SirDerpingtonIV
A Campfire at the End of Time
WIP AS FUCK
β DOSSIER.
name: Naima Naciri
nickname: Ranger
age: 32
gender: Female
sexuality: Bisexual
date of birth: August 9th, 2064
place of birth: Somewhere Out There
race/ethnicity: Morrocan-American
β VISAGE.
hair: Naima's hair is black and slightly wavy, though it only reaches down to her shoulders. It looks maintained, though not styled or taken care of particularly well.
eyes: Naima's eyes are a warm brown, always half-lidded as if she is sleepy. They have crow's feet at their edges.
skin: Her skin is olive-toned, tanned from years under the sun. It has the sort of markings, scars, and blemishes one would expect from someone who works for a living. She is 100% human, without any augmentation.
height: 5'5
distinguishing features: A long slash scar across her right cheek and a messy burn on her left shoulder, where the skin almost looks to have melted, however long ago that injury occured.
wardrobe: Cowboy shit.
Description: The Outlaw known as 'Ranger' is a worn sort of woman. She stands at 5'5, with a lean build, accented with muscle. Hers is the kind of muscle born of a life of hard work, of many hours spent sweating away beneath the burning sun. Her hands and feet are marred with callouses, many small scars set about her body, though particularly on her hands. Her face is sharp, with a strong, pointed nose, pronounced cheekbones, and heavy brows.
β PERSONA.
personality: For a long, long time, Heartbeat City has been festering. It's a hard place for ordinary folks, between the all-encompassing presence of corporations, the stratified economy keeping the common man down, and the packs of baddies prowling the streets. The law isn't held by the lawmen, the supers only 'protect' the shiny parts of the city, and half this city of the future is run by criminal syndicate. It's only natural that someone shows up to do something about it.
The Ranger's motivation isn't too far off from the costumed do-gooders the main difference is methods and targets. When Law itself is corrupted, justice won't come through legal means. In the Ranger's eyes, one must work outside the system to fix it - if not tear the whole thing down. Corrupt cops and slick-suit businessmen are just as guilty as the villains and criminals, and even if supers go and catch every last bad guy, they won't touch the root of the thing. And the Ranger intends to burn the whole tree.
In interactions, Naima is always-smiling, offering a kind hand to others and helping out where she is able. Despite this, she does not seek to make herself the center of attention - unless she's about to shoot someone. She has a natural sympathy for the 'common folk', and actively distrusts corporations and authority as a whole. Despite her headstrong nature as a vigilante, she keeps well out of trouble and attention unless she feels ready for it.
occupation: N/A
positive traits (4+): Motivated, Quick-Witted, Selfless (towards those she feels aren't guilty), Optimistic
negative traits (4+): Vengeful, Violent, Stubborn, Hot-Headed
likes: Country music (though she has specific tastes), Nature, Cherries, Westerns
dislikes: Corruption, Costumes, Cops, Octopus (too wriggly)
fears: Suffocation, Transhumanism
ailments: N/A
β ABILITIES.
power:
Fire Irons
The Ranger's power is simple, to be a weapon. Her hands, more specifically, are weapons. The Ranger is capable of generating and concentrating extreme heat in her hands - a heat that is focussed into the tip of her pointer finger, and expelled in a blast. These blasts take the form of condensed masses of super-heated air, much like a bullet. The blasts from the Ranger's fingers are incredibly powerful, hitting with the force of high caliber rounds and carrying with them a heat powerful enough to not only immediately cauterize wounds - but also to cut through steel.
The energy required for such blasts takes time to generate however, meaning that her rate of fire is low, unless she chooses to use weaker blasts instead. The weaker the shot, the quicker she can fire, which comes to be the preferred method when dealing with supers, who tend to require quicker action and present more demanding fights.
If needed, she can simply heat up her hands and hit people with them too. She can heat up any part of her body, but her hands are the only means for her to focus this energy into blasts.
Heat Resistance: The Ranger is naturally resistant to heat, and capable of handling and enduring extreme temperatures.
strengths:
- Quickest Draw In the West: The Ranger's reflexes are honed and incredibly fast, though not superhuman. As long as there's no powers involved, her draw's second to none.
- Hard-Eyed Devil: The Ranger's eyes are sharp, able to pick out details at a great distance - and enabling her to hit her targets more often than not.
- Tough as Leather: The Ranger's had a hard life, and is used to the sort of pain that comes with it. Although not superhuman, she has a high pain tolerance and endurance.
- Stranger in a Strange Land: Although she isn't a Luddite, the tech of Heartbeat City is cutting edge - and thus beyond the Ranger's understanding. Additionally, she sticks out like a sore thumb if she opens her mouth.
