unwavering, there is a voice inside her head that whispers words of uncertainty every time she thinks of him. That is why her biggest fear is finding out that her father truly did abandon his family or that he somehow became a villain. Yara would much rather he had died than betrayed his ideals.
    ❋ The girl is afraid of the unknown due to the fact that she is not able to function under pressure. This is very dangerous and thwarting to Yara, which is why she has to overcome her uncertain attitude and learn how to think on her feet. She needs to stop fearing her own ability and instead trust her instincts.
    Other: Yara's theme is the instrumental to "The Recipe" by Kendrick Lamar
 
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Not done
Name: Leroy
Alias(hero name): Metalico
Age: 15
Gender: Male
Blood type: b-
Birthday: July 13, 2003
Sexuality: Heterosexual
Height: 4ft. 10in.
Side(good/bad, etc): good
School: Willow creek
Why are they going to this school?:couldn't make it into AA
Course(hero/villain, support, etc): Hero
Class(you will be in these classes officially after you pass your entrance exams):
Appearance(if written, should be around 1-2 paragraphs on length):
anime_guy_by_encoretheory-d4722sd.jpg
Personality(2 paragraphs, or the length of 2):
History/Backstory(at least one paragraph):
Likes(3+):

  • Metal (music)
  • Dogs
  • napping
Dislikes(3+):
  • loud people
  • pop music
  • large complicated places
Quirk: Animal summon
Quirk Description:
Can summon the skeleton of an animal (only one at a time), and control it from a limited distance by playing his guitar. The closer the creature is to him the better it is controled. His guitar has a mind of it's own and talks a lot, sometimes helpful, sometimes annoying. If the guitar get lost or taken from him he can re summon it.
Quirk Drawbacks:
  1. No defense apart from the creature itself
  2. without the guitar he has no quirk ability at all
  3. It takes a lot of energy to keep playing for extended periods of time
  4. Very hard control from a distance
  5. Very loud, no stealth capability at all
"Hero" Outfit(probably will have to describe it. at least on paragraph):
latest
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Strengths:

  1. can summon a wide variety of creatures for whatever the current situation warrants
Weaknesses
  1. There is a limited range to his control
  2. Any highly mobile hero/villain could just take the guitar from him
  3. In areas where there is lots of back ground noise he has less control
  4. it takes a lot of focus, he is less aware of his (not the creatures) mediated surroundings
Fears:
  1. heights
  2. the quiet
  3. jump scares
  4. being ignored
 
Name: Shitara Asahina
Name Meaning:
Shitara (楽): Ease and Comfort
Asahina (朝比奈): Morning Sunlight
Alias: Moirai
Age: Fifteen (15)
Gender: Female
Blood Type: O -
Birthday: July 15 (07/15)
Sexuality: Asexual Demiromantic
Height: 5' 5 ¼" (166cm)

Side: Hero
School: Angelwood Academy
Why Are They Going To This School?:
It never became any easier to deal with the motions that came with the strings, but she would be damned if she let her quirk deter her from becoming a hero.
Course: Hero
Class: 1 - 1

Appearance:
She is a strikingly beautiful young woman with short chocolate brown hair that clings to her heart-shaped face, ending just below her chin in messy layers. Her nose and cheeks are dotted with tiny freckles that nestle nicely over her sun-kissed skin, and her full lips are oftentimes pulled into a gentle smile. Her most notable features, however, are undoubtedly the ever-changing color of her eyes: going from a warm honey yellow that shifted into dazzling emerald green before dipping into an exquisite hazel brown with each tilt of her head.

Personality:
She is a very timid, helpful and polite young woman who's incredibly insecure, being more reserved and closed off than most people. She's a caring person, and will never hesitate to rescue someone who's in danger, even when she knows that she's not strong enough to do so. She's compassionate to the point where she'd help people with personal, emotional problems, regardless of the fact that it doesn't concern her, as she claims that a hero is someone who meddles with the lives of others. Her dream of becoming a hero was what developed such a habit in her.

History/Backstory:
Ever since she could remember, she saw the world in various shades and types of thread. She had no idea that everyone else couldn’t see the threads like she did, and when she was grasping at the strings with her awkward and still developing limbs, it looked like she was grabbing at air. As she got older and learned more about the world around her, she and her parents realized she had been born with a quirk since birth. The doctor had praised the rarity of her mutation and she was as ecstatic as a child could possibly ever be when they were given praise for their quirk.

There was only one problem with her amazing quirk, and that was the fact that all the other chikdren liked to make fun of her for having what they deemed was a ‘useless’ quirk. She tried substituting the loneliness she felt in her chest by working hard in school and using her free time to learn more about the strings and her quirk. It was difficult at first, socialization is critical to development after all, especially with peers of her own age. Everyone in her class and grade had already outcasted her as that strange kid who could see things others couldn’t. It wasn’t until her parents had decided to let her have some freedom to roam around their relatively safe neighborhood that she finally found what she was looking for, and that was helping other people with their problems.

Incidents like these, both big and small kept occurring since she was too curious to think about whether or not she should actually meddle in other people’s lives. Everyone in the neighborhood and city became familiar with her spontaneous appearances and talk about strings and colors. Whether it was the restaurant owners two blocks over who made the really yummy katsudon that she had to admit secretly, was better than her mother's, or the group of schoolgirls that were able to make up and strengthen their bonds after she had told them to sit down and talk to each other without holding back, or the amused police officers at the station he frequently found herself going to. Everyone seemed to know her or knew of her and her uncanny ability to notice whenever something was wrong or whenever people needed help. It was only right that she'd enroll into the academy to become a professional hero.

Likes:
+ Spicy Food
+ Helping Others
+ Rain

Dislikes:
- Wastefulness
- Helplessness
- Discrimination

Quirk: "Threads"
Quirk Description:
In layman terms, "Threads" is a quirk that envelopes the world around her in a vast array of threads of all colors and intensities. There were easily millions of different variations of color among the strings and each one had varying meanings that came with them. These threads, at a close enough distance, constantly whisper stories to her about the lives and emotions of their owners. They also bind people together, signifying their relationship with each other as either friends, enemies, lovers and other such things. She can manipulate these strings--spinning, allotting, cutting--should she wish to do so and thus, she can also manipulate the owner, whether they be a person, animal, or plant, of the threads themselves.

Quirk Drawbacks:
One of the drawbacks of "Threads" is that it's easy to become overwhelmed by the strings that would more often than not overload her senses, making it difficult to be able to focus. It isn't a quirk that she can simply shut off like many others can, and thus, every living thing she sees is essentially covered in thread, resulting in the almost constant struggle to distinguish between person to person. She cannot directly control someone through their strings, rather, she influences how they behave.

