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Fantasy Giorna High School for Mystical Teens (OOC)

@Ensig


Hello! I saw your cs(love your character,by the by) and i was wondering if you wouldnt mind if i use the format you did?not color wise, just the layout?
 
@Mistory


Thanks! I've used her in a couple of school-setting RPs before, so she'll be really fun to play as (and hopefully react to). For the CS format: feel free!


@Thalia Raiz


Regarding the History of the Oni: it occurred to me before I went to sleep that it might have interfered with what you planned for the world's Lore, so if there's anything that needs changing please let me know and I will quickly change it.
 
Appearance: 


View attachment 196895
Name:
 "Please. Call me Bones"
Age:
 "Eh...i was 17 when i died...guess that makes me 19 now,doesnt it?"
Sexuality:
 "Not that it matters now, but i do prefer women..."
Gender:
 "I WAS male..."
Species:
 "Im a skeleton. What do you think i am?"
Personality: this is a wip. I have trouble putting it to words...
Strengths: 
 Stubborn
 determined
 Easygoing
 Calm
Weaknesses:
 Has a soft spot for girls, especially when their crying.
 Doesnt care for when people point out the obvious.
 Makes crappy jokes.
 Severe astraphobia, fear of thunder. Denies heavily.

Dorm 245

View attachment 197493


Appearance: 


Name: red 


Age: 18 


Sexuality: straight 


Gender: male 


Species: looks human but is actually half human half snake. His bones are flexible just like a snakes muscles 


Personality: tends to be a rebel and likes to cause trouble. He is a lone snake. He finds it hard to make friends so he just talks to his best friend which happens to be a king cobra snake 


Strengths: running fighting and escaping those " hard to escape " situations 


Weaknesses: English math and making friends 


Other: has a pet snake. His snake is a king cobra named cobra. This is really his only friend. don't worry. He doesn't bite 

Dorm 245


Haruka Kake (Kara)




Age: 18


Gender: Female


S.O: Heterosexual


Race: Oni (see 'The Oni')


Alignment: Chaotic Neutral


Appearance (Written):


   Kara stands at ~7'5" (227cm) and weighs 320lbs (145.2kg), which is roughly average for her race. She has bright orange skin, with amber eyes and short brown hair which only reaches about chin-height. She has a slender, yet firm build with visible muscles -- proof of her physical prowess. Two horns extend upwards from her temples, they seem quite rough to the touch, but are actually quite smooth... Not that many people would be able to touch them to find out, given her height. The glow of her horns is a light yellowish orange, proof that she has the ability to control the ethereal flow of Lightning to some degree (see 'The Oni').


   For clothing, Kara usually wears very little clothing (see the image to the right), but also wears a necklace with three items connected to a ring. The first two (IMG) serve to translate outside languages into the Oni language for the wearer to hear. The last (IMG) translates the wearer's words into the most-used language in the area (roughly). She usually has the necklace tucked into the leather bindings around her chest.


Personality:


   Spontaneous and energetic, Kara is constantly filled with energy and vigor (partially due to her race, and partially due to her nature). She moves according to her natural instincts >80% of the time, which often gets her in trouble, but she can act (slightly) mature when the time calls for it. Sometimes. Overall, she's an overly large girl with the mind of an innocent child, filled with a limitless source of energy.


Biography:


   As with all the other Oni, Kara was born to her community and raised as a part of one big (emphasis on big) family. Like all Oni, her training was started at a young age in order to cultivate both her physical and ethereal traits... But it was found early on that she had very little talent for the latter. Luckily, the talent she lacked in magic was more than made up for in the former, and the time that would have been devoted to enhancing her control on her Lightning affinity was granted to physical training instead. With her natural upbeat attitude, she trained harder than any child her age in order to fill the gap made by magic talent, and as she matured, Kara proved that her effort was worth it. By the age of 13, she could match or even exceed the strength of some of the best warriors of her Tribe (most of which were double her age).


   There was only one problem, however... Kara was... How can I put this delicately... Simpleminded. If she had been an Orc or an Ogre her physical abilities would have placed her at a seat of power -- perhaps even allowed her to be a Chieftan -- but to the Oni her lack of mental abilities couldn't be permitted. Still, she was family. Rather than casting her out and dismissing her efforts for naught, the heads of her tribe decided to send her off to a certain Academy to learn... Something -- anything -- not related to fighting, hunting, or physical training. Using their race's naturally-reclusive trait to butter up schools that wouldn't normally accept Kara's type, the chieftains managed to secure her a spot in Gioma as a foreign exchange student of sorts. The reason of 'You must share the culture of the Oni with the outside world' definitely wasn't an excuse for packing Kara up in a crate like a wild animal and sending her off. Definitely not.