- Running Hot: Despite her superhuman ability to generate heat, the Ranger can only keep shooting for so long. Her abilities naturally require an intense intake of nutrients due to their high energy demand, though the easiest way for her to recharge is by directly absorbing heat or energy through her hands. If denied the opportunity to recharge, she cannot use her powers. Additionally, her powers are not exactly subtle. When in use, her fingers, and eventually her entire hand, becomes white-hot, steam constantly rising from them given the contact with water vapor in the air. Each blast is loud and bright, and only gets louder and brighter the more energy and heat is put into them.
- Human in body: Other than the heat, the Ranger is an ordinary woman. One physically trained and remarkably durable sure, but she is lacking in the enhanced speed, strength and durability that many other supers have by default. Additionally, her personal fear of transhumanism means she refuses to augment herself to make up for it.
β HISTORY.
relationships:
Abdel Naciri - Her father, held in debt peonage by the VeraGreen Agricorp, worked as a field hand. He picked apples by day, and by night, played guitar in the Worker's Lounge, a squat, two-story structure that served as the only company-approved recreation in the company town of Verdant Acres. Despite the misery of their conditions, Abdel was a man who always smiled, and he taught his daughter to smile at the world, even if it treated you harshly.
Faiza Naciri - Her mother, also a debt peon in Verdant Acres. She however, was a mechanic, tending to the machinery of the farm. She was a stern, serious woman, who looked out for the others. She was often busy working or fighting or both, often in trouble with the corporate militia. She taught Naima how to fight, and what to fight for.
background: In Heartbeat City, the Ranger isn't someone who exists. She carries no identification and her name appears in no files. She just came to town one day, and for all anyone would know, she didn't exist before. Since she has arrived in the city, she has spent some time learning about her surroundings and the situations in the lowest parts of the city before she has begun to act. Recently, she has began killing. Tracking down her targets, waiting for the opportune time to put a burning hole through their chest.
Of course, Naima didn't come into this world as a gunslinger. She was born to Abdel and Faiza Naciri, two debt peons working under VeraGreen Agricorp, a megacorp based out of Heartbeat City with a strong hold in agriculture. The Corporation owns dozens of company towns across the wasteland-adjacent lands outside the city. Out there, in places abandoned by the world, corporate rule is absolute - and so Naima's parents found themselves in their situation, their small town bought up by slick-suited lawyers and businessmen when they were kids. Exploited by the company they - and the rest of the town of Greywater Crossing, were left destitute.
Yet, the Company wasn't satisfied, changing life entirely. The Company relocated all its employees, who just so happened to be all the townsfolk to a company town a mile or so down the road called Verdant Acres, while Greywater Crossing was demolished. That way, all employees would be much closer together, enabling full control by the company in terms of their access to goods - and the corporation's access to them.
Growing up in such an environment was difficult, and Naima spent much of her life toiling away there, all for the benefit of people she'd never meet. When she was seven, the Change occured, and turned an already ruined world upside down. The company town was rocked by an attack from a power-mad super, and the years afterward would see an almost police-state level of oversight from the company. Tensions and struggle would grow in the company town, and for Naima's family. Eventually, years later there'd be a strike, which the company called in strikebreakers against. By the leadership of the head cook in the Worker's Lounge, the peons were rebelling - brought on by the death of a young man named Terrence, died of heat exhaustion in the fields - denied water by the overseers. Unwilling to give up so easily, the striking workers fended off the strikebreakers in a large brawl - only for the corporate militia to show up two days later with guns. The resulting fight was bloody, and in the chaos, management fled. Although the workers won, their losses were overwhelming, and a then nineteen Naima was forced to bid her slain mother farewell.
Those workers who remained waited for a counterattack that never came. Back in Heartbeat City, where the company was headquartered, they were under investigation for covering up chemical exposure in their packing plants, and so to pay enough in bribes, legal fees, and so on - they sold Verdant Acres to another company, one less interested in the land or the people living on it.
No one in Verdant Acres knew they'd been reduces to an investment in some billionaire's portfolio, so life continued on, ever waiting for an attack that wouldn't come. Eventually, the constant paranoia was too much for Naima, and so she left. In the decade or so since, she's been a running gun, dispensing justice with her powered hands. All she's seen leads her to believe that most of the evil she's seen originates from the corporations in Heartbeat City, and even if she were to kill a thousand corporate thugs or wasteland bandits, the corporations would always hire more. So - she sought the city, looking to finally cut the head off the serpent. Though the city she's found is one requiring a lot more work than expected. The people here need help, just as they need help out there - and if the law won't help them, the Ranger will.
extra info: N/A
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