Snallac
King of ze Snails
Again, all the IC info you need to know is on the first post in the IC tab. You should base your character off of that, and off of the lowdown on Shaper society I posted in the overview. I'm fine with you guys grouping up IC, but only if it makes sense. Like, say, a Shaper and their servile servant, or a pair of rogue-hunters, or a group of bandits, or whatever. I'd prefer if you didn't all lump into one big group, though.
One of you guys can play as the Shaper envoy. When it comes to shaping and magic junk, I'll give you a lot of leeway, but if you get too crazy about it your actions will be retconned. I'm not going to let someone shape up their own army on the spot. Shaping is hard, and controlling your creations is harder, and you guys are going to have to earn your power.
All I want character-sheet wise is a lowdown on what your character is, why they're going to Camor, and what they're generally capable of. No specific abilities. I'll PM you if you're a Shaper or a mage to talk about specific spells and such. You guys could end up fighting each other, so I don't want everyone to know each other's abilities.
Also, before everyone jumps on being a Shaper or a mage, keep in mind that magic-users have a lot of benefits, but also a lot of drawbacks, especially Shapers. Magic requires a lot of study, making it difficult to learn how to fight normally as a mage. The mage-knight route is viable, but a mage-knight type character is never going to be as good a fighter as someone who dedicates themself completely to martial combat, or as good a mage as a pure bookworm type. And a pure bookworm is pretty weak to getting caught in melee. A Shaper can rely on creation bodyguards, but I guarantee that if you're a Shaper, your creations WILL turn on you at some point. Part of the risk of making your own monsters is having them turn on you, and it will happen. Not to mention that a Shaper who's split between making creations and studying magic will not have as much pure offensive power as a mage. And Shapers are just as vulnerable to a sword to the face as anyone. All you have to do to kill a Shaper is ambush them at an inopportune moment.
That's all I have to say about that.
One of you guys can play as the Shaper envoy. When it comes to shaping and magic junk, I'll give you a lot of leeway, but if you get too crazy about it your actions will be retconned. I'm not going to let someone shape up their own army on the spot. Shaping is hard, and controlling your creations is harder, and you guys are going to have to earn your power.
All I want character-sheet wise is a lowdown on what your character is, why they're going to Camor, and what they're generally capable of. No specific abilities. I'll PM you if you're a Shaper or a mage to talk about specific spells and such. You guys could end up fighting each other, so I don't want everyone to know each other's abilities.
Also, before everyone jumps on being a Shaper or a mage, keep in mind that magic-users have a lot of benefits, but also a lot of drawbacks, especially Shapers. Magic requires a lot of study, making it difficult to learn how to fight normally as a mage. The mage-knight route is viable, but a mage-knight type character is never going to be as good a fighter as someone who dedicates themself completely to martial combat, or as good a mage as a pure bookworm type. And a pure bookworm is pretty weak to getting caught in melee. A Shaper can rely on creation bodyguards, but I guarantee that if you're a Shaper, your creations WILL turn on you at some point. Part of the risk of making your own monsters is having them turn on you, and it will happen. Not to mention that a Shaper who's split between making creations and studying magic will not have as much pure offensive power as a mage. And Shapers are just as vulnerable to a sword to the face as anyone. All you have to do to kill a Shaper is ambush them at an inopportune moment.
That's all I have to say about that.
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