Stengths & Weaknesses:


+ Has high resistance against Physical Attacks, as well as medium resistance against Magic Attacks due to her trained body and Racial traits


+ Has an absurdly high Alcohol Tolerance (Oni of ages 5+ are permitted to drink Alcohol in her tribe)


+ Good at Hunting and Gathering due to her upbringing


+ Is incredibly positive


± Possesses a child-like innocence


- Largely unaware of other people's opinions and moral values (clothes, for instance)


- Sometimes gets ahead of herself


- Can sometimes get a bit cocky


- Her Lightning Magic is usable purely because of her horns, and cannot be enhanced (Her magic is Low-grade at best; it's at the level where she can deliver small bolts of electricity, but it'd only be akin to a static shock)


- Dumb as a bag of bricks

Likes & Dislikes:


++ Fighting strong opponents


+ Eating (The Spicier the better)


+ Drinking (Strong alcohol only)


+ Gambling


+ High places


+ The sea


+ People who like any of the above


+ People with an open mind


± Know-it-alls


- Bullying the weak


- Sweet foods


- Cold places


- Eerily quiet places


- Cramped places


-- People who give up too easily

Quirks:


- Uses a lo' a' cu' off words a' points. Think Irish, but without the accent.


- Doesn't understand a lot of longer words, resulting in stu... Stutter... Stuttering and impropererer prnouncilirinatoon.


- Ends a lot of her sentences with "Kara" or "Karana", which earned her her nickname.


The Oni




Believed to be a distant cousin of Orcs and Ogres, the Oni live in small, tight-knit communities -- usually found within mountainous regions, or areas with low visibility (such as dense forests). Unlike their brutish relatives, Oni are usually quite slim, and smaller in appearance. Furthermore, whereas most Orc & Ogre Tribes focus on brute force to settle disputes, the Oni choose to settle scores with a friendly spar... Only some of which end up with one of the two being seriously maimed.


Another distinguishing trait of the Oni is their Horns, which vary in size and appearance. These horns aren't merely growths on their heads, however, as they allow the Oni to focus the power of the Ether (otherwise known as Mana) like natural Catalysts (or Wands). The size of the horns is reflective of how much Ether a specific Oni can command, and the slight glow emenating from the horns themselves distinguishes what form their Ether can take (i.e what element(s) they can command). Unlike other horned animals, Oni's horns do stop growing at a certain age, and are very difficult to re-grow, meaning that the power of an Oni's magic is set in stone the moment their horns stop growing (usually ~15-20 years of age), and they lose the ability to manipulate Ether entirely when their horns are lost.


Other natural traits of the Oni includes high regenerative abilities, and naturally high levels of strength and stamina, only improved further with training. A disciplined Oni is often seen as a match for hundreds of their short-tempered counterparts, and an undisciplined Oni is often likened to a wild Hurricane.

Dorm 246

View attachment 197781


Name: ABE WINTER


Age: 16


Sexuality: Straight


Gender: Female


Species: Werebear. (A different strain of Lycanthrope, so any credited attributes apply to her.) 


Personality: She is a generally nice girl. Very calm and chill. Tends to herself most of the time, but very social. 


Strengths: She's socially flexible, self aware, comfortable in her own skin, "One time I threw this dude off a bridge. No he's not dead...but he wishes he was." She didn't really throw anyone.


Weaknesses: She can get a bit hot headed, so she's temperamental. She can't handle anything to stressful. 


Other: WHEN STRESSED OR UPSET, HER BEAR FORM ASSUMES SHE'S IN DEFENSE MODE. SHE WILL UNWILLINGLY CHANGE. ("Once, I was taking a math test and all I remember is Bearing out.")


View attachment 197837

Dorm 246


___________________________


Class Schedule


1st Hour: Magic/Ability Training


2nd Hour: Combat Training 


3rd Hour: English Writing


4th Hour: Free Period


5th Hour: Lunch


6th Hour: Free Period


7th Hour: Personal Training 


8th Hour: Mathematics 


9th Hour: Science


Dismissal 


Any classes you'd like me to add?
 
How about a History class? Some sort of class to reveal the lore/present tate of the World and/or school.
 
Maybe two more characters just to be safe, ye? That way nobody is left out, and maybe the genders will even out too
 
Maybe that first free period for history. Two just seems unnecessary 

Seeing as they're 1 hour each I'd agree... Maybe it'd be better to put it like this?


