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Fandom Help!! I've lost my Mind!! (Creatures, Locations and Points of Interest)

Location: Airport river
The Airport River
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Nature has transformed this airport into the long river that travels from the ruined city over forest jungle​
 
Creature: Bloodbugs
Name: Bloodbugs


Universe of Origin: Fallout 4


Attitude: Aggressive


Threat Level: 2 (Hatchling) 3 (Adult)


Diet: Hematophagous (Blood Sucker)


Biome/Locations: Ruined City, Plains, The Burning Sands

Appearance:
Hatchling
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Adult
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Behavior/Abilities: Bloodbugs appear to be roughly two feet in length from the head to the top of the abdomen. Bloodbugs possess muddy brown coloration which allows them to camouflage effectively into the environment of the ruined city or the Burning Sands. Like the common mosquitoes, bloodbugs possess six long double-jointed limbs, one pair of finely-veined wings and a long, pointed proboscis that extends from between two compound eyes. The proboscis is the bloodbug's primary means of assault, sinking it into prey almost like a syringe, and inflicting minor-to-intermediate radiation poisoning on the victim.

Bloodbugs latch onto their prey in an attempt to drink their blood. The insect then becomes engorged with the victim's blood and can spit the contaminated blood back at its target for a large amount of radiation damage, which suggests that radiation is transmitted from the mutant to the victim. While these mutated mosquitoes can punch their proboscis through most forms of armor, Bloodbugs have difficulty punching through steel and other metallic armor.

Bloodbugs are often encountered feeding on deceased Uxibeasts, Garys, or Lazer Panthers. Coming across the exsanguinated, grey-skinned husk of a dead uxibeast whose body is covered in oversized stings is a significant indicator of knowing there are bloodbugs nearby.
 
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Creature: Furyhorns
Name: Furyhorns

Universe of Origin: Etrian Odyssey


Attitude: Aggressive


Threat Level: 3


Diet: Herbivore


Biome/Locations: Plains, Mountain Range, Forest Jungle, Airport River, Screaming Mountain

Appearance:
150


Behavior/Abilities: They are surprisingly powerful deer with an imposing presence. Their fur is pale blue, and they have a golden mane. Their beautiful appearance hides a brutally territorial beast responsible for the deaths of many explorers; ironically, these creatures are herbivorous.

Furyhorns often kill their (As they see it) intruders by stomping on them after having released a scream that disorientates those who hear it
 
Creature/Location/Items: Rakk, Rakkhive & Shields, Oh My!
Name: Rakk


Universe of Origin: Borderlands


Attitude: Aggressive


Threat Level: 2 (Common) 2 (Feeder) 2 (Bloated) 3 (Defender) 3 (Kamikazi) 6 (Hive)


Diet: Carnivorous


Biome/Locations:
All
The Burning Sands
Common
Beach, Ruined City, Plains, Airport River
Feeder/Bloated
Ruined City, Plains
Defender/Kamakazi
Rakkhive
Rakkhive
The Burning Sands, Beach

Appearance (Due to Rakks having very little differentiations between variations, I'll only be showing a picture of the common Rakk, Bloated and the Infamous Rakkhive)
Common
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Bloated
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Rakkhive
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Behaviour/Description/
Rakk appear to be highly social creatures with a task-based hierarchy that includes scouts, defenders, food processing, and perhaps even long-term food storage not unlike honeypot ants on Earth. They are known to be vocal, howling or screeching to rally a flock when a target presents itself or proves itself to be a threat. They also emit a screech at the moment of their slashing attack.

Feeder rakk are bluish white with slightly darker blue splotch-stripes running down the length of their fat lower bodies and tails. Like common rakk, they are most often encountered either circling in the sky, or hanging upside down. Feeder rakk will occasionally drop shields. For this reason, it's best to wait before swatting down feeder rakk so the shield can be easily picked up. Rarely they can come in threes in a flock.

Bloated rakk are easily identified by their large size and brightly acidic-green color and lemon-yellow markings. Bloated rakk are rarely encountered out and in the open, making their appearance usually when the hive is threatened or the flock is called. Bloated rakk, like feeder rakk, will drop items when they die. Almost without fail. (How good that item is, is a matter of luck)

Defenders & Kamakazi only appear when the hive/awakened is threatend, Defenders apart from being grey-coloured, they are quite similar to their common brethren. Defenders are rather weak, despite their name.

Like defender rakk, kamikaze rakk are only seen when the Rakk Hive is threatend. This variant is only released from the profound guts of the awakened rakk hive, and what makes them even more unique is their suicidal attack: they simply explode upon contact with the victim. Kamikaze rakk have dark, green bodies and lurid, orange wings. They're also the smallest kind.

The Rakk Hive is a gigantic alien quadruped with four pearl-like eyes and multiple holes spread across its back. These holes are home to flights of rakk, which themselves will swarm to attack anything that gets near the Hive.