"Hero" Outfit:
IMG_20180608_212950.jpg

Strengths:
+ Empathetic
+ Creative
+ Trustworthy

Weaknesses:
- Emotional
- Self-critical
- Impulsive

Fears:
- Atychiphobia
- Atelophobia

Other:
 
Last edited:
Name: Shitara Asahina
Name Meaning:
Shitara (楽): Ease and Comfort
Asahina (朝比奈): Morning Sunlight
Alias: Moirai
Age: Fifteen (15)
Gender: Female
Blood Type: O -
Birthday: July 15 (07/15)
Sexuality: Asexual Demiromantic
Height: 5' 5 ¼" (166cm)

Side: Hero
School: Angelwood Academy
Why Are They Going To This School?:
It never became any easier to deal with the motions that came with the strings, but she would be damned if she let her quirk deter her from becoming a hero.
Course: Hero
Class: N/A

Appearance:
She is a strikingly beautiful young woman with short chocolate brown hair that clings to her heart-shaped face, ending just below her chin in messy layers. Her nose and cheeks are dotted with tiny freckles that nestle nicely over her sun-kissed skin, and her full lips are oftentimes pulled into a gentle smile. Her most notable features, however, are undoubtedly the ever-changing color of her eyes: going from a warm honey yellow that shifted into dazzling emerald green before dipping into an exquisite hazel brown with each tilt of her head.

Personality:
She is a very timid, helpful and polite young woman who's incredibly insecure, being more reserved and closed off than most people. She's a caring person, and will never hesitate to rescue someone who's in danger, even when she knows that she's not strong enough to do so. She's compassionate to the point where she'd help people with personal, emotional problems, regardless of the fact that it doesn't concern her, as she claims that a hero is someone who meddles with the lives of others. Her dream of becoming a hero was what developed such a habit in her.

History/Backstory:
Ever since she could remember, she saw the world in various shades and types of thread. She had no idea that everyone else couldn’t see the threads like she did, and when she was grasping at the strings with her awkward and still developing limbs, it looked like she was grabbing at air. As she got older and learned more about the world around her, she and her parents realized she had been born with a quirk since birth. The doctor had praised the rarity of her mutation and she was as ecstatic as a child could possibly ever be when they were given praise for their quirk.

There was only one problem with her amazing quirk, and that was the fact that all the other chikdren liked to make fun of her for having what they deemed was a ‘useless’ quirk. She tried substituting the loneliness she felt in her chest by working hard in school and using her free time to learn more about the strings and her quirk. It was difficult at first, socialization is critical to development after all, especially with peers of her own age. Everyone in her class and grade had already outcasted her as that strange kid who could see things others couldn’t. It wasn’t until her parents had decided to let her have some freedom to roam around their relatively safe neighborhood that she finally found what she was looking for, and that was helping other people with their problems.

Incidents like these, both big and small kept occurring since she was too curious to think about whether or not she should actually meddle in other people’s lives. Everyone in the neighborhood and city became familiar with her spontaneous appearances and talk about strings and colors. Whether it was the restaurant owners two blocks over who made the really yummy katsudon that she had to admit secretly, was better than her mothers, or the group of schoolgirls that were able to make up and strengthen their bonds after she had told them to sit down and talk to each other without holding back, or the amused police officers at the station he frequently found herself going to. Everyone seemed to know her or knew of her and her uncanny ability to notice whenever something was wrong or whenever people needed help. It was only right that she'd enroll into the academy to become a professional hero.

Likes:
+ Spicy Food
+ Helping Others
+ Rain

Dislikes:
- Wastefulness
- Helplessness
- Discrimination

Quirk: "Threads"
Quirk Description:
In layman terms, "Threads" is a quirk that envelopes the world around her in a vast array of threads of all colors and intensities. There were easily millions of different variations of color among the strings and each one had varying meanings that came with them. These threads, at a close enough distance, constantly whisper stories to her about the lives and emotions of their owners. She can manipulate these strings--spinning, allotting, cutting--should she wish to do so and thus, she can also manipulate the owner, whether they be a person, animal, or plant, of the threads themselves.

Quirk Drawbacks:
One of the drawbacks of "Threads" is that it's easy to become overwhelmed by the strings that would more often than not overload her senses, making it difficult to be able to focus. It isn't a quirk that she can simply shut off like many others can, and thus, every living thing she sees is essentially covered in thread, resulting in the almpst constant struggle to distinguish between person to person. She cannot directly control someone through their strings, rather, she influences how they behave, and she can only do this through touch.

"Hero" Outfit:

Strengths:
+ Empathetic
+ Creative
+ Trustworthy

Weaknesses:
- Emotional
- Self-critical
- Impulsive

Fears:
- Atychiphobia
- Atelophobia

Other:
She has to to have a class. you can't go to school of your not in a class XD
 
Villain Teacher:

3f9af7e91796ff3bff4d06cf999e87e0.jpg
Just do whatever you want.
Leave justification to the history books.
Names: Maurice
Father : By his children​
Professor / the Doctor / Doc : By his students​
Skeletor : By students with a death wish​
Galahad : By very specific people who know his past​
Mancy : By those who know his past and feel comfortable pissing him off​
Plague : By the hero organization​
Moros : By anyone who's read up on their villain history and happens to see a skeleton walking around​
Born: Isaac Laquedem (NEVER used, even by those who know it)
Name meanings:
Galahad : The knight of the round table who was granted immortality by the holy grail​
Mancy : An irritating shortening of Necromancy, his first villain alias​
Plague : His "hero" cover identity dresses as an old time plague doctor​
Moros : The embodiment of impending doom that drives mortals to death in ancient Greek mythology, and the only being that the head god Zeus truly feared​
Maurice : A simple transformation of Moros​
Alias: Currently he's going by "the Plague Doctor" when out and about or posing as a hero. Previous villain names include Necromancy and Moros, the Undead King. His old hero alias that he still sometimes uses is Galahad.

Age: ~150
Gender: Male
Blood type: Irrelevant, he has none
Birthday: May 4th
Sexuality: Irrelevant, he sees most humans as children anyway
Height: 6' by default, but also variable

Side: Evil, thought he has some decidedly Neutral views
School: Willow Creek Academy
Classes Taught: Mad Science 101, Supernatural Biology 1 & 2, and he's the school Nurse.
Appearance: He's a skeleton. He's usually dressed casually with a bones hoodie and jeans, but sometimes he'll be wearing a white lab coat, and sometimes he'll just walk around naked. He's a skeleton, who the hell cares if he's not wearing clothes.

