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Fantasy Geneforge - Magical Biotech

Snallac

King of ze Snails
Again, all the IC info you need to know is on the first post in the IC tab. You should base your character off of that, and off of the lowdown on Shaper society I posted in the overview. I'm fine with you guys grouping up IC, but only if it makes sense. Like, say, a Shaper and their servile servant, or a pair of rogue-hunters, or a group of bandits, or whatever. I'd prefer if you didn't all lump into one big group, though.


One of you guys can play as the Shaper envoy. When it comes to shaping and magic junk, I'll give you a lot of leeway, but if you get too crazy about it your actions will be retconned. I'm not going to let someone shape up their own army on the spot. Shaping is hard, and controlling your creations is harder, and you guys are going to have to earn your power.


All I want character-sheet wise is a lowdown on what your character is, why they're going to Camor, and what they're generally capable of. No specific abilities. I'll PM you if you're a Shaper or a mage to talk about specific spells and such. You guys could end up fighting each other, so I don't want everyone to know each other's abilities.


Also, before everyone jumps on being a Shaper or a mage, keep in mind that magic-users have a lot of benefits, but also a lot of drawbacks, especially Shapers. Magic requires a lot of study, making it difficult to learn how to fight normally as a mage. The mage-knight route is viable, but a mage-knight type character is never going to be as good a fighter as someone who dedicates themself completely to martial combat, or as good a mage as a pure bookworm type. And a pure bookworm is pretty weak to getting caught in melee. A Shaper can rely on creation bodyguards, but I guarantee that if you're a Shaper, your creations WILL turn on you at some point. Part of the risk of making your own monsters is having them turn on you, and it will happen. Not to mention that a Shaper who's split between making creations and studying magic will not have as much pure offensive power as a mage. And Shapers are just as vulnerable to a sword to the face as anyone. All you have to do to kill a Shaper is ambush them at an inopportune moment.


That's all I have to say about that.
 
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Name: Meroche Liknytki (Meer-Roe-Shh, Leek-Nit-Key)


Occupation: Infamous bounty hunter/former leather worker


Description: Not much is known about Meroche. His reputation as a brutal bounty hunter and his mercenary attitude is well-established. It is often whispered amongst colleagues and potential clients that he may be mad, as he tends to take a certain manic joy in irony, and can go from stoic professionally, to grinning executioner in the space of a moment. He was once overheard remarking to a fellow bounty hunter while on a job, when questioned about his proficiency at gutting and skinning a mutated shaper creation, that he used to be a leather worker and enjoyed hunting for his own product. Since he never denied the story, most accept it as explainable a backstory as they're liable to get. Meroche is known for accepting particularly dangerous jobs and is often employed to eliminate or capture rogue shaper creations, rebels, fugitives, and psychopaths. While it is well-known that Meroche has some capability with magic, no one really knows of what nature or to what extent, but his skill with a blade or crossbow has definitely been established, and he is considered one of the most professional, dangerous, and unpredictable bounty hunters amongst the underbelly of society.


More to follow in PM if accepted.
 
Name: Melfont Rinslet


Nickname: Mel


Gender: Female


Age: 26


Occupation: baton breeder, bounty hunter


Bio:


Melfont Rinslet (Mel, as she prefers), is a baton toting, crass mouthed, leather clad softie. Owner of a baton breedery in an outlying town not far from one of the central cities, she is well known for her whimsical (if not effective) batons. She loves to try out new ideas for batons, that for the most part don't end in too much destruction (the undercut she now sports has absolutely nothing to do with the one time her long ringlets caught on fire, no-siree). Looking past her inventions that usually explode in her face, when it comes down to it Mel can repair and mod any baton into a high quality piece; bounty hunters, mercenaries, and the like come from far and wide to her for batons. Mel is also a part time bounty hunter, though she's not in it for the cash. An adrenaline junkie , Mel will do anything to keep herself on a constant high, and if that involves chasing down a rogue Shaper creation or a rough and tough criminal, she's in. Hearing about the rumors drifting in from Camor sparks a sense of excitement in her thirst for danger, and without any current clients, boredom is making Mel stir crazy. With a pack carrying only the basic neccessities and a ridiculous amount of baton materials, Mel decides to set out for Camor.
 
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@TechnicolorTango Accepted, but I'm going to need you to edit it a bit, because Shapers have batons, not guns - rods of organic matter that shoot thorns. They're described in the overview. I'll PM you about the details.
 

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