Heroes Guild for Misfits ~ D&D Inspired RP


Name: hierena blue


Appearance: <p><a href="<fileStore.core_Attachment>/monthly_2014_05/image.jpg.b4c41dcdf3bf2986b4a09dcb47d9bd01.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="18505" src="<fileStore.core_Attachment>/monthly_2014_05/image.jpg.b4c41dcdf3bf2986b4a09dcb47d9bd01.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Nickname: Rena


Age:17


Race:elf


Class: arcane archer


Weapon of Choice<p><a href="<fileStore.core_Attachment>/monthly_2014_05/image.jpg.c270269c5d35a7d41178a879498ddc97.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="18503" src="<fileStore.core_Attachment>/monthly_2014_05/image.jpg.c270269c5d35a7d41178a879498ddc97.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Fatal Flaw: gets distracted way to easily


Stats


IStrength:1


Dexterity:4



Intelligence:3



Charisma:4



Personality:she is very outgoing and messes up a lot but will always try again, she is friendly and nice and loves to explore she's a bit naive and has a small attention span which causes her to interrupt people, she loves nature but when aiming or training or something she get very serious but attention span...still remains a problem.


Bio: she lives in the forests, training everyday and taking care of animals there, one day she was roaming around and heard lots of noise. When she went to check it out she found it was a human city...she didn't like the human culture but she didn't hate the humans. She saw someone getting beat up and helped them best she could and found out that the person was actually trying to join the guild for 'misfits' as the person said the human showed her the way as she helped the human to the guild, when she got there she choose to sign up also.


Extra: she believes in no god but has a pet ferret named rouge, she in battles appears cold as ice and as if she can see your soul but just show her a piece of chocolate and she is back to her normal self.





 

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Name:



Rynalla Lavan


Appearance


Mousey brown hair, fairly scruffy, falling a few inches below the shoulders. Eyes are large and a bright hazel colour, unusually bright colouring stemming from her semi-elven roots. Very slim in build, fairly toned upper body and very agile. Fair and clear complexion, average height.


Nickname:


Ryn


Age:


55


Race:


Half elf-Half human


Class:


Arcane Archer


Weapon of Choice:


Spelled/enchanted shortbow and a couple of inherited (stolen!) ivory-handled daggers


Fatal Flaw:


Prone to head-rushing and faintness, sometimes experiences loss of focus and blackouts.


Stats


Strength: 3


Dexterity: 4



Intelligence: 3



Charisma: 2






Personality:


Ryn seems to approach the world as if it is always out to get her. She approaches situations, particularly of the social kind, with caution and reserve. People who don't know her and who do not take the time may decide that she is stand-offish and hostile. However, despite being quiet and believing she is not good at making friends, she is a loyal companion to those few she chooses to trust and befriend and is reliable and a promise-keeper. She is best suited to solitary hunting/fighting , she is shy and not used to interaction with others. Not overly cooperative in a group as a result. Generally she finds it difficult to assert herself in group situations but finds peace and solace in the environment, nature and animals.


Bio:


Born to an elf mother and human father, Ryn lived much of her youth as an outcast amongst her peers, finding herself lonely and becoming a rebel of sorts. Her father left her mother when Rynalla was just small and she and her mother left the human town where they had lived and travelled for a good few years in the attempt to rejoin an elven clan. Following a number of dreams and disturbing blackouts, one night Ryn silently took her belongings, her horse and her armour and left her home. She has later learnt that her village was soon attacked and set ablaze, destroying the clan. Ryn fled further into the mountains and has spent years roaming the wilderness and has stumbled across the guild in desperation as her horse became lame through a leg injury. She may be on a personal quest but has not uttered a word of it to anyone.


Extra:


Especially skilled hunter, proficient in food preparation and skinning. A competent archer with a family heirloom - her enchanted bow. Has a mottled brown/grey lean and powerful horse, which she rescued and reared from a foal. Wears leather handcrafted armour with a hood, cape and long boots. She has a fierce bond with nature. 
Sorry, I thought it meant in general or in a fight situation. I was going for the lack of cooperation. I will edit
 
Name:


Griffin Albany Romeo


Appearance


<p><a href="<fileStore.core_Attachment>/monthly_2014_05/pastel-hair-055--large-msg-132942931689.jpg.0573bb7ba8908d79ad3f4ed59bf89739.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19142" src="<fileStore.core_Attachment>/monthly_2014_05/pastel-hair-055--large-msg-132942931689.jpg.0573bb7ba8908d79ad3f4ed59bf89739.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Nickname:


Griff


Age:


20


Race:


Human


Class:


Assassin (Rouge)


Weapon of Choice:


Crossbow. Throwing knifes.


Fatal Flaw:


Griffins past ofter catches up to her. She has to kill anybody that has any knowledge of her old occupation. She is wanted in too many towns for murder and theft.


Stats


(Player have a total of 12 points to distribute among the stats. Max ranking is up to 5. After the points have been distributed do not forget to take Race bonuses into account.)


Strength: 4


Dexterity: 3



Intelligence: 5



Charisma: 3



Personality:


Griffin is very tough and strong willed. At times she can be sort of a rebel but she always fights for what she wants.


Bio:


Griffin was born an orphan in a village in the middle of a forest. She was found and raised by a group of traveling assassins who raised her to be a mercenary. By the age of 15 she had the blood of hundreds on her hands and was one of the most wanted criminals in the land. By age 18 Griffin left the group and began thriving on her own. Griffin has been trying to clean her slate but it is not that easy because of all the things she has done in her past.