Personality: Maurice doesn't act at all how one who only knows of his villainous feats would expect. Back in his day the Undead King terrorized the city for years and racked up a body count of heroes and civilians that still causes hardened villains to blanch upon trying to wrap their head around. It's difficult for anyone to equate such a monster with the seemingly easygoing skeleton before them. Hell, the guy usually introduces himself to new people by cracking a self-deprecating joke about him being undead or a skeleton to ease the nerves his appearance inevitably causes. How could a man who seems to take care for the feelings of others be the same as that villain?

The answer is rather simple, but also one few humans are able to truly understand. That is, that Maurice is not human. He hasn't been human for over a century, and he hasn't thought of himself as human for nearly as long. He does not, can not, empathize with humans anymore. What others are experiencing that they believe is compassion and warmth is simply his fulfilling his duty to act in the role he's taken on. When interacting with humans it is best to act as one. When he played the role of an undead monster there was no need to feel anything for those he killed, so he was able to slaughter countless without really thinking about it. And now he's taken on the role of a teacher, and all of the responsibilities that entails. The students come first, be kind to the students, push the students towards success, protect them from harm and failure. He takes whatever role or duty he's tasked himself with seriously, fulfilling his obligations to his fullest abilities. Promises to others are important to him, but less so than the promises he makes to himself, no matter how small or seemingly unimportant, and he treats his role as a kind of promise to himself.

This makes him an especially dangerous enemy for any hero that encounters him. He isn't crazy or insane, or driven by any sort of hatred or material goals. He doesn't seem to really want anything at all, and many heroes have found themselves lowering their guard and speaking with him as a result, and his words have a terrible habit of making far too much sense to be forgotten easily. He's a villain that causes more damage to heroes with soft words and toxic thoughts than if he'd left their bodies broken from just fighting and overpowering them. Even the most experienced heroes that know what he's done and is capable of sometimes find themselves slipping up and agreeing with the monster's words. More than his power, that is the threat he poses to the hero organization.

Short History: Once upon a time a doctor by the name of Isaac Laquedem, after a series of mental breakdowns he fell into a life of drugs, alcohol, and violence. He was the small-time villain Necromancy for a period. After his body rotted as a result of his self-destructive actions and he was reduced to a walking skeleton the crutches no longer worked, and he was forced to come to terms with himself. To grant someone's wish to be a hero he recreated himself as the supervillain Moros, the Undead King. Moros and his horde devastated large portions of the city until that hero finally defeated him. For the century since he's mostly kept to himself hidden away in his lab working on his pet project to create artificial villains. Since that experiment was mostly complete, when he received an offer from a certain school, he decided it was time he rejoined the living world once more, this time to teach the new generation of villains. And it gives his young homunculus children a much needed opportunity social interaction.
a4d1b762a9519a214b51a61fb8584d18.jpg
Over the many years he's been... around, the creature born as Isaac Laquedem, has gone through many different identities and names. When he still had his original human body he was a doctor. He worked mostly with children. At this point he already knew about his own ability, at least he thought he did. He'd occasionally use it to perform miracles where a patient that shouldn't have lived would pull through, but at the cost of another that had seemed stable not making it. He thought the nature of his power was simply to take a death and move it onto someone else. All life is equal. That is a lie. The sick child with no family and no home would simply become sick again and die another day, but the one who had fallen from a tree and whose family now crowded the entire wing despite being told to leave, wouldn't it be fair to say the happiness of the world would increase if the former died to save the latter? That was how Isaac thought back then, back when he was still human. Irredeemable.

He suffered from a series of mental breakdowns after realizing that he could simply destroy the negative energy that resulted from healing a dying patient. The first one caused an outpouring of negative energy that killed the patent he'd just healed, as well as a dozen other patients and staff. He just kind of disappeared for a while after that, resurfacing about two years later under the name "Necromancy". He doesn't talk about that missing time, not with anyone. But it's clear that he wasn't in a good place when he ran around calling himself Necromancy. He might have still had a beating heart, but that point was the closest he's come to being truly dead as a person. He'd started doing drugs, kinds not even the street addicts would touch, the kinds of things only made possible by powers. He didn't even consider himself an addict since he could heal the damage to his body. He started dealing with the kinds of people no one wants to know, not even themselves, making the kinds of decisions that can't be gone back from. He killed people. Sometimes he didn't even have a half-assed reason like he'd been told to, or even that he'd felt like it. He killed people for no reason at all. If he had to give one, it was because they were alive. He'd become something less than irredeemable.

He actually died dozens of times "living" in this way, mostly of overdosing, sometimes from picking a fight with someone just as lost as himself. Each time he found himself in that abyss between being alive and being dead for good he couldn't bring himself to make the choice, and so he'd pull himself back up and continue on living. More time passed, Necromancy fought, stole, killed died, and then woke up again the next day to repeat it all over. His time spent in that abyss started ticking up, to the point where every time he woke up he'd have to heal himself just to function. Then one day a rookie hero just on patrol found him lying dead in an alley. He pulled himself back soon enough to lie about just being passed out, but that little hero didn't seem to want to leave him alone. He almost just lashed out to scare them away, but they looked so weak that they'd just die right way if he even did that much. They wouldn't leave him alone, and they wouldn't shut up either. Then he refused to talk they ended up carrying a conversation alone. About the city, about heroes, about them wanting to be a hero but being pretty useless. For some reason hearing their excuses pissed him off. He yelled at them, a grown ass man who'd drunk and injected himself past death, who'd died in an alleyway for the third time this week, who smelled worse than the corpses he pulled out of his ass, yelled at a kid about how they didn't know anything and could do whatever the hell they felt like in the world. And that idiot thanked him for it.

Of course he forgot all about that, just like everything else he'd ever done. His body finally gave out completely, and that meant no more drugs, no more alcohol, and ironically considering his body was no longer capable of feeling, no way for him to avoid feeling what he'd spent so many years avoiding. That he was, had always been, an irredeemable monster. Now his body just matched how he'd always been inside. He got bored of just sitting around inside, so he started wandering the city. Though he'd spent years in its streets, he'd never really looked at it. It was a good distraction. He just had to be careful not to let anyone get close enough to see his face, or rather his lack of one. One day he'd wandered his way into the museum, look at some suits of armor, those were cool. Well some hero smashed their way through the wall, busting up the exhibit, and a villain came through right after. He didn't react at first - Why should he, what were they gonna do, kill him? - but he recognized that hero. It was that kid he'd yelled at. How he remembered doing that he has no idea, but it was for sure that kid. She was a few years older now, not really a kid. It looked like she'd become a hero after all. For some reason he felt glad. It was the first real emotion he'd felt in a long time.