1st Class: Combat Training (60min) (Placed first to get the students' blood pumping)


-5 minute intermission-


2nd Class: Magic/Ability Training (60min) (Placed second to keep the momentum from the period before)



Rest Period (35min) (to give the students a short while to rest and collect the proper materials for the classes that come afterwards)



3rd Class: English Writing (60min)(Start of the 'second set'. Placed first to get the students' minds working on literature)


-5 minute intermission-


4th Class: Historical Studies (60min) (Placed second to keep the momentum from the period before)



Lunch (45min)


Personal Training/Studies (45min) (Essentially make up time for the subjects students are having trouble in. If the student has no outstanding work and/or haven't been told by a specific Teacher to see them during this slot, then it's treated as a Rest Period. If more than one Teacher needs to see a specific student, they'll work out what days the Student goes where)



5th Class: Mathematics (60min) (Final 'set' of the day. Placed first to get the students' minds working in a way that enhances logic)


-5 minute intermission-


6th Class: Science (60min) (Placed second to keep the momentum from the period before)



Dismissal


In the end, that'd give 50 minutes worth of Rest Periods every day (15 of those come from the intermissions between classes, which can be used to take a short breath and collect materials for the next class), with an added 45 at Lunch, and possibly another 45 if the student was diligent in their studies.
 
Last edited by a moderator:
Seeing as they're 1 hour each I'd agree... Maybe it'd be better to put it like this?


1st Class: Combat Training (60min) (Placed first to get the students' blood pumping)


-5 minute intermission-


2nd Class: Magic/Ability Training (60min) (Placed second to keep the momentum from the period before)


Rest Period (35min) (to give the students a short while to rest and collect the proper materials for the classes that come afterwards)


3rd Class: English Writing (60min)(Start of the 'second set'. Placed first to get the students' minds working on literature)


-5 minute intermission-


4th Class: Historical Studies (60min) (Placed second to keep the momentum from the period before)


Lunch (45min)


Personal Training/Studies (45min) (Essentially make up time for the subjects students are having trouble in. If the student has no outstanding work and/or haven't been told by a specific Teacher to see them during this slot, then it's treated as a Rest Period. If more than one Teacher needs to see a specific student, they'll work out what days the Student goes where)


5th Class: Mathematics (60min) (Final 'set' of the day. Placed first to get the students' minds working in a way that enhances logic)


-5 minute intermission-


6th Class: Science (60min) (Placed second to keep the momentum from the period before)


Dismissal


In the end, that'd give 50 minutes worth of Rest Periods every day (15 of those come from the intermissions between classes, which can be used to take a short breath and collect materials for the next class), with an added 45 at Lunch, and possibly another 45 if the student was diligent in their studies.

I like it! I can tell you took your time on it. Thanks all ya'll for helping me with this rp! 
 
*shrug*


Considering the fact that there'll probably be more than double our current character-count in non-RP'd characters (i.e fillers), the classes might just be well-balanced. Maybe. Probably.
 
Start whenever. I'll be going for dinner with my Grandparents in about 4 hours, though.
 
Student


Appearance: View attachment 197917


Name:Misa Zachary


Age:15


Sexuality: Asexual


Gender: Female 


Species: Warlock


Personality:


Quiet, serious, sensitive and kind. Does not like conflict and avoids doing things that will generate conflict. Loyal and faithful. Private. Timid and prone to discouragement. Socially uncomfortable. Suggestible and not self-confident. Lower energy. Fears drawing attention to self. Very well-developed senses Flexible and open-minded. Likely to be original and creative. Enjoys the present moment. Disorganized, easily distracted. Prone to confusion. Not interested in leading or controlling others. Not aggressive. Timid, fearful, anxious, guarded, not confrontational , indecisive, modest, 


Strengths:


[COLOR= rgb(34, 34, 34)]DEXTEROUS: A physical talent, the ability to precisely and skillfully move the small muscles of the hands and feet. Ideal for assassins and thieves. Increases likelihood of successfully sneaking.[/COLOR][COLOR= rgb(34, 34, 34)]DIPLOMAT: A mental talent, the ability to use skillful oratory to sway others to your way of thinking. Increases the likelihood of being able to talk one's way out of trouble[/COLOR][COLOR= rgb(34, 34, 34)].[/COLOR][COLOR= rgb(34, 34, 34)]PERCEPTION: A mental talent, having an eye for details sharper than average. Allows the character to occasionally notice things others don't.[/COLOR]


Weaknesses:


[COLOR= rgb(34, 34, 34)]FEATHERWEIGHT: In exchange for being able to do slightly more damage  and sneak attacks, [/COLOR][COLOR= rgb(34, 34, 34)]body is frail, and unable to endure punishment. slightly increases sneak and damage, decreases resistance to attacks.[/COLOR]


[COLOR= rgb(34, 34, 34)]INTROVERT: gives off an unfriendly aura, making others wary . Decreases likelihood of people reacting to you in a friendly way.[/COLOR]


Other:non

Dorm 247


Harvey Harp




         View attachment 198431          View attachment 198428          View attachment 198409          View attachment 198434