Extra:


<p><a href="<fileStore.core_Attachment>/monthly_2014_05/Throwing_knives.jpg.6ed0a655d5c8029b06832317dac4d73a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19143" src="<fileStore.core_Attachment>/monthly_2014_05/Throwing_knives.jpg.6ed0a655d5c8029b06832317dac4d73a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_05/4604.jpg.ec1fc92f6d134c68d9ccd3355aa45e86.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19144" src="<fileStore.core_Attachment>/monthly_2014_05/4604.jpg.ec1fc92f6d134c68d9ccd3355aa45e86.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> 
((Ok I fixed it))





 

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Nataliah Orbryn


Appearance

<p><a href="<fileStore.core_Attachment>/monthly_2014_05/57a8bf52097f4_ImageForNataliah2.jpg.72a7aa948bceb9861d916700404a2432.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19180" src="<fileStore.core_Attachment>/monthly_2014_05/57a8bf52097f4_ImageForNataliah2.jpg.72a7aa948bceb9861d916700404a2432.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2014_05/57a8bf520ca71_ImageforNataliah3.jpg.34d529781594d5ef9b03e3712ffc6836.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19181" src="<fileStore.core_Attachment>/monthly_2014_05/57a8bf520ca71_ImageforNataliah3.jpg.34d529781594d5ef9b03e3712ffc6836.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2014_05/57a8bf52121e0_ImageforNataliah.jpg.686e5c7ecc56dc81b0f32d1ce623fa4e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19182" src="<fileStore.core_Attachment>/monthly_2014_05/57a8bf52121e0_ImageforNataliah.jpg.686e5c7ecc56dc81b0f32d1ce623fa4e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Nickname


Taliah The Jinx


Age


78


Race


Elf


Class


Rune Caster


Weapon of Choice
<p><a href="<fileStore.core_Attachment>/monthly_2014_05/57a8bf5214bfb_SpiderKnife.JPG.f128b2659f62c101c14e1ca077299e5a.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19183" src="<fileStore.core_Attachment>/monthly_2014_05/57a8bf5214bfb_SpiderKnife.JPG.f128b2659f62c101c14e1ca077299e5a.JPG" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Fatal Flaw


Can never get the runes right, even under pressure her runes are always slightly off, sometimes leading to cataclysmic results.


Stats


Strength: 2 -1


Dexterity: 2


Intelligence: 4 +1


Charisma: 4


Personality


Meek and klutzy she tends to mess up every one of her attempted rune castings, even etching it directly out of a book, she still manages to ruin every single one, leading to horribly warped creations, to many, or not enough summons, overly sensitive alarm runes, paralysis runes that paralyze herself (and her companions) as well as a number of horrible side effects.


Bio


Nataliah always liked to draw, from a young age she took up the quill and set to work drawing runes and circles, mimicking the mages of the order she lived in, Her family had been mages so she to was born with the gifts. However study as hard as she might, she was never quite able to get it right, she spent day after day trying to memorize specific rune circles only to always get them wrong, She'd say something out of place, or draw the symbol for large rather then small, or the symbol for fire, rather then water, or all, rather then enemy, leading to one mishap after another, until finally, One day, Her father sent her on a “Mission” to an odd guild, He said, there, someone would teach her to use her gifts. Only, her mission included her being spirited away from her homeland, having her memory of its location wiped from her mind, and her eyes blindfolded until they reached the guild.


Extra


Nataliah is truthfully a capable caster, she's just always overdoing it, or doing it slightly wrong, because of this, she thinks herself eternally cursed, but will never give up.







 

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Name*


Angak Pukul


Appearance


http://www.finerminds.com/wp-content/blogs.dir/33/files/2009/06/shaman1.jpg (I will properly upload an image when i'm at home.)


Nickname


The Nonsensical Healer


Age


58


Race


Human


Class


Shaman


Weapon of Choice


A mostly decayed wooden staff, adorned with miscellaneous charms and trinkets.


Fatal Flaw


Forbidden from saying anything specific besides chants (Casting). He must only speak in riddles or in ominous warnings, usually these are disregarded or taken completely the wrong way much to his dismay. In both a fight and planning this causes much trouble.


Stats


Strength: 1


Dexterity: 3



Intelligence: 5



Charisma: 3



Personality


Angak is a kind and soft soul who values helping others out as much as he can. A wise man, he always advises full thinking out a fight or challenge before engaging with it. Unfortunately due to his unnatural condition he rarely manages to get his point across making him usually resort to hand gestures and visual miming.


Bio


Angak Pukul comes from a long line of tribal shamen before him. Much to the pleasure of this tribe for as long as he can remember the spirits of the lands have called him. As his father before him and so forth his youth was spent being strictly instructed in the ways of the spirits and in the ways of healing. He was groomed to take up the mantle and become the spiritual leader and healer of the tribe. This led him to become asoft and helpful soul. Unfortunately such clarity in the other world lead to much confusion in the other. As with any shaman as his powers matured and developed they took a toll on him. Commonly a shaman may lose his hair, eye sight, or even a shorter lifespan. Unfortunately the spirits took something more dearer from poor Angak. They took his ability to clearly detail any message in plain speak.


For years everyone assumed that Angak had gained some form of divine power inside him, never able to actually explain his case. After several large incidents he was cast out of the tribe as a sham. Unable to defend himself against the accusations he wandered the lands unintentionally inspiring and confusing people as he made his money healing. Years later he met the Old Grey Man and become one of the the founding members of the guild, offering vague and misguiding advice to all. (I'm happy to change this part around).


Extra


He keeps several jars of different dusts and powders on his person. Whenever he walks his trinkets make noise as they bang against each other.

 

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