But she was losing. The villain didn't look that strong, but even still he was completely overpowering her. On a whim he grabbed a suit of armor and pair of swords from the exhibit he'd been staring at and stepped in to save that hero. It's probably worth mentioning that he very unheroically killed the villain from behind without giving them a chance to turn, but the hero he'd saved didn't seem to notice that. While waiting for the other heroes and cleanup crew to arrive, he had a second chance to speak with that kid who'd wanted to become a hero. This time they had a proper conversation, even if most of what he said about himself was a lie. He said he was Galahad, a hero from another city who just happened to have been in the area. He learned that the kid had gone on to pass their hero program, but since then they'd been stuck as a sidekick to various minor heroes. They were frustrated with being such a weak and useless hero. He asked if they wanted to be a big important hero, someone the city needed and looked up to. Of course asking such a question in the first place was stupid. The two went their separate ways, with Galahad going back to being nothing more than an exhibit piece.

A few weeks later Moros, the Undead King, first appeared. A horrific inhuman monster that spread death and undeath in his wake. Countless heroes were sent to combat this new threat, and many fell as a result. It took the organization a painfully long time to pinpoint the weakness of this villain's hordes, and even longer for them to send the right hero. The undead were under strict orders to destroy themselves when hit by any attack from a hero using balls of light. He'd seen her using them against the villain so it was probably her main attack. After a few false positives he'd had to take care of himself, the organization had finally found the right person for the job. That kid. She tore through the horde he'd created just for her. Everyone looked to her as their savior. A true hero. From his point of view she looked happier than either time he'd seen her before. He retreated, his army defeated, and she was suddenly the new hottest hero.

The Undead King appeared every so often after that, each time with a new, bigger, more threatening army, and each time he was beaten by that hero. Her fame grew and grew, but he saw how she'd stopped smiling. So he met with her again, once more using the name Galahad. He'd even had the suit of armor he'd used back then perfectly recreated. He congratulated her on becoming the hero she'd always wanted, and asked why she didn't seem as happy as she should be. Her answer should have been obvious, but it was so obvious that he'd never even considered it. She'd defeated the undead horde so many times, yet it just kept coming back. Each time that happened more heroes and civilians lost their lives to a threat she should have finished off. She felt that because Moros kept getting away that she was failing. He'd only thought of continuing this game, while she'd been trying her hardest to bring it to an end. He reassured her that so long as she was doing her best and being a hero others looked up to, that she was not failing.

The next time the undead horde appeared, that hero seemed more reckless than usual. She was never in any real danger of course, the undead were under orders to lose to her. She cut through the horde right to the center, where she finally met Moros face to face. They fought, and for the first time he was forced to acknowledge that this person was truly weak for a hero. But he played his part and left openings for her to strike, took damage, and slowed as she wore him down. She was fighting seriously, but he could see the smile that kept flickering onto her face. Finally it was time for her to deal the final blow. He was feeling strange just then, so he said something as she defeated him. "I'm glad you were finally able to become a hero." He skeletal body fell apart just then, so he didn't get to see her face as she personally wiped out the Undead King and his horde, but he hoped that she was able to smile again.

He learned a while later that she killed herself. But even still, "I do not feel that I was wrong," was what he said.

Heroes cannot exist without villains. That is what he's realized. He's acted as villains for a handful of heroes in the many years since, but it's never how it was that first time. He tried training new villains for a while, but having a dedicated sidekick just didn't work for him. So he spent a while recalling his medical knowledge and challenged himself to create his own villains. It was an unrealistic goal for sure, but with no end to his life in sight he had the time to waste. A century or so of work has resulted in a handful of more or less stable homunulus children. He hopes with some basic training that they might prove to be wonderful villains capable of finding equally promising heroes to push each other into equal fame and infamy. When he was approached about teaching at Willow Creek he immediately moved all of his experiments into the school labs and embraced his new role. It's wonderful to finally get to use that medical degree that he's had sitting around forever. Though he did go and get a new one for this job. He's excited to meet this year's incoming class.

Likes:
Children, especially ones with ambition​
Watching progress​
Teaching​
Crunchy food, such as chips​
Making bone jokes​
Dislikes:
Those who give up​
Not being able to eat or drink​
Self-righteous people​
Fighting​
Quirk: Negative Life King
Quirk Description: He is able to manipulate the raw energies of death, and by association life as well. He can use this energy to cause death and decay, but also to heal, or he can create and control undead minions a la your typical necromancer.
Negative Energy Manipulation [Death] - The ability to manifest and shape the energy of death. Slight exposure will only weaken, but a concentrated dosage will be fatal.​
Double Negative Energy Manipulation [Healing] - The opposite of causing death, he can also repel negative energies to restore life to a being, greatly accelerating healing and even undoing damage.​
Necromancy [Reanimation] - By controlling the negative energies surrounding the dead, he is able to move and control corpses as if they were puppets.​
True Necromancy [Resurrection] - The full undoing of death. So long as he's right there when a living thing dies and acts quickly, he can pull them away from the abyss and back into the world of the living. This is the main reason the rookie villains are able to go all out in their training, since even if they lose in a battle to the death the doc is around to get them back on their feet.​
Quirk Drawbacks:
Healing and resurrection drain energy from the one being healed. Even after being healed from major injury the target often must rest to recover their energy before being able to operate at full capacity. Resurrection is this raised to a power, often leaving the one affected weakened for a long period before they get back to the level they were before death. And if their physical and mental strength is too low the resurrection can outright fail, as you have to want to come back to life. These costs can be transferred to Maurice at a much higher rate, as he often uses when training students so as not to leave them severely weakened.​
His own stamina is used to create the negative energy that powers both his death manifestation and necromancy, so overuse of both can quickly drain his strength. Solely focusing on necromancy he's been able to raise an army of almost 300 basic skeletal puppets, with more capable undead lowering that number. Solely manifesting death he's able to keep up his full power for about 3 hours before needing to recover his strength.​
He doesn't have a human body anymore. He misses being able to feel things when he touches them, and the feeling of being too hot or too cold. He desperately misses being able to eat food, to the point where he'll make a mess crunching chips between his teeth just to feel like he's eating. He can't really think of himself as human, making it hard to truly empathize with others.​
CqZCLATVIAAgkVD.jpg:large

