Alright, put this in the discord, but more fair to put it here. Nothingness is wanting us to group up, and start heading towards the vaults to clue hunt what the villains want. Originally they wanted the Aura Grimm to be getting a vision of the vaults, but, well, not a ton of Aura Grimm in the RP. Oh, also civlians blaming the incident on huntsmen being in the city.
I asked the question in Discord, got this back, which is pretty good
At the moment, my last post involved an eccentric millionaire calling everyone on their scrolls and offering them money to help him out with revenge for the people who attacked the city.
Anyone have any suggestions of how to start, or add on to this? And should I just do a time skip, or people want to wander around a bit more?
I asked the question in Discord, got this back, which is pretty good
TheMadOne said:Didn't the Monstra head off in that general direction? Would be a pretty big clue if so.
If not: Brainy characters like Ace, Buc, or Taenya could figure out a pattern to the Grimm movements, indicating they're trying to secure the ruins.
Hannah can pick up a distress call from there (she's patched into Atlas comms and her radio is a much more potent model than a bog standard scroll)
It happens to be where the largest concentration of leftover Grimm hang out - the cast find clues in the process of a regular search and cleanse op.
At the moment, my last post involved an eccentric millionaire calling everyone on their scrolls and offering them money to help him out with revenge for the people who attacked the city.
Anyone have any suggestions of how to start, or add on to this? And should I just do a time skip, or people want to wander around a bit more?