The hibernation cycle of a Rakk Hive is noticeably longer than that of the other species. They are visible in their dormant state by their exposed backs protruding above the ground while most of their body remains submerged.

Rakk have a symbiotic relationship with Rakk Hives. They roost within the porous hide of the Rakk Hive, while the Rakk Hive gains protection from other predators, even when hibernating.

Item: Orb Shields
can be found in abandoned stores in the ruined city, but you're more likely to find them dropped by a feeder rakk Orb Shields or simply Shields are rechargeable shield generators that prevent people from receiving damage, including projectile weapon damage, elemental, melee or even damage from falling, until a shield's charge is depleted.
 
Creature: Needlers
Name: Needlers


Universe of Origin: Silent Hill: Homecoming


Attitude: Aggressive


Threat Level: 3


Diet: Doesn't Eat


Biome/Locations: Ruined City, Library, Airport River, Forest Graveyard, Crystal Caverns,

Appearance
silent_hill_needler_by_schrojones-d6bcw1f.jpg

Behaviour/Description/
The monster appears somewhat humanoid with a masculine torso, very synonymous to the normal human, but its arms and legs are replaced with very sharp blades which it uses to walk around, as well as to attack. These blades are grafted onto the severed wrists and ankles of the double-jointed creature. It seems as though the Needler's head had been removed,

However, its sharp-mawed mouth is located between its legs. Very vague traces of eyes and a nose can be detected only by darker regions of the visage. Two breathing holes are present on both sides of the Needler's chest and these holes open and close at a slow rate.

they tread on the ground, climb out from pipes/holes in the walls, or scale the ceiling. They move quite rapidly and can be detected by the tell-tale clanking of their metallic legs. The beast also makes an unorthodox "chirping" sound in combat, composed of repetitive, quick, and high-pitched vocals.

To avoid injury to oneself, using firearms rather than melee weapons to eliminate Needlers is most successful, especially when they appear in groups. Two to four head shots will be enough to defeat the adversary. Needlers are one of the few monsters that are capable of repelling one's attacks with its blade-like limbs, primarily if the beast is assaulted from the front, which also gives it the opportunity to pin their victims and inflict massive damage, therefore making flank attacks less likely to cause harm to oneself. Needlers express more intelligence than most other monsters, not only with their ability to block but also by endeavoring to seek shelter when severely injured as it may jump for the ceiling when it senses that its own health is very low, therefore disabling melee combat from its attacker.

Needlers are also the few monster who actively attempt to challenge Librarians for territory
 
Creatures: Crystal
Names: Crystals

Universe Of Origins: Nuclear Throne

Attitude: Aggressive & Defensive

Threat Level: 1 (Spider) 2 (Laser) 3 (Lightning) 6 (Hyper)

Diet: Their Diet consist almost entirely on the consumption of minerals

Biome:
Spider, Laser,
Xen Caverns, Crystal Caverns, Indigo Quarry
Lightning
Crystal Caverns
Hyper
Crystal Caverns

Appearance:
Spider
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Laser
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Lightning
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Hyper
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Behavior/Abilities
Spiders Crystals are about the size of rats and tend to only attack when they feel their being threatened.

Laser Crystal, only attack when someone stumbles into their territory, They don't actively hunt or even search for the intruders, they move in random directions and only change course when they bump into walls or another crystal. When preparing to attack it will spin to charge up (Taking on a red hue in the process) its laser then releasing it in a burst of four. It's also capable of kamikazeing (But only when in the presence of Hyper Crystals) Coming into contact with these crystals and those mentioned later is lethal

Lightning Crystal can be considered an elite variation of Laser Crystals as they behave in a similar manner as it's orange variant, But unlike its lesser counterpart, it has a lightning surrounding it, which will arc when towards intruders in its vicinity.

The Hyper Crystal is always surrounded by a click of the smaller laser crystal. They will show the direction in which they shoot by painting a target on the wall and a trail of red particles. The Hyper Crystal itself doesn't have a ranged attack.

Like mentioned earlier the Hyper Crystal is capable of sending its laser crystals towards an intruder then force said Crystal to explode by over-charging their lasers, which releases a burst of seven lasers around it.

Coming into contact with the crystals (outside of the spider) is lethal cause whatever part of your body touches it, is instantly stretched almost infinitely into the next dimension.

 
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NPC: Mims The Kobold
Name: Mims The Kobold
Location: With Blackmore
Skills: Adorableness, Friendliness, Thievery
Appearance: Mims is short like any other kobold, She has tattoos on her ears that resemble eyes
Personality: Mims is like other kobolds, innocent and kind of dumb. Though unlike other kobolds, Mims has a terrible sense of direction and tends to get very easily lost, though normally her brother would be around to keep an eye on her. She Doesn't like people in blue suits
 

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