Gauging interest for game types[Interest Check]

Any preference?

  • Pathfinder Adventure Path

    Votes: 0 0.0%
  • New World of Darkness

    Votes: 0 0.0%
  • Old World of Darkness

    Votes: 0 0.0%
  • Teenagers from Outer Space/Maid RPG

    Votes: 0 0.0%
  • Legend of the 5 Rings 4e

    Votes: 0 0.0%
  • Other

    Votes: 0 0.0%

  • Total voters
    0

Madmal

Member
So I don't have much gm experience and i've been wanting to change that a bit, so i thought i could run a little poll among which of the following systems draw the attention of you apart from Exalted, not only for playing but also as ST/GM/DM/etc.


Pathfinder: Been wanting to try one of the Pathfinder adventure paths, and i could be pretty available to any of them (Except for Jade Regent, which just got out)


O/NWoD: Werewolf is usually my preference, and i've been having an idea for a series of games after playing SMT: Devil Survivor, however, it's still on the works.


Teenagers from Outer Space: A rules-light game with a comedic focus; where aliens not only have established the first contact with humanity, but also fascinated with their "teen culture". To the point of some moving to/near Earth and enrolling their offspring in our schools, where,as you may expect, hijinks ensue.


I'll try to put some more information later, for not i need to be out.
 
As Samuel L. Jackson would say, Legend of the Mutha Fuckin Five Rings!


Also, old Werewolf is pretty damn pimp as well
 
I would love to play in some Pathfinder, but a good L5R game would be nice too (I'm in a couple currently, but it's one of my top systems/settings).
 
Pathfinder always fun, loves me L5R. Played Crane, Crab, Ronin, Scorpion, and Monk. Would like to try some Dragon sometime, as well as Spider.
 
I love me some L5R. I (of course) loves me some Phoenix, I also like Lion (Matsu). I'd like to eventually play a Crab. Minor Clans are also love. I could roll with pretty much any clan, though.
 
I'd be interested in L5R- I have a hankering to try out an Asako Inquisitor, or possibly a Hiruma Bushi or something Dragony.
 
Allright, considering some advice i got and that there was already a previous attempt in this boards, i'm heavily considering to run Pathfinder, since it's a more familiar system to me. That beign said, to narrow the posibilities between the 8 existing adventure paths, i've chosen the following paths to consider:


-Second Darkness


-Legacy of Fire


-Council of Thieves


Notes:


-There's no problem if you have played of heard about one of these adventures before, but i'd prefer if you inform me (preferably by pm) how far did you get, and any spoilers you are aware of.


-People new to Pathfinder won't be an issue, since you can consult The Pathfinder SRD to help you get started


-All start at Level 1, Average gold, Rolling 4d6 seven times and discarting the lowest result.


-All can choose up to 2 traits, besides the campaign specific one featured on the respective Player's Guide.


That beign said, i'll start reading on the L5R system and familiarizing myself a bit more with Rokugan, since it seems to be a popular choice here.
 
Mal,


Any preference on how we generate stats (real dice, random number generator we can post results of)? And are there any base classes you'd rather we not take? I was thinking of doing a Magus or a Cavalier, but if we're going with Core only, I can go Fighter.
 
You can use the following site as an online dice roller:Invisible Castle; Otherwise, 20-point buy (PF Rules) is also acceptable.


The Gunslinger is the only base class i won't allow. Stuff from APG, Races of Golarion, Ultimates and such is allowed, but check with me if you want to use a particular variant.


That beign said, some of my preferences would be decided after we choose wich Adventure Path to play. I haven't payed much attetion to the Cavalier class, but from what i've heard, it's somewhat dependent of a mount, which may provide some complications (ie, as far as i've checked, some parts of SD will occur in the Underdark-equivalent of Golarion).
 
I'd be interested in playing in a PF game, I have a few concepts I really want to try out. I don't have a particular preference on the Adventure Path, since I've not played any of them, I don't think (although I believe my old GM may have used one as inspiration for his campaign, none of those sound like it). If you're still taking players, that is.


EDIT: How do you feel about players who roll a few times for stats? I was doing so and then realized you might not like it much. I still have the first roll handy, if you'd prefer I use it. I'll make a quick character sheet with it and my preferred roll (not counting the once I only rolled 6 dice instead of 7, I only rolled 3 times total) and will get rid of the other when you answer.


