Tikor
One Thousand Club
Houseruled MA styles to the rescue?
If you could manage to swing said 1-ton weapon without any upward component to it's velocity and you have your feet on the ground, then you can stop a 1-ton weapon with silly forces and little comparative wieght by pulling your arm, through your feet on the ground, to compensate for the momentum. Jumping stunts would be completely off-limits. Whether your arm tears due to the stress inherent in the process is an entirely valid question, but not directly relevant.
/Physics nerd off
Now, one might have to develop, say, a Martial Arts style that swings weapons in such a way that there is no upward velocity component on any swing. I'm thinking unattuned artifact weapons or anything over 20 lbs would be the form weapons and the first charm would be a permanent charm that reduces whatever accuracy penalties unattuned weapons get. Any of you see the recent animanted TMNT movie? When the stone statue uses the dumpster, that's what I'm thinking here. Terrestrial level, has an unparryable attack post form-charm, Form charms gives a strength bonus. I'm feeling it.
/Physics nerd onNemal said:This comes up fairly often in RPGs, not just Exalted.Jukashi said:One assumes, however, that there are means and ways of compensating for such problems. Having superstrength doesn't just mean you can swing very hard, it also means you can compensate very hard.
See, thing about strength is... You can push up as much as you like, but how much you can pull is capped by your weight.
If you have Strength 1, or have Strength over nine thousand, you -still- can't pull a Zeppelin down. If you pull on that rope, you go up, the balloon doesn't come down. Strength doesn't help, you need to be heavier.
If you swing a one-ton sword, it doesn't matter how you apply your strength, because you're basically going to either let it go, or go along with it.
If you could manage to swing said 1-ton weapon without any upward component to it's velocity and you have your feet on the ground, then you can stop a 1-ton weapon with silly forces and little comparative wieght by pulling your arm, through your feet on the ground, to compensate for the momentum. Jumping stunts would be completely off-limits. Whether your arm tears due to the stress inherent in the process is an entirely valid question, but not directly relevant.
/Physics nerd off
Now, one might have to develop, say, a Martial Arts style that swings weapons in such a way that there is no upward velocity component on any swing. I'm thinking unattuned artifact weapons or anything over 20 lbs would be the form weapons and the first charm would be a permanent charm that reduces whatever accuracy penalties unattuned weapons get. Any of you see the recent animanted TMNT movie? When the stone statue uses the dumpster, that's what I'm thinking here. Terrestrial level, has an unparryable attack post form-charm, Form charms gives a strength bonus. I'm feeling it.
One could also do something like "Boulder Throwing Style". Thrown MA anyone?Nemal said:Incidentally, I'm cool with the "absurdly huge weapons" thing being the purview of Thrown. Melee combat implies a lot more mobility, to me, and what "heavy" basically means is that it can't change its trajectory easily. For Melee, that means inaccurate. For Thrown, it means damaging. It works well, both thematically and mechanically...