Moros, the Undead King

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the Plague Doctor

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Galahad

206ce835bca84cecb1be72e32fb62e67.jpg

Necromancy​
Strengths: Slashing and Piercing Damage, is a very old and very experienced villain with an incredibly potent quirk, his presence allows villain students to go all-out in their training without fear of injury or death, and his necromancy provides an endless source of trash mobs for training purposes
Weaknesses: Bludgeoning Damage, no really. Enough damage done quickly enough to his body can knock him back into the abyss, and he'll need to regather himself and create a new body before coming back to unlife. Then again, he isn't likely to push for an offensive fight, or really to fight at all. Getting the jump on him is always a good plan against any enemy.
Fears: Making more mistakes, gathering more regrets, growing bored and apathetic. The usual things fatal to one whom death doesn't seem likely to visit any time soon.
Other:
 
Teacher application for AA!


name
Chiaki Hakunetsu (白熱 智昭 hakunetsu chiaki)
meaning
白熱 "white-hot", 智 "wisdom", 昭 "shining"
alias
"Eclipse" (エクリプスekuripusu)
age
27
gender
Female
teacher at
Angel Academy
class
Hero course, class 1-2
traits
Chiaki cuts an intimidating figure: combined with her quirk-altered appearance, her neutral face tends to look annoyed. Normally her hair is white, and her eyes an odd pale blue, but when she uses her quirk they glow brightly, and it is best not to look directly at her.

As a teacher she is surprisingly patient: her stare is intense and she is quiet when listening to a student, but does not anger easily. That does not mean that she is a pushover, however: if she has decided on something, then she will stick to it, unless she can be gradually convinced of a better option. She won't put up with arguments after she's decided that they're over, and that's one of the few times she will get angry.

Other than that, she remains polite, even to people that she doesn't like, which is probably more than she would care to admit. With her friends, or with a favourite class, she will smile and be more animated, although if someone steps out of line she will be quick to discipline them. One thing to get used to with her is learning where exactly the line is.

Likes: Warm sunny days, muted colours, cats, someone she likes being enthusiastic about something.
Dislikes: Losing her temper, disrespect, overly sweet foods.
Fears: Snakes. Also lizards to a lesser extent, but snakes, no.

Birthday: September 7
Sexuality: Heterosexual
Blood type: AB
Height: 5'7"
Body type: Athletic: built for speed rather than strength.
history
As a child, she had a quick temper, which only got worse when her quirk developed. Because heightened emotions are enough to set it off, she would blind whoever was telling her off or annoying her, and then run away and hide before they realised what was happening.

Both her parents were small-time heroes: her father with the ability to heat and melt objects at a touch, and her mother with a quirk that let her see in complete darkness. Naturally, her daughter's quirk was a source of great concern, especially at such an angry, rebellious stage. One of their colleagues stepped in, codename Quake: completely blind, his quirk relied on sensing vibrations in the earth and in other objects, which he could amplify and deflect. As he was completely unaffected by her tantrums, he was able to deal with her without worry, gradually gaining her trust and getting her to talk to him. Without an influence like that, or realising that she couldn't get away with pushing people around, Chiaki would probably have gotten herself into a lot of trouble.

Thanks to her mentor and her parents she decided to use her quirk for good, and was able to study and train in heroics. Once graduating, she worked as a sidekick to her old mentor for some time, before striking it out on her own, reluctantly taking a place at the hero agency set up by her father. However, she was soon offered a position teaching at Angelwood Academy, and took it hoping that her life lessons could be passed on.

Previous hero mentor: Quake
Sidekick: Wax dad!
Agency: White Hot Hero Agency (Howaito hotto ホワイト ホット), her father's agency.
quirk
"Corona" (光冠 koukan lit. "light crown")
Her hair glows brightly, causing temporary blindness in those who see it. This includes animals, but not those watching on a television/computer screen.

She can control the intensity, which affects the radius: a higher intensity makes dark glasses/etc less effective, but also increases the radius, and so gets more (innocent) people affected. It makes it very difficult for any fans to see her in action, which is the real tragedy.

As well as blinding those which see it, her quirk negates others which rely on the quirk-holder's eyes to take effect, provided that she is quick enough to make the first move.

Her quirk is stronger in bright conditions, and lasts for as long as she can maintain it, at which point the glow fades and the eyesight of those affected instantly returns, as well as any quirks she might have been blocking.

The most obvious drawback is how difficult it is to control: if working as part of a team, it takes careful coordination to avoid completely blinding everyone nearby, as well as those who are the target. She has the ability to focus it in a direction she's looking at, but only at low intensities and close range.

In dark places, she can use her hair to bring light to herself and others, so long as nobody looks directly at her, as they will still be blinded. Basically the light she gives off behaves much brighter than it really is, and even when very dim and far away it can cause watery eyes and discomfort.

Luckily, she is immune to her own quirk when her eyes are glowing (aka when she's using it). This means that if someone were to copy her quirk, she would be blinded unless she used it as well, at the exact same time. Complicated? Let's hope she doesn't meet anyone who can copy it.

Those opponents who are not relying on their eyes, or who cannot see her, will not be inconvenienced by her quirk at all.

Eclipse's hero costume has a dark hood that can cover her hair entirely, or only the back of her head. This helps her to focus her quirk in front of her, so long as she is at the front of a group of allies and not blinding them. Her strategy relies on capture and restraint, and she carries equipment to restrain villains she's managed to immobilise with the shock of blindness.

The rest of her costume is built so that she can easily run and get where she needs to be to immobilise others: practical jacket and pants rather than the flowing skirts she personally favours, and solid enough that she can be protected from simple cuts and bruises.

Physical strengths: Speed and restraint. She has some basic training in hand-to-hand combat, but she usually only used it when her opponent is blinded, which makes it much easier.
Weaknesses: Again, physically she is not much of a fighter. And against someone who is already blind and used to it, she loses her advantage.
 