My raw, unmodified rolls were 17 14 13 13 9 9 on my first roll, and 17 15 15 14 12 10 on my third, which is the one I'd like to take if it's alright.
 
My die rolling on invisible castle:


4d6=15, 4d6=13, 4d6=17, 4d6=15, 4d6=13, 4d6=12, 4d6=10


Which I thought was awesome until I remembered that you usually only keep 3 of the 4 dice, which would make those:


14


12


14


14


12


11


(Dropping what turned out to be a 9)


I'll probably stick with doing a Magus, and pick spell selection depending upon some background and some of what the party will ultimately need.
 
....wait' date=' so, L5R got the most votes, and you're going with #3?[/quote']
Yes. The high numbers on L5R do urge me to try to understand the setting better, though.

gatherer818 said:
EDIT: How do you feel about players who roll a few times for stats? I was doing so and then realized you might not like it much. I still have the first roll handy, if you'd prefer I use it. I'll make a quick character sheet with it and my preferred roll (not counting the once I only rolled 6 dice instead of 7, I only rolled 3 times total) and will get rid of the other when you answer.


My raw, unmodified rolls were 17 14 13 13 9 9 on my first roll, and 17 15 15 14 12 10 on my third, which is the one I'd like to take if it's alright.
Since the 1st set of rolls didn't reached the 20-points, i think i'll let you keep the third one. But i'd like to see the link.


Also, so far we have this, Council of Thieves seem the more likely for now :


NoisyCricket: Magus


Bushranger: Bard


[Norts]: ?


Gatherer818: ?


CoT Player's Guide
 
But of course :D


http://invisiblecastle.com/roller/view/3193069/


I'm very seriously looking at a Summoner. I thought about playing with one of the alternate summoners, if it's alright with you - I know that time management works a lot different in play-by-post so I'm not as opposed as usual to playing a Master Summoner, who I'd probably never allow at a table - the one guy's turn will take longer than the rest of the party combined. I haven't decided 100% yet (or gotten your OK, obviously) though - the standard summoner still has two concepts I want to try out too...


I'll put it to a party vote (with the DM as arbiter, of course): do you want a Zoomancer capable of flanking everything at once, a Control monster that provides AoE bonuses and can push/trip/disarm/disrupt casting all over the place, or a solid DPS monster that just focuses down a target at a time until nothing's left standing? Or, just to provide a non-summoner option, I have a Fey Sorc concept I put together once and never got to play, control magics and such.


For race, I'm leaning quite a bit towards half-elf - there's a specific alternate race trait that they can get that I like using to make my character stand out a bit, plus their Summoner favored class bonus is nice, a few extra evo points never go amiss.


EDIT: Looking at our party line-up, we're getting really close to an all-arcane party. We're all armored-caster types so far, though, with abilities that round out and supplement the arcane line-up (music buffs and healing, heavier armor and melee capability, a personal bodyguard summoned from the outer planes). If the remaining players want to choose arcane as well, I'd be very much in support of this. The traditional "glass cannon" slot appears to be open, or any of the other many tricks arcanists can get up to.
 
Well, I'm back from a short trip outside of the city and Norts seems to have not answered yet. I'll send him a PM. Otherwise, i've just rolled the stats for a Cleric of Milani to round up the party: 17, 14, 14, 12, 11, 8.
 
Madmal said:
Well, I'm back from a short trip outside of the city and Norts seems to have not answered yet. I'll send him a PM. Otherwise, i've just rolled the stats for a Cleric of Milani to round up the party: 17, 14, 14, 12, 11, 8.
Any sort of time frame for getting characters up? I wanted to know so that I could plan accordingly on reading some background.
 
Not a fixed date in mind, but if you want to advance on the crunch, go ahead; i'm not expecting too much on fluff since the adventure paths start with 1st level characters.


as for background reading, i can point to some sources:


CoT's entry on Paizo.com


Pathfinder Companion: Cheliax, Emmpire of Devils


An Article about the Cheliax faction


The Player's Guide to the Adventure Path


The list of Campaign Traits for this Adventure Path (Remeber that each player must pick one from this list)


However, i'd give priority to the last two entries.


@NoisyCricket: to try to keep some balance to the party, trade one of your 14's for a 16.
 
woo, thanks ^^


I should have a character done sometime Saturday.


I was thinking probably a mixture of buffs, attack and defense spells, and utility as I can get them. Does anyone really want any specific spells or niches so I can avoid stepping on toes?
 

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