Sheridan Boyce
New Member
So I've taken into account the suggestions I got over in my last post before it turned into this monster about Sideral charms, which is totally cool but confused the hell out of me.
Anyway, I'm not using a Sideral because, well, I think the whole plot is beneath one, and they're rare, and I'd kind of rather stick to Bloods because that's what we have so far, outside of Solars.
Anyway, on to the point of the post.
What I need is help with the motivation for a few of the NPCs in the story I'm writing.  Let me give you some background on the chronicle and the story.
My troupe and I are running a round-robin Solar chronicle, we're each playing a character and taking turns STing.  It's working out pretty well so far, we're in the second story and the really experianced ST is telling right now.  I'm probably next, depending on when I get this story written.  Note that I've never actually run Exalted before, and I don't know the system backwards and forwards, but I'm getting there.
Also important is that the Circle is currently stationed in Whitewall andplans ot expand the cities power and holdings as pretty much the driving force of the chronicle.  Yay Syndics!
The idea for the story is pretty simple: A satrapy on the coast of the Inland Sea (just east of Marama's Fell) is late sending it's annual shipment of rice and corn to Whitewall, which is a major supplement to Whitewall's food stores.  The Solars are dispatched to investigate and, if neccesary, intimidate or conjole the satrapy into recommencing trade.
The Solars will not be permitted to actually broker new terms, or even actually know the terms of the deal.  Basically, it works like this.  The satrapy (named Gajendra) gives Whitewall food in return for the Syndics brokering a treaty with the denizens of the Fell to not attack them.  The deal was made with a long dead Dragon-Blooded ruler, who was bound never to reveal the deal to his people, they just know that they have to do it or bad things will likely happen.  The Syndics work very hard to cover their asses in Heaven.   I really, really like the Syndics.
Anyway, when they get there, they find Gajendra in the midst of a rebellion, it seems that the traditionally benign and caring ruler, Airavet (heroic mortal) has recently demanded much more from his people in way of taxes (in rice and corn), forcing them to plant in what were fallow fields and grazing lands.  Perhaps worse still, the Immaculate Order is on a campaign against the local gods and ancestor worship of the satrapy, which until recently, they let go unnoticed.  On top of it all, he's reinforced the army with Imperial soldiers and officers, and they're inflicting themselves upon the people, and are none to pleasent in their tax collection and supression of the folk religions.
As such, a local rebellion has sprung up, lead for the most part by V'neef Depswa Aske, formerly one of Airavet's Four Advisors and lover.  Aske was called away to the Blessed Isle two years ago and only recently has he had the chance to return to Gajendra, only to find that Airavet has changed completly and no longer remembers him or the ancestral sword he gifted him, Lighthing Walks About (perfect straight sword).  Aske, and the people who follow him, place the blame on the current Four Advisors, especially his replacement, the enigmatic and mysterious Arachnavarias.
The rebels are right, Arachnavarias is a sorcerer and, using Sorcerer's Irresistable Puppetry (much better than Threefold Binding of the Heart for my purposes) and his silver tongue, has taken control of Airavet.  The other three advisors were there alongside Aske and have grown to despise his favored position with the satrap and the royal family.
Now, the Four Advisors have redirected the food away from Whitewall, and probably to the Realm or to at least to trade controled by themselves or their families, and are making a decent profit off of it.  One of them is a graduate of the Cloister of Wisdom, and hopes that, by vigorously supressing the local religion he might earn a place among the Wyld Hunt.  I'm thinking he's a graduate who entered into politics instead of becomming a monk (or he dropped out or whatever works, I don't feel like rereading the section on the Cloister or the Order right now).
Now, obviously Arachnavarias stands to profit from all of this, but he's a pretty talented sorcerer, why is he mucking about with a petty satrapy?  I think he needs a more grand motivation to do all this than simply making some cash or starving Whitewall, especially since they can feed themselves (at least the bare minimum) and get crops from elsewhere.  Personally, I like the idea of him being above the mere profiteering of the other three Advisors, and have some grand scheme in place.
The one idea I do have is that he could be an agent of someone within Marama's Fell, and since he's a Dragon-Blood maybe he can muck about inside the satrapy without violating the pact with the Syndics, but the obvious question is why not simply kill Airavet and cease trade with Whitewall so they drop the pact with the Fell?
I really appreciate any help I get, hell, I appreciate anybody reading through this whole bloody thing!
The good news is that I plan on having the PCs lead ragtag rebels against the army outside the palace so that they can use it as a diversion to sneak in and kill the advisors and free Airavet.  The aim is to make it suitably spectacular.
