BakaTheIdiot
Viscount of Spaghetti Code
Reading that title out loud makes me sad, but the fact of the matter is that some games truly are squandered by trying too much. It happens: sometimes a studio just bites off more than it can chew. The rational studios would then look into what needs to go, such as a mechanic that doesn't fit the theme, or a level that most people won't bother with.
But some studios... they double down, and they double down hard. No compromises! No cuts! Keep all the features! Give the people what they demanded! It's honestly admirable, I gotta say, but it's also a horrible idea. Nobody wants to cut features out of a game, but even fewer people want a no-compromises approach riddled with bad design choices or game-breaking bugs - such is often the fate of these studio's moxy.
What were some of your favorite games that were ruined by the scope or the ambition of the project? It doesn't necessarily have to be a video game, just a game in general!
For me it was hands-down Elite Dangerous: Odyssey. For the uninitiated: Elite Dangerous is the game that beat Star Citizen (remember the meme how it's never coming out?) to the punch, by a mile. While Star Citizen dug its way into Development Hell and a $900M hole, ED actually got released - and did quite well, among its audience. For a time, at least.
But then... Odyssey happened.
Game-crashing bugs. Network errors every 20 minutes. Such poor optimization that even an RTX 3090 - formerly the most powerful graphics card in existence - cries in pain trying to run the game at 1080p low. A terrible grind. No new ships. No ship interiors. Bad AI. Bad markets. Broken missions. I could go on, but the number one most egregious flaw of this expansion is that it put the final nail in the coffin for the Console releases: PlayStation 4 and XBox 1 users were marooned, for good. Odyssey was supposed to be the magnum opus of Elite: Dangerous. You could finally get out of your ship's cockpit and walk around on planets! That sounds absolutely awesome! But unfortunately, Frontier succumbed to their own ambitions, and released a half-baked, unfinished project that actually led to a great deal of people walking away from Elite: Dangerous for good. Odyssey didn't breathe new life into Elite: it put a knife in its heart and twisted it.
But some studios... they double down, and they double down hard. No compromises! No cuts! Keep all the features! Give the people what they demanded! It's honestly admirable, I gotta say, but it's also a horrible idea. Nobody wants to cut features out of a game, but even fewer people want a no-compromises approach riddled with bad design choices or game-breaking bugs - such is often the fate of these studio's moxy.
What were some of your favorite games that were ruined by the scope or the ambition of the project? It doesn't necessarily have to be a video game, just a game in general!
For me it was hands-down Elite Dangerous: Odyssey. For the uninitiated: Elite Dangerous is the game that beat Star Citizen (remember the meme how it's never coming out?) to the punch, by a mile. While Star Citizen dug its way into Development Hell and a $900M hole, ED actually got released - and did quite well, among its audience. For a time, at least.
But then... Odyssey happened.
Game-crashing bugs. Network errors every 20 minutes. Such poor optimization that even an RTX 3090 - formerly the most powerful graphics card in existence - cries in pain trying to run the game at 1080p low. A terrible grind. No new ships. No ship interiors. Bad AI. Bad markets. Broken missions. I could go on, but the number one most egregious flaw of this expansion is that it put the final nail in the coffin for the Console releases: PlayStation 4 and XBox 1 users were marooned, for good. Odyssey was supposed to be the magnum opus of Elite: Dangerous. You could finally get out of your ship's cockpit and walk around on planets! That sounds absolutely awesome! But unfortunately, Frontier succumbed to their own ambitions, and released a half-baked, unfinished project that actually led to a great deal of people walking away from Elite: Dangerous for good. Odyssey didn't breathe new life into Elite: it put a knife in its heart and twisted it.