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Name: Ameko Amemori
Name meaning(? if there is one):
Given name:"Ame" (飴)meaning "candy" combined with "ko" (子)"child"
Surname:"Ame" ( 雨 ) meaning "rain" combined with "mori" (森 ) "woods"
Alias: Spitfire
Age: 15
Gender: Female
Blood type: B
Birthday: May 16th
Sexuality: Bisexual
Height: 5'3"
Side(good/bad, etc): Bad to the bone
School: WCA
Why are they going to this school?: Because villains are cool!
Course(hero/villain, support, etc): Villain course
Class: 1-1
__usami_taiga_original_drawn_by_fu_ta__sample-59d63345de936164bbecc412c6b514cb.jpg
Personality:
Everything Ameko does is for the sake of being cool. On the surface she comes across as being cool calm and collected, not caring about much, and not putting forth too much effort into anything she does. All it takes is for a cool villain, quirk, or even just a phrase to break through that to the villain fangirl underneath. She desires nothing more than to join the ranks of the villains she idolizes, and is ready and willing to work her ass off to achieve this goal. She is also more caring than she lets on. Having grown up mostly isolated she places a high value in friendship, although she's not too sure how to show it.

Ameko has a hatred for authority that goes beyond her desire to seem cool. She can be quite the contrarian with someone who has even the slightest bit of authority over her. She views anyone trying to exert their authority over her in the same lens as her parents whom she despised. In terms of book smarts she's not the brightest bulb, but her grandfather's Yakuza experiences has left her streetwise beyond her years.

History/Backstory:
Ameko's love of villainy can be traced back to her maternal grandfather,a former quirkless Yakuza member serving under a villain boss. Upon his capture he struck a deal with authorities providing them intel assisting in the toppling of his boss' empire in exchange for wealth and protection. Ameko's parents were the polar opposite, shining pillars of the community, her father a police officer, her mother a nurse. Ameko's birth sparked a cold war of who could influence her the most. It didn't take long for Ameko to become resentful at her parents who placed heavy restrictions on her in hopes of cutting down on any possible deviancy. Coupled with her grandfather's tales of his youth, Ameko set her sights on becoming a villain. She was trained in secrecy by her grandfather all the way up until the death of her mother who was caught in a collapsing building during a fight between a hero and villain just two years ago. At this point her grandfather used what little connections he had left to have her father killed and enrolled Ameko at WCA for more direct training.

Likes(3+): Candy, video games, Western music, villains
Dislikes(3+): Spicy food, sugar free anything, authority

Quirk: Salivate
Quirk Description: Allows her saliva to take on different properties based on the flavor of lollipop she eats.
Cherry- Boiling hot
Blue raspberry- Freezing cold
Green Apple- Acidic
Grape-Poisonous
Quirk Drawbacks: Her quirk is obviously needs a lollipop to be used. Without one she has nothing. She must also be able to produce saliva, her quirk will not work if dehydrated. Each flavor lasts one hour. No more no less, meaning she is unable to switch on the fly. This puts her at a disadvantage in battles where her opponent is not expected.

"Hero" Outfit: Her costume consists of a black hooded top with a green stripe extending from the hood all the way down to the back. The hood itself is designed to look like a mouth dripping green liquid from it's teeth. Located within the hood are viewports working like a rifle scope. Ameko also has a mask with a barrel like attachment for improved accuracy of her spitting. When not in use she keeps this around her neck. At her waist are several pouches in which she carries her stash of lollipops as well as capsules for storage of saliva for "spit bombs" as she calls them. The lower half of her costume consists of a pair of black shorts with a green stripe running down the side and forming a circle around her thigh, with black leggings underneath and a pair of black boots with green laces the same pair she typically wears.

Strengths:
-Hiding
-Mobility
-Setting ambushes

Weaknesses:
-Hand to hand combat
-Following orders

Fears:
-Jail
-Anything with more than 4 legs
Other:


Name: Nagisa Samenari

Name meaning(? if there is one): Nagisa: 渚, "beach/shore" Same-: 鮫 “Shark” -Nari: なり “To be”

Alias(hero name): Thresher

Age: 15

Gender: Female

Blood type: B

Birthday:

Sexuality: Homosexual

Height: 5’7”

Side(good/bad, etc): Good

School: AA

Why are they going to this school?: To become a hero villains fear

Course(hero/villain, support, etc): Hero

Class(you will be in these classes officially after you pass your entrance exams):


tumblr_p8f3jwifEF1umshpno1_1280.png


Personality: Nagisa is a very fiery, passionate individual who wears her heart on her sleeve. Her usual state is excited, and she can typically be found flashing a big toothy grin (that may or may not be frightening with her dental plan). However she is quick to anger and has a tendency to hold grudges. She is eager to make friends and is very defensive of those she considers friends


She is also hyper competitive, anything that could possibly be turned into a competition she will whether she externalizes it or not. She’s a bit of a sore loser, which can manifest in ways ranging from pouting to a near shut down in reflection of how she could have done better. Often times the seriousness of the competition is the determining factor.


History/Backstory: Nagisa was born in to a poor household in the middle of a crime laden neighborhood. Although the crime rate was high the crimes committed were relatively minor in terms of scale that not many pro heroes ever made it there. Nagisa set her sights on becoming a hero after her family was robbed in a violent mugging that nearly cost her father his ability to walk. From that day on she devoted herself to studying as well as developing her own brawling style of fighting by picking fights with neighborhood kids.


Likes(3+): Swimming, Food, Action movies


Dislikes(3+): Sodas, Weapons, Vegetables, fruit


Quirk: Alopias

Quirk Description: A mutant type quirk giving her the physiology of a shark including razor sharp teeth, and tough skin.

Quirk Drawbacks: She is highly susceptible to dehydration

"Hero" Outfit: Nagisa’s outfit is a blue wetsuit with black arms. Along the forearms, biceps, and down the back of the suit are ridges where fin attachments can pop out giving her increased aerodynamics in water. On her thighs are pouches for water storage for on the fly hydration.


Strengths:

-Swimming

-Close range combat

Weaknesses:

-Heat

-Long drawn out fights

Fears:

-Darkness

-Ghosts

Other:
 
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Dumb teacher alert!


name
Tsuguyoshi Kinato (金跡 継義) kinato tsuguyoshi)
meaning
金跡 "gold trace", 継 "inherited" 義 "justice".
alias
Scatter (散在 sanzai)
age
25
gender
Male
teacher at
Willow Creek Academy
class
"Hero" course, class 1-1
quirk
"Autopsy" (解剖 kaibou lit. "dissection")

His quirk is a defensive/strategy one that affects his own body. If a part of his body is cut off, it stays alive and he can still control it.

For example, if he cuts off a hand, it can crawl around and grab things. Cut off an ear and leave it someplace, and he can hear whatever's going on around it. Basically, it acts as though there are portals between the dissected part and his main body, with blood, nerve signals, sound waves etc travelling straight through as though they were still attached.

This means that there's no blood, and no pain, so long as those body parts are cut or snapped, whether by him or someone else. Any other kinds of injury won't have this effect.