Anyway, I'm not using a Sideral because, well, I think the whole plot is beneath one, and they're rare, and I'd kind of rather stick to Bloods because that's what we have so far, outside of Solars.
Anyway, on to the point of the post.
What I need is help with the motivation for a few of the NPCs in the story I'm writing.  Let me give you some background on the chronicle and the story.
My troupe and I are running a round-robin Solar chronicle, we're each playing a character and taking turns STing.  It's working out pretty well so far, we're in the second story and the really experianced ST is telling right now.  I'm probably next, depending on when I get this story written.  Note that I've never actually run Exalted before, and I don't know the system backwards and forwards, but I'm getting there.
Also important is that the Circle is currently stationed in Whitewall andplans ot expand the cities power and holdings as pretty much the driving force of the chronicle.  Yay Syndics!
The idea for the story is pretty simple: A satrapy on the coast of the Inland Sea (just east of Marama's Fell) is late sending it's annual shipment of rice and corn to Whitewall, which is a major supplement to Whitewall's food stores.  The Solars are dispatched to investigate and, if neccesary, intimidate or conjole the satrapy into recommencing trade.
The Solars will not be permitted to actually broker new terms, or even actually know the terms of the deal.  Basically, it works like this.  The satrapy (named Gajendra) gives Whitewall food in return for the Syndics brokering a treaty with the denizens of the Fell to not attack them.  The deal was made with a long dead Dragon-Blooded ruler, who was bound never to reveal the deal to his people, they just know that they have to do it or bad things will likely happen.  The Syndics work very hard to cover their asses in Heaven.   I really, really like the Syndics.
Anyway, when they get there, they find Gajendra in the midst of a rebellion, it seems that the traditionally benign and caring ruler, Airavet (heroic mortal) has recently demanded much more from his people in way of taxes (in rice and corn), forcing them to plant in what were fallow fields and grazing lands.  Perhaps worse still, the Immaculate Order is on a campaign against the local gods and ancestor worship of the satrapy, which until recently, they let go unnoticed.  On top of it all, he's reinforced the army with Imperial soldiers and officers, and they're inflicting themselves upon the people, and are none to pleasent in their tax collection and supression of the folk religions.
As such, a local rebellion has sprung up, lead for the most part by V'neef Depswa Aske, formerly one of Airavet's Four Advisors and lover.  Aske was called away to the Blessed Isle two years ago and only recently has he had the chance to return to Gajendra, only to find that Airavet has changed completly and no longer remembers him or the ancestral sword he gifted him, Lighthing Walks About (perfect straight sword).  Aske, and the people who follow him, place the blame on the current Four Advisors, especially his replacement, the enigmatic and mysterious Arachnavarias.
The rebels are right, Arachnavarias is a sorcerer and, using Sorcerer's Irresistable Puppetry (much better than Threefold Binding of the Heart for my purposes) and his silver tongue, has taken control of Airavet.  The other three advisors were there alongside Aske and have grown to despise his favored position with the satrap and the royal family.
Now, the Four Advisors have redirected the food away from Whitewall, and probably to the Realm or to at least to trade controled by themselves or their families, and are making a decent profit off of it.  One of them is a graduate of the Cloister of Wisdom, and hopes that, by vigorously supressing the local religion he might earn a place among the Wyld Hunt.  I'm thinking he's a graduate who entered into politics instead of becomming a monk (or he dropped out or whatever works, I don't feel like rereading the section on the Cloister or the Order right now).
Now, obviously Arachnavarias stands to profit from all of this, but he's a pretty talented sorcerer, why is he mucking about with a petty satrapy?  I think he needs a more grand motivation to do all this than simply making some cash or starving Whitewall, especially since they can feed themselves (at least the bare minimum) and get crops from elsewhere.  Personally, I like the idea of him being above the mere profiteering of the other three Advisors, and have some grand scheme in place.
The one idea I do have is that he could be an agent of someone within Marama's Fell, and since he's a Dragon-Blood maybe he can muck about inside the satrapy without violating the pact with the Syndics, but the obvious question is why not simply kill Airavet and cease trade with Whitewall so they drop the pact with the Fell?
I really appreciate any help I get, hell, I appreciate anybody reading through this whole bloody thing!
The good news is that I plan on having the PCs lead ragtag rebels against the army outside the palace so that they can use it as a diversion to sneak in and kill the advisors and free Airavet.  The aim is to make it suitably spectacular.