/monthly_2016_11/render_papi_the_arpy_by_xibukigoth-d9ea6hf.jpg.7fd6bf80dd97710ea122d34af6f7fd31.jpgName:


  Harvey Harp


Nickname:


  Harv


Gender:


  Cisgender; Female


Sexual Orientation:


  Demiromantic Bisexual




Species:


 Harpy



Appearance:


  At the short stature of 4'9" (149.352 cm), Harvey can easily be mistaken to be thirteen to fourteen years old. With her mesmerizing orange orbs, her hair and wings are as blue as those of the vast sky. Her young petite appearance is a racial trait of Harpies, as having a smaller frame and lighter body makes it easier to fly. Frequently being mistaken for a child or a young teenage girl, she thinks the reason why this happens is because she has a mostly-flat chest. As  a Harpy, she has talons, made of metal, instead of feet and blue feathered wings instead of hands. Her wings have exposed thumbs like a bat, each ending in a sharp black claw. Because of this, she is capable of grabbing things. Though most Harpies are repulsive to look at, she's not like most of them. She's usually seen wearing cut-off pants and a black tank-top, since sleeves would be impossible to wear.




Personality:



  Harvey is characterized as boisterous, exuberant, and unorthodox. Relatively, she's naive, simple, and slow to understand principles or situations. She often requires an oversimplified analogy in order to grasp explanations, and can even forget someone's name right after meeting them. Though, she is aware of her faults, and admits she acts strong to mask her embarrassment and frustration about them. She is heedless to formality and social standings, addressing certain people with nicknames instead of honorifics. Despite her quirks, Harvey is said to have a personality that draws people to her, inspiring friendship and loyalty through acts of genuine kindness that could change a person's world view. She is thus able to build meaningful relationships she lacked in early life. And, despite her naivety, Harvey can be quite observant at times, picking up on things others miss and retaining information casually gathered through conversation. Aside from this, she is also opportunistic and knowledgeable when it comes to combat, surprisingly, with the advantage of being quite manipulative. At combat, she tends to become a whole different person; someone strategic. Though, nobody can really tell what Harvey really thinks about. She's a very unpredictable girl, seeming to have "multiple personalities".



/monthly_2016_11/tumblr_o4f3ggN30t1u8wfz9o3_r1_500.png.66f05f6c2052eede1b8dd6c3ded50340.pngStrengths:


  +Harvey is nimble on her feet and in the air.


  +Harvey is strategic, opportunistic, and calculating when it comes to combat. 


  +She is skilled at hand-to-hand combat.


  +She has incredible eyesight.


  +She is flexible and acrobatic.


  +She can easily steal food.


Weaknesses:


  -Her lack of socialization skills.


  -She cannot fly when she is drenched.


  -Ranged combat.


  -She is klutzy most of the time.


  -Slow learner.


  -She is very forgetful.


Other:




  None.

Dorm 247

Name: Mamori 


Age: 17


Sexuality: Bisexual 


Gender: Female


Species:Kitsune 


Personality: Mamori is a strong willed, fearless young woman. Since losing her family when she was young to hunters she has been fiercely independent. She's very smart making high marks and often puts her best foot forward while performing any task. Being a natural leader Mamori tends to take point in and outside of the classroom. 


Strengths:


+Leadership


+Incredible speed


+ Willpower


+Ability to communicate well with others (personable)


Weaknesses:


-Stubborn


-Has many, many pet peeves


-An intense irrational fear of any kind of mask whatsoever. 


Other:


View attachment 198968

Dorm 247(Will be changed if we get another girl)





 


Cosmo


 

PERSONALITY


Cosmo won't be interested if he's not having fun. At least, that's what you have to hook him with. Keep him around long enough and he might start to care, even though he'll never admit it. He usually has a big stupid grin on his face and does everything in his power to aggravate others. It seems he's hardwired to do the exact opposite of what you ask. It's rare to seem him serious or emotional. His coping skill is to paste his previously mentioned stupid grin on his face and glaze over any issues that might be troubling. On the bright side, he's good at cheering others up with a little fun and games. He's the kind of guy... er... fox that you'll either want to punch a thousand times until he's not smiling anymore or love him and gravitate towards him. The first scenario is the one that happens most often, however...

 


Strengths


- Quick Thinker/Analyzer


- Fast Reflexes


- Flexible


- Loyal


- Trickster


Weaknesses


- Hyper


- Self Centered


- Apathetic


- Distrusting


- Overconfident


CS Design by Pyosimros











 


 

AGE


17


 


GENDER


Male


Sexual Orientation


Pansexual


Species


Kitsune

Dorm 245 (Will be changed if we get another guy.)
 

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