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Futuristic Galaxy Express (Sheets)

Main
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Lore
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Duwang

No Weakness
Character Sheet Template:

I am a (descriptor) (type) who (focus).

Stats-
Might: 0/0
Edge:
Speed: 0/0
Edge:
Intellect: 0/0
Edge:
Effort:

Abilities:

Foci effects:

Equipment:

Cyphers (0/0):

---

Accepted Characters:
 
I am a Dishonorable Speaker who Interprets the Law.

Stats-
Might: 9/9
Edge: 0 MGT
Speed: 14/14
Edge: 0 SPD
Intellect: 15/15
Edge: 1 INT
Effort: -

Abilities:
Enthrall (1 INT Point cost)
Erase Memory (3 INT Points cost)
Fast Talk (1 INT Point cost)
Spin Identity (2+ INT Points cost)
Foci effects:
Minor Effect Suggestion: The target is confused, causing it to stumble and drop whatever it’s holding.
Major Effect Suggestion: The target can’t believe what you just said and is dazed and unable to take actions for a round as it tries to reconcile your statement with reality.


Equipment:
Interprets the Law Things: Briefcase, Suit
Light Weapon: Switch-blade
Expensive Item 1: Very Nice Suit
Expensive Item 2: Very Nice Suit Back-up
Moderately Priced Item: Lower Level Suit
Moderately Priced Item: Lower Level Suit
Inexpensive Item: Legal Pad and Pen
Inexpensive Item: Personal Business Cards
Inexpensive Item: Newspaper
Inexpensive Item: Cup of Coffee

Cyphers (0/0):

Fluff Section
Connection to World via SPEAKER
You grew up in extreme poverty, among criminals. You still have some connections with the old neighborhood.

Connections to PCs
DISHONORABLE Link: Link:
One of the other PCs invited you, having no idea of what you’re truly like.
INTERPRETS THE LAW Link: Defended one of the PCs in court and lost. (Weaker plea deal than what they could've gotten)

Character Notes
Name: Grisham H. Chase (Born with the name Hirruhk)

Appearance: Grisham H. Chase is what you'd imagine of a stereotypical sleazy attorney. He's got slicked back hair with a singular distinctive cow-lick down the temple, the black framed glasses, a dark colored suit (sometimes pin-striped, sometimes not - usually blacks but some are dark reds or browns) and well shined shoes. Fairly nondescript looking alien (bit distinctively not from the homo-sapien line) humanoid, little taller than what you might imagine on paper but is truly defined by that oozing nastiness of an attorney you'd see chasing ambulances, or doing intense ads that air in the early mornings.

Background:
Grisham H. Chase - of Chase, Kellogg, Deathlazer and Associates - is one of the sleaziest attorneys this side of the Kessari Quadrant. He was born in the seedier side of Space New York to a pair of aliens settlers, low class in their original planet, (read as expies of Star Trek Romulans) with the dream of establishing a name for themselves, where they could have their own slice of success. Unfortunately for them, damn near everyone else had that same goal and managed to carve out the opportunities away from them. So the alien parents were essentially squatters and lived in utter squallor, but they tried their damnedest to provide for their son.

In this neck of the space colony it was generally rather rough to survive and young Grisham saw countless people. He quickly noticed that those trying to carve out an honest path in this neighborhood were crushed beneath the corrupt officials, corrupt gangs and corrupt neighbors all trying to secure their nest. The boy learned that honesty doesn't pay - but criminality, dishonesty and scheming does! The gangs who operated here, such as the one he attended with his future legal peers Montgomery Kellogg and Balrug Deathlazer, made sweet and easy money and the officials got even more! This inspired the boy to weasel his way into space law school. He stowed away the necessary funds from his neighborhood romps (read: really dangerous criminal things) and obtained a legal name change, as his name wasn't that marketable on a massive scale, and attended university.

After completing Space Law School he toiled away to get into the higher echelons of the private world of law, establishing his own firm with his gangster peers from his youth who also joined in on this scheme, and made a vow. He was not going to lose another embarrassing case, or get outmaneuvered in plea bargaining, like he did when he was a fresh faced rookie in the underworld of law, and to establish himself as the greatest, sleaziest and richest attorney in all of the quadrant.

His parents might've been screw ups; but Grisham H. Chase was not. WANT THE BEST IN SPACE!? HIRE CHASE!
 
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I am a Weird Adept who Talks To Machines.
Brennan Manderly
Might: 7
Edge: 0
Speed: 12 (+3 from base)
Edge: 0
Intellect: 15 (+3 from base)
Edge :1
Effort: Your Effort is 1.
Expert Cypher Use: You can bear three cyphers at a time.
Background: You belong to a secretive social club that gathers monthly to drink and talk.
Descriptor: Weird
Inner Light: +2 to your Intellect Pool.
Distinctive Physical Quirk
A Sense for the Weird

Skill: You are trained in supernatural knowledge.
Inability: People find you unnerving. The difficulty of all tasks relating to pleasant social interaction is increased by one step.
Link: You felt drawn to join the other PCs, but you don’t know why.

Foci: Talks To Machines
Connection: Pick one other PC. He seems especially leery of you, though this could just be your perception.

Abilities:
1.Scramble Machine (2 Intellect points)
2.Scan (2 Intellect points)
3.Onslaught (1 Intellect point)
4.Hacker (2 Intellect points)

Equipment:
Clothing: Robe, Wizard Hat, Comfy Undies, Fuzzy Slippers
Expensive Item: StarTek HackPro Cyberdeck (read: normal-sized wrist computer with blinky lights)
Expensive Item: Bejewelled Wizard's Staff, with a Knob On The End (read: stunstick)
Moderately Priced Item: A Random Assortment of Dubiously Useful Crystals
Moderately Priced Item: Lenses Of Beshadowed Truth (read: nightvision goggles)
Inexpensive Item: Fanny Pack Full of Snacks
Inexpensive Item: Wizardly Journal
Inexpensive Item: Wand Of Blinding Light (read:flashlight)
Inexpensive Item: Hip Flask Full Of Wizardly Libations


Cyphers:
None

Attacks:
Weapons:
Wizard's Staff (stunstick): 4 damage, if 3+ points higher than defender, defender is stunned
Abilities:
Onslaught(Physical): 4 damage
Onslaught(Mental): 2 Intellect damage, ignores armor. Useless against robots & zombies.
 

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