Eske
Junior Member
I've been working on this setting called Dark Globe and would like some creative input, ie. fresh ideas, new angles or complete changes.
The setting is system-independent while it's in development, but in time, it will get its own system. Take a look at this intro text and let me know if you have any neat ideas.
DARK GLOBE is a multi-genre role-playing game setting. The concept of a multi-genre setting gives the Game Master the freedom to create stories in three distinct genres - fantasy, action-horror and sci-fi.
The different genres are divided temporally, not spatially. This means that the three settings are part of the same universe, only in different eras. Events in each era consequently have an impact on the other eras, which opens for some interesting campaign ideas.
The three distinct settings share a common phenomenon; mysterious, hidden spheres with an unlimited supply of energy and metaphysical properties. The spheres are of an unknown origin. They emit energies that can change space and time; their purpose is unknown, but they seem to influence humanity by corrupting and transforming living beings into disfigured and monstrous horrors. The spheres have a much wider range of effects; feel free to suggest some.
The three settings all take place on an alternate version of Earth, where the existence of the spheres has changed history. The fantasy setting takes place around 1300 AD in Europe. The horror setting is contemporary and can take place anywhere, while the sci-fi setting takes place in the near future.
NEWS:
Now that several people have contributed with valuable ideas, I've compiled a list of the elements in Dark Globe. It will be updated as the discussion continues.
Share your ideas if you have any - they will be appreciated! Feel free to be absolutely honest about weak parts of the setting; I wouldn't post the beta-version of Dark Globe if I didn't need some hard opinions on development.
The setting is system-independent while it's in development, but in time, it will get its own system. Take a look at this intro text and let me know if you have any neat ideas.
DARK GLOBE is a multi-genre role-playing game setting. The concept of a multi-genre setting gives the Game Master the freedom to create stories in three distinct genres - fantasy, action-horror and sci-fi.
The different genres are divided temporally, not spatially. This means that the three settings are part of the same universe, only in different eras. Events in each era consequently have an impact on the other eras, which opens for some interesting campaign ideas.
The three distinct settings share a common phenomenon; mysterious, hidden spheres with an unlimited supply of energy and metaphysical properties. The spheres are of an unknown origin. They emit energies that can change space and time; their purpose is unknown, but they seem to influence humanity by corrupting and transforming living beings into disfigured and monstrous horrors. The spheres have a much wider range of effects; feel free to suggest some.
The three settings all take place on an alternate version of Earth, where the existence of the spheres has changed history. The fantasy setting takes place around 1300 AD in Europe. The horror setting is contemporary and can take place anywhere, while the sci-fi setting takes place in the near future.
NEWS:
Now that several people have contributed with valuable ideas, I've compiled a list of the elements in Dark Globe. It will be updated as the discussion continues.
- There are countless mysterious orbs of different sizes hidden all over the world in Dark Globe
- Time Causality in the 3 eras: Medieval times 1300 AD, contemporary (now) and the future (2050)
- Dark Globe is a multi-genre setting. The eras provide background for any genre imaginable.
- The orbs were created by an alien, cosmic horror (yet unnamed).
- The origin and purpose of the orbs are unknown to most, except the Templars and the Black Sun Cult.
- Orbs emit metaphysical energy with various intensity and properties based on their size.
- PCs can learn to use the orb energy, but at a price; they may turn into abominations themselves.
- The orbs corrupt everything, the human mind and body. They create monstrous, evil beings.
- Some people get powers from orbs, but most of them are corrupted and turn to the Black Sun cult.
- The orbs act as dimensional ports for the alien race that hides in their own dimension.
- Some orbs can be used as time portals with fixed destinations in space-time.
- The PC belong to the Order of the Templar Knights;their one objective is to destroy the orbs.
- The cult of the Black Sun worships the orbs and their masters, and opposes the Templar Knights.
- There is a black orb in the sky called The Black Sun; it is worshipped by the cult of the same name.
Share your ideas if you have any - they will be appreciated! Feel free to be absolutely honest about weak parts of the setting; I wouldn't post the beta-version of Dark Globe if I didn't need some hard opinions on development.
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