Once the body part is returned and held in place, it will reattach, with a thin yellow scar around where the break was. These are permanent, and the result is that it's easy to see where he's used his quirk. Because it's a lot, over the years. Most noticeable is from wrist to elbow, which is almost solid yellow from all the lines.
Cuts or incisions have the same effect, in that there is no blood or pain, and they can be "fixed" with the same yellow scar result.

This is, of course, all a pun on kintsugi. As is his name. I'm absolutely hilarious.

Some more features:
*His body is easier to cut through than the average person's. By a lot. This means that not only is he able to easily use his quirk, but it's pretty easy for someone fighting him to activate it. It's difficult to fight back when you're literally in pieces.
*If he loses focus or awareness of the missing limb, it is lost forever. He will regrow limbs automatically, but it takes a lot of fuel, and if he hasn't eaten enough then he can be left unable to move.
*He can't regrow a limb while there's still a living one out there.
*His "main body" is wherever the biggest mass is.
*This healing only happens as a result of a gold cut. Any other injuries, he's either going to have to heal naturally, or cut off the affected part and hope for the best.
*There's also a time limit of separation before a body part dies, depending on the type it is. Small, simple parts like a finger, an earlobe: they can last for up to two hours away from him. Something really complex like his own head? Not even half an hour.
*Yeah, he can separate his own head, and yes he can regrow it.
*This is a really, really bad idea. It typically causes memory loss from before when it was cut off, to after it finishes regrowing, and does a number on the IQ points.
*He has ended up doing this quite a lot.

Weapons: Like any good edgy kid, he makes sure to have at least three knives on him at any one time. Without them, his quirk is almost useless.
Villain costume: None yet: he's not a properly established villain. Doesn't even have a mask.
Agency/alliance: Whoever can keep him alive.

Strengths: Most of what he's got going for him is his quirk. That and the fact that he's not particularly well-known, so his quirk takes people by surprise. He has pretty good sleight-of-hand and hand-eye coordination, too: pickpocketing is one of his skills. Mainly though, he's very good at running away.
Weaknesses: Although he can't be injured by slicing or snapping, he can be burned, crushed or drowned just fine. Also, newly-grown body parts take a while to work properly. And regrowing complex body parts really takes it out of him: not just in a "wow I'm tired way", in a "I've literally slipped into a coma" way, depending on how malnourished he is.
history
Tsuguyoshi is, absolutely, out of his depth. He's never taught before, never thought about teaching before. Especially not a group of kids who are personally guaranteed to throw their weight around and try acting like villains.

Maybe, he figures, he's can provide an example of what not to be like. As far as Tsuguyoshi's concerned, he's a small-timer. Bit of grifting, bit of snooping, bit of getting into places he shouldn't be. But in these troubled times, you step out of line and suddenly you're not just a crook: you're a villain. A lot of people he knew ended up being called that before they even knew what was going on. And once the world thinks you're a villain, you figure you might as well go along with it.

But these kids, they've got fire in their eyes (some of 'em literally) and they look at you like they can't wait to get started tearing you to pieces.

Though let's face it, for him that would be the easiest outcome to deal with.

There's more than one reason that Tsuguyoshi ended up with his alias, and none of them are particularly flattering in the brains department. Against all assumptions, he actually used to be pretty smart. His parents weren't too well off, both of them having made some bad choices in life, but their only child looked like he might make something of himself. He studied hard, got a place in medical school, and for all intents and purposes looked exactly like a young man who might become a doctor.

But he liked to show off and pull pranks, and use his quirk to do that. And, well, it only takes something as stupid as a few regrown heads to lose his edge, and make him more interested in drinking, smoking and sleeping than making something for himself.

Tsuguyoshi dropped out of school, and rather than facing up to his parents, left home before they found out. He moved around, working small part-time jobs until he got let go, and inevitably turned to petty crime. Being good at pranks and tricks, it was pretty easy to teach himself to pick pockets and bags, or do different kinds of "odd jobs", for people with funny handshakes and who pay you in two halves.

All of this, and he managed to stay under the radar. If the police arrested him, it was for sleeping in the wrong doorway, or not paying a tab, and they usually had pity in their faces when they let him go the next morning. So too did villains. He was expendable and forgettable, and that was how he liked it.

Of course, one day that changed. He was minding his own business in an abandoned building, looking for things to sell, and he heard people talking. So naturally he wandered a bit closer to see who it was. This is where things get hazy. He must have heard something, seen the wrong kinds of people shaking hands. And they just as easily saw him. He ran, but they managed to pin him down, and in a panic he cut off his head and arm to get free. Which surprised them enough to let him escape, and just as much surprised whoever saw him running blind and headless down the street, until he fell into a dumpster and stayed there. By all accounts, incredibly dignified.

Thing is, that left his memory hazy as to exactly what he saw, or who it was that was after him. Whoever it was obviously knew his face, and they had to be pretty big fish in the villainous pond.

Luckily for him, Masashi Ito took him in, and offered him protection, apparently believing that he was a useful witness despite being able to remember diddly squat. Or maybe it was just taking pity on him. The only caveat: He had to teach class 1-1, after their homeroom teacher, Yuu Kaji, vanished, presumed dead.

Really, he didn't have a choice, and ended up having wing this whole teacher business, in front of a group of children expecting the wise words of Mr. Kaji.
traits
Despite appearances, or what he might think, he's not that stupid. His memory is bad, and he doesn't really care for bettering himself, but he can be pretty sharp when he needs to be. Whenever that might be.

Tsuguyoshi also finds it incredibly difficult, even now, to stay out of trouble. It's easy to get him riled up, or try to one-up people, even if those people are the kids he's supposed to be setting an example for. He tends to get distracted midway through sentences, particularly if interrupted, and it's a challenge for him to stay on script. All in all, probably a disappointment for a student expecting a hardened villain teacher.

He's perfectly capable of being sarcastic or patronising, but in the kind of way that he thinks is a big joke between all of them, not realising that he's just being annoying.

As for looks, well, he dresses a bit like a gang member who fell on hard times, or like a tramp who raided a delinquent's wardrobe. As well as that, he's usually barefoot and without any jewellery, watch, or phone worth stealing. He's underweight and pale, save for the characteristic gold lines and rings over his body, and his eyes and hair are a dark blond colour to match. He also probably needs a wash, one that wasn't done in a public bathroom's sink.

Likes: Crowds. Drinking, smoking, sleeping and generally not having to worry about tomorrow.
Dislikes: Kids who act tough. Strangers knowing his name or face. Feeling trapped.
Fears: Right now? Being found out and killed. Also, wasps.

