Trueblood
New Member
Trying to figure out how grappling functions based off of just the main book is giving me a migraine. I've tried looking into the archives but haven't been able to come up with anything. Can anyone give me a quick run down on how it works?
Our group doesn't really use martial arts so we don't have a whole lot of experience running combat with it as most characters tend to rely on melee for close combat. The character I'm running this campaign however is a bit of a pacifist so I'm looking at immobilizing opponents rather than killing them. Â
Are we running the combat correctly in the following scenario or have we gotten something wrong?:
My Twilight Artificer, Heavenly Forge, squares off against a member of a Thornguard patrol trying to take him in for questioning. We Join Battle and I get  2 Successes while the guardsman gets 3 (He acts on tick 0 while I act on tick 1). His first action is to slash at me with his chopping sword, fortunately he misses, he will act again on tick 4 (Weapon, Speed 4). On my action at tick 1, I go in for a clinch (Strength or Dexterity + Martial Arts) and succeed with one success over his DV and can either break the hold, crush him or hold him immobile, I elect to crush him for piercing bashing damage equal to strength plus remaining successes over DV. At this point the guardsman becomes inactive and will now "act" on tick 6 (Inactive, speed 5) rather than 4, while I will act on tick 7 (Grapple, Speed 6). On tick 6 the guardsman again becomes inactive as he is still caught in a clinch, he will "act" again on tick 11 (Inactive, speed 5). On tick 7, I have to renew the clinch rolling (Strength or Dexterity + Martial Arts) resisted by his (Strength or Dexterity + Martial Arts) to maintain control of the clinch. I succeed and crush him again,  my next action will be on tick 13 (Grapple, Speed 6). The process is repeated until the guardsman looses consciousness or gains control of the clinch.
Is this right or have we screwed up the screwed up the action speeds somewhere and should the guardsman have had a chance to actively resist the grapple at the end of the inactive action (such as on on ticks 6 and 11) apart from the reflexive resistance he gets when I try to renew the clinch on my actions (such as on ticks 7 and 13)?
Lastly, do mobility penalties from armor have any effect on grappling?
Hope you guys can shed some light on the matter.
Our group doesn't really use martial arts so we don't have a whole lot of experience running combat with it as most characters tend to rely on melee for close combat. The character I'm running this campaign however is a bit of a pacifist so I'm looking at immobilizing opponents rather than killing them. Â
Are we running the combat correctly in the following scenario or have we gotten something wrong?:
My Twilight Artificer, Heavenly Forge, squares off against a member of a Thornguard patrol trying to take him in for questioning. We Join Battle and I get  2 Successes while the guardsman gets 3 (He acts on tick 0 while I act on tick 1). His first action is to slash at me with his chopping sword, fortunately he misses, he will act again on tick 4 (Weapon, Speed 4). On my action at tick 1, I go in for a clinch (Strength or Dexterity + Martial Arts) and succeed with one success over his DV and can either break the hold, crush him or hold him immobile, I elect to crush him for piercing bashing damage equal to strength plus remaining successes over DV. At this point the guardsman becomes inactive and will now "act" on tick 6 (Inactive, speed 5) rather than 4, while I will act on tick 7 (Grapple, Speed 6). On tick 6 the guardsman again becomes inactive as he is still caught in a clinch, he will "act" again on tick 11 (Inactive, speed 5). On tick 7, I have to renew the clinch rolling (Strength or Dexterity + Martial Arts) resisted by his (Strength or Dexterity + Martial Arts) to maintain control of the clinch. I succeed and crush him again,  my next action will be on tick 13 (Grapple, Speed 6). The process is repeated until the guardsman looses consciousness or gains control of the clinch.
Is this right or have we screwed up the screwed up the action speeds somewhere and should the guardsman have had a chance to actively resist the grapple at the end of the inactive action (such as on on ticks 6 and 11) apart from the reflexive resistance he gets when I try to renew the clinch on my actions (such as on ticks 7 and 13)?
Lastly, do mobility penalties from armor have any effect on grappling?
Hope you guys can shed some light on the matter.