st_gulik
Unlucky Member
Greetings!
I am new to this forum, but I am a long time GM.
In the past I ran an Epic Solar Exalted Game. Â It took me a little over three years to run the entire game from start to finish. Â I had 3 acts that I wrote out and I had five players starting and five players at the end (all of different castes, although I lost and gained 3 players over time and all due to moving away). Â The last session literally was the end of my story and overall the game was a roaring success according to my players.
It's been a good long time since I ran Exalted (2+ years at least), and now my players want me to run it again. Â Of my current players 2 are from the original group of Exalted players and they've talked my old game up quite a bit.
I currently have four players, and we could probably easily add a fifth if we wanted to, although I don't know if we need to or not.
One of my two old players says he'd rather play as Dragonblooded, but isn't sure. Â I can see why he would prefer not to go back as a Solar Exalted since his last character basically attained Lordship over Creation.
I roughed up two Solars with two of my other players one night when the three of us were bored, and I said something vague about playing in the West (my last game covered ALL of creation).
So I'm not sure what I should do. Â Yes, dragonblooded are significantly weaker than Solars, but they are interesting to explore.
So since I've already done the Ultimate Epic Game for Solars what is left? Â I think I'd like to run a Solar game again, but not sure on what angle I should take it.
My last game had the Solars fighting a group of Deathlords (Mask of Winter, Lover Clad) and The Black Dragon in a coup attempt to take over The Realm and literally open the Yozi Hells to creation. Â (Hey, I was working without Games of Divinity until the middle of th Last Year of my Game) Â The Deathlords got to have a huge section of Creation for themselves and the Yozis got The Realm. Â The players thwarted it all, and it was excellent.
I know I want to run a player history driven game, but I also want cohesion within the party. Â A GOOD reason why they met up, and a GOOD reason as to why they're sticking together.
Any ideas, suggestions, etc.?
Thanks
I am new to this forum, but I am a long time GM.
In the past I ran an Epic Solar Exalted Game. Â It took me a little over three years to run the entire game from start to finish. Â I had 3 acts that I wrote out and I had five players starting and five players at the end (all of different castes, although I lost and gained 3 players over time and all due to moving away). Â The last session literally was the end of my story and overall the game was a roaring success according to my players.
It's been a good long time since I ran Exalted (2+ years at least), and now my players want me to run it again. Â Of my current players 2 are from the original group of Exalted players and they've talked my old game up quite a bit.
I currently have four players, and we could probably easily add a fifth if we wanted to, although I don't know if we need to or not.
One of my two old players says he'd rather play as Dragonblooded, but isn't sure. Â I can see why he would prefer not to go back as a Solar Exalted since his last character basically attained Lordship over Creation.
I roughed up two Solars with two of my other players one night when the three of us were bored, and I said something vague about playing in the West (my last game covered ALL of creation).
So I'm not sure what I should do. Â Yes, dragonblooded are significantly weaker than Solars, but they are interesting to explore.
So since I've already done the Ultimate Epic Game for Solars what is left? Â I think I'd like to run a Solar game again, but not sure on what angle I should take it.
My last game had the Solars fighting a group of Deathlords (Mask of Winter, Lover Clad) and The Black Dragon in a coup attempt to take over The Realm and literally open the Yozi Hells to creation. Â (Hey, I was working without Games of Divinity until the middle of th Last Year of my Game) Â The Deathlords got to have a huge section of Creation for themselves and the Yozis got The Realm. Â The players thwarted it all, and it was excellent.
I know I want to run a player history driven game, but I also want cohesion within the party. Â A GOOD reason why they met up, and a GOOD reason as to why they're sticking together.
Any ideas, suggestions, etc.?
Thanks