Birthday: June 23
Sexuality: Hey, any port in a storm. He's trying to wink, by the way. It's not working.
Blood type: B
Height: 5'9"
Body type: Due to his quirk using up a lot of fuel, he seems to constantly be skinny. Plus, the reluctance to exercise, eat healthily or quit smoking doesn't help.
 
Name: Tadaomi Hashimoto
Name meaning: Tada(忠 ): Loyalty
Omi (臣): one who serves a lord; a vassal, subject
Hashi (橋): bridge
Moto (本): base, root, origin
Alias(hero name): Wire
Age: 16
Gender: male
Blood type: B
Birthday: January 29
Sexuality: straight
Height: 5'6
Side: bad
School: WCA
Why are they going to this school?: No particular reason, it's all he can afford, and it sounded like fun.
Course: "Hero", Villain
Class: 1-1
Appearance:
f10ab69719138add7955664f8729fe45be05f625r1-1320-2048v2_hq.jpg

Personality: Tadaomi is pretty carefree and speaks his mind. If he doesn't like something, he will say something. He can have a bit of an attitude, and is very sarcastic as well.
History/Backstory:
Likes(3+):
-metal working
-playing fire emblem
-
Dislikes(3+):
-people taking to long to get to the point.
-
-

Quirk: Metal Hair
Quirk Description:
His quirk causes him to have strong metal hair. When he eats metal his hair will grow with that said metal and give it its properties.
He can ask so freely control his hair so long as it remains attached to his head.
Quirk Drawbacks:
-he cannot control or grow hair detached from his head.
-he needs to eat metal for it to grow.
-after ingesting metal it takes about ten seconds for it to begin to grow.

"Hero" Outfit: In the Image Above
Strengths:
-metal working
Weaknesses:
extreme heat, and metal cutters
Fears:

Other:
 
Name: Arihito Yamauchi
Name meaning(? if there is one):
Ari () Existence, belonging
Hito () man, person
Yama 山(mountain)
Uchi 内 (Inside)
Alias: Mind Blower
Age: 29
Gender: male
Blood type: A+
Birthday:
Sexuality:
Height: 5'8
Side: villain
School: WCA
Class Taught: English and Helps out with the gym class
(Hero) Agency : Works with the principal mostly
Sidekick(s)/Hero:
Appearance(if written, should be around 1-2 paragraphs on length):
181d1170665a4e74f531623da5929b2c.jpg

Personality: He's very friendly and agreeable. He can get along with anyone after observing them for a little bit and gauging how he should respond to them in a way that they would prefer. He is adaptable in that way, and most wouldn't expect him to be a villain. In that way he is a genius.
History/Backstory: He grew up in a normal neighborhood, but when his quirk emerged, he grew distance form his childhood friends, afraid of his own ability. But One day in junior high it was like a switch was flipped in his head. He became friendly and agreeable and suddenly was incredible popular. Though as expected he didn't go to a hero school, instead he went to a teaching school supposedly. And some point along the line, maybe even in Junior high, he encountered Masashi for the first time.
Likes(3+):
-kids
-reading
-the sound of breaking glass
Dislikes(3+):
-students breaking his rules
-actidentally breaking student's bones
-
Quirk: Breakage
Quirk Description:
Anything he touches with more then 4 fingers, shatters, like glass on the ground
Quirk Drawbacks:
-it doesn't work as well on humans, but it does seem to like shattering bones
-he has to get in close to even use his ability
-it also for unknown reasons(not really) is completely ineffective on liquid.
"Hero" Outfit:
Strengths:
-adaptable
Weaknesses:
-saving lives in a way that involves grabbing with his hands.
Fears:
-
Other:
 
WILLOW CREEK ACADEMY

Name: Kansan Mackenzie.

Name meaning(Kansan- Swift; powerful)

Alias(hero name): blink

Age: 18

Gender: male

Blood type: ab-

Birthday: July 20

Sexuality: heterosexual (straight)

Height: 6’0

Side(good/bad, etc): good (can be manipulated to bad)

Why are they going to this school?: Kansan’s parents sent him to this school because they thought it would be a good place to learn heroism, and learn to be humble going to a not big and fancy hero school.

Course(hero/villain, support, etc): “hero” villain

Class 1-1

Appearance: 9BE2E1C3-26E4-457B-AC63-0A21B1AD2916.jpeg

Personality: compassionate, caring, stubborn, hardworking, trusting, reckless.

History/Backstory: Kansan was born in Japan, though he is not full Japanese. He is Japanese, with some Scottish in him. His Father is Scottish and mother Japanese. Kansan has lived in Japan all his life, growing up he was sheltered in hopes to build him up to heroism.

As a child Kansan spent his days studying and training to be the best for his parents, they wanted the best for him and taught him little by little what they knew. They were not heroes themselves but they taught him the little they knew. He was bullied for being quirkless in his child hood being a late bloomer, so a lot of that was not resolved and bottled in him.

In his teens that’s when his quirk manifested, he was a late bloomer and so he didn’t have as much time as everyone else to develop and grow his quirk. He never had a lot of friends or even one girlfriend through out his life. When he hit the age of 18 his parents now are sending him off to learn how to be humble and heroic at the small time academy of Willow Creek Academy.

Likes(3+): Food, warm days, friendship, strength, equality, kids.

Dislikes(3+): cold, discrimination, bullies, weakness, pride.

Quirk: fast limbs
Quirk Description: Kansan stores energy into 1 or 2 (max) of his limbs after a charge time he releases the charge into a fast and powerful motion. (Dashing, jumping, swinging, hitting.)

Quirk Drawbacks: after he does this the limbs he used need to rest (10 minutes at least), he can not do it consecutively like running or punching multiple times, there is a limit to how much energy each limb can hold and release (180-200 psi.)

"Hero": Kansans outfit is a black military looking suit with the collar up. (Like in picture) he has a brown belt on his torso like trunks in DBZ to hold his family Katana, his katana is a military Katana his grandpa had when he was in the military. The blade is a pure jade green, the jade is stronger than steel (JADEITE is really stronger than steel irl) it was made as a symbol of unity between the Chinese and Japanese then handed to his Grandpa. Which he now wields. The sheath got it is a normal looking black Katana sheath. He wears no cape and no mask.

Strengths: speed, endurance, strategy
Weaknesses: reckless, trusting, quirk body resting time.

Fears: failing because he’s not enough.

Other: His Katana on each side is written LOVE, TRUST one side in Japanese and the other Chinese.
 
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