Nichomedes
Expert in Existential Crises
Hello. My name is Lucifer du Matin. Let me take you on a journey.
We find ourselves heading to the great City of Algiers, seat of the all powerful Triumvirate. Gods that live amongst us small, mortal men. You may have heard of them: Piraeus, the Sun. Io, the Moon. And Selemb, god of Earth. While there are many such gods living amongst men in various places throughout the world, all with their unique elements and powers, we believe our gods to be the greatest and most benevolent of them all.
Perhaps you have no gods where you hail from. Perhaps you do. While I don't hold this against you, we do request that you forget the ways and religions (or lack thereof) of your old home and adapt to the way we do things here. It will ease your transition to your new life. Though it's not quite illegal to have your own belief system, it does not reflect well on you to be indifferent of the great gifts and protection of the Triumvirate.
You may have heard of the great wall bordering the lands of our city, raised by Selemb Themself, protecting Algerian citizens from the threats beyond our home. Raiders, strange beasts, wild gods, and manastorms constantly ripping through the unsettled landscapes of the Maghreb region.
And please, pay no mind to the rumors of so-called "magic" artifacts. Despite old myths, there is no such thing as a mage, wizard, or sorcerer. And ignore Ambassador Durante asking what the gods really are. He just likes to stir things up.
Greetings. This is a long term, 1x1 DM'd setting in an original universe. Yes, Algiers is a real place. Is this future Earth? Past Earth? Alternate Earth? Who knows. But it's neat, right?
There is an entire story arc planned, but what actually happens depends on how you, the player, responds to the circumstances of the world. It will start relatively straight forward in the uncomfortably "utopian" dystopia that is Algiers, but it will get progressively weirder. You'll learn not only about the world, but yourself as well.
There are only a few rules I'd like to lay down:
Time to discover what the gods truly are.
We find ourselves heading to the great City of Algiers, seat of the all powerful Triumvirate. Gods that live amongst us small, mortal men. You may have heard of them: Piraeus, the Sun. Io, the Moon. And Selemb, god of Earth. While there are many such gods living amongst men in various places throughout the world, all with their unique elements and powers, we believe our gods to be the greatest and most benevolent of them all.
Perhaps you have no gods where you hail from. Perhaps you do. While I don't hold this against you, we do request that you forget the ways and religions (or lack thereof) of your old home and adapt to the way we do things here. It will ease your transition to your new life. Though it's not quite illegal to have your own belief system, it does not reflect well on you to be indifferent of the great gifts and protection of the Triumvirate.
You may have heard of the great wall bordering the lands of our city, raised by Selemb Themself, protecting Algerian citizens from the threats beyond our home. Raiders, strange beasts, wild gods, and manastorms constantly ripping through the unsettled landscapes of the Maghreb region.
And please, pay no mind to the rumors of so-called "magic" artifacts. Despite old myths, there is no such thing as a mage, wizard, or sorcerer. And ignore Ambassador Durante asking what the gods really are. He just likes to stir things up.
Greetings. This is a long term, 1x1 DM'd setting in an original universe. Yes, Algiers is a real place. Is this future Earth? Past Earth? Alternate Earth? Who knows. But it's neat, right?
There is an entire story arc planned, but what actually happens depends on how you, the player, responds to the circumstances of the world. It will start relatively straight forward in the uncomfortably "utopian" dystopia that is Algiers, but it will get progressively weirder. You'll learn not only about the world, but yourself as well.
There are only a few rules I'd like to lay down:
- Your character must be original and designed for this specific setting. You can use ideas inspired by your other OCs, but to avoid complicating the setting with conflicting lore and unexpected abilities, I'd prefer characters that fit THIS setting.
- Your character must either be human or at least THINK they are human.
- You may still possess unique and mysterious abilities, as long as it's not too overpowered.
- Your character is not native to the City of Algiers. You can decide what type of setting they're from originally, or I can make one up if you like.
- Though you'll start with one character, you can add more as the story dictates. However, you can only control your own characters, not mine.
- I prefer an open dialogue so we can discuss story ideas and directions. I write better with someone with whom I can establish a friendship. If we don't vibe, we'll have trouble being in sync!
Time to discover what the